1. Pax Autocratica
  2. News

Pax Autocratica News

Alpha 111: On My Command

Patch Note

December 02, 2023

[h2]New Features[/h2]
[h3]Star View[/h3]
  • Optimized recycling and mining process. Early completion is now allowed upon certain collect actions.
  • Added dialogue events and adventure missions that can be randomly encountered while traveling in Star View.

[h3]Interface[/h3]
  • Added item acquisition notifications when purchasing items.
  • Added a new shortcut key "F" in the redeemable materials detailed information interface to access the redeem system.
  • Added intro-videos for each profession in the custom character interface.
  • The lore intro video now supports widescreen playback.
  • Added minimum selling price limit for items listed in the auction house.

[h3]Combats[/h3]
  • In Tactical Capture, when a player captures a specific stronghold, soldiers that have been lost at the moment will be proportionally replenished.
  • New special attack for the Pirate boss.
  • New explosion effect for destroying a tank.
  • Added outlines around friendly bosses and elite models.
  • New fire turret model.
  • Optimized the Blast Ammo skill, which now displays the duration of the buff.

[h3]Redeem System[/h3]
  • Added an exclusive battle and mission item-redeem system.

[h3]Balance[/h3]
  • Adjusted skill acquisition and enhancement mechanics:
    • Skills now function as non-consumable items.
    • Removed skills forging and enhancement features, replacing them with proficiency-based unlocking of skills of different rarities and levels.
  • Modified the Star Shooter Set’s effect: increases the weakpoint damage rate for a few seconds upon dealing damage; this effect is not stackable.
  • Modified the Assault Armor's effect: accumulates energy to refresh a random deployment-type skill as soon as it reaches certain stacks. There is a chance to refresh an extra one.
  • Adjusted rifle affixes:
    • Added a new "4x Scope" affix, which enhances the zoom factor for rifles.
    • Added the "Rocket Launcher" affix, which launches a rocket to cause area damage after hitting enemies a certain number of times.
  • Added a new attribute “Shield Recovery”, which reduces the time interval for shield restoration.



[h2]Optimization & Improvement[/h2]
[h3]Missions[/h3]
  • Optimized the spawning positions for mission-related fleets.
  • Optimized the target guidance for mission-related fleets.
  • Adjusted the unlock level and prerequisite missions for side missions.

[h3]Interface[/h3]
  • Added maximum stack limit description for buffs.
  • Optimized hair texture for NPCs.
  • Optimized mission tracking within the city.
  • Added unlock conditions prompt when clicking on locked slots.
  • Improved scene loading performance.
  • Added the ESC button features descriptions to the bottom right control tips pop-up.

[h3]Battles[/h3]
  • In Tactical Capture, soldiers now have better decision-making during stronghold capture and combat.
  • In Survival Battle, enemies’ dead soldier replenishment speed is now faster.
  • Optimized running animations for Pirate Swordsman, Pirate, Goliath, and Pirate Brute.
  • Improved the throwing mechanics of the Medic's healing grenades.
  • Improved the Gauss Pistol shooting feeling.

[h3]Balance[/h3]
  • Adjusted the levels and types acquisition methods of skills, which are now unlocked through proficiency.
  • Lowered the required experience for leveling up above level 11.
  • Increased the drop rates of Encounter Battles and Raid Chests.
  • Adjusted the unlocking rewards of the Star Shooter profession.

[h3]Others[/h3]
  • Bug fixes.
  • Performance optimization.

Alpha 110: Major QoL Update

Patch Note

November 18, 2023

[h2]New Feature[/h2]
[h3]Character[/h3]
  • New wings special effects for Seraph’s exosuit.

[h3]Space View[/h3]
  • The mining ore and recyclable debris models in the Space View now have a random rotation to make it more realistic.

[h3]Interface[/h3]
  • New Vehicle-Driving HUD.
  • New Matchmaking UI.
  • New Thank-you Announcement Popup UI.
  • Shop interfaces now display the owned quantity of the selected item.
  • Added a limit to the backpack's size. After reaching the limit, any further items acquired will be sent via email.
  • Added troops' icons in the character creation interface. Clicking on an icon shows the details of the selected troops.
  • Added a Skip button for all black-screen narrative texts.
  • Added shadows to all the 3D models displayed in the UI.
  • Added a black screen transition when returning to the main menu.

[h3]Battle Pass[/h3]
  • New Battle Pass Season.

[h3]In-Battle[/h3]
  • New special effects for skills.
  • New attack effect for the Assault Recruits.
  • Added a limit on how many times a player can respawn in one battle.
  • New alert effect for Hunting Trap.
  • New special effects and UI for Portable Guided Missiles.


