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Pax Autocratica News

Alpha 116/117: The New Beginning

[h2]New Features[/h2]
[h3]Star View[/h3]
  • Added spacecraft turning sound effects.

[h3]Interface[/h3]
  • Added voice volume option in settings.
  • Added fade-in and fade-out effects for prompt voice messages.
  • Optimized the recycling and mining progress UI.
  • Added fade-in and fade-out effects for loading screens.
  • Added recommended FOV settings.

[h3]Cities[/h3]
  • Added experience and reward prompts when landing on a planet.

[h3]Missions[/h3]
  • New intro storyline.

[h3]Battle Pass[/h3]
  • New Battle Pass Season.

[h3]In-Battle[/h3]
  • Added brief invincibility effects upon player spawn and respawn.
  • Added special skills for the Commando boss.
  • Reworked the visual effects for the Chainsaw skill.
  • Reworked the visual effects for the Dash skill.
  • Added overhead enemy unit icons.
  • Strongholds in Tactical Capture now have blinking visual effects, and occupied strongholds appear on the player's radar.
  • Added overhead unit icons to the soldiers summoned from strongholds.
  • Added dimming ragdoll effects for soldiers upon death.
  • Added a countdown for automatically opening chests after a battle.
  • Added landing sound effects for chests.


[h2]Improvements & Optimizations[/h2]
[h3]Star View[/h3]
  • Optimized the prompt when using teleportation items in map mode.
  • Space stations are now only displayed as icons in map mode.
  • Optimized the mission display in spacecraft bridge.
  • Returning to map mode now opens the map at the previous zoom level.

[h3]Interface[/h3]
  • Optimized the visuals for depositing and withdrawing items from the Cloud Storage.
  • Item quantity’s displayed color now matches the item quality.
  • Optimized the NPC overhead icons.

[h3]Cities[/h3]
  • Temporarily disabled quick dash in spacecraft and cities.
  • Optimized player name display in cities.
  • Adjusted the size of treasure chests in cities.

[h3]Missions[/h3]
  • Optimized the HUD displays for accepting and delivering missions.
  • Optimized the mission completion sound effects.

[h3]In-Battle[/h3]
    • Optimized the buff-selecting displays for opening elite buff chests.
    • Players are no longer restricted in movement during the selection, and the buff-selecting interface is now in 3D.
    • Elite chests are now opened individually for multiplayer sessions instead of sharing the same selected buff.
  • Optimized the visual effects of the "Illusionist" affix.
  • Optimized the HUD display when affected by burning.
  • Optimized the HUD display during healing.
  • Optimized the special effects of the "Conscript" affix.
  • Added hit effects for longbows.
  • Adjusted the effect of the "Incendiary" affix to throw a destructible incendiary barrel.
  • Adjusted the effect of the "Electrified" affix to release electric balls that shock enemies within range.
  • Optimized the casting animations of the turret modules for the “Cluster Cannon Deployment”, “Machine Gun Deployment”, and “Missile Turret Deployment” skills.
  • Adjusted the function of "Tremor Roar" to temporarily disable enemy skills and affixes with a silence effect.
  • Adjusted the function of EMP rounds to temporarily nullify enemy buffs with a dispel effect.
    • Optimized the Command System :
    • Optimized the command option displays in battle for custom grouping.
    • The command interface can now be closed when switching guns.
    • The command interface and command icons are closed at the end of a battle.
  • Reduced the floating height and movement speed of tanks.
  • Adjusted the initial, growth, and bonus value ratios of the player's health and shield.
  • Adjusted the player's shield recovery time.

[h3]Balance[/h3]
  • Adjusted the order of rewards in daily mission progression chests.
  • Decreased the chance to drop equipment before level 11.

[h3]Others[/h3]
  • Bug fixes.
  • Performance optimization.

Alpha 115: Revamped Battlefront

[h2]New Features[/h2]
[h3]Interface[/h3]
  • Added sound effect notification for invalid shortcut inputs.

[h3]Cities[/h3]
  • Players now can automatically earn experience while staying in Elysia City.

[h3]Battle Pass[/h3]
  • New season for the Battle Pass.

[h3]Missions[/h3]
  • Added new UI display for mission tracking.
  • Added a new side mission: "Cube of Trials."

[h3]In-Battles[/h3]
  • Added Ark’s in-battle voice broadcast.
  • Added new buffs to Elite Chest drops: Frostbite Fury, Shielded March, Rapid Tempo, Vigor Empowerment, Sacrificial Strike, Armor Shatter, Final Stand, Vitality Infusion, Relentless Onslaught, Barrier Fragmentation, and Swift Stride.
  • Added screen shaking effects when the Tank, Bipedal Mech, or Aberrant Mutation fires.
  • Added ragdoll effects for deaths of Poisonous Dragon and Simian Trainee.
  • Added new slowing visual effects.


