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Bastide News

Weekly update #85

[h3]This weeks update:[/h3]



  • Added soldier visuals.



  • Money is no longer family-based and instead is individual.

  • All peoples money has reset due to the changes.

  • Fixed purchasing issue to do with clothing, shoes and tools. If someone wasn't in a family, they could not purchase or have any items deteriorate if they already owned any items.

  • Fixed some people not receiving any income.

  • Attempted to create a new system for walls will be finished off for next week.



[h3]Next week:[/h3]



  • Finish off wall system.

  • Alcohol can be drunk throughout the day or banned using laws.

  • animal fat.

  • Gate placement.

  • Fix food eating issue.

  • Improved random timings.

Weekly update #84

[h3]This weeks update:[/h3]



  • Added new notification for low stockpile storage.

  • Pasture placement has been improved, wall snapping and scaling is much better.

  • Improved peoples LOD visuals, so they don't look so bad up close.



  • Health, age, starvation and illness now affect movement speed.

  • Improved job speed multiplier to be affected by age, intelligence, starvation and illness.

  • Improved baker movement.

  • Improved multiple job variables.

  • Improved animation timings.

  • Fixed issue with movement speed.

  • Fixed pause walking animation.

  • Fixed animation switching speed for hunting and farming.

  • Fixed math issue with pasture placement.

  • Fixed issues with pasture placement.



[h3]Next week:[/h3]



  • Defensive wall snapping.

  • Gate placement.

  • Single people don't need a family controller (Controls money).

Fixed last weeks update.

Last weeks update failed to start some new games.
This has been fixed, and the weekly update has been re-uploaded.

Update info: https://store.steampowered.com/news/app/1115450/view/3066381328908455705

Weekly update #83

[h3]This weeks update:[/h3]



  • This update has been reverted and will be re-released around the 30th once issues have been fixed.

  • 3 optional laws have been added to the policy section. Each law has a positive and negative effects.



  • Law 1: Food rationing. Stops food binging. Less food will be consumed. Usually, food binging would increase happiness.

  • Law 2: Consanguineous Marriage. Marriage between family members is allowed. Provides more options for marriages but children will have reduced intelligence.

  • Law 3: Early adolescence. Children turn into adults at ten rather than thirteen, and children receive less education affecting their intelligence.

  • Stockpiles can enable and disable resources allowed to be stored.



  • Added shoes and warm shoes to the resource graph.

  • People will no longer marry their uncles/aunties, nieces/nephews or cousins unless consanguineous marriage law is activated.

  • Grid squares and invalid squares are now visible at night.

  • Added mine placement controls and explanation so that new players know where a mine can be valid.

  • Improved night and free time movement.

  • Improved worker movement on some tasks.

  • Enemy home spawning improvements.

  • Adjusted watercolour.

  • NPC hud family list scroll now doesn't affect game zoom amount.

  • No update on the 28th due to being away.



[h3]Next update (5th of November):[/h3]



  • Improve job speed multiplier.

  • Improve stockpile and warehouse notifications.

  • Work on wall snapping and stretching for defensive walls.

  • Fix paused animations for movement being incorrect.


Weekly update #82

[h3]This weeks update:[/h3]



  • Grid system now works with paths and orchards.

  • Grid system now shows occupied squares for most buildings, not 100% accurate yet.



  • When unable to reach a building that needs construction, labourers will ignore it and attempt to build other structures or do other tasks.

  • Paths collision made thinner to fit inside two squares on the grid system.

  • Added shoes and warm shoes to the market.

  • Initial spawn locations for buildings are now fixed and use the grid system.



  • Improved farm construction performance.

  • Improved market merchant movement.

  • Improved worker movement on a few tasks.

  • Fixed collision issues with icons above the building, which could block path construction.

  • Fixed animal animation issue that caused them to use their idle animation rather than pause the current walk animation.

  • Fixed campfire, outhouse, and bench destroy font and translation.

  • Fixed bakery plot position.

  • Fixed cheesemonger plot size.

  • Fixed cobbler plot size.

  • Fixed outhouse building instructions not disappearing.

  • Fixed cobblers not being on people hud.



[h3]Next week:[/h3]



  • Add more policies/laws.

  • Stockpiles can enable or disable resources.

  • Fix watercolour

  • Spawn in enemy homes better.

  • Add shoes to the graph.