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Update 48 - I See You

The Summer of Versus continues! This update contains changes to the Alien spawn system, addition of hit markers, Flasher melee fixes, and a whole host of bug fixes. As always, please let us know what you think in the Discord!

[h2]Versus Spawning Revamp[/h2]
We’ve updated the Alien spawning queue to reduce the liklihood of back-to-back spawns of the same Alien for each player.

[h2]Hit Markers[/h2]
We’ve added hit markers for both Alien and Survivor players.

[h2]Accessibility Settings [/h2]
We’d added a separate sensitivity setting for aim-down-sight mode when using keyboard and mouse. Thanks to the community for requesting this one!

[h2]Flasher Melee Fixes [/h2]
The Flasher melee fix is in now. If you’re playing the Flasher, you’ll be able to hit Survivors from behind.

[h2]Game Feed Update[/h2]
The game feed in the upper right corner of the screen now highlights your own contributions to the fight. If you grab someone, get gooped, knock someone, or revive a player, it will be highlighted in the feed.

[h2]Bug Fixes[/h2]
  • Each Survivor’s last strike status is shown on the HUD. When the next knock will kill a Survivor, their portrait will be black & white
  • The Director now caches results of more items. There are still some that aren’t duplicated properly
  • We’ve removed the in-flight air control from the Brute’s main jump attack
  • We’ve fixed a bug that was causing too much health to spawn in Versus mode
  • If you kill or knock a bot mid-revive or mid-heal, the action will now cancel correctly
  • Grenades and healing items will now only consume if their effect is actually applied
  • Network input streams will no longer fire twice as host. This should fix the double pistol shot bug for the host player
  • Modders can now disable IK in emotes if they choose
  • Removed the ability for survivors to see alien ghosts pre-spawn
  • Aliens can also spectate other aliens

Update 47 - Let's All Go to the Lobby!

  • Fixed Even More Lobby Disconnects - We believe that we’ve (for real this time) fixed the issue that prevents players who complete a game and go back to the lobby together from connecting to a follow-up game hosted by the same player. We’ve tested it extensively internally and are confident that the cases we know of are fixed. We’re also confident in your ability to find new edge cases, so please let us know if you fail to connect to the host from the lobby after this patch.
  • Fixed a Critical Hit Bug - We realized that critical hit damage was still being calculated based on the amount of health special Aliens have in the campaign mode despite Versus specials having significantly less health. We’ve dramatically reduced the impact of the critical hits and would love feedback on this change.
  • Ep2 Versus Fix - We’ve added a first-pass fix for the issue that let Alien players get stuck outside the starting airlock on Episode 2, Level 2 by preventing them from spawning there. We know this isn’t ideal, and we have a better solution planned, but it will take some time to implement and we wanted to prevent players from inadvertently creating a situation where they’ll have a bad time.

Update 46 - Flasher's Delight

[h2]New Flasher Horde Control [/h2]
Flasher players can hold to collect common, which spawns them at regular intervals and collects nearby common aliens from the environment. When you release the horde, the common will aggro on the player you’re currently targeting, even through walls. If you don’t target an enemy when you release the horde, they’ll just target the nearest Survivor

[h2]Team Balance for Uneven Teams [/h2]
Team balancing for uneven teams. Dictated by the number of players on the alien team, not the overall game composition

[h2]Smaller Changes[/h2]
  • The last player standing can now start two-button holdout events
  • Modders can now disable different layers of the player skins (head, hair, body) in the settings for their cosmetic mods


[h3] Balance Adjustments[/h3]
  • Buff to Plasma Rifle Mk1 Ammo - We’ve increased the number of rounds from 180 (essentially tripling the amount of ammo in the gun to account for its burst nature)
  • We noticed that the standard Common were slightly more effective than we intended in Versus. Given the relative increase in power of the Alien team as a whole over the last few patches, we slightly lowered the number of Common in the Versus game. We want player skill with the Aliens to be the main way Survivors take damage, not Common aliens
  • Slightly reduced the amount of damage the Flasher’s relative mobility and punch damage to balance out the increased power of the horde