[h2]Optimization & Improvement[/h2]
[h3]Space View[/h3]
  • Optimized Object Display:
    • Added icons for Spacecraft Defense and Storage Chests.
    • Optimized the different distance display of the spaceship’s flags.
    • Optimized the spaceship model display during the interactions.
  • Player’s current location is now displayed in the overall Space Map mode.
  • Optimized tracking. Automatically tracks the nearest target fleet when entering a mission area.

[h3]Interface[/h3]
  • Changed backpack interface interaction logic so that items are selected by clicking instead of hovering.
  • Pressing the shortcut used to open a certain interface a second time, now closes it.
  • After entering the city, players can now immediately hold ESC to return to Star View.

[h3]Missions[/h3]
  • Improved the difficulty display for missions. Now, it’s no longer based on level.
  • Lowered the minimum level requirement for unlocking side missions.
  • Daily Missions adjustment:
    • The prerequisite mission for unlocking daily missions is now “The Journey Begins”.
    • Adjusted the order of daily missions.
  • Adjusted NPC Lineken's location in the "Having a Good Talk" mission.
  • Adjusted the Scientific Research Ship location in the "Find the Scientific Research Ship" mission.
  • Adjusted the condition for the side quest "No Sugar, No Tea, But Rum". Now, it can be completed with a pirate swordsman of any rarity.

[h3]In-Battle[/h3]
  • Optimized Desolater’s animation.

[h3]Balance[/h3]
  • Increased the experience gained for proficiency.
  • Removed the dropping of Fledgling Eggs and Round Egg Larvae from recycling and mining at Level 1.
  • Increased the number of required materials for weapons, skills, armor, and troops’ upgrades.
  • Adjusted the types of items sold by merchants to make them more reasonable in certain contexts.
  • Increased the credits needed for upgrading and crafting.
  • Increased the maximum white-tier materials available for exchange in the exchange system.

[h3]Others[/h3]
  • Bug fixes.
  • Performance optimization.

Alpha 109: The High Ranking Units

Patch Note

November 04, 2023

[h2]New Features[/h2]
[h3]Space View[/h3]
  • Added prison feature - triggered upon failing battles with merchant convoys, outposts fleets, and NPC fleets.

[h3]UI[/h3]
  • New UI for players leveling up in space view and in cities.
  • New UI for players’ proficiency leveling up in space view and in cities.
  • New settings UI.
  • New matchmaking UI.
  • New K-key prompt and feedback UI.
  • List of items for sale displayed in stronghold and fleet UI.
  • Leaderboard displaying the top 3 players’ models in each category.

[h3]Vehicle[/h3]
  • Hoverbikes are now allowed in all cities.
  • New tank:
    • New tank 3D model.
    • Adjusted land mines’ visual effects.
    • Optimized shockwave special effects.
[h3]Mission[/h3]
  • New Mission Objectives:
    • Reaching a certain level.
    • Winning combats in matchmaking.
  • During the battle of the “Eradicate The Pirates” mission, tips for commanding troops are now written in the right side mission objectives.

[h3]Combats[/h3]
  • New 3D Model for Commando Troops.
  • New 3D models for different rarity troops (Commando, Pirate Brute, Death Dancer, Pirate Captain, Pirate, Goliath, Desolater).
  • Added kill notifications.
  • Added PEMs’ death ragdoll effect.


[h2]Optimization and Improvements[/h2]
[h3]Space View[/h3]
  • Optimized mission tracking display.
  • Increased speed for mining and collecting resources.
  • Optimized interactive objects’ display.
    • When clicking on an interactive object, the interactive range is adjusted and displayed as a white dotted line.
    • Dotted lines are hidden when interaction is triggered.
  • Optimized hostile fleet interaction - after a player successfully escapes, the fleet ignores the player for a short amount of time.
  • Chat boxes no longer show the selected interactive items.
  • After using a Superliminal Warping Beacon in the galaxy map mode, the camera will go back to the fleet piloting interface.
  • Optimized the spaceship thrusters VFX. Its length now depends on the speed.
  • Optimized click-to-move UI.
  • Optimized the distance display.

[h3]Interface[/h3]
  • Optimized character customization interface:
    • Added a proficiency icon that allows players to check the proficiency details.
  • Increased the size of the parasitic meteor environment and added lots of new cover for a better battle experience.
  • Optimized red dot display:
    • Adjusted red dot’s color.
    • Adjusted the location of categorized red dot display to the upper right corner of the button.
  • 4 troop slots are available by default. Remaining slots can be unlocked by improving Assault Squad’s proficiency.
  • Using NS Data Cores in the backpack can directly open the corresponding proficiency page.
  • Optimized the multi-selection chests popup.
  • Limited the number of chests that can be opened at the same time.
  • Optimized the display of damage dealt by players.
  • Optimized the display of ally’s icons.
  • Optimized the display of Goliath’s shield.

