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The Spooky (Mini) Update - Now Available!

The final chapter of the Setting Roots is still being worked on- but in the meantime we still have updates and additions for you all!

In the meantime, we've included patch notes showing off the new additions coming with The Spooky (Mini) Update, the big one being the cool new Halloween-themed content!

While all of this is going on, TinyHat Studios is also running a publisher-wide sale!
If you're interested in finding more discounted adult game goodness, check out these games!

Saves are Compatible

Notes and Warnings
  • All Albums should have contents restored when loading a save from an older version that is based on the state of your quests and monsters you have. This is not a perfect system, so if there are discrepancies between what you remember possessing, and what you have unlocked, then it should be simple to fix simply by talking with an NPC or breeding your monsters once more.
  • The new save game manager will now periodically clean your save directory to remain under 900 MB and 900 files. However this will never delete an entire player save slot but instead opt to preserve the latest save file in each slot. If you wish to keep older saves, consider backing up the files manually in a separate directory.
  • The difficulty slider in the new game menu may have some layering issues. If it does not seem to respond, try clicking it closer to the top or bottom of the slider marker for the time being while we work on this issue.


Additions
  • New error handling - When the game encounters a problem, this will be shown to the user in a pop-up window and given the option to keep playing & ignore further errors, or terminate the game and report the issue in a useful format
  • Overhaul for save game manager and save/loadUI
  • Huge performance improvements for browsing save files
  • Option to delete individual save files, not just entire player slots
  • Overhaul for NPC follower pathfinding
  • Added 3 new music tracks for the different seasons on the farm
  • Added 3 new music tracks for the different season at Cloverton
  • New Scenery for Cloverton and the Farm during Autumn!
  • New night time Cloverton
  • A new Halloween focused NPC named Sebastian with his own narrated sprite sex scenes. You can find him in the area of Yonten’s and Jaero’s shops from the 15th through the 21st of Autumn.
  • Made it so you can refine crops into seeds



Changes
  • Keybinding improvements - more actions are now rebindable and with up to 2 alternate keys each
  • Changed the farming controls to have more parity with other farming games
  • Updated Stat improving traits tooltips text
  • Stat-improving Traits now only affect the max range
  • Stat-improving Traits are now percentage-based instead of granting a flat bonus
  • Monster bloodline traits now have a lower maximum range
  • Time of day now progresses twice as quickly - 1 real second per 1 in-game minute (was previously 2 real seconds per minute)
  • Changed the math of how the essence market determines it's prices
  • Increased the loss of value when vendoring items from 20% to 25%
  • Increased the health bonus for getting seeds from 40% to 60%
  • Changed seed drop traits from +1 per grade to 3% chance per grade
  • Converted the monster interaction radial to the new system that is currently being used by the new farming UI
  • Changed the chest in the Mill to receive the goods to be a interaction from a trigger area, should clear up confusion
  • Updated the SexScene album UI
    • New images for unlocked scenes
    • Reorganized the scene selection filters
  • Changed the GlobalSettings file to new format, to better avoid issues with version changes in the future
  • Created new Centaur enemies, available for testing in the Training Room
    • Shettle, which begins the battle asleep, and remains so until damaged
    • Centaur, with a basic bow attack
    • Mason, which has a passive effect which shares it’s damage with allied monsters
    • StoneBreaker, which in addition to it’s own attacks, is also able to summon allies once alone, or heavily damaged, and has a “last stand” ability that makes it immune the first time it’s health reaches 0.
  • Updated Breeding/Harvesting UI
    • WIP: New traits, pasture selection, search, and filtering features will be completed in a future build
  • The exit to Giev’s tower now highlights
  • Reduced seed drop chance, so you no longer get a guaranteed seed for harvesting a crop.


