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Revita - Newsletter July 2021


Hi everyone!

Here is the second Revita Newsletter! We hope you'll enjoy it and as always feel free to give us any feedback you might have in the comments section! Is there anything in particular you want to know for the August one?

In July, we had to hide many things from the community because we really want to avoid spoilers for the upcoming update. To see all the surprised reactions with each update is one of the best moments of game development, so we wouldn't want to ruin that! However, here is a small overview of what happened in July!




In July, we made a hat design contest on our discord! 52 players suggested their very creative design for the past two weeks. It was super nice for the dev team to see all the suggestions and debates about it!

The winning suggestion of the Hat Design Competition is... the TV based on the Gazing Grove area made by Amari! This design will be implemented into the game in the next big update!

Thank you for your participation. You all did a great job!




In case you missed it, you can now access to the Beta Branch and test the very first beta build! You'll find every detail here.
If you want to, you still can give us your feedback and suggestions on our Discord! 🙏





Hi, hello, Ben here!

July has been a busy, busy month. Between releasing our newest beta which drastically overhauls how relics are selected, to all the new stuff we have been working on for the upcoming [NAME PENDING] Update. :P
Some of those things we have already been teasing on our social medias!

One of the big new features coming to the next Update are the Daily and Weekly Challenges and a whole bunch of stuff surrounding them that I don't want to talk about... yet. But if you have been following our social medias you might have already figured out some of the hidden details



We have also teased that we are trying to add more room variation into the mix by adding very small rooms among other new room generation types, so get scared. :P



With that all out of the way, I hope you are looking forward to whats coming soon. As we get closer and closer to the release of the next update, we'll be teasing more and more new stuff on our social media, so don't forget to follow us there if you wanna stay up to date on whats coming to the game!

Either way, it's time for me to head back to work, we got an update to finish :P




Working on Revita is always a ton of fun. For those of you process junkies out there, Ben and I spend most of every Tuesday brainstorming and breaking story, and then I spend the rest of the week developing material.

That material covers everything from actual in-game dialogue to the underpinning story beats that drive the Child on their journey through Revita. Often, we focus on the specifics of how we want to roll them out to you and the delivery method. Is it an NPC or a Journal entry? Who knows? Sometimes we decide to throw something into the background and hope you all see it…

I could tell you more, but the community team has instructed me to avoid spoilers at all costs.



Hey friends!
This month, I composed quite a few new tracks for Revita, some of which were actually pretty challenging to make. For spoiler reasons I obviously can't go into detail, but let me give you some information at least, what has been going on:

One of the new songs has a live-recorded acoustic guitar in it, something I have been wanting to record and include in a tune for quite a while now! Another track has a bunch of electric guitar tracks in it and oh boy, I can't wait for you all to hear that one once the next update goes live! But perhaps the hardest challenge this month was taking a fairly old Revita tune that both you and I have listened to dozens of times by now, and completely rearranging it into a new song. I have never really done such a thing before but I hope it turned out pretty good and, once you hear it, you will go „Hey, that sounds familiar!“.

You will be able to hear the new songs, once the update drops, both in-game and as the first extension of the original soundtrack, which will extend from 26 songs to at least 30. Thank you all so much for your huge interest not only in the game itself but also the original soundtrack. This motivates me to put even more effort into future songs! =D



The next step is the big upcoming update. BenStar and all the artist are working hard on it! You can follow us on Twitter and join our Discord. We talk about it and we show some sneekpeaks sometimes!
You can also follow our team on Twitter :

We wanted to thank you a lot for you support. All your feedback, ideas, suggestions, comments or likes really help us and encourage us. Thank you for everything.
See you soon!

We need your help!

Hi everyone! It's community time!

Show us your favorite clip!
For a secret projet 👀 we need you to send us your favorite gameplay on Revita! It can be a really nice synergy, the best move you made, your best speedrun score in a room...
You can post your video in the "cool-clips" channel on our Discord or in the comments of our tweet.



