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Cosmos News

Cosmos Update 2.2.9.1 - Hotfixes and Aritfact Updates

NEW TO COSMOS
  • Increased the health gained from the Merchant Health Orb
  • Updated the main menu satellite camera animations to prevent scaling towards the satellite on the 3rd camera transition
  • Added a new particle effect for the "rift changing" when the Golden Cosmic Echo is selected and defeated
  • Updated how the Augment "Radiance" works and updated the hit UI to reflect the Fire damage taken from the hits
  • Updated the Rift Fog to have some colouring based on the visuals of the Rift Type
  • Updated the Rift Particles to scale correctly with rift size, you should see a decent visual update while inside a rift
BUGS FIXED
  • Fixed a bug with the Instakill Augment causing a blocking issue when attempting to instakill the Cosmic Echo M3CH Pillar
  • Fixed a bug with the Artifact "Regeneration Bot" making you immortal when taking damage on critical health
  • Fixed text issues with the Super Computer Augment popup
  • Fixed a bug with the Show Advanced Tooltip for items not using the correct key if the key binding was changed
  • Fixed a bug with the Etherial Barrier Augment refusing to reduce damage if the damage taken is above the current shield
  • Fixed visual errors on popup text from the Rift Modifier rewards
  • Fixed wording errors on the Augment "Active Reload"
  • Fixed a wrong Partical spawn location on the AutoTurret death animation

Cosmos Update 2.2.9 - Elemental Power

Update on the Cosmos

Welcome Back Co-Pilot, We have received some intel from our deep space satellites regarding the eradication of multiple Cosmic Rifts in the Zeldari system, seem like the Cosmic Entities are holding off their attack efforts, or maybe losing? we are not sure yet. Here's some of the intel we received;
  • Increased the Health and Damage spawned by Cosmic Echos in the Vivid Nightmare Rift
  • Updated the Main Menu screen, Level selection screen and Collection Screen
  • You can now buy Colour Sets from the Starship Hanger, These change the visual colour of your starships using animated materials and colour pallets

[h2]Weaponisation[/h2]
  • Attack Damage has been replaced with Ballistic Damage
  • Ability Damage has been replaced with Plasma Damage
  • Summon Damage has been replaced Laser Damage
  • All subsequent items, Artifacts and Augments now scale with these new stats,
  • All weapons now have a specific Weapon Type assigned to them to allow game play diversity

[h2]Rift Modififers[/h2]
In other news our Rift Scientists have been working hard to pull energy from the Rift Core using the Rift Modification device (RMD) and with some success we have been able to pull all different types of energy from from the deeps of the Rift core;
  • Stable Modifiers now grant Health Regeneration equal to the Rift Energy it requires to choose it
  • Unstable Modifiers grant Gold, Items and Artifacts based on the type of Modifier chosen

[h2]Enemies Of The Cosmos[/h2]
Our scanners have picked up some new and powerful entities lurking beyond the shadows
  • New Enemy type "Overlord" will now start showing up after completing 25 or more Rift Events in one rift
  • Larger and more powerful enemies will now show up sooner due to the increase use of the RMD

[h2]Augment Changes[/h2]
Augments have been a great contention for powering through rifts and progression in the game but some Augments have become over-preforming alot of other augments in the same tier, to this end we have adjusted multiple Augments to match their power levels per tier;

Nerfed Augments
[Black Market Augment] Infinite Storage Space

[Black Market Augment] Orbital Satellite

[R-ION's Level 20 Augment] External Storage Drive


Buffed Augments
[Level 20 Ava's Augment] Item Duplication Module

[Luna's Mastery Augment] Lunarius Blessing


Changed Augments
[Black Market Augment] Reaper >> Quantum Core

[Naomi's Mastery Augment] Death From The Grave >> Plasmacharger


[h2]Artifact Changes[/h2]
Some Artifacts have not that enjoyable to use, to the point in which picking them is a detriment to your overall progress. These are the Artifacts changed to better match the scaling fun you would expect from a rouge lite;


[h2]Advanced Artifact Descriptions[/h2]
Pressing "Left Alt" brings up the Enhanced upgrade that is achievable through the Enhancer perk or thoughout the mechanics in the rift, The UI for the Enhanced Artifact versions look like this;


[h2]Bugs Fixed[/h2]
  • Fixed an issue with the Artifact "T441 Auto Upgrader" in which the selections would sometimes roll the same option twice or even three times
  • Fixed an issue with the Augment "Ethereal Barrier" in which using abilities reduces the shield and prevents it from recharging for a few seconds
  • Fixed an issue with the wording on the completion screen mentioning "Easy ,Medium and Hard Rifts" when the rifts are shown as "Small, Medium and Large"
  • Fixed some small visual text errors with Rift modifiers
  • Fixed an issue with the player not being able to use the Blink Ability while slowed
  • Fixed an issue with Celestes drone attack in which they were able to hit you with a large invisible collision
  • Fixed UI clipping issues with the shop UI while the Inventory is open
  • Fixed issues with enemy spawning in which you would never see the enemies "Guardian" or "Gunner"
  • Fixed a text issue with the end screen in which a boss tooltip was using the wrong name
  • Fixed an issue with "The Lost Freightship" movement trail not being tied to the base mesh causing it to show at any angle
  • Fixed an issue with The Lost Freightship spawning at an incorrect angle
  • Fixed a rare issue in which you would fight two of the same Cosmic Echo back to back
  • Fixed an ordering issue with the Compendium menu relating to the Enemies in which order you would find them in game
  • Fixed a rare issue in which the Rift Core would remain after a boss is spawned
  • Fixed a wording issue with the Artifact "Blessing of Cosmos" in which it would spawn ANY item and not only spawning common Items
  • Fixed a visual bug with the Incoming Cosmic Echo icon showing while the menu is closed
  • Fixed a issue with the Augment "Mitosis" in which items dropped from it can roll as Artifacts instead of guaranteed items
  • Fixed an issue with picking up a Health Orb while regenerating health does not grant the health from the Health Orb
  • Fixed an issue with the Ancient necklace passives icon tooltip not showing the "Bonus Attack Speed" in purple
  • Fixed inconsistencies with the Icon and Rating menu in the Collection screen

