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Bastide News

Fixed last weeks update.

Last weeks update failed to start some new games.
This has been fixed, and the weekly update has been re-uploaded.

Update info: https://store.steampowered.com/news/app/1115450/view/3066381328908455705

Weekly update #83

[h3]This weeks update:[/h3]



  • This update has been reverted and will be re-released around the 30th once issues have been fixed.

  • 3 optional laws have been added to the policy section. Each law has a positive and negative effects.



  • Law 1: Food rationing. Stops food binging. Less food will be consumed. Usually, food binging would increase happiness.

  • Law 2: Consanguineous Marriage. Marriage between family members is allowed. Provides more options for marriages but children will have reduced intelligence.

  • Law 3: Early adolescence. Children turn into adults at ten rather than thirteen, and children receive less education affecting their intelligence.

  • Stockpiles can enable and disable resources allowed to be stored.



  • Added shoes and warm shoes to the resource graph.

  • People will no longer marry their uncles/aunties, nieces/nephews or cousins unless consanguineous marriage law is activated.

  • Grid squares and invalid squares are now visible at night.

  • Added mine placement controls and explanation so that new players know where a mine can be valid.

  • Improved night and free time movement.

  • Improved worker movement on some tasks.

  • Enemy home spawning improvements.

  • Adjusted watercolour.

  • NPC hud family list scroll now doesn't affect game zoom amount.

  • No update on the 28th due to being away.



[h3]Next update (5th of November):[/h3]



  • Improve job speed multiplier.

  • Improve stockpile and warehouse notifications.

  • Work on wall snapping and stretching for defensive walls.

  • Fix paused animations for movement being incorrect.


Weekly update #82

[h3]This weeks update:[/h3]



  • Grid system now works with paths and orchards.

  • Grid system now shows occupied squares for most buildings, not 100% accurate yet.



  • When unable to reach a building that needs construction, labourers will ignore it and attempt to build other structures or do other tasks.

  • Paths collision made thinner to fit inside two squares on the grid system.

  • Added shoes and warm shoes to the market.

  • Initial spawn locations for buildings are now fixed and use the grid system.



  • Improved farm construction performance.

  • Improved market merchant movement.

  • Improved worker movement on a few tasks.

  • Fixed collision issues with icons above the building, which could block path construction.

  • Fixed animal animation issue that caused them to use their idle animation rather than pause the current walk animation.

  • Fixed campfire, outhouse, and bench destroy font and translation.

  • Fixed bakery plot position.

  • Fixed cheesemonger plot size.

  • Fixed cobbler plot size.

  • Fixed outhouse building instructions not disappearing.

  • Fixed cobblers not being on people hud.



[h3]Next week:[/h3]



  • Add more policies/laws.

  • Stockpiles can enable or disable resources.

  • Fix watercolour

  • Spawn in enemy homes better.

  • Add shoes to the graph.

Weekly update #81

[h3]This weeks update:[/h3]



  • New animal system performance has dramatically increased CPU performance for all wild animals not being captured or hunted.



  • All animal-related tasks have been changed to work with the new animal system.

  • Notifications now won't disappear while the game is paused.

  • Improved system for buying clothing, shoes and tools.

  • Improved animal wait times and task cancellations.

  • Animals initiate quicker.

  • Fixed issue with animal hud.

  • Fixed hunter jittering (trying to do multiple tasks at the same time).

  • Fixed hunting chickens giving one wool rather than one meat.

  • Fixed multiple issues with animal hunting.

  • Fixed an issue with animal tracking.

  • Fixed issue with shoes.



[h3]Next week:[/h3]



  • Grid will show occupied squares.

  • Grid system will work with paths, fields, farms and pastures.

  • Add shoes to the market.

  • Improve market merchant.

  • Improve animal animation speed and pausing.

Weekly update #80

[h3]This weeks update:[/h3]



  • Added cobbler and cheesemonger to flat platform buildings.



  • Been planning for next week how to reduce animal CPU usage dramatically.

  • Improved villager, enemy and building attack timings, now not frame-based.

  • Added fighting delta time.

  • Improved bow spawning and destruction for the hunter.

  • Reworked hunter timings.

  • Fixed an issue with buying shoes.

  • Fixed an issue with counting shoes.

  • Fixed shoe pricing issue.

  • Fixed back button translation on game settings.

  • Fixed max animals font.

  • Fixed font issue with display settings.

  • Fixed translation issue with graphics settings.

  • Fixed graphics notion fonts.

  • Fixed difficulty and enemies not being set when starting a new game.

  • Fixed mine and decorations rotation when grid mode is on.

  • Fixed building controls disappearing.



[h3]Next week:[/h3]



  • New system for managing pasture and wild animals on the screen will be attempting to limit the number of animal actors.

  • Make notifications time-based not to disappear when the game is paused.

  • Mine construction instructions.

  • Fix hunter jittering.