And if you haven't heard the news, we also started a Hat Design Competition on our Discord!
Suggest which new hat design you want to see in Revita and our lead dev BenStar will implement the most popular one in the next big update! ✨
This contest ends on Tuesday 3rd August!

Revita Early Access - BETA 0.6.4 Update Notes

Hi everyone!

[h2]We need you! [/h2]

It is time to introduce the Beta Branch! Our way of letting you test mechanics and features before they are put on the public branch, in order to get feedback on them and adjust things for the better!
The Beta/Experimental builds as the name might suggest aren't entirely ready for the public and can therefor be more likely to contain issues (be it technical bugs, or design ones), or have missing localisation, so if you want the most stable experience, we recommend the public branch!

However, this first beta build of update 0.6.4 brings in some major progression changes in regards to how frequently rare relics appear and other major mechanic changes, so we'd love to hear your thoughts on them!

If you want so send feedback, you can do so in the comment section here, or preferably on our lovely
Discord! As always, we appreciate all the help and suggestions you are sending us! 🙏
[h3]How to access the branch:[/h3]
To access the Beta/Experimental Branch, right click Revita in your steam library, then go to properties -> Betas and there you enter the Beta Access Code:
"AccessBetaBranch"
Which then lets you select the "community_public" branch from the list.
If you would like to return to the stable builds when stable updates arrive, simply switch back to "None" in the list.



Here are the changes in the Beta 0.6.4:
  • GAMEPLAY:
- Item statues now have a higher likelihood of having more interesting common relics
- Item statues now have a higher chance of having rare relics
- Item statue trades that are 3HP or above will now always be at least rare
- Shops can now also carry rare relics
- Corrupted Room Relics are now at least rare
- Chests will have a higher chance for higher rarity, the further in a run you are

- Corrupted Enemies got changed entirely, now dealing 1hp of damage, but have more complex attacks, slightly higher speed and slightly less hp than previously

- Shard modifiers got shuffled around a bit again (mainly due to the removal of the less soul and decreased max soul effects, though they can still pop up in a chaos ticket run)
- Added shard benefits to every 5th shard to spice up the runs some more

- If you win with a chaos ticket, the next chaos ticket will now be free

- Added some more benefits for new players to ease them into the game better in case they are struggling

  • CURSES:
- Exorcised: Effect Nerfed
- Weakend: Now a one time damage decrease, rather than also affecting later damage ups
- Sluggish: Now a one time speed decrease, rather than also affecting later speed ups
- Sluggish: Now a one time firerate decrease, rather than also affecting later firerate ups
- Clunky Chamber: Effect Nerfed
- Necromancer: Enemies now have souls
- Parasite: Enemies now have souls
- Broken Chain: Now also decreases by .1 rather than .2

  • BUGFIXES:
- Fixed being able to die from blacksmith upgrades for real now.
- Relic/Pickup popup doesn't stay around anymore when buying something from a shop

Revita - Newsletter June 2021


Hi everyone!

We wanted to share some news and behind-the-scene stuff here! We worked a lot on the Cursed Choices updates new area, NPCs, curses, relics, secrets, music, writing and... hats! In the team, we really love hats.

This update arrived with the Steam Summer Sale. We wanted to say thank you and welcome to the new players who took advantage of it and bough the game recently! We hope you enjoy your time playing Revita! 💙

You may not know it, but the main team is composed of:
  • Ben, lead developer
  • Christoph, composer
  • Schip, artist
  • Peter, writer

I -Gimmie, community manager- can say that is the best team in the world. This news is a good opportunity for them to say something about their work. It's time to get to know the team better!


Hi everyone, I am Ben/BenStar, lead developer behind Revita.

As you have probably seen, we have released our second content update in june,
The "Cursed Choices" Update. I gotta be honest, the production on that update got super stressful towards the end, as we tried to cram in as much content as possible before production time ran out.
But, while we don't want to repeat that kind of situation in the future, its incredibly rewarding
to see so many people enjoy all the new content!
Watching people talk about the new features in the discord, on twitter.
Watching streams or video content by people like Olexa or Retromation, seeing them and the people in
the comments being visibly excited about Revita.
There is no better motivation than that and I am eternally grateful to anyone who decides to give the game a shot.

