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People Playground 1.6


[h2][1.6] - May 1 2020[/h2]
[h3]Added[/h3]
- Added workshop tag support
- Gorse
- Metal wheel
- Brick wall
- Concrete wall
- Lightbulb (texture concept design by sv1t)
- Activation gate
- Activation fuse
- Machine blaster
- Missile launcher
- Silver texture for the I-Beam
- Steel binding, a destructible metal fixed cable
- Toybox filter (search bar)
- Blast marks
- Information page on main menu shows a little more information
- The jukebox supports the power of the Industrial Generator
- Better rocket launcher effects
- Blasters glow
- Blasters have recoil
- Bullets can now ricochet (chance of this happening is based on material hardness and impact angle)
- You can now toggle decal rendering (disabling will increase performance especially on lower end systems)
- Detail view now shows the size of the selection box
- Added a sprite to launched rocket launcher rounds
[h3]Changed[/h3]
- Wooden struts look more like planks now
- Joint stress sounds play less frequently
- Limbs can only be crushed by guns when Limb Crushing is enabled
- Machine gun texture
- Sentry turret now fires a 5.56 round at a lower firerate, instead of a 9mm at a high fire rate
- Beam Rifle texture
- Blast Radius texture
- Humans are a little less soft
- Major changes to how bullet penetrability is calculated
- Android oil is now black
- Humans are a little more difficult to dismember
- Log files are now created in the menu as well
- Improved rendering performance of the immobility forcefield
- Redid all default jukebox music
- Camera shake behaves more consistent
- Explosion sound effects
- Wood sound effects
- Blaster is more accurate
- Machine gun sound
- Nuclear bomb shockwaves now destroy destroyable objects
- Resolution list is now a grid
- Humans are now more realistically sized
- Lord Talon demanded the fire extinguisher be moved into the "Firearms" category
- Updated Unity version
[h3]Fixed[/h3]
- Pistons will extend properly when resized
- Charged particles will correctly appear after deserialisation
- Resize handles will now properly encapsulate the selected objects
- Bones will break properly when forcefully put in an unnatural position again. For some reason this bug went unnoticed for months.
- Battery powered lasers will no longer vaporise bodyparts
- Fire extinguisher and other particles will no longer appear under just decals
- Resizing weight bug
- Key triggers won't activate when the UI is blocked anymore
- Line rendering bug that was causing performance problems when using very old contraptions

v1.5


[h2][1.5] - March 25 2020[/h2]

[h3]Added[/h3]
- Immobility Field
- Reconstructor
- Rigidifier
- Wing
- Propeller
- Balloon
- Key Trigger
- Industrial Generator (dangerous as hell, I'm not sure if this should actually be in the game)
- Red barrels
- An unreasonably large map
- Detail view: shows blast radii, limb health, center of mass, and visual center.
- Blood decals are now created behind exit wounds
[h3]Changed[/h3]
- Human flesh texture
- Gut texture
- Minor changes to the fan texture
- Changes to explosion effect
- Increased sensitivity of motion sensor
- Minor tracer colour change
- Syringe injections no longer cause wounds
- Blood particles and other bloody things
- Sentry turret now aims to heaviest limb in view
- Revolver (and future weapons with a 38 Special cartridge) is now a little more powerful
- Acid spreads slower
- Zombies are a little more... stable
- Increased bleeding particle rate
- Increased bleeding particle normal offset
- Slight tweaks to aerodynamic calculations
- Syringes now propagate through connected limbs, and their effects linger even when the syringe is removed (this changes all syringe behaviour)
- Life syringes last for a shorter time
- Ultra strength syringe no longer generates electricity
- Ultra strength syringe effect stacks
- Explosives might set off nearby explosives
- Some explosives will now go off when on fire
- Limb status view is replaced by the Detail view
[h3]Fixed[/h3]
- Crystals are no longer attracted to magnets
- Sharp entry bug
- Android no longer has invisible guts
- Mass is yet again serialised
- Minor (de)serialisation bugs to do with the expanded gore stuff
- Toybox order chaos no longer occurs when Steam isn't running
- Lasers and detector beams will now functionally pass through glass
- Bullets will go through syringes
- Explosives can no longer go off multiple times

