Friday Progress Report 236
We have decided to delay the launch until January 7 because there will be a Steam sale during the period we would launch. During sales and events the Steam front page will be filled with discounts and we would not gain the benefit of visibility new releases get, so we will move the launch to after the sale.
For you guys nothing will change, the free demo will be updated to the content we would be launching and the saves will be compatible between the demo and the early access release, so you will be able to play for free no problem.
This week we started promoting the game a bit, we made a few social media posts and are trying to create some interest before the release, but we haven’t really been successful so far.
On the development side we made the save patch system, so if future updates change the data structure of save files the game will update your saves automatically, this is crucial for future proofing the game since we will be adding a lot of new content in the following years.
We are now working on the NPC schedule system as a guidance for the NPCs until the AI is fully functional, so we can guarantee they will sleep during the night, eat at noon and stay on their shops during the day. Dynamic AI is a headache…
And we added NPC crop plots, right now they are just planting turnips, one day they will choose the crops based on season and demand, but right now monoculture it is!

For you guys nothing will change, the free demo will be updated to the content we would be launching and the saves will be compatible between the demo and the early access release, so you will be able to play for free no problem.
This week we started promoting the game a bit, we made a few social media posts and are trying to create some interest before the release, but we haven’t really been successful so far.
On the development side we made the save patch system, so if future updates change the data structure of save files the game will update your saves automatically, this is crucial for future proofing the game since we will be adding a lot of new content in the following years.
We are now working on the NPC schedule system as a guidance for the NPCs until the AI is fully functional, so we can guarantee they will sleep during the night, eat at noon and stay on their shops during the day. Dynamic AI is a headache…
And we added NPC crop plots, right now they are just planting turnips, one day they will choose the crops based on season and demand, but right now monoculture it is!