So thank you from the bottom of my heart!


We have already started working on the next content update as we speak and can't wait to show you what we have been cooking. As always we'll be teasing stuff here and there on our discord and twitter.

We might also have some cool community projects and ideas that we have been tinkering on, that you might wanna keep your eyes out for.

That is all from me now, see you next time! =D



The original soundtrack to Revita supplements the action-packed gameplay with a sonic soundscape ranging from somber melancholy over fast-paced electronic beats to... uh... me imitating frogs. Drawing inspiration from the works of David Wise and John Frusciante, we made the decision to have a strong focus on leitmotifs and memorable melodies.

Favorite track from the latest update: „Corrupted

Unlike all the other area tracks, which have rather common chord progressions and a predictable song structure, „Corrupted“ is mostly written in a fast 7/4 time signature bursting with all sorts of dissonant chords, suitable for what's happening on-screen when this track plays.



The original soundtrack is currently available for purchase on Bandcamp, and it will be updated along the way. So make sure to grab a copy if you have not already!




Hi hi!
Through and along June I have been working the designs of a new batch of the various Characters, rooms and some touch-ups!
It hasn’t been the biggest update for me on Revita as I had to shift attention to my education for a bit, but still an abundance of fun and plenty of wonder to work with!

I’m especially very happy with the new NPC’s and their setpieces/rooms. The final product is always so exciting for me to see because I draw the sprites and pieces with the lighting and desired moods in mind and mocked up but I’m really always surprised when Ben shows me how it has turned out in the engine with light shafts and blooms. ᴸᶦᵏᵉ ᵃ ˡᶦᵗᵗˡᵉ ᵃʳᵗᶦˢᵗ'ˢ ᵍᶦᶠᵗᵎ



The touch-ups include some of the vending machine designs before they were finalised, and the new base shop! As we were going to introduce the ‘cursed’ shop I thought it was best to add more visual elements to the base shop, so that, while remaining similar I had more ‘pieces’ to play with and alter to create a more interesting contrast between the two.

If I had to pick a favorite ‘thing’ from this update would pick the Priestess NPC! I think the final design and room set piece turned out so well! Did you know our community manager Gimmie Voiced her?

You can find more of my art over on my Twitter !


For this last update, Ben and I got to dig a little deeper into the existential machinery of Revita. Everything from the new Bestiary to the Librarian and her life as an indoor adventurer. She’s one of my favorites, by the way. Between her love of crime fiction and her occasional impatience, we have a lot in common.

Forgive me; I’ve gone off-topic.

With every new NPC, or monster, or redacted, we’re trying to give players glimpses of the larger truths driving the Child on their journey of death and rebirth. Truths we’ve been excited to share from the start.

Here is Needle. She makes sure Peter stays on task instead of looking at gifs of cartoon hippos.





We not even halfway through this adventure!
Of course, a new update is on it's way. As usual, we'll communicate the date here and on our social media.

We're planning something exciting for the community too. It may be a sort of contest that will influence the game... It should be online next week, so we count on you to take part of it!
To find out more when the time comes, please follow us on Twitter and join our Discord!



Again, we want to thank you all. You probably don't realize this but Revita's community is so nice and welcoming. You give us strenght, feedback and new ideas everyday. For the next several months, we hope that we'll to live up to our community! 💙

We will give you some news very soon!