Fixes
  • Album unlocks and options settings should no longer reset when closing the game
  • Greatly reduced texture memory usage on Savannah dungeon floors 3 & 4 - players who previously encountered crashes or missing textures when loading these floors should now be able to progress
  • Fixed not being able to obtain byproducts from monsters
  • Fixed the max value of a trait not working as it should
  • Fixed the bar on the essence market going off the graph
  • Fixed the docks giving 25% more value than what was intended
  • Fixed an issue the sell price modifier was only affecting the quality value
  • Fixed crop plots showing when they shouldn’t / crops should no longer appear as if they are not saving their state.
  • Fixed farming tool hotbar being displayed on the first day
  • Fixed the message being too long when finishing breeding with the player
  • Fixed issues related to rendering palette monsters after loading
  • Added missing Chimera X Chimera sprite sex scene
  • Made improvements to how the monster sprites update on the farm when moving monsters between pasture/barns, or breeding them together
  • Made improvements to how the sex scene filters are applied, in the album
  • Reduced the memory required to open the sex scene album
  • Fixed Construction UI tooltips going off-screen
  • Fixed an issues in market day merchants dialogue
  • Fixed an issue with interrupting transitions during level loading
  • Fixed an issue with triggering the BoozantCore pool event again, while it was switching to second dialog
  • Fixed an issue that was preventing time from updating when you sleep, after loading a save game
  • Fixed an issue when removing an item from the inventory
  • Fixed fertilizer selecting ingredients instead of essence inventory tab
  • Fixed Edeline on market day not having a shop option
  • Fixed changing scenes too fast resulting in an exception being thrown
  • Fixed changing items on the party selection screens causing an exception
  • Fixed small text on the party selection screen
  • Fixed player taking damage while jumping across acid pools
  • Fixed putting crops into the food bin eating the crop.
  • Fixed tooltip for training field not showing the correct physique to exp ratio
  • Fixed Fio not following the player outside during the cat event
  • Fixed the cooking UI saying that you can cook more than you really can.
  • Fixed snack bars causing an exception
  • Fixed a bug where quality was set wrong
  • Fixed an exception when selling the seeds you are planting
  • Fixed a bug where pregnant status was being cleared when updating the status of the couple when they finished mating
  • Fixed a bug where you could select seed bundles for planting
  • Fixed an exception related to delegates not being cleared when album window gets destroyed
  • Fixed bugs related to trainer slots on training fields
  • Fixed a variety of issues related to Inventory data changes and improvements
  • Fixed issue where working monsters where being saved in two locations, and data was unlinking when saved
    • Made more improvements to post-load process to fix these broken links
  • Fixed issue with active crops not being tracked properly on load, preventing them from all updating consistently
  • Fixed issue where monsters would not add an experience buff when fed an associated food from the overworld or silo
  • Fixed issue with activePlots not being managed correctly for rubbish farm and the farming tutorial
  • Fixed issue with the player not moving to the DeathScreen after load position fix
  • Fixed issue with Managers trying to update farm objects while not in the farm scene
  • Fixed sequence issue with initializing breeding couple on the farm
  • Fixed issue with updated scene filtering, where it couldn't distinguish between the same pair of types, but with swapped genders
  • Fixed issue where palette selection was active in-game, for paletted HDs, instead of only in the album
  • Fixed issue with save games storing multiple copies of the same breeding couple
  • Fixed issue with the dialog history not clearing old messages, resulting in too many messages trying to display
  • Fixed issue when trying to load immediately after entering game, while meta data is still be created for the first time
  • Fixed issue with some global settings (like autorun) not being saved (so not restored correctly)
  • Fixed issue where draggable icons on the job board would not update for status changes, after opened the first time in the scene
  • Fixed manual refining not keeping quality
  • Fixed some refinements not working as they should
  • Fixed not being able to unlock Giev’s tower
  • Fixed Healing crops being nerfed instead of experience crops
  • Fixed an error popup when trying to feed someone a crop
  • Fixed not seeing the player’s outline when they are behind a building
  • Fixed threading issues with save converter updating album
  • Reduced the number of times GlobalSettings is saved when multiple unlocks happen in sequence
  • Fixed bug in LoadSave menu, which allowed a player to delete the last slot in an expanded world
  • Fixed bug where the wrong value could be used for ExperienceGain when feeding an item to a party
  • member from the inventory
  • Fixed unlinked shader reference on material in Savannah 4
  • Fixed bug where Fio’s abilities would not show the cooldown overlay

Setting Roots Part 2 - Hotfix 2

We've had more great feedback coming in and we've been working hard to work with it!
Check out the latest set of changes and updates we have for the game!