[h3]Mission[/h3]
  • Weekly missions can now be picked up at Hotel Receptionist Ms. Albert.

[h3]Combats[/h3]
  • Optimized the skills cooldown display.
  • Melee weapon’s skill key is changed to E.
  • Optimized missile trajectory
  • The "Blast Ammo" skill has been adjusted to take effect within a specific time frame. (Exploder Cannon, Grenade Launcher, and Acid Spitter have no explosive effects after use, but bullets can be restored)
  • Adjusted potions
    • They no longer regenerate shield. Instead, it will require a specific affix on the wrists armor to replenish shields.
    • Increased cooldown time.
  • Optimized Commando bullets’ special effects.
  • Optimized the driving viewpoint for hoverbike.
  • Optimized Pirate Captain’s running animation.

[h3]Balance[/h3]
  • Increased the required amount of materials for weapon enhancement.
  • Increased the durability loss in combat settlement.
  • Reduced the amount of material rewards from main quests.
  • Increased the difficulty of main quest combats.
  • Reduced the required experience for leveling up Star Shooter proficiency.
  • Slightly increased the required experience for weapon and armor proficiency upgrades.
  • Reduced the required level experience for leveling up to Levels 9 and 10.
  • Reduced the time needed to capture strategic points in Tactical Capture mode.
  • Big Jack and Energy Rift are added as rewards for completing the main quest "The First Step...".
  • Adjusted the side quest "To Each his Own"'s item-collect mission objective to 20.
  • Some regional side quests now unlock at level 2.

[h3]Others[/h3]
  • Bug fixes.
  • Performance optimization.

Alpha 108: The Hunter From Another Sun

Patch Note

October 13, 2023

[h2]New Features[/h2]
[h3]UI[/h3]
  • Brand-new character creation UI. Your choices will impact your starting weapons, skills, troops, and proficiencies.
  • The interface to choose your backer hoverbike skins is now available.
[h3]Combat[/h3]
  • New profession: “Galaxy Hunter” (Proficiency) and new set effects.
    • Effect 1: Increases weapon charging speed.
    • Effect 2: Hitting enemies with charged weapon attacks gives a stackable “Adrenaline” buff. Each stack increases damage.
    • Effect 3: While the “Adrenaline” buff effect is active, killing enemies with charged weapon attacks will fire guided missiles at nearby enemies. The higher the number of “Adrenaline” stacks, the higher the number of missiles fired.
  • New skills: “Hunting Trap Series” and “Blast Ammo Series” (including their sets of blueprints).
  • New affixes for the Longbow
    • Quantum Split: Alternate fire mode shoots a lot of extra arrows.
    • Phase Shot: Primary fire mode arrows can phase through allied and enemy units multiple times. Damage increases each time it phases through a unit.
    • Overcharge: Draw time and full draw damage increased.
  • New Urslan enemy, the “Desolater” (including its set of blueprints).
[h3]Star Map[/h3]
  • New space station 3D model.
[h3]Battle Pass[/h3]
  • New Battle Pass season.
  • Added the Desolator troops to the General exchange interface.


[h2]Optimizations and Improvements[/h2]
[h3]Star Map[/h3]
  • Clicking on Planets and Colonies in the M map mode now displays a popup asking if you want to use a Superliminal Warping Beacon.
  • Improved the 3D models of the mining asteroids.
  • Improved propulsion effects for the spaceships.
[h3]UI[/h3]
  • Removed the weapon and skills HUD display while being in non-battle environments.
  • Removed some excessive shortcut display on the HUD.
  • You can now see the item details when hovering over an item in the General Exchange UI.
  • A new “ALL” tab has been added to the Sell and Order list in the Auction House.
  • Selling an item in the Auction House now requires extra confirmation.
  • In the general exchange, the exchange number selection shortcut has been changed to Enter.
  • Removed the price label of item icons. It’s still present in the detail window.
  • Adjusted the size of the radar in cities.
  • Added red dots to Ark and the crafting blueprints.
[h3]Missions[/h3]
  • Added a new type of objectives for side quests: increasing a certain proficiency to a certain level.
  • The " Meet the Guard Fleet Commander " side mission has been adjusted to increase your fleet power to 3000.
  • Daily and weekly missions are back and can now be directly accepted from the Logbook.
  • The mission "Breakthrough" target fleet is now spawning around the space station.
[h3]Proficiency[/h3]
  • Changed the proficiency max level to fit the player’s current level (for a better understanding of how to increase its max).
  • Changed the ordering of the proficiencies.
[h3]Combat[/h3]
  • Tactical Capture mode’s “follow me” order has been changed to “charge”.
  • Casting now has camera animations.
  • Arcanist affix has been changed to two spheres with a laser in between that rotates and follows the target. It can be destroyed by shooting at the spheres.
  • Electrified affix now has a hit effect.
  • The area below the A point in the Tactical Capture environment used to repel Kaelon has been filled out to avoid players falling in.
[h3]Balance[/h3]
  • Increased backpack size.
  • The movement speed of Pirate Swordsmen and Pirate Brutes has been slightly reduced.
  • The difficulty of the main missions' enemies has been reduced.
  • The chest from the last daily reward from the Logbook now has a chance to drop high-quality weapons.
  • Reduced the initial values of the profession set effects to increase the difference between levels.
  • The Rifle’s affix firing missiles now triggers much more often. Missile damage has been reduced.
  • Reduced the difficulty of Pirates’ Lairs.
  • Increased the difficulty of Cosmic Vortexes.
  • Reduced the drop quantities of Xeno enemies.
  • NPCs now sell Superliminal Warping Beacons, Fire-control Parts, Propulsion Parts, Mechanical Parts, Atomized Parts, and Astral Energy Parts.
[h3]Others[/h3]
  • Bug fixes.
  • Performance optimization.

