Experimental Patch #2
TODAY'S PATCH NOTES COVER ALL THE CHANGES MADE SINCE THE EXPERIMENTAL PATCH #1:
- Added an option to close individual counters
- Added manually placable waiting spots for customers
- Disabled shop window shadows
- Hooked up and rebalanced promoter movement speed based on skillpoints
- Added XP rewards for restocking merch
- Improved the sales staff logic to offer alternatives
- Fixed the sales staff sliding issues
- Fixed teleporting employees
- Fixed the bug where customers wouldn't get served when standing at a "waiting spot"
- Fixed customer pathing issues when entering the shop and approaching counters
- Tweaked the NPC local avoidance logic some more
- Added a frame rate limit to the main menu/high OS (hopefully this time it won't slow the whole game down)
- Disabled the WIP item descriptions