Greetings fellow dwarves! Here is one last update to round things off for what we missed in the Combat Update. Since there is a significant amount of new things added in this update, this will be a minor version bump from Beta 0.11 to Beta 0.12.
Hopefully these changes are well appreciated.
Summary
[p]
The one thing I am the most excited to present in this update is the long awaited introduction of...
[/p][h2]Accessories![/h2][p]
![]()
Most of these can be found at the Craftmaster at the moment.
We have also added a new throwable explosive to the game called:
[/p][h2]Combat Bomb[/h2][p]
![]()
I wish this gif could be longer, but I had to make it under 5MB.
A cheaper version of dynamite, doesn't break walls, and now uses our new "throwable physics" logic that is also used by the throwable flares.
![]()
A not as interesting, but a possibly cool feature to some people. I have also added crafting recipes for gem shards. I also updated various loot tables that contained shards and gems so that the overall progression is that you're mostly getting shards, and you make gems from the shards.
![]()
There are plenty of other cool changes in this update, but probably not screenshot worthy.
So I will now leave you with the changelog to see what all we have done.
[/p][h2]Change Log:[/h2]
[h2]Beta 0.12 - Stuff that didn't make it into Beta 0.11[/h2]
[h3]\[New Features][/h3]
* Finally added Accessories; a new category of wearable item.
* Added Light Pendant
* Added Health Necklace
* Added Agility Boots
* Added Spotcap Charm
* Added Gold Bracer
* Added Gold Ring
* Added Ranger Belt
* Added Combat Bomb item. Effectively a grenade, like dynamite, but doesn't break blocks.
* Added recipes to craft gems from shards.
* Rebalanced the sell value of shards and gems to account for this change. The main way to get gems now will be through shards.
* Introduced new "overheal" mechanic. If you have an overheal buff, you can heal above your max hp to a specified level, but your health will slowly decay back down to your max hp over time.
[h3]
\[Improvements][/h3][p]* Reduced most melee weapons' (excluding pickaxes) swing speeds to 75% of what they were.
* Slimes that spawn smaller slimes on death now also drop items when they die; the "split slimes" now drop items.
* Slight improvement to camera shake system. Now when slimes "explode" and cause screen shake, the shake amplitude will be smaller as you get further away from the shake source.
* Made potions a tad bit cheaper to see how people react to that.
* Made some adjustments to fossil and helmetcap armor recipes.
* Buffed armor values of helmet cap, fossil, and carapace armors.
* Made some tweaks to how tooltip text is displayed for item descriptions and wearable items.
* Updated loot table for gold bonus chest in kingdom to have better values for the shard gems, also removed ethereum gem from loot table.
* Updated loot table for basic bonus chest in kingdom.
* Updated loot table for gold dungeon loot chest.
* Updated loot table of gold vase based on changes to shards.
* "Carapace set bonus radiation burst" projectiles now have a shorter travel distance.
* Bee soldiers now do a bit more damage.
* Made it so projectiles will do slightly less damage to dungeon walls and ores above layer 2. Everything else is the same.
* Updated Imogen's (shopkeep) stock values based on feedback from people on Steam.
* Slight changes to how certain buffs were applied to ranged weapons.
* Reduced Baby Spooder hp to 9 so it can be 1 shot by an iron sword.
* Slightly reduced speed buff from speed potion.
[/p][h3]\[Fixes][/h3][p]* Added Rage Spore as ingredient for helmetcap armors. It was meant to be that way from the beginning.
* Fixed another issue that allowed people to do sword jab alt attacks through walls.
* Fixed slimes not spawning smaller slimes on death
* Fixed Deer (Buck and Doe) journal sprites not being correct.
* Fixed Melee Damage buff not having any affect on alt attacks.
* Fixed "Died in the Dungeon Frog" in tavern having a single animation frame where they are behind the stool, when it shouldn't.
* Fixed ice bat not having proper animation data.
* Fixed error with poltergeist.
* Fixed helmetcap and fossil armor sprites.
* Fixed tutorial button not working in blacksmith.
* Fixed radiation crystal applying "zero damage" to nearby objects, leading to sound spam.
* Fixed an dormant accessory related bug that nobody would've noticed because accessories didn't exist until now.
* Fixed scorpion (and bee) projectiles being slow.
* Fixed small bee not animating at all. (This also fixes an older bug that has existed for a long time now, but nobody ever noticed because it only happened off screen).
* Fixed Fire Troll and Baby Spooder not jumping to the correct heights.
* Fixed carapace armor set bonus being rewarded if you only wear 1 carapace glove, when you should have to wear 2 carapace items.[/p]