1.4

This event is late because the Steam servers were having issues.
[h2][1.4] - February 26 2020[/h2]
A small update adding a few new items and fixing a number of bugs following 1.3
[h3]Added[/h3]
- Timed gate
- Glass pane
[h3]Changed[/h3]
- Lagbox texture
[h3]Fixed[/h3]
- Sentry Turret debris gun is once again functional
- Stabbing entry vector miscalculation
- Minor firearm bug

v1.3

Fantastic contraption above is the Walking tank MK 1 by debt

[1.3] - February 24 2020


[h3]Added[/h3]
- A single extra firework variant
- A set of bells ranging from C4 to C5
- Structural metal pole thing
- Siren
- Propagation wire glows when an activation travels through it
- Tiny map
- Limbs can now explode when hit with overwhelming firepower
- Resizing
- Right click an object, select resize. Two handles will appear, one for each axis.
- Hold shift (or what you have assigned to "rotate faster") to resize in both axes simultaneously.
- Limited to uniform scaling when resizing many objects at the same time
- Risky expanded gore mode
- Adds a number of organs and reintroduces guts to the game. This option is disabled by default and should stay disabled considering the performance impact and limited support / attention. Enable at your own risk :)

[h3]Changed[/h3]
- The majority of all machinery is now destructable and will generally cease all function when destroyed
- Behaviour of aerodynamic objects
- General Purpose Bomb is now aerodynamic
- Atom Bomb is now aerodynamic
- Intensity of plate debris rotational force
- Firearms now have properties that better reflect their real life version
- Cathode lights will now shatter when hit with the Beam Rifle and explosions
- Piston textures
- Cathode light texture
- Car textures
- Barrel texture
- Sentry Turret texture
- Lagbox is now gray to indicate its actually made of metal
- Desaturated blood
- Context menu has a scrollbar
- Propagation wire is thinner and looks different
- Increased maximum double click time for map thumbnails
- Black hole sound
- Muzzle flash brightness and resolution
- New sounds for nearly all traditional firearms
- New tank shot sound
- New machine gun sound
- Disabled fake reverb
- Metronomes and detectors will no longer propagate direct activation signals (excludes context menu activation)
- Versioning will from now on go 1.3 -> 1.4 -> 1.5 and so on

[h3]Fixed[/h3]
- Infinite fireworks activation
- Incorrect cathode light weightlessness effect position
- Incorrect broken plate highlight
- Incorrect broken plate spawn position
- Giant wooden bowl not looking burnt after being burnt
- Disassembler muzzle flash is no longer gigantic when weightless
- Canceling saving a contraption is no longer broken
- You can once again pan while hovering over the toybox panel

[h3]Removed[/h3]
- Metronomes no longer burn when energy flows through
- Cathode tube lights don't make take mass away from their surroundings when shot anymore

1.2.7



[h2][1.2.7] - December 26 2019[/h2][h3]Added[/h3]
  • Laser receiver
  • Silver atom bomb texture alternative
  • Text display item
  • General purpose bomb
  • Added plates
  • Added a table
  • And a chair too
  • Stun weapon
  • Fireworks
  • Bowling pin
  • Bowling ball
  • Void map
  • Snowy map
  • Flat bit at the top of Slanted
  • You can double click map thumbnails to load them
  • Blaster bolts now push reflective objects away too
[h3]Changed[/h3]
  • Replaced "pain" meter with an oxygen meter in the inspector
  • Halved drown time (from 4 to 2 minutes)
  • Decreased chance of losing consciousness on impact
  • Halved water impact damage
  • Abyss thumbnail
  • Normal handgrenades are now less powerful
  • Blaster impact
  • Tank texture
  • Wooden pole texture
  • Button texture
  • Made context menu a little bit smaller
  • Certain UI colours
  • Muzzle flash
  • Generators make less noise
  • Humanoids are now always of equal weight, no matter their height
[h3]Fixed[/h3]
  • Drowning
  • Bugs to do with crushing & decimation
  • Elimination of tribulation animation synchronisation
  • Rendering optimisation
  • General optimisation
  • Buttons are no longer made of plastic
  • Laser turret serialisation