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Pax Autocratica News

Alpha 122/123: The Fractured Space

[h2]New Features[/h2]
[h3]Battles[/h3]
  • Player’s companions can now be brought into cities and battles.
  • Added Buff Enhancer and Chaotic Copier to the battlefield.
  • Added Thunder and Laser Cannon affixes.
  • Added troop skill for Augmented Primate that can be activated when interacting near a troop unit.
  • Troops now possess attributes for damage, defense, movement speed, durability consumption, and Federal Credit costs for upgrades.
  • Added 'Prism,' 'Flash Strike,' 'Missile,' 'Aura Strike,' and 'Hatred Strike' to battle buff chests.
  • Pirate Hideout now has higher difficulty levels, with explosive barrels and buff chests added to the battlefield.
  • Buff chest and buff machine locations in battle are now randomly distributed.
  • Added overheating effects to Gauss Pulse Cannon.
  • Added enemy indicator feature to the radar.
  • New Cobra model.


[h3]Balance[/h3]
  • Added new profession proficiency categories.
  • Added Data Core blueprints as unlockable content in the Common proficiency category.


[h3]Star View[/h3]
  • Added small, medium, and large camps. Rewards can be acquired after clearing nearby threats.
  • Added Fractured Gates, interact with specific locations as guided to obtain related rewards.
  • Discovered space station locations will be displayed in radar and map views.


[h3]Interface[/h3]
  • Added Album feature.
  • Added Rifts Ranking.


[h3]Missions[/h3]
  • New side mission for Elysia.
  • Expanded main mission’s prologue chapters with sub-missions "Refuel," "Emergency Repair," and "New Hope."
  • Added plot videos for the main mission’s prologue chapter.


[h2]Improvements & Optimizations[/h2]
[h3]Battles[/h3]
  • Hidden the affix information for elites and bosses.
  • Hidden interaction options on the battlefield while the player is in the reviving state.
  • Optimized visual effects for Gauss Pulse Cannon’s Alt Fire.
  • Increased the number of affixes for elites and bosses.
  • Headshots no longer deal extra damage when both enemy and player troops have shields.
  • Optimized explosion effects for barrels.
  • Optimized shield display.
  • Optimized throwing animations for barrels.
  • Optimized display of weapons’ ballistic trajectory.
  • Optimized visual effects to distinguish between enemy and ally for Empath affix.
  • Optimized shattering effects for Incendiary affix.
  • Optimized soldier behavior in battle.
  • Reduced lag during troop generation.


[h3]Star View/h3]
  • Adjusted the distribution of certain recycling and mining locations.
  • Increased recycling speed.


[h3]Interface[/h3]
  • Optimized the icon for auto-repair in the inventory.
  • Optimized the chat channel filter button.
  • Increased combat power is now displayed when allocating attribute points.
  • Optimized item tracking display.
  • Players can now use the mouse to click on HUD shortcuts to access the corresponding interface.
  • Added combat power recommendations to the Star Core Cube challenge interface.


[h3]Missions[/h3]
  • Adjusted the objectives of the "Preparation for Expedition" mission.
  • Adjusted unlock conditions for the Star Core Cube missions and the Elysian side missions.


[h3]Cities[/h3]
  • Added Dash Thrusters for quick sprinting in cities.


[h3]Balance[/h3]
  • Adjusted the unlock content order for the Agility proficiency category.
  • Adjusted the unlock condition for the Anti-Urslan Program event.
  • Adjusted the quality of materials dropped at certain rift levels.
  • Reduced the experience required for proficiency upgrades.
  • Adjusted unlockable content for soldiers’ proficiency categories.
  • Lowered the experience required for level-up at levels 2, and 11-30.
  • Optimized descriptions of methods to obtain purple and orange-tier materials.
  • Increased Federal Credits rewards for daily missions and daily rift challenges.


[h3]Others[/h3]
  • Performance optimization.
  • Bug fixes.

