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Bastide News

Weekly update #38

This weeks update:

Fixed movement issue where people, animals or enemies off screen would skip their target location slightly and get suck in a movement loop.

Fixed issue with wall placement now gives accurate locking.



Added archer, can be recruited at barracks.



Fixed fighting issue where people would move back to their set location mid fight.

Fixed order of archer animations on hunter.

Fixed bow position was being attached to wrong hand.

Added buttons on npc hud to cycle through.

Added new movement system to all jobs gives better cancelation and navigation checks.

People now space slightly when moving to commanded target location.

Move icon visible at night.

Improved culling.

Fixed issue where some saves would crash on load.

Fixed issue with buildings sometimes not getting built.

Fixed slight issue with mill, healer, tavern and tanner.

Added animation for orchard picking.

Improved camera movement smoothing.

Updated oceanology.

Changed wall collision to only be active once built.

Changed visuals of bottom left game speed.

Fixed building plot hud progress.

Improved camera follow smoothing.


Next week:

Update to the next version of unreal engine.

Add watchtower.

Add what people are currently doing on npc hud.

Fix family tracking.



Weekly update #37

This weeks update:


Added people drag select to give movement orders, in need of spacing out at target location.



Added option to upgrade wall to gate.



Added more construction only school left to be added.





Added ocean sound when zoomed in and close.

Improved enemy movement and fighting.

Enemies target walls and gates better.

Improved movement system.

Changed plot navigation and collision.

Changed wall collision.

Disabled lens flare and removed from graphical settings.

Improved brewery LOD.

Added policy interaction sound.

Animals are spawned further away from the ocean.

Fixed animals not respawning.

Fixed animal spawn on large map also increased spawn amount and range.

Fixed stockpile issue with wall destruction.

Fixed slight issue with mine.

Next week:


Credits.

Fix wall placement issues.

Smooth camera movement.

Formation or slight spacing out of people moving to target location.

Fix fisherman issue.

Weekly update #36

This weeks update:

Added more step by step construction only a few buildings left.

Added new construction speed for buildings.







Added option to disable snow and rainfall.

Changed snow build up and melt speed, snow should now always disappear in march or before.

Increased snow update frequency giving a smoother transition.

Enemies now group up before attacking.

Added attack notification when attack commences.

Added the ability to hold down the plus and minus buttons on dock hud, +5 and -5 have been removed.

Laborers will now go for the nearest logs not just prioritizing rocks and trees.

Added icon highlight to stockpile.

Fixed navigation issue on medium map.

Fixed minus pear issue.

Changed first enemy attack to come later.

Improved worker movement and fixed a few issues.

Fixed some villagers failing to spawn on load essentially dying.

Fixed multiple dock issues.

Fixed starving numbers not lowering.

Added small tool tip when hovering over population icon.


Next week:

Finish of construction.

Picking animation.

Add the ability to move soldiers and destroy enemy village.

Add gate.

Weekly update #35

This weeks update:

Added orchard, currently only pear trees in the future more types will be added.

Added new construction visuals for half of the current buildings the rest will be done for next week, some of the visuals added in need a little extra work.







Improved farm navigation area.

Improved worker movement.

Improved a few French translations thanks to CdriX

Improved stone corners on stone and manor house.

Fixed pumpkins not being visible and improved destruction.

Changed job tracking system.


Next week:

Building speed changes.

Nearest item will be targeted by workers rather then prioritizing trees and rocks over grabbing logs.

Finish off all of the construction visuals and improve on current ones.

Set up relationships with other village so there can be peace at times.

Tree picking animation.

Fix people not always transferring food to their home.

Fix food eating issue.

Weekly update #34

This weeks update:

Hovering over icons now display their name, this has been added to almost every hud.

Villagers who are not soldiers now fight with spears.

Fixed an issue where villagers would not fight back against enemies.

Improved fighting movement and responsiveness.



Fixed an issue with autosaving.

Trees will no longer be planted on paths or sand.

Pasture fences have a new look.



Fixed some pasture navigation issues.

Enemy attack animations have now been fixed.

Pasture no water icon will no longer block no worker icon.

Fixed issues where dead enemies would provide a death by cold notification.

Small font changes on death notification.

Have been too busy with trying to fix a few of these issues to add in orchard and enemy village progression this week.


Next week:

Finish off orchard.

Finish movement cancelation improvements.

Finish enemy village jobs and construction.

Fix movement ending early over large distances.

Create part by part construction for all buildings.