To conclude, here is a new patch with mostly relic changes. We hope you'll like it! Don't forget to give us feedback on our Discord. 😄

  • GAMEPLAY:
- Journal: Relic entries now show rarity
- The chef will not give you useless food anymore
- Updated Knockback system
- Beyeshops can now protect other enemies while outside of the view
  • RELIC CHANGES:
- Moonblossom: Firerate: (+20% -> +25% -> +30%) -> (+15% -> +25% -> +35%)
- Honey Heart: Can now be upgraded
- Mask of Torment:
Damage: (+30% -> +35% -> +40%) -> (+30% -> +45% -> +60%)
Enemy Damage: +50% -> (+50% -> +75% -> +100%)
- Broken Nail: Damage: (+30% -> +35% -> +40%) -> (+30 -> +40% -> +50%)
- Glass Cannon: Damage: (+50% -> +60% -> +70%) -> (+50% -> +65% -> +80%)
- Snapshot Camera: Damage: (+20% -> +25% -> 30%) -> (+20% -> +30% -> +40%)
- Old Mixer:
Firerate: (+30% -> +35% -> +40%) -> (+30% -> +40% -> +50%)
Accuracy: +20° -> (+20° -> +25° -> +30°)
- Panic Button:
Accuracy: +10° -> (+10° -> +15° -> +20°)
Damage: -20% -> (-20% -> -25% -> -30%)
- Corrupted Bullet:
Damage: +50% -> (+50% -> +55% -> +60%)
- Life Scepter: Damage: (+30% -> +40% -> +50%) -> (+30% -> +45% -> +60%)
- Courage Trophy: Firerate: (+20% -> +30% -> +40%) -> (+20% -> +35% -> +50%)
  • BUGFIXES:
- Can't duplicate relics via recycle machines anymore
- Golden string now works properly on shops and the chest infront of the boss fight
- Bargaining can't get stuck in walls while doing his spinny move anymore
- Depression doesn't slide across the entire room when doing its laser attack anymore
- Ticket slots are now properly centered in the ui
- Can't get stuck in a curse animation loop anymore
- Dangerous Package (Curse): Now works properly
- The destroy animation of the soul torch doesn't loop anymore when shot with multiple bullets at the same time
- Shard counter on file finally shows up properly (If it doesn't you might need to beat a run at that shard again to make it update)
- Bouncing Familiars don't get stuck in walls anymore
- Dynamite bullets will now instantly destroy when touching enemies, making enemies only be hit by the explosion itself
- Fixed all hp popup effect issues
- Fixed electrified fx bug with familiars
- Grappling Hook now doesn't sometimes cancel out when slightly touching a platform that you wouldn't otherwise land on
- Updated Collision System
- Fixed Camera position bug with the amber dreamcatcher unlock
- Mirror shard now counts towards the 4 orbital secret
- Silver chests can now be found in secret rooms
- Adjusted Depression Hitboxes
- Destroying Relics in the corrupted room don't count towards the corrupted room deal achievement

- minor text fixes/adjustements

Revita 0.6.2 Update Notes

Hi everyone!

Here is a small bugfix patch with few new Quality of Life stuff! We hope you'll enjoy it!
If you want to, you can join our discord or follow us on Twitter!



  • QUALITY OF LIFE:
- If you restart in the first room of a run, you'll get your tickets back in case you accidentally started a run without equipping any
- Curses gotten through shards now let you automatically choose between 2 curses
- Text adjustements to make some descriptions more clear (english version)

  • GAMEPLAY:
- Exhaust (Curse): Effect nerfed
- Necromancer (Curse): Revived enemies now appear with a spawn animation
- Parasite (Curse): Chance nerfed
- Sluggish (Curse): Effect nerfed
- Clunky Chamber (Curse): Chance nerfed
- Overheated (Curse): Effect nerfed
- Bullet Rain (Curse): Effect nerfed
- Blood Lust (Curse): Base length increased from 650 to 800 frames
- Fragile (Curse): Chance nerfed
- Bandaged (Curse): Chance nerfed
- Heart Drain (Curse): Doesn't reduce soul during boss fights
- Broken (Curse): Now only has a chance of applying to enemy damage

  • BUGFIXES:
- Fixed a Crash when restarting a run with the chaos ticket equipped
- Can't get relic duplicates from tickets (for real now)
- Gamespeed/Enemy Damage Icon only shows up on deathscreen if these are actually changed in the accessability settings