Alpha 121: Kill Points, Machines, & Vendors

[h2]New Features[/h2]
[h3]Battles[/h3]
  • Expanded weapon slots.
  • Increased maximum ammunition limit in battle.
  • Added Kill Points and Battlefield Vendor in certain battles, allowing players to earn and exchange powerful buffs by accumulating kill points from defeating enemies.
  • Added Shieldmaster alliance ability that can be activated by interacting with Medics.
  • Introduced difficulty levels 31-100 for Hatchery, Mineral Comet, and Cosmic Vortex.
  • Added buff chests and explosive barrels to some battles.
  • Added new kill crosshair effect.
  • Added new stronghold capture effect.
  • Added new fully charged effect for Explosive PMG.
  • Added new Command UI.


[h3]Balance[/h3]
  • High rarity items can now be crafted.
  • Defensive Shotshell blueprint added as a reward in the proficiency system.
  • Repair proficiency now impacts the repair percentage cap for auto-repair feature.
  • Players will now receive enemy item drops upon defeating them.


[h3]Star View[/h3]
  • Players will incur a bounty for attacking non-hostile factions.
  • Added a spacecraft-bombard mini gameplay.
  • Added team attacks on pirates and strongholds.


[h3]Interface[/h3]
  • New fuel UI.


[h3]Missions[/h3]
  • Added new Elysian side missions.


[h3]Cities[/h3]
  • Added new Recruiter and Weaponsmith models.


[h2]Improvements & Optimizations[/h2]
[h3]Star View[/h3]
  • Optimized item tracking performance.
  • Increased the number of rifts, recycling, and mining points.
  • Fixed the abnormal model generation in Hatcheries and Mineral Comets.


[h3]Battles[/h3]
  • Equipment drop levels in battles now sync with player's current level.
  • Optimized the way Medic alliance skills are released.
  • Adjusted Mini-HAARP to deal multiple damage.
  • Optimized hit and shatter effects of shields in battle
  • Optimized the hit effects of traps with the Electro affix.
  • Optimized troop generation for players during battles.
  • Reduced the blocking effect of friendly troops.
  • Adjusted vehicle's automatic movement to follow player commands.
  • Optimized the timing of summoning objects disappearing.
  • Optimized the animation effect of defensive troops when they receive a large amount of damage.
  • Fixed the issue of support troops not being able to use alliance skills.
  • Fixed the issue of Pirate Hideouts not generating victory chests.
  • Fixed the issue of battle vehicles disappearing due to the vehicle move command.
  • Fixed the issue of being able to enter a Star Core Cube challenge battle through the event interface in another battle.
  • Optimized the frame rate drops in the "Last Resorts" mission's battle.


[h3]Interface[/h3]
  • Optimized display for increasing combat power.
  • Added a button to claim Federal Credits in the Anti-Urslan Program event interface.
  • Fixed the issue where items equipped with skins could not be upgraded.
  • Fixed the issue of not being able to open level-30 storage chests.
  • Fixed the issue of mission trackers being missing.
  • Fixed the button display error in the attribute allocation interface.
  • Fixed the issue of being able to recycle and mine from certain advanced resource points before unlocking them through the proficiency system.
  • Fixed the issue of incorrect rarity being displayed when sharing item information in chat channels.
  • Fixed the error caused by players ignoring the team battle vote and choosing to enter the battle alone after receiving an invitation from other players in multiplayer mode.
  • Fixed the issue of being unable to leave the city by long-pressing ESC under certain mission conditions.
  • Added enemy direction indicators beyond radar range.


[h3]Balance[/h3]
  • Reduced durability deduction for losses in battles.
  • Adjusted the unlockable content for proficiency in Ranged and Mid-Ranged Combat, and Explosive categories.
  • Lowered the battle difficulty in the main mission’s prologue chapter.
  • Increased ammunition drop rates in battles.
  • Increased the ammunition capacity for Gratov Quantum Longbow and Grenade Launcher.
  • Increased speeds for character movement and running.


