Week 17: Campaign mission 2 and 3!

This week I've completed campaign mission 2 and 3! There is also a bunch of things related to the project that are not relevant to this list so I've left them out. Oh yeah and I worked on expanding the lore this week as well!
To do that I've done the following things:
- Made script for campaign mission 2
- Wrote out the events of campaign mission 2
- Made a comms station
- Added comms dead lose condition
- Changed comms station selection circle
- Set up system for proper info text coloring
- Hidden wave timer in mission 2
- Made text color white
- Tweaked objective texts
- Increased the amount of objectives for mission 2 for more smooth storytelling
- Fixed object rotation speed
- Added comms sound
- Wrote mission 2 script
- Added objectives mission 3
- Completed mission 3
- Reworked the victory conditions a little bit so we need to test those in each game mode again

Support
This projected is funded by myself and I'm losing money on it every month. Sometimes I'm struggling to pay rent as well because of it. Therefore I've set up a patreon called TenseGames and I'm fortunate that a lot of people already decided to help me out. To do something back I'm giving them the following:
- Their name on transport ships
- Access to all work in progress versions of the game
- Depending on the tier they get to name a ship, weapon or module
- Every week I play a game of Battle Royale and regular Multiplayer with them
So if you can spare it, and only if you can miss it, please consider supporting the project that way as well.
Future plans
Next week I hope to complete campaign mission 4 and 5. And perhaps implement some new ships as well!