[h2]Improvements & Optimizations[/h2]
[h3]Star View[/h3]
  • Optimized the loading scene performance when entering battles.
  • Optimized the player position in the spaceship when re-entering the game.
  • Optimized the fleet’s combat power display.

[h3]Interface[/h3]
  • Items are now displayed in red font when having insufficient resources during crafting or upgrades.
  • Optimized the gender display in the character custom interface.
  • Optimized the notification text when acquiring an item.

[h3]Missions[/h3]
  • Optimized the mission pathing display.

[h3]Cities[/h3]
  • Fixed the issue where players were unable to long-press ESC to return to Star View after accepting or turning in a mission when the prompt to leave the city was displayed.
  • Optimized the prompts UI within cities.

[h3]In-Battles[/h3]
  • Optimized the syncing display for random weather in multiplayer battles.
  • Optimized the radar display for Tactical Capture.
  • Optimized the effects when destroying tanks.
  • Optimized the HUD display after switching targets.
  • Optimized the damage number display for multiple hits.
  • Optimized the icon display in the command interface.
  • Optimized the fleet’s combat power display during battles.
  • Optimized the visual effects for black holes showing and disappearing.
  • Adjusted the "Defender" affix effect to deploy machine guns.
  • Optimized the explosion effects for missile hits.
  • Adjusted the "Armed" affix effect to deploy missile turrets.
  • Optimized the unlocked items display in the battle result windows:
    • Added highlights for newly unlocked skills.
    • Adjusted the display order for unlocked items.
  • Optimized the timing for showing battle result windows.

[h3]Balance[/h3]
  • Decreased the amount of Federal Credits obtained from daily missions and logbook’s progress rewards.
  • Increased the equipment durability consumption during battles.

[h3]Others[/h3]
  • Bug fixes.
  • Performance optimization.

Alpha 114: Regiment Resurgence

[h2]New Features[/h2]
[h3]Interface[/h3]
  • Added a Regiment Grouping interface, which allows players to choose to use default or customize groups for their officers, troops, and vehicles in battle.

[h3]In-Battle[/h3]
  • Brand-new battlefield environment for Elysia's Area.
  • Players can now command corresponding soldiers using different buttons during battles when using custom groups.
  • Added Urslan soldiers’ dying ragdoll effect.
  • Added elite and boss enemies’ dying explosion effects.
  • Adjusted the tank’s main cannon to a charged cannon.
  • Added new buff types that can be picked up from chests dropped by elite enemies: Melee Stun, Nano Repair, Armament Conversion, Killing Burst, Shield Master, Armor Striker, Bloodstealing Shot, Weakling Scatter, Tactic Training, Defense Training, and more.

[h3]Proficiency[/h3]
  • Added Tactician, Shadow, Battlefield Engineer, Ghost, and Pain Envoy categories to the proficiency system.
  • Added corresponding skills and set effects for each proficiency category above.

[h3]Balance[/h3]
  • Execution Ship, Demonmorph, and Hunterscythe are now available for crafting and upgrading.
  • Before the main character reaches level 10, some bosses have a chance to drop equipment.


[h2]Improvements & Optimizations[/h2]
[h3]Star View[/h3]
  • Added a shortcut key "J" for proficiency.

[h3]Interface[/h3]
  • No longer able to list equipped weapons, troops, spaceships, and vehicles to the Auction House.
  • No longer display the required Federal Credit amount for items that do not need repairs.
  • A relevant prompt will pop up when a player chooses to team up before entering a battle if s/he’s not currently in a team.
  • If there are empty weapon/troop slots available, a related prompt will appear before entering a battle.
  • Added dialogue numbering to the interactive dialogue options interface.
  • Optimized the custom character interface layout.
  • Added a "Team Up" option in Ark’s dialogue list.
  • Optimized the button display in the login interface.
  • Optimized the mission HUD icons’ display.
  • Optimized the mission guide’s display.
  • Added sound effects for shortcut keys.
  • The voice-over and prompts to remind the player to turn in missions were removed.

[h3]Missions[/h3]
  • Optimized the battle pass mission tracking window.
  • Added mission type icons next to each mission name.
  • Adjusted the main mission’s difficulty display.
  • Adjusted the prerequisites for unlocking Elysia's side missions.
  • Adjusted the mission objective for "Build a Spacecraft."

[h3]Battle Pass[/h3]
  • After unlocking the Battle Pass, rewards will be automatically claimed.

