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Bastide News

Weekly update #90

[h3]This weeks update:[/h3]



  • Added fletcher. Creates iron-tipped arrows, increasing archer damage.





  • Added construction priority.

  • Farmers and orchard workers now grab multiple food before heading to a warehouse.

  • Farm and orchard balancing.

  • Reduce game size by trimming out unused assets and plugins.

  • Improved nighttime movement.

  • Improved orchard movement.

  • Adjusted gatherer hud.

  • Adjusted the amount of storage space taken up by animal fat.

  • Fixed shoes and warm shoes warehouse amounts not being loaded correctly.

  • Fixed stockpile location not being centred to its visual stockpile plots could cause movement issues.

  • Fixed firewood not being consumed.

  • Fixed intro sound not tied to master or music volume.




[h3]Next week:[/h3]



  • Chandler.

  • Herbalist changes.

  • Gate save and load improvements.

  • Pasture improvements.

Weekly update #89

[h3]This weeks update:[/h3]



  • Birds will now fly around the map (Pidgeon, seagulls and crows).



  • Added more ambient noise. Day and nighttime have separate sounds.

  • Feathers have been added and can be collected by gatherers, won't be used till next week when fletcher is added.

  • Updated UE4 to the latest patch.

  • Reduced performance usage for movement speed updates on peasant NPCs.

  • Changed gatherer hud layout.

  • Removed some unused textures.

  • Improved a few Russian translations.

  • Fixed fat amount not resetting yearly.



[h3]Next week:[/h3]



  • Fletcher.

  • Iron tipped arrows. It will make archers do more damage and give other uses for Iron.

  • Farmers and orchard workers will grab more than 1 item before returning to the warehouse and change production accordingly.

  • Fix birds movement and animations being affected by game speed.

Weekly update #88

[h3]This weeks update:[/h3]



  • Difficulty now affects more aspects of the game, such as illness, starvation, thirst, happiness and freezing. It will also change the decay time for clothing, shoes, and tools and adjust the rate at which new families join.

  • Added flat construction for school.



  • Balanced the game through multiple aspects.

  • Performance improvement for soldier visuals.

  • Adjusted hunter walk speed when carrying meat.

  • Adjusted villager walk height.

  • Removed unused performance usage from school.

  • Improved job speed multipliers on bakery, brewery, blacksmith, cheesemonger, tailor, gatherer, firewood, cobbler, stonemason, lumbermill and mill.

  • Improved forester movement.

  • Improved forester workflow.

  • Improved gatherer movement.

  • Improved blacksmith workflow.

  • Improved movement of the tailor.

  • Improved firewood workflow.

  • Improved farm workflow.

  • Improved farm movement.

  • Improved mill movement.

  • Improved healer movement.

  • Improved baker movement.

  • Improved child movement.

  • Improved apiary movement.

  • Improved cheesemonger movement.

  • Improved food balance.

  • Improved hunter movement.

  • Fixed issue with snowfall not being enabled.

  • Fixed issue with the tailor, mill, blacksmith, brewery, and bakery production speed upgrade, causing production to go way too fast and would not stop when the game was paused.

  • Fixed path visual sizing for grid mode was previously extending way further than intended.

  • Fixed healer hut collision and visual bounds.

  • Fixed forester movement speed issue.

  • Fixed tailor collision and visual bounds.

  • Fixed issue with gatherer roaming.

  • Fixed issue with the tailor.

  • Fixed multiple camera issues caused by the outhouse.

  • Fixed navigation issue with bench.



[h3]Next week:[/h3]



  • Will be improving ambient noises.

  • Add birds.

  • Add feathers in preparation for fletchers.

  • More balancing.

  • More bug fixing.

Weekly update #87

[h3]This weeks update:[/h3]



  • Added demolish button simply allowing for quicker deletion of structures.



  • Gate can now be placed individually. Players will still be able to upgrade a wood wall into a gate.



  • Added wall placement collision and improved snapping.

  • Improved worker unable to move to the construction site checks.

  • Improved stockpile collision when constructing so it cant overlap other buildings.

  • Improved deletion speed and efficiency.

  • Updated oceanology plugin.

  • Changed steam installation folder name for new installs.

  • Fixed Fixed resource counting issue with the tavern, church, tailor, mill, healer, firewood, forester, stonemason, cobbler, market, lumber mill, gatherer, tannery, barracks and brewery destruction.

  • Fixed worker issue with warehouses.

  • Fixed exit game button delay.

  • Fixed exit option appearing when backing out of map type options.

  • Fixed movement issue with ocean collision.

  • Fixed river visual on procedural map.

  • Fixed issue with resource checks.

  • Fixed issue with warehouse tracking.

  • Fixed issue with resource tracking.

  • Fixed deletion button type with firewood.

  • Fixed issue with farm deletion.



[h3]Next week:[/h3]



  • Improve overall game balancing.

  • Difficulty will affect more aspects of the game.

  • Tie in work speed multipliers better throughout all the jobs.

  • More flat constructions.

  • Gate clipping.

  • Bug fixes.

Weekly update #86

[h3]This weeks update:[/h3]



  • Added animal fat, which can be obtained from hunters and pastures when slaughtering animals. Currently, animal fat can be bought so that peasants can make candles, and this increases happiness. In the future, a candle maker (Chandler) will be added.



  • Wall placement has been remade, you now click the start and the end, and construction can begin. You can now also snap onto any walls or gates.



  • Wolf now provides hide.

  • Improved workflow for hunters.

  • Improved construction process.

  • Improved stockpile placement performance.

  • Improved worker hunting movement.

  • Combined multiple construction variables.

  • Clicking on peasants, animals, trees, rocks, or buildings is now disabled when constructing.

  • Changed eating food through the day to only be for starving people rather than anyone low on hunger.

  • Changed hunter hud layout.

  • Fixed pasture slaughtering not providing any resources.

  • Fixed hunter hud showing leather icon rather than hide.

  • Fixed an issue with eating food throughout the day whereon loading consumption was synced in a way that could feed multiple people with 1 piece of food.

  • Fixed army visuals being applied on load.

  • Fixed multiple issues with stockpile placement.

  • Fixed multiple issues with hunter.


    If you know of any bugs, please comment, and I will try to fix them all as soon as possible.



[h3]Next week:[/h3]



  • Wall placement collision.

  • Gate placement.

  • Hovering over icons will provide info on what can be made from that item.

  • Graveyard walls fix navigation issue.

  • Fix stockpile collision.

  • Demolishion button.