Dev Blog: The Adventurer’s Guide to Status Effects
Hi everyone,
As mentioned last week, we are taking major steps towards completing the vertical slice of Terra Randoma, and one of them was incorporating all the status effects.
If you read our dev-blog on monsters, you already know that your character in Terra Randoma will have many opportunities to be inflicted all kinds of status effects by our determined monsters. You have three kinds of resistance to counter these effects: Mind, elemental and nature resistance. Note that you can inflict most of these effects to monsters too. The monsters have resistances as well. Like snakes have poison resistance etc.

Confused: Mushroom Men can confuse you. You lose sense of direction. Back becomes front and left becomes right. Your aim becomes worse.
Poisoned: Snakes and some spiders are poisonous. Also some archers use poison arrows. Poison reduces your health every turn. You can use a Cure Poison Potion to heal from it.
Diseased: We used to have a Diseased Rat as an enemy. But we then thought it would be more fun if Disease comes as an enemy modifier. So now, you can meet all sorts of enemies that can contaminate you: Rats, Boars, or even Bandits. Disease reduces your strength and dexterity (so your defense and attack). Disease lasts much longer than Poison. You can use a Cure Disease Potion to heal from it.
Slow: Some spiders spit web on you that make a Slow effect. This means you can move one tile per two turns. They still move in their normal speed, so by slowing you down, they can hit you twice. Also ghosts may slow you down by consuming your stamina. You have a Sprint ability that can save you from it for three turns, but this ability further consumes your stamina.
Overburdened: This happens when you carry too much loot. You are slowed untill you reorganize your backpack.
Burning: This is a new status effect brought to Terra Randoma by the notorious Skeleton Archers. Simply, you are on fire and you lose health every turn. You can extinguish yourself at the pools. But pools can contain dangers too.
Freezing: This is in development as we speak. Freeze stuns you and reduces your health at the same time.
Petrified: This is like freeze only it lasts longer but doesn't reduce your health.
Bleeding: You lose health and move slowly.
Despair: You feel hopeless. Your defense and resistances suffer.
Starvation: This is something we always had, since there is hunger in the game. As explained before, each step on the over-world plain tiles takes 1 hour (and twice as much on the forest and mountain tiles), so hunger is an issue when planning your route. You also need to pay attention to hunger during combat because your character gets hungry faster when his stamina level falls below the half. If you starve, you lose a small amount of health on each turn. Cure is of course eating. The news here is that we decided to add a Vicious Spirit that will drain your food level and eventually make you starve.

But it’s not all dark and gloomy. We have lots of beneficial status effects too, that you can gain by drinking potions like Potion of Strength or Potion of Invisibility. You can move faster with Potion of Speed or can find better loot with Potion of Search. Then there is the Potion of Heroism that boosts all your stats and simply makes you a hero for several minutes...
As mentioned last week, we are taking major steps towards completing the vertical slice of Terra Randoma, and one of them was incorporating all the status effects.
If you read our dev-blog on monsters, you already know that your character in Terra Randoma will have many opportunities to be inflicted all kinds of status effects by our determined monsters. You have three kinds of resistance to counter these effects: Mind, elemental and nature resistance. Note that you can inflict most of these effects to monsters too. The monsters have resistances as well. Like snakes have poison resistance etc.

Confused: Mushroom Men can confuse you. You lose sense of direction. Back becomes front and left becomes right. Your aim becomes worse.
Poisoned: Snakes and some spiders are poisonous. Also some archers use poison arrows. Poison reduces your health every turn. You can use a Cure Poison Potion to heal from it.
Diseased: We used to have a Diseased Rat as an enemy. But we then thought it would be more fun if Disease comes as an enemy modifier. So now, you can meet all sorts of enemies that can contaminate you: Rats, Boars, or even Bandits. Disease reduces your strength and dexterity (so your defense and attack). Disease lasts much longer than Poison. You can use a Cure Disease Potion to heal from it.
Slow: Some spiders spit web on you that make a Slow effect. This means you can move one tile per two turns. They still move in their normal speed, so by slowing you down, they can hit you twice. Also ghosts may slow you down by consuming your stamina. You have a Sprint ability that can save you from it for three turns, but this ability further consumes your stamina.
Overburdened: This happens when you carry too much loot. You are slowed untill you reorganize your backpack.
Burning: This is a new status effect brought to Terra Randoma by the notorious Skeleton Archers. Simply, you are on fire and you lose health every turn. You can extinguish yourself at the pools. But pools can contain dangers too.
Freezing: This is in development as we speak. Freeze stuns you and reduces your health at the same time.
Petrified: This is like freeze only it lasts longer but doesn't reduce your health.
Bleeding: You lose health and move slowly.
Despair: You feel hopeless. Your defense and resistances suffer.
Starvation: This is something we always had, since there is hunger in the game. As explained before, each step on the over-world plain tiles takes 1 hour (and twice as much on the forest and mountain tiles), so hunger is an issue when planning your route. You also need to pay attention to hunger during combat because your character gets hungry faster when his stamina level falls below the half. If you starve, you lose a small amount of health on each turn. Cure is of course eating. The news here is that we decided to add a Vicious Spirit that will drain your food level and eventually make you starve.

But it’s not all dark and gloomy. We have lots of beneficial status effects too, that you can gain by drinking potions like Potion of Strength or Potion of Invisibility. You can move faster with Potion of Speed or can find better loot with Potion of Search. Then there is the Potion of Heroism that boosts all your stats and simply makes you a hero for several minutes...