[h3]In-Battle[/h3]
  • Increased the speed of opening loot chests dropped by elite enemies.
  • Optimized the jump-and-land animations when the player is equipped with weapons.
  • Optimized the Vengeful affix display.
  • Added a "Conscript" affix to the enemies in the Tactical Capture battle for the "Let His Blood Be Shed" mission.
  • Reduced the battle difficulty in the "Let His Blood Be Shed" mission.
  • Optimized Big Jack’s trajectory display.
  • Added firing effects for rifles.
  • Optimized Rick Ochet's visual effects.
  • Optimized Medics’ healing effects.
  • Optimized the display after throwing an insect trap.
  • Elite chests will no longer drop after winning a battle.
  • Nano-spheres can be used again after its cool-down.
  • Optimized the damage number displays.

[h3]Balance[/h3]
  • Decreased the durability of weapons and armor.
  • Decreased the amount of Federal Credits rewarded in the main missions and daily missions.
  • Decreased equipment drop rate from bosses in levels 1-10.

[h3]Others[/h3]
  • Bug fixes.
  • Performance optimization.

Alpha 113: Entropy's Power

Patch Note

January 1, 2024

[h2]New Features[/h2]
[h3]Star View[/h3]
  • The fleet can now avoid obstacles while moving.
  • Added animations while the fleet is navigating.
  • Added radar’s height display.

[h3]Interface[/h3]
  • New Tactical Capture UI.

[h3]Missions[/h3]
  • New UI for accepting missions.

[h3]Battle[/h3]
  • Added new affixes for Gauss Pistol: Thermal Surge, Head Burst.
  • Added Entropy Warrior Set.
  • Added Trembling Roar, Rust Corrosion Pulse and Rampage Skills.
  • Added elite chest buffs: Battle Roar, Iron Armor, Sniper, Wheel Turn, Grand Hunter, Agile Hunter, Apprentice Hunter, Tenacity.
  • Added pop-up notifications for random weather conditions when entering battles.
  • Added troop spawn and death dialogues.
  • When successfully capturing a stronghold in Tactical Capture, proportionally replenish the currently lost troops.
  • Added new damage types:
    • Kinetic Damage: Increases damage to shields, reduces damage to enemies.
    • Energy Damage: Reduces damage to shields, increases damage to enemies.
    • Biological Damage: Deals equal damage to both shields and enemies.
  • Adjusted boss spawn mechanics in Tactical Capture.
  • Adjusted boss spawn timings.
  • The type of elite enemies is now randomly selected from the enemies present in the current battle.
  • Added special effects for Trembling Roar and Rust Corrosion Pulse.

[h3]Battle[/h3]
  • Added an Entropy Warrior proficiency group.


[h2]Optimizations & Improvements[/h2]
[h3]Star View[/h3]
  • Optimized the Parasitic Meteor appearance timing.
  • Optimized and simplified the radar icon.

[h3]Interface[/h3]
  • Improved the visual display when exiting cities.
  • Optimized the display of interaction icons.
  • Improved the display for interacting with non-stronghold objects.
  • Added mouse hover text display for currency icons.
  • When switching categories in the inventory interface, the previous subcategory's position will be retained.
  • Optimized skill type description.
  • Optimized HUD display for interactable objects.
  • Optimized mission tracking display.
  • Added sound effects for using shortcuts.
  • Optimized the background image in inventory.
  • Adjusted auction items description to "unbound".
  • Optimized the in-battle weapon models' display.

[h3]Battle[/h3]
  • Optimized the damage number display.
  • Improved the dead body parts display.
  • Improved the visual effects of Reflector, Guarded, and Attractive affixes.
  • Improved bloodstain visual effects.
  • Adjusted troops replenishment time in battles.
  • Adjusted battles in the mission "Let His Blood Be Shed":
    • Increased turrets respawn time and stronghold capture time.
    • Increased turret’s attack.
    • Increased support troop’s number.
  • Reduced the enemy numbers for Parasitic Meteor.

[h3]Missions[/h3]
  • Added experience to the adventure mission rewards.
  • Adjusted daily and weekly mission rewards.
  • Adjusted main mission rewards.

[h3]Proficiency[/h3]
  • Adjusted the lifestyle proficiency group.
  • Adjusted the agility proficiency group.
  • Adjusted the fleet and vehicle proficiency groups.