[h3]Others[/h3]
  • Performance optimization.
  • Bug fixes.

Alpha 120: More chests, more barrels, more power!

[h2]New Features[/h2]
[h3]Battles[/h3]
  • Fixed tracking errors in daily delivery missions.
  • Fixed the issue where full repairs couldn't be conducted when coupons were available.
  • Fixed the issue where a player being blocked multiple times in the chat box will show multiple instances of the same player's name on the blacklist.
  • Fixed inconsistencies between previewed and actual rift rewards.
  • Fixed the abnormal player avatar display on the mail interface.
  • Fixed the incorrect description text in the custom character interface.
  • Fixed the incorrect description for the "Arbiter" title.
  • Fixed the English description errors in certain side missions.
  • Fixed the issue of being unable to land in Gratov.


[h3]Character[/h3]
  • Certain proficiencies now unlock when reaching a certain level or completing a specific mission.


[h3]Interface[/h3]
  • Added a new minigame for unlocking treasure chests.
  • Added new crosshair effects for charged attacks and enemy kills.
  • Added a new reporting function.
  • Added the character level to the save files in the load interface of the main menu.
  • Added a new icon for the Federation credits.



[h2]Improvements & Optimizations[/h2]
[h3]Cities[/h3]
  • Optimize the display of billboard content within the city
  • Fixed the issue of being unable to land in Gratov.


[h3]Battles[/h3]
  • Allied troops now follow the player by default.
  • Improved the feel of the Longbow and Acid Spitter.
  • Improved the AI pathfinding in the new storyline battles.
  • Improved the AI spawn logic in the new storyline battles.
  • Improved the UI effect indicating the direction of the damage received.
  • Improved the grenade-throwing animation.
  • Improved the damage values display animation.
  • The Gara Assault Rifle’s scope multiplier has been adjusted to x1.5.
  • Improved the red lighting effect when Bosses spawn.
  • Improved the pirates’ shooting FX.
  • Optimized the timing of the actual bullet recovery during the reloading animation of the Explosive PMG.
  • Improved the Explosive PMG’s animations.
  • Improved the enemy bodies’ explosion FX.
  • Improved the AI aggro logic.
  • Increased a bit the volume of the kill sound effect.
  • Adjusted the timing for the drop of Boss’ loot.
  • Reduced radar range in battles.
  • Fixed the issue of rifle scopes interrupting the Fiery Assault skill release when activated.
  • Fixed the issue of not being able to move the spacecraft after returning from a Cube of Trials challenge.
  • Fixed the display error of certain space station buildings during the Anti-Urslan Program battle.
  • Improved memory usage and fixed the stuttering issue when generating enemies.
  • Reduced the battle difficulty of the prologue mission "Final Question."


[h3]Missions[/h3]
  • The proficiency upgrade objective for the mission “For a Spin” has been changed to character experience gain.
  • Improved the timing of the tutorial videos’ popup.
  • Fixed the issue of not being able to deliver the mission "The Saipanian Survivors".
  • Fixed the display error of some side missions' mission goals.
  • Fixed tracking errors in daily delivery missions.
  • Fixed the English description errors in certain side missions.


[h3]Interface[/h3]
  • Optimized item repair methods. Added shortcut for auto-repair.
  • Fixed the display error and the wrong calculated values when allocating attribute points.
  • Fixed the display error in the multiplayer battle voting interface when initiating a battle multiple times.
  • Fixed the issue where errors occurred when opening the enhancement interface by interacting with NPCs.
  • Fixed the issue where there were no blueprints for Midmass Oil and Heavymass Oil.
  • Fixed the issue of the same materials being required for crafting unbound soldiers.
  • Fixed the display issue where the redundant surrender confirmation interface appeared during the Star Core Cube battles.
  • Fixed the issue of goods getting lost during NPC fleet trading.
  • Fix the unremovable red dots in the event interface.
  • Fixed the issue of displaying incorrect time consumption in the victory settlement interface during the prologue battle in the main mission.
  • Fixed the issue where full repairs couldn't be conducted when coupons were available.
  • Fixed the issue where a player being blocked multiple times in the chat box will show multiple instances of the same player's name on the blacklist.
  • Fixed inconsistencies between previewed and actual rift rewards.
  • Fixed the abnormal player avatar display on the mail interface.
  • Fixed the incorrect description text in the custom character interface.
  • Fixed the incorrect description for the "Arbiter" title.