[h3] Bugs [/h3]
  • Fixed an animation glitch that occurs when the characters use their pulse
  • The Brute’s leap camera is no longer reset when you press both attack buttons at the same time
  • Xbox and controller on PC players will now be able to use the team select menu

Update 45 - Grabbers Gonna Grab, Grab, Grab, Grab, Grab

[h3]Grabbing Survivors is Easier and More Reliable[/h3]
Aliens playing the Grabber should be more consistently able to grab, regardless of ping or obstacles between the Grabber and its target. You can now grab over half-height walls, unbroken glass walls, etc. In short, the Grabber is working as expected now.

[h3]Network Adjustments[/h3]
  • Added interpolation for the host so that lagging players movement doesn't look laggy. The host will now see what the other players see
  • Raised the network traffic limits so we shouldn’t hit rare race conditions that create lag for the entire server when someone is watching Paramount Plus


[h3]Bug Fixes and Quality of Life Improvements[/h3]
  • Damage indicators for Alien team now show the rolling cumulative damage done to players rather than the number of hits applied
  • Invented PermaDing technology so that Alien players receive feedback on their performance across the veil of death. If you drop Goo, die, and respawn as a Grabber, you’ll get notified when your Goo from a past life impacts Survivor players
  • When you return to the main menu as a party after a game, the game will no longer put you in an invalid party state and prevents players from joining subsequent games
  • When you’re an alien and get sucked into a vortex grenade, your camera will drop into 3rd person mode to indicate that you, as a player, no longer have control of your movement. It will drop back into first-person mode when you regain control
  • We’ve added a UI effect for Alien players to indicate that they’re affected by stasis
  • We've begun a performance pass on the Xbox. We believe that we’ve fixed most of the stuttering problems that players have reported on the Xbox Series X and Xbox Series S. Additionally, players on all Microsoft platforms (Xbox Series, Xbox One, and Microsoft Store) should see significantly improved performance for anything related to drive i/o performance

Update 44: Master the Faster Blaster

We just pushed Update 44, which includes a big change to the Blaster's reload timing, adds more scoring mechanics to Versus mode, and more.

[h3]Blaster Change [/h3]
We’ve adjusted the reload timing on the Blaster to line up better with the animation. Please let us know what you think about this change on the Steam forums or Discord!

[h3]Gooper Adjustments[/h3]
We felt the Gooper was more powerful than we originally wanted it to be, so we've made some small adjustments to reduce it's post-death and idle efficacy
  • We've switched the Gooper explosive dance from a press-to-trigger to a hold-to-trigger. We hope this will reduce the number of unintentional Gooper explosions
  • Idle passive goo created by the Gooper walking through the world now decays much faster
  • We reduced the Gooper health from 800 to 600


[h3]Get Points in Versus Mode For Capping Matter Compilers[/h3]
Players in Versus mode can earn 25 points per player for collecting Matter Compiler Perks in Versus Mode. (The fixed MCs that always spawn in the finale don’t count, because the Alien team can't spawn while those MCs are being collected). Please let us know what you think about this change!

[h3]Bug Fixes and QoL Adjustments[/h3]
  • Fixed a bug that prevented people from spawning during events like the Park or the Ep1 Finale
  • Players can no longer spawn as aliens in the airlocks
  • The end round animation now waits a few seconds to trigger so players have a better understanding of why the round ended. Also the scoreboard swoops in and looks cool now
  • If you jump out of the level while spawning as an Alien, you can press E while falling to respawn close to the Survivors
  • Added kill volume below the Ep3 finale. If Aliens fall out of the map in Ghost mode, they’ll die now
  • Updated German, Spanish, and French translations. They’re works in progress, so if you see something that feels weird, please take a screenshot and let us know in the Steam forums or the Discord