[h3]Balance[/h3]
  • Increased the strength of some affixes: Attractive, Avalanche, Arcanist, Life Drain, Teleporter, Vengeful, Conscript, Empath, etc.
  • Reduced dagger damage.
  • Increased the battle difficulty for some Tactical Captures.
  • Reduced Simian’s damage.
  • Adjusted the ratio of turrets' shield and health in the "Let His Blood Be Shed" mission battle.
  • Increased the number of enemies and the boss's ult range in the "Pirate Attack" mission battle.
  • Increased the number of enemy waves in the "Breakthrough" mission battle.

[h3]Others[/h3]
  • Bug fixes.
  • Performance optimization.

Alpha 112: Tactical Buff Enhancement

Patch Note

December 15, 2023

[h2]New Features[/h2]
[h3]Star View[/h3]
  • Optimized planet backlight display.
  • Interacting with space stations and minerals in map mode now will switch back to the fleet driving perspective.
  • Added chances to trigger collecting adventure missions when recycling or mining.

[h3]Interface[/h3]
  • Added item-received notification in the bottom right corner when using Federal Credits consumable items.
  • Added an icon to indicate when an item's durability reaches 0 in backpack.
  • New warehouse function to store items.
  • Added differentiable icons for main, side, and daily missions.
  • Added material tracking function for item crafting.
[h3]Cities[/h3]
  • Enabled player interaction within cities.

[h3]Missions[/h3]
  • Adjusted the Tactical Capture gameplay in the "Let His Blood Be Shed" mission:
    • All strongholds are now initially occupied by the enemies.
    • You now need to destroy a stronghold to be able to capture it.

[h3]In Battles[/h3]
  • Replaced elite drops with buff chests.
  • Expanded the battle scenes for Spacecraft Defense gameplay.
  • Added new health bar displays for bosses and elite monsters.
  • Optimized damage number displays.
  • Improved character movement:
    • Characters now move in a more realistic manner.
    • Moving downhill is now smoother.
  • Optimized the Tactical Capture gameplay. Captured strongholds now serve as the revive location.
  • New soldier “Xeno Electromancer” is now available for crafting and upgrading.


[h2]Optimizations & Improvements[/h2]
[h3]Star View[/h3]
  • Mining and recycling will not cancel fleet’s power mode.
  • Optimized the ripple effect for mission tracking targets.
  • Optimized fleet’s formation.
  • Increased the AOI range and decreased the radar range.

[h3]Interface[/h3]
  • Added shortcut to enter the maximum value when using items.
  • Added an icon for acceleration items in the proficiency interface.
  • Added a red dot indication when receiving new packs.
  • Added a small time interval for skipping dialogue during conversations.
  • Optimized the fleet display in the backpack.
  • Added right-click for selecting rewards in the chest reward selection interface.
  • Adjusted the volume sorting in the audio settings.
  • Adjusted the mining bar's position for perfect mining.

[h3]In Battles[/h3]
  • Targeting an enemy when casting an AOE skill will now center the skill on the targeted enemy’s ground location.
  • Increased the attack range of Energy Rift.
  • Optimized the hit effect of energy skills.
  • Enabled Star Energy Seal to take effect through enemy shields.
  • Added a knockback effect to the tank's shockwave.
  • Added new battle background music.
  • Optimized the bloodstain effects when soldiers die.
  • Adjusted the timing of random weather occurrences to avoid interfering with main mission battles.
  • Amplified the impact of random weather.
  • Characters now respawn with fully loaded weapons.
  • Reduced the turrets' range and damage in Tactical Capture.

[h3]Missions[/h3]
  • Added a feature allowing to directly track required mission items in the logbook.
  • No longer deduct materials upon completion of the "Collect Ship Materials" and "The Dockmaster's Hero" missions.
  • Removed grenade, potion, and Energy Rift rewards from the "Head To Elysia" mission.
  • Adjusted the objectives for the "About the Traditionalist Set" mission.
  • Adjusted the mission objective of "Training Troops" to train Shieldmasters.
  • Reduced the number of enemies from Shadowstorm Armada and increased the number of Athena's support units in the mission "Let His Blood Be Shed".

[h3]Proficiency[/h3]
  • Adjusted the categorization and unlocking of troops' proficiencies (troops' proficiencies will be reset and you will receive Commander NS Data Cores to level them back up)

[h3]Balance[/h3]
  • Increased decay rate for explosive damage.
  • Increased the required Federal Credits for vehicle crafting.
  • Adjusted the display of different rarities for some items.
  • Added 2070 Quartz Tubes to the mission redeem system.
  • Adjusted Skill power values.
  • Decreased Longbow damage.
  • Reduced increased the strength of Medics and Specialist Recruits.
  • Increased Grenades' cooldown.

[h3]Others[/h3]
  • Bug fixes.
  • Performance optimization.