Hotfix Patch Notes:
Saves are compatible

Additions
  • Added the Silo building to the farm
  • Proper gameplay transitions between death, afterlife, and returning to the dungeon
  • Player character now has a light aura that appears in the evenings
  • More visible indication when the player takes damage in the dungeon levels


Changes
  • Light blending is less bright but more vibrant
  • Damage reflection should no longer interrupt the instigator’s attack animation


Fixes
  • Fixed Yonten’s hangouts being repeatable in the same day
  • Fixed Gifting not telling you how much affection gained
  • Fixed an error being thrown when using food and drink when hanging out
  • Fixed pregnancies failing
  • Fixed not being able to collect eggs
  • Fixed Graduation causing errors that preventing exiting the loop
  • Fixed an issue with palette swapping on UI
  • Fixed docks with incorrect states
  • Fixed showing an upgrade message, when building in an incorrect slot
  • Improved messages to let the player know why they cannot build in that slot.
  • Fixed the difficulty slider not working at some resolutions
  • Fixed the difficulty slider not having resolution support
  • Fixed an issue related to the rocks/plants on one of the fields
  • Fixed some cases where combat would lock up, such as using the Genodriver
  • A unit that takes damage will wearing Ring of Trust Alpha should no longer have damage recursively applied
  • Prevented the player using consumable items between turns through the party equipment menu
  • Opening a UI in combat that displays a banner message should no longer malfunction
  • Resolved Combat UI layering issues with other UI (Inventory, Party, etc.)
  • General tooltips should no longer be hidden underneath other UI
  • Dungeon interactable objects should self-illuminate properly
  • Potentially fixed a case in which the game crashing would wipe the gallery unlocks

Setting Roots Part 2 - Hotfix

Setting Roots Part 2 has been an update which has brought with it a slew of content- which also means that there are more breakpoints for us to be wary of. We've been gathering feedback from you guys about new and existing bugs which we've gone ahead and tackled. There's still work for us to do, but we hope this next wave of fixes helps smooth out some of the cracks for the time being.

Hotfix Patch Notes:
Saves are compatible

Changes
  • Updated and corrected information in the Guide book, and added tooltips to the items section.
  • Player can leave the Abandoned Mine at any time - except when they need to open the chest
  • Less abrupt combat failure screen
  • Reformatted Mill output items message to better indicate the quantity of produce
  • Moved the quest that unlocks the rest of the gallery from Giev to Garst



Fixes
  • Restored the code events that destroy the rock wall with a Blasting Charge on Savannah 3
  • Fixed certain combat sprites appearing solid white due to a shader issue
  • Resolved some issues with entering the afterlife - especially strange interactions with the Abandoned Mine boss fight
  • Fixed Yonten’s shopkeeper and romance dialogue locking the game
  • Fixed the loyalty bar in the party window not working
  • Fixed not being able to shop at Yonten
  • Fixed Yonten hub menu options not working
  • Fixed items not stacking in the inventory
  • Fixed the job board not scrolling monsters
  • Fixed the pasture UI not working
  • Fixed the tooltips in the pasture UI not closing
  • Fixed inconsistent tooltips for monsters names
  • Fixed monsters going into a broken pregnancy
  • Fixed an error being thrown when the player is breeding with monsters
  • Fixed not being able to sleep due to a bug when mating is finished
  • Players who saved their progress