[h3]Balance[/h3]
  • Improved the rewards of the daily missions’ battles.
  • Slightly reduced the proficiency gains for weapons, spaceships, vehicles, and troops.
  • Adjusted the drop of unbound material chests when mining and recycling.
  • Adjusted feature unlock conditions for troop management, crafting, Battle Pass, troops proficiency, logbook progression, recycling, and rifts.


[h3]Others[/h3]
  • Added a new opening video.
  • Performance optimization.
  • Bug fixes.

Alpha 119: Power Unleash

[h2]New Features[/h2]
[h3]Battles[/h3]
  • Added allied troop skills (eg. Press F1 to order allied pirate gunners to use their skills; more skills for allied troops will be unlocked in the future).
  • Added a boss to the pirate raiders' encounter battle.
  • Added a new low health status HUD animation.
  • Added effects to strongholds being destroyed.
  • Added color differentiation for the enemies and allies’ “Bombard” and “Electrified” affixes.

[h3]Character[/h3]
  • Added character attribute point allocation feature.

[h3]Interface[/h3]
  • Added custom crosshair feature (can be found in settings).
  • Added new weapon tags.
  • Added item durability auto-repair function.
  • Added filters to the chat window.
  • Added detailed information display on mouse hover for category tabs.
  • New icon for Psionic Shards.


[h2]Improvements & Optimizations[/h2]
[h3]Star View[/h3]
  • Optimized character's position when returning to the bridge from Star View.
  • Optimized the display of successful mining in adventure missions.
  • Fixed the abnormal display when switching between multiple spacecrafts on the Star View.

[h3]Interface[/h3]
  • Optimized the scene transition animation.
  • Upgrade interface now shows detailed information for the item’s next level.
  • Optimized fleet and character customization processes.
  • Optimized the display when unlocking new skills in the battle victory interface.
  • Optimized Tremor Roar’s skill detailed description.
  • Fixed the incorrect level display in the material-tracking rifts.
  • Fixed the issue where strengthening armor did not consume materials.
  • Fixed the repeated and incorrect materials rarity when opening chests.
  • Fixed the issue of not being able to use proficiency items for spacecraft and vehicles, and removed some unnecessary exp. boost items.
  • Optimized the planet display in the bridge’s view.

[h3]Cities[/h3]
  • Optimized Evan’s following animation in the main mission’s prologue chapter.

[h3]Missions[/h3]
  • Optimized the tracking prompt for completing a mission.
  • Fixed the issue where the mission "For a Spin" could not trigger the proficiency upgrade mission completion goal.
  • Increased the rewards for daily rift missions and changed the exchange items for progress chests in navigation logs to items for Battle Pass exchanges.
  • Optimized the main mission storyline’s mission process.

[h3]Battles[/h3]
  • Reloading while running will no longer interrupt the running action.
  • Reduced the number of soldiers in encounter battles and other instances.
  • Increased brightness of buff selection popup and optimized the display of stackable buff count.
  • Optimized soldiers’ behavior logic.
  • Optimized shooting effects for pirate gunners.
  • Optimized shield effects for shield masters.
  • Optimized the animation for throwing grenades.
  • Optimized the voice-over for soldiers.
  • The infinite bullet buff in Star Core Cube now does not apply to the Ragnarok Destructive Blaster.
  • Fixed the issue where players could not cause damage to strongholds while having the buff that requires hitting weak points to deal damage in the Cube of Trials.
  • Fixed the issue where players could not cause damage to enemies with the Empath affix while having the buff that requires hitting weak points to deal damage in the Cube of Trials.
  • Fixed the incorrect chest drops during recycling and mining.
  • Fixed the incorrect time duration of the Pain Envoy set effect.
  • Fixed the issue of crosshairs disappearing.
  • Fixed the slow calculation progress for killing enemy units in survival battles.

