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Bastide News

Weekly update #79

[h3]This weeks update:[/h3]



  • Added an optional grid placement system.



  • Gave lumber mill and stonemason platform and stairs.



  • Construction of flat buildings are now slightly raised.

  • Stockpile hud now displays how many plots are used up.

  • Improvements made to children house placement. They should no longer take up homes on their own.

  • Made improvements to family removal from homes.

  • Split the building system into its own file to improve workflow.

  • Changed bakery position. This may make current bakeries look strange.

  • Removed decal from the enemy homes.

  • Centered temperature and gave better anchoring.

  • Improved text positioning and behaviour on encyclopedia hud.

  • Improved house removal of dead or invalid people.

  • Improved cheesemonger bounds.

  • Improved height placement for buildings snapping onto each other.

  • Changed cobbler door position.

  • Changed watchtower entrance visual.

  • Fixed watchtower bounds being way too small during placement.

  • Fixed issue with lumber mill area.

  • Fixed forester door position.

  • Fixed houses saying more people were living there than was living there.

  • Fixed a previous issue by on load capping enemy homes to a max of 5.

  • Fixed an issue with homeless people.

  • Fixed tanner issue.

  • Fixed animal or bandit attack notification restricting movement.

  • Fixed house hud not absorbing scroll wheel.

  • Fixed NPC list not absorbing the scroll wheel.

  • Fixed well plot having no name.

  • Fixed a few issues with the cheesemonger.

  • Fixed a few issues with the cobbler.

  • Fixed a few issues with the stonemason.

  • Fixed a few issues with the lumbermill.



[h3]Next week:[/h3]



  • Will be redoing the fighting system.

  • Task improvement.

  • Menu translation fixes.

  • look for potential performance increases.

  • Fix sun visual issue.


Weekly update #78

[h3]This weeks update:[/h3]



  • Added flat construction with platforms for a few houses and warehouses. These buildings will not rotate to the ground.



  • Temporarily removed fence from wooden house.

  • Added more male names from 75 > 200

  • Added more female names from 80 > 200

  • Added more family names from 100 > 200

  • Foresters are more likely to plant trees.

  • Made foresters say they are currently collecting logs.

  • Improved forester movement.

  • Improved lumbermill worker movement.

  • Improved forester to not try picking up random logs if there is no space available.

  • Fixed tree wind movement. Saplings still move a little too much.

  • Fire takes longer to destroy buildings.

  • Fixed foresters mainly failing when planting trees due to failed references to 60% of tree types.

  • Fixed enemy controller not starting up correctly, meaning no enemies or extra homes were spawned.

  • Fixed map size, difficulty and enemy selection menu translation, the defaults were incorrect, making people open small maps rather than medium by default.

  • Fixed forester navigation issue.



[h3]Next week:[/h3]



  • Start on an optional grid-based build system.

  • Add fences back to wooden house.

  • Give more buildings platforms.

  • Fix animal notification, locking people to follow until they click on something else.

  • Fix translation issue with the menu.

  • Raise construction to improve new platform based buildings.

Weekly update #77

[h3]This weeks update:[/h3]



  • Updated to UE4.27, this causes the update size to be larger than normal. This update should have fixed a crash issue with the UE4.26. This is the last version of Unreal Engine 4. I will start switching to UE5 when it becomes available at the start of 2022.

  • Due to a change with a plugin, most of the week was spent recreating the menu systems. There may be issues with the menus, but they will be quickly fixed and allow for more settings and many improvements in the future.

  • Fixed long-distance movement issues that would cause people to be unable to move.

  • Added firewood, copper and iron to resource graph.



  • Changed ocean distance was previously obvious where it stopped.

  • Changed sky sphere size. Previously the map cut off too near to the island.



  • Changed ocean translucency.

  • Converted and updated multiple plugins comes with general improvements.

  • Changed stone carrying speed for labourers.

  • Added more audio sound clicks on menus.

  • Fixed issues with the mill.

  • Fixed multiple referencing issues.

  • Fixed translation issue with game settings.

  • Fixed a few hud button issues.



[h3]Next week:[/h3]



  • More names and surnames.

  • Fix translation issue with graphics menu.

  • Add flat platforms (wooden or stone) with stairs underneath buildings and remove slanting rotation. This is leading up to allow optional grid-based construction.

  • Changed stockpile notification.

  • Fix menu issues, add more translations.

Weekly update #76

[h3]This weeks update:[/h3]



  • Added a graph showing resource amounts over the last year.



  • New main menu background as the old image was out of date.



  • Changed from a software-based cursor to hardware-based this was to bypass an issue but will have improvements to cursor smoothness.

  • Better labourer ordering, so that failed tasks do not keep repeating themselves.

  • Multiple improvements to labourer movement.

  • Multiple improvements to cart movement.

  • Adjusted notification area to try and remove overlap from the build menu and notifications.

  • Adjusted mud decal range and falloff.

  • Adjusted stone decal falloff as some parts had a straight cut off.

  • Adjusted stone decal detail, improved depth.

  • Adjusted notification spacer.

  • Adjusted fisherman translation.

  • Improved farm hud anchoring.

  • Fixed an issue with the blacksmith.

  • Fixed an issue with destroying warehouses.

  • Fixed an invalid reference issue.

  • Fixed fisherman link location clicking on the eye icon will take you to the correct location.

  • Fixed family duplication issue.

  • Fixed cursor size not resizing. The new hardware-based cursor has different sizing than before.

  • Fixed popup text translation for population, mine, chop, kill, capture and happiness.




[h3]Next week:[/h3]



  • Fix an issue stopping from people being able to walk far distances.

  • UE4.27 may be tested once a lengthy conversion forced by a plugin changing is done for menus.

  • Fix houses going overcapacity.

  • Fix a few job issues.

  • Fix windmill from spinning when not in use.

  • Add more resources to the graph.

Weekly update #75

[h3]This weeks update:[/h3]



  • When clicking on a villager, you will now be able to see their pathing. This sometimes does not work so well on hills or mountains.



  • Added bandit and animal attack notifications.



  • Added winter and economy to the encyclopedia.

  • Notifications now have an x button to hide them. They can still be seen when opening up all past notifications.

  • Added keyboard images to encyclopedia controls entry.



  • Slight adjustment made to path visual.

  • Improved go to church task.

  • Removed a few unused variables and blueprints.

  • Fixed widowers not bringing their children into their new marriages, causing the children to become homeless or live in orphanages.

  • Fixed notifications menu not being translated if the market notification was disabled on load.

  • Fixed incorrect bool used for free time and teacher that would cause them to not react to being attacked.

  • Potentially fixed a fisherman issue.



[h3]Next week:[/h3]



  • I am still waiting on a few plugins to update for ue4.27, then I will test the new version.

  • New main menu background.

  • Bandit and enemy profiles, mainly just giving names.

  • Start to add graphs for production percentage and output might not be able to do every job.