Weekly update #43
This weeks update:
Next week:
- Laborers now move resources to building plots before building can commence.
- Fixed an issue with procedurally generated maps not setting mountain sizes, now that mountain sizes can be set this could break some procedural map saves.
- Days are now twice as long, there will need to be a little bit of balancing to jobs over the next week.
- Winter lasts slightly longer and destroy crops, affects fisherman speed and stops orchards trees from producing fruit.
- Food supply from farms, orchard and pastures have been slightly reduced.
- Reduced spawn speed for gatherer items.
- Starvation happens quicker.
- Added wood and stone visual to replace text on building description.
- Back up system added for moving food to homes at night.
- Night time speed up starts at 10 rather than 12, if on speed 3.
- Added job reassignment for every job, if a worker dies and a labourer is available.
- Fixed farm not removing cotton when changing crop type.
- Fixed an issue with the eating system spamming events.
- Fixed watchtower plot not being able to be built after load.
- Fixed spawning issue for herbs, mushrooms and cloth on procedural maps.
- Fixed a few hunter issues.
- Fixed plot Hud not opening for some buildings on load.
- Fixed a few issues with moving water and food during free time or at night.
- Fixed rare infinite loop from schools and hunters.
- Fixed a tailor issue causing them to get stuck.
- Fixed spawning size of enemy homes for old saves, they were spawning in 100x their intended size.
- Fixed an issue that allowed people to eat without consuming food.
- Fixed save for watchtower build progress.
- Adjusted death notification spacing.
- Added cull distance for gravestones and graveyard walls.
- Stopped gravestones affecting navigation.
Next week:
- Laborers chopping trees will take wood straight to building sites.
- Add lumber mill.
- Add lumber.
- Some buildings will require lumber to be constructed.
- Max production amounts for every resource.
- Balancing to make winters and starvation be a little more brutal.
- More randomization to jobs.