[h3]Balance[/h3]
  • Adjusted the unlockable content for the Resistance proficiency group.
  • Reduced player’s initial attributes.
  • Increased characters’ initial shield and health.
  • Adjusted the unlocking content for the Defense proficiency category, which will reset the current Defense proficiency level. Compensation will be provided.

[h3]Others[/h3]
  • Bug fixes.
  • Performance optimization.

Alpha 118: The Past on the Moon

[h2]New Features[/h2]
[h3]Interface[/h3]
  • Added new shortcut keys for interaction options.
  • Added a new crosshair customization function.
  • Mouse hovering over fuel UI now displays detailed information.
  • Added sound effects for character and proficiency level-ups.
  • Added a new prompt in the bottom right corner when leaving a team.
  • Added a prompt for losing federal credits after a battle failure.
  • Added special effects for obtaining new equipment in the battle settlement interface.

[h3]Cities[/h3]
  • When exiting the game in a city, upon reloading the save, the character will return to the last location before going offline.

[h3]Missions[/h3]
  • New Star Core Cube side mission.

[h3]Balance[/h3]
  • Agility proficiency now unlocks the running function.
  • Adjusted character’s initial health and shield values.
  • Adjusted shield recovery time.
  • Adjusted the proficiency unlock content for Psion and Battlefield Engineer.


[h2]Improvements & Optimizations[/h2]
[h3]Interface[/h3]
  • Optimized the resource loading speed for encounter battles.
  • Optimized players’ flag display in the Friends interface.
  • Optimized the coordinate display in Star View.
  • Fixed the issue with the skills proficiency interface displaying incorrect information.
  • Optimized the display of skill levels unlocked in the proficiency interface.

[h3]Cities[/h3]
  • Optimized the loading performance when entering battles from a city.

[h3]Missions[/h3]
  • Optimized the main mission story content.
  • Optimized the mission difficulty display.
  • The logbook feature is now locked during the prologue mission chapter.
  • Optimized the prompt timing for acquiring items during a mission conversation.

[h3]Battles[/h3]
  • Removed automatic charge action for soldiers. Replaced it with the follow command (assigned to the T key).
  • When multiple chests are present on a battlefield, now prioritize tracking the victory chest.
  • Optimized the display of tactical location icons on the radar.
  • Soldiers engaging in combat with enemies can now instantly follow a new move command.
  • Increased Goliath's rolling speed, but its rolling attack no longer tracks enemies.
  • Optimized tank’s destruction effect.
  • When a player dies in battle, the character's free movement perspective no longer goes through terrains.
  • Optimized the flying mechanic for the drones summoned by Pirate Captains.
  • Optimized the character animation of releasing the Star Energy Seal Series.
  • Optimized Electro’s visual effects.
  • Removed some glowing effects from the Pirate’s and Pirate Swordsman’s models.
  • Increased the disappearing speed of the Blood Moon effect after defeating a boss.
  • Increased the drop rate of Injured Pirates’ chests after winning pirate battles at level 11 and above.
  • Decreased the battle difficulty in the prologue chapter of the main mission.

[h3]Balance[/h3]
  • Adjusted the unlocking prerequisite of Elysian side missions.
  • Adjusted main mission rewards.
  • Adjusted the proficiency unlock content for the Defense and Firearms groups.
  • Adjusted the unlock level for daily missions and multi-player rifts.
  • Adjusted the proficiency unlock content for the Psion and Battlefield Engineer profession groups.
  • Adjusted the running function to unlock at level 2.
  • Increased the strength bonus for certain high-tier skills.

[h3]Others[/h3]
  • Bug fixes.
  • Performance optimization.