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Weed Shop 3 News

THE STAFF UPDATE!

After a long month of development, bug fixes, and optimizations the Staff Update is finally going out to the main branch, just in time for Half-Christmas too ːws_damanː

While you might still encounter a bug or two, thanks to the tireless bug reporting by the rockstars in the experimental branch, it's so much freaking better than any other update we've done so far... or so we hope :D


HERE'S WHAT'S NEW


[h3]OPTIMIZED PERFORMANCE[/h3]
We've spent over a week optimizing various aspects of the game, reducing the overhead for both GPUs and CPUs. We've optimized the realtime-lights rendering, so you should be able to place more lights in your shop without melting your GPU. We redid the object pooling logic which reduced the lag felt when growing on setups, Also, we've balanced out the game's preloader logic to prevent freeze-ups when starting the game. If your PC meets the minimum requirements listed on OUR and not GTA5's store page, you should see at the very least a small boost in performance.

[h3]QUALITY OF LIFE IMPROVEMENTS[/h3]
The Dope Market got updated with the much-requested Order History feature that allows you to browse your last 10 orders and re-add the items to your shopping cart. We've also added sort, search, and add to favorite functions which should help you find what you're looking for faster.
We've added confirmation screens to the Save/Load menu to prevent accidental save file overwrites and fixed a bunch of other minor UI issues. We've also enabled the Quick Save (F5) and Quick Load (F9) functionality.

[h3]NEW INVENTORY ITEMS[/h3]
We've added new "wait here" spots which can be used to manage the customer flow in your shop by telling them where to um.... wait. Besides that, we've added larger capacity displays and an option to mark the items on the display as "not for sale", We've also introduced upgradeable grow room curtains which can be found in the Pimp It app.

[h3]THE STAFF[/h3]
Employees can now be hired via the DO-er (still a working title ːws_smileyfaceː) app to do most of the work for you. All the staff members will earn XP and level up individually by performing tasks in your shop. When an employee levels up, they get awarded a skill point that you can then use to upgrade any of their skills. Upgrading a certain skill will make the employee perform the related tasks faster and more efficiently.

HERE'S A QUICK OVERVIEW OF THE JOBS AVAILABLE IN THIS UPDATE:

The Promoter
Tries to get customers into your shop by handing out joints and blunts on the boardwalk. You'll need to use the DO-er app and hook them up with some smokes in order for the promoters to do their jobs.

The Sales Clerk
As long as you've got weed in your shop's inventory the sales clerks will do their best to sell it all. The only thing they require to do their jobs is an available counter.

The Merch Manager
Merch Managers will restock your shelves and displays as long as you remember to assign the Merch to their inventory using the DO-er app.

The Farmer
Farmers will water, harvest, and, if you add seeds to their inventory, plant your weed for you. One thing to keep in mind though, they will not plant any seeds in busted pots no matter how many times you ask them to.

The Security Guard
Security Guards will chase and beat down any shoplifter that dares to steal from you. They'll retrieve the stolen item without destroying your customer's respect for you.

[h3]BUGFIXES AND MORE[/h3]
We're not going to bore you with the bugfix list since even we can't remember all of them, however, most of the bugs reported so far have been fixed. If you still experience any old issues or got a brand new batch of fresh bugs after installing the Staff Update, let us know and we'll get those fixes out as fast as humanly possible :D


WHAT'S NEXT YOU ASK?


Naturally, there might still be a couple of bugs that we missed in the experimental, so in the upcoming days, we'll be working on getting them squashed and tweaking the employee values based on community feedback. Once the coast is clear, we'll start working on the next stage of the game that should bring a lot more life to the Weed Shop world, add more things to do and stuff to explore, and make the gameplay a lot less grindy.

We're not even 3 months into Early Access yet, but thanks to all the help and support we've been getting from our awesome community, Weed Shop 3 is already a completely different game from the s**t-sandwich that it was on launch day. We're not planning on stopping either, we'll keep grinding till we see our vision through and make it the best weed shop yet! More awesomeness is coming soon ːws_lighterː

Merry Half-Christmas everyone! ːws_damanː

Experimental Patch #2

TODAY'S PATCH NOTES COVER ALL THE CHANGES MADE SINCE THE EXPERIMENTAL PATCH #1:

  • Added an option to close individual counters
  • Added manually placable waiting spots for customers
  • Disabled shop window shadows
  • Hooked up and rebalanced promoter movement speed based on skillpoints
  • Added XP rewards for restocking merch
  • Improved the sales staff logic to offer alternatives
  • Fixed the sales staff sliding issues
  • Fixed teleporting employees
  • Fixed the bug where customers wouldn't get served when standing at a "waiting spot"
  • Fixed customer pathing issues when entering the shop and approaching counters
  • Tweaked the NPC local avoidance logic some more
  • Added a frame rate limit to the main menu/high OS (hopefully this time it won't slow the whole game down)
  • Disabled the WIP item descriptions

Experimental Patch #1

AS EXPECTED, YESTERDAY'S EXPERIMENTAL STAFF UPDATE WAS A BUGFEST SO HERE'S WHAT WE DID AND DID NOT DO TODAY:

  • Fixed the staff xp progression and skillpoint assignment
  • Fixed the work time stats indicator in the DO-er app
  • Fixed the staff inventory glitch which prevented two items of the same type from being added
  • Fixed the crazy shadow issues when using Hard Shadows mode
  • Fixed the AI tree de-serialization performance issues
  • Fixed the Level Up screens unlocked items section
  • Ran out of time to fix the staff getting stuck in interact animations, not knowing what to do if you run out of weed, and sliding around when working the counter.... but we'll try and get those done tomorrow ːws_smileyfaceː

The Monthly Update #2



What's up guys, it's been a while!

So due to some internal issues and a whole lot more dev work than anticipated, this update took forever. TBH it's still not 100% done that's why it's going out on the experimental branch first.

So without further ado, we bring you the Toilet Grower Dude update ːws_damanː

Ok, now that we got that out of our system, the experimental update includes a couple of new employees and job skills to test. They're still rough around the edges, but starting from tomorrow we'll be back to our regular patch release schedule, like in the good old days, and hopefully get everything ironed out in the next few days. We'll be introducing new staff members and enabling new jobs shortly after, and once everything is somewhat straight, the update will be pushed out to the main branch.


ːws_peaceː If you're just starting out with your Weed Shop 3 journey though, we'd like to suggest that you stay on the main branch as there might be issues with balancing among other bugs that might hinder your early game progress.

ːws_peaceː If you've already made decent progress in the game and want to see how much the new employees suck, then hop on over to the experimental branch, just remember to make a manual save first. While you can switch between the two branches without any issues, save games from the experimental branch are not backward compatible!


Once the staff is completely done and got your weed shop covered, we'll start working on bringing the outside world to life to give you more reasons to leave the shop, and implementing more of your awesome ideas and suggestions!

The Open World Sale Livestream!



The Steam Open World Sale is a multi-day event celebrating games featuring the popular open world mechanic... or something like that ːws_damanː

On this special occasion, we invite you to join us in the "still closed" open world of Weed Shop 3!
Now is your chance to pick up a copy of the game for yourself or your special someone for a low low price of whatever 25% off is in your country.

More importantly, StoneyGamerXX will be hosting our first official livestream! So whether you're looking for some tips and tricks to help you kickstart your Weed Shop empire or just wanna kick back and shoot the s**t, be sure to tune in at 2PM EST / 11AM PST. It's gonna be ːws_lighterː!

ːws_peaceː Happy Open-World'ing Everyone! ːws_peaceː