Update 107: Check my Hoverbike

Patch Note

September 22, 2023

[h2]New Features[/h2]
[h3]Star Map[/h3]
  • The flat universe space has been adjusted to a three-dimensional universe space with added height orientation attributes.
  • New ship navigation options:
    • Click on targets or target labels within the Star Map to move the ship.
    • Click on empty spaces to move the ship to the target location.
    • Click on targets in map mode to move the ship to the target location.
    • Ships will navigate around interactive objects during interactions.
  • Added special effects for completed fuel replenishment.
  • Star Map radar has been optimized, and the radar orientation mode can be tweaked in the settings.

[h3]UI[/h3]
  • Brand new troops command UI.
  • Brand new expression UI.

[h3]Combat[/h3]
  • Some pirate encounters and fleet battles have been adjusted to Tactical Capture gameplay.
  • Added Hoverbike vehicle item that can be equipped and brought into battles.

[h3]Battle Pass[/h3]
  • New Battle Pass season.
  • Added Hoverbike exchange to the General exchange interface, removed Xephalopod PMG and Death Dancer from the exchange interface, and adjusted them to be unlocked through corresponding proficiencies.


[h2]Optimizations and Improvements[/h2]
[h3]Star Map[/h3]
  • Changed the spaceship control tutorial content and trigger (now pops up when using WASD keys).
  • Removed the task tracking range display from the Star Map.
  • Optimized the special effects of ships being locked on the Star Map.
  • Improved laser effects for mining.

[h3]UI[/h3]
  • Newly acquired weapons and consumables will be automatically equipped when the equipment slots are not full.
  • Added a countdown display for the availability of items in the General exchange.
  • Optimized the gift boxes:
    • For multiple-choice item gift boxes, a "selected" shortcut key has been added to the item selection interface.
  • Adjusted the sorting of items in the backpack.
  • New item icons.
  • Optimized Leaderboard interface:
    • Added a level leaderboard page to the attribute leaderboard.
    • Added shortcut keys for page up and page down.
  • Added a red dot display to the title interface.
  • Added a replay function to tutorial videos.
  • Adjusted the spawn point for new players and Barbara in the new game.
  • Added a shortcut key icon display for the Logbook.

[h3]Missions[/h3]
  • Weekly missions have been added and are now unlocked based on the player’s level.
  • The main mission "Breakthrough" has been adjusted to an encounter battle.
  • Side missions are now unlocked at a lower level.

[h3]Combat[/h3]
  • Removed the mechanism where control effects affect friendly units.
  • Adjusted the victory condition for Tactical Capture gameplay:
    • Killing all enemies no longer grants an immediate victory, instead occupying all control points grants victory.
  • Added shooting sound effects to the Xephalopod PMG.
  • Optimized the outline effect for elite enemies.
  • Optimized the teleporting follow-up behavior of allied units in combat instances (they will no longer appear directly in front of the player and block the player's path).
  • Removed the turrets from the Spacecraft Defense game mode.
  • Optimized the special effects of the weapon "Energy Rift":
    • It launches four beams that converge at the target location, with the beams rotating and shrinking before finally releasing a huge laser that deals massive damage.
  • Optimized the special effects of the affix "Vengeful".
  • Optimized the special effects of the affix "Attractive".
  • Reduced the size of the turret models generated by the affix "Defender".
  • Optimized ship hit special effects.

[h3]Balance[/h3]
  • Increased the deduction of weapon, soldier, vehicle, equipment, and ship durability in victory and defeat post-battle settlements.
  • Reduced the drop rate in encounter battles, boss battles, and elite battles.
  • Reduced the required experience for characters above level 9 to level up.
  • Increased the experience gained from winning instance battles.

[h3]Others[/h3]
  • Bug fixes.
  • Performance optimization.