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People Playground News

v1.2.6

[1.2.6] - November 17 2019
Added
  • Lagbox
  • Cathode lights
  • Laser sentry turret
  • Limb status view
  • Limb crush sensitivity setting
  • F1 opens control screen
  • Added an option for detectors to only trigger on detection, instead of triggering on undetection as well
  • Limb status (toggle with S by default)
  • Detailed inspection of limbs (right click a limb, select Inspect)
    • Attempts to combine all information of selected limbs (from different people as well) and display useful information regarding all of them.
  • Some more ambience
Changed
  • Tank fire sound
  • Humans don't paint the floor with blood when they're drained
  • Firearm damage is now affected by distance
  • Firearms are more powerful at point blank range
  • Increased global bullet speed
  • Halved firearm impact force
  • Decreased bullet speed and damage of the M1
  • Clamped impact particle sizes
  • Slight blue tint
  • Increased health of certain limbs
Fixed
  • Major firearm ballistics model bugs (especially exit wounds registration)
  • Minor crushed limb bugs
  • Dismembered limbs reacting to fire
  • Damaged androids not sparking anymore after 1.2.2
  • A few spelling errors
  • Scherbenwerfer launching point
  • Zombie issues
  • Fixed a bug to do with deleting an object while having the context menu open
  • Fixed an activation propagation problem
Removed
  • UI scale setting (it now resets to 100%)

v1.2.5

[1.2.5] - October 27 2019
Added
  • Glock 17
  • Desert Eagle
  • PPSH
  • M1 Garand
  • Vector
  • Stielhandgranate
  • Disassembler gun
  • Decimator
  • Total limb crushing (toggleable in settings)
  • Physics iterations slider in the settings menu. Higher values for a more accurate simulation. Lower values for a better framerate.
  • Adrenaline
    • Humans will get a slight increase in strength and consciousness in response to intense pain
  • Changed default jukebox texture
  • Added a new texture to the jukebox
  • Added jukebox context menu options
Changed
  • Updated sniper rifle sound
  • Improved bruise look
  • Smoothed out the slanted map
  • Crystal sprite
  • Scherbenwerfer sprite
  • You can now hold wrenches
  • Humans bleed out 1.5x as fast
  • Humans and androids can now hold objects with both hands
  • Objects held by humans and androids will now drop on death (of the arm)
    • This also means objects will immediately be dropped when you attempt to pick something up with an incapable arm
  • Firearm performance improvements
  • Increased head joint strength
  • A little extra logging info
Fixed
  • Fixed the slanted map devouring sharp objects
  • Animation override is now correctly preserved when saving/loading
  • Zombies will no longer remain cowered forever
  • Fixed minor ragdoll problems
  • Fixed incorrect jukebox thumbnail

v1.2.4



[1.2.4] - October 12 2019


Added
  • Pumpkin
  • Scherbenwerfer
  • Electricity Transformer
  • Mirror
  • The ability to toggle weightlessness on objects


Changed
  • Freezing outlines now disappear after a second
  • Crossbow finally has knockback
  • Bleeding wounds now heal automatically
    • This also means the lethality of wounds is now based on how deep it is. Syringe wounds heal quickly, while a spear through the stomach won't heal at all.
  • Sharp objects can now penetrate multiple objects
    • This breaks any lodged objects in saves from older versions
  • Improved performance of particles
  • Updated to Unity 2019.2.8f1
  • Made androids a bit less powerful (their strength was ungodly)
  • Syringes are now grippable



Fixed
  • Fixed upper arms locking after life syringe
  • Fixed human heads being ever so slightly offset
  • Fixed decals occasionally rendering on top when they shouldn't
  • Fixed cables should be more stable now
  • Floodlight-light appearing incorrectly underwater
  • Fixed a bug where sharp objects would get stuck in other objects
  • Truck thumbnail
  • A few items refused to interact with water (thank you, hugopolis)
  • Non-existent objects can no longer be undone after clearing the room
  • You can no longer get semi-stuck in the wall when moving the camera using the keyboard
  • Set contraption name character limit to 64
  • Sharp object phasing through universe
    • Hard to reproduce, I think it's fixed now (again)
  • Minor bugfixes

v1.2.3

[1.2.3] - September 29 2019
Added
  • AK-47
  • Bus
  • Bus chair
  • Laser pointer
  • Knockout syringe
  • Metronome
    • This item is basically a clock. It sends an activation signal every second (unless modified)
  • An industrial size piston
  • The lightning tool will now charge anything even when no lightning bolt is fired
  • Sit pose
Changed
  • The truck's container is now fully transparent
  • Simplified animation names
  • Worm Staff worms are a little more floppy
  • Piston heads are no longer conductive
  • Television is heavier
  • Thinner fixed cables
  • The android no longer appears before the human in the menu
  • Increased clarity of tool tooltips
  • Text renders a little better now
  • Lowered water flaying intensity
  • Humans are a little more durable, but they are also more susceptible to falling unconscious
  • Androids are no longer as weak
  • Androids spark underwater
  • Androids no longer make organic noises when their bones break or when their limbs detach
  • The lightning tool should be easier to use
  • Changed television noise to an actual test card
  • Increased drown death time from 2m to 4m
  • Drastically improved performance of wires and cables
  • Certain context menu options are now hidden unless useful
  • Darkened toybox panel
Fixed
  • Frozen ragdolls will no longer attempt to stay upright
  • Wrenches will now repair androids more effectively
  • Sometimes, humans would be considered alive even when they are obviously not
    • Alive status is now based on the condition of the Head limb.
  • Limbs will now lose blood when the skin is burnt off
  • Androids are no longer immune to blood decals
  • Clamped muscle strength
  • Fixed human head texture having a thin white line appearing sometimes
  • A lightning bolt will no longer remain on screen after switching between tools during use
  • Rebind keys button is a bit larger and darker to make it stand out
Removed
  • Sentry Turret no longer emits electricity upon targeting
  • Deafening audio volumes
    • There is a setting to turn it back on if you enjoyed it as much as I did

v1.2.2.2

[1.2.2.2] - September 23 2019
Patch notes

Last update had a few issues following the rewrite, this is a quick patch.
  • Humans are now more sensitive to impact damage
  • Limbs now no longer function when their skin is damaged enough
  • Androids don't drown anymore
  • Severe head wounds are no longer survivable
  • Humans have their randomised sizes back
  • Humans once again panic when drowning
  • Arms are no longer super strong so you can move them manually again
  • Fixed sharp items phasing through the universe after stabbing humans
    • If you still encounter this bug, please report it to me.
  • Fixed bug where joint limits would be always enabled when flipped
  • Humanoids no longer have a 0.1% chance of fainting when bleeding
  • Humanoids now take twice as long to bleed out
  • Humans slowly drop to the floor in case of intense blood loss instead of just dying abruptly
  • Acid hurts again
  • Fixed bug where humanoids would stumble backward indefinitely
  • Fixed bone breaking sound being repeated a little too often
  • Lowered cooldown time for the lightning tool from 500ms to 100ms
    • Changed the cooldown time to be independent of slow motion
  • Fixed humanoids hovering after pasting/loading them in
  • Fixed other minor bugs