Cosmos Hotfix 2.2.8.1

ADJUSTMENTS

- Updated the Level Selection Menu screen to visually show what level is selected when you un-select a rift
- Updated the Asteroids on the main menu to have bigger variations
- Updated the wording on the Co-Pilots menu button and some titles in the co-pilot menus
- Updated the Information in the Compendium >> Historytab
- Updated all the unstable rift modifier descriptions to use the same color text as Augments/Artifacts and also show some more detailed information

BUGS FIXED

- Fixed an issue with selecting the Abyssal level not setting the correct references rendering it unplayable
- Fixed an issue with the Vivid Nightmare rift core not closing correctly
- Fixed and issue with Multiple Artifacts/Augments and Rift Modifiers using invalid/bugged descriptions

Thank you for playing Cosmos and Il see you out there Co-Pilot! -Jacwab

Cosmos Update 2.2.8 - Vivid Nightmare

Welcome back Co-Pilot, Our intergalactic scanners have detected a large and unstable rift in the furthest reaches of the cosmos radiating with some pretty powerful energy, think you can close this one before it gets to close to Orion?

NEW TO COSMOS

- New and Improved LEVEL SELECTION menu with updated descriptions, XP modifiers and visuals for each Rift
- NEW and dangerous Cosmic rift called the Vivid Nightmare.
- Artifact choices can now be Rerolled with 10 Gold in the Inventory
- Augments and Artifacts have had their description updated to highlight words in colours to help players identify key actions (health=green)
- Optimised the Collection UI menu
- The Black Market now has a visual representation in the world and is shown with a ship orbiting the Orion Satellite

VIVID NIGHTMARE
The vivid nightmare rift is filled with a powerful and dangerous electromagnetic storm
- Enemies hit with the power of the storm are empowered, granting them bonus maximum health, damage and size, they also become volatile causing them to explode on death.
- Shrines in the Vivid Nightmare give you control over the Storm for 60 seconds, Getting hit by a vivid lighting bolt empowers you instead
- Once a Cosmic Rift Event has been started the storm will amplify causing lighting to strike almost everywhere
- Cosmic Echos have a 33% chance of dropping a VIVID ARTIFACT, a very rare and very powerful artifact that is granted on pickup, these are some of the Vivid Artifacts you can find;


ARTIFACT UPDATES

- Corrupted Heart [OLD]
- Corrupted Heart [NEW]

- Reverse Clambering [OLD]
- Reverse Clambering [NEW]

- The Coupon [OLD]
- Celestial Ring [NEW]


BUGS FIXED

- Fixed a bug with Multiple boon tooltips using the incorrect Text/Image
- Fixed a bug with the last enemy failing to recall the gold coin because the event to call the gold was happening too quickly
- Fixed a bug with the Unholy Celestial Cannons that caused their range to be set to 0.1 all the time
- Fixed multiple Audio bugs, most of them UI based (and important one to note is the Audio scaling bug with the Game/Music sliders)
- Fixed issues with Connar's Co-Pilot starship using the wrong Mesh and icon


Cosmos Update 2.2.7 - Compendium

Welcome back Co-Pilot, Corporate has updated the Compendium with visuals for the Enemies/Cosmic Echos and updates to the career stats to track enemy kills

Cosmos Updates

- Added a new compendium page that features Cosmic Echos / Enemies with some info on their LORE, Killcount and Max Health
- Added keybinding support to allow players to change keybindings for every gameplay/menu keys
- Updated the tutorial and HUD with the correct keybindings
- Balanced all the Cosmic Rift Modifiers Rift Energy cost/rewards
- Updated the Artifact UI selection screen to have more flare!
- Updated multiple developer code UI menus when collecting rewards (use code "starter" for free stuff)
- Augments now show their rarity on the top left corner

Updated Compendium

Keybindings

Updated Augment Visuals

Bugs Fixed

- Fixed an Issue with Death Prevention System causing any damage taken while the UI is up to instantly kill you
- Fixed an issue with Rift Modifiers not giving bonus XP when equipped, you will now see a huge increase in BASE XP with rift infusers equipped. XP is now based on gained XP + Rift Infuser Type (1-30) x XP multiplier
- TEMP fixed FPS issues with the spawning of multiple Asteroids after each boss has been killed, this feature of asteroids spawning after each boss kill has been disabled until the asteroids are optimised
- Fixed multiple Audio/Music errors with the main menu UI screens
- Fixed issues with Developer Code popup menu still showing the back button from the previous menu
- Fixed visual errors with the Augments Icons in the Level Selection menu