CLOSED BETA: PATCH NOTES 0.2.5.22
PATCH NOTES 0.2.5.22
Class Changes - The Hidden
Class Changes - Daughter of the Void
New Items
Major Card Changes
Bug Fixes / General Changes
Class Changes - The Hidden
- The Hidden (previously the Rogue) has had a number of changes in preparation for future class designs. Also, one of the concerns was that the class wasn't encouraging strong Bleed play, which is suppose to be the core principal around the class.
- Firstly, they now have a Artifact to start:
Poison Blade : Each time you apply Bleed to a creature, tick this value up by 1. Block X at the start of turn, where X is equal to the count on this item. If you suffer damage, this value will reset. (This should encourage players to be utilising Bleed a bit more. ) - Secondly, a new card has been added to their starter deck:
1000 Cuts (2) : Apply Bleed 6 (9). Gain 2 Strength. - This is the first of a few new cards that are class specific. To view the new Hidden class cards, you can scroll to the bottom of the compendium. More will be added once initial balance has been observed.
Class Changes - Daughter of the Void
- Issues around the Daughter's strength has been around for a little while now. There are a few drastic class changes prototyped, however before that, the small change of dropping the Strength gain on "Void Touched" to 1 has been made, just to see how that blanaces out.
- Following the new class design, the Daughter will receive class specific cards as well, however this will come once the Hidden has been confirmed as balanced, and focus can shift to the Daughter.
New Items
- Around 10 new Artifacts have been added. These are spread between Elite items, Merchant and also Cursed items. Another 10-15 are ready to come in the next patch also.
Major Card Changes
- Sleight of Hand has changed based on discussion in the Discord. Card now reads:
When a card is Discarded or Expelled, Inflict 3 (5) damage to a random creature. Expel.
This now triggers on Discarding as one would expect, rather than "a card entering your discard pile". It also now stacks. - A few cost/damage tweaks on a number of cards.
Bug Fixes / General Changes
- Lots of card bug fixes, including issues with cards stacking, and upgraded versions not working.
- Tips are now shown pre-fight on Easy and Normal mode. If you think a tip is wrong, or have a better "tip" for players, let me know!
- Deck recycling has changed a little. Previously, a reshuffle wouldn't be done until the deck is called upon to draw. Now, in most instances, as soon as you draw your last card, your discard is immediately shuffled back to your deck.
- Addressed most of the bugs in the Discord. Please advise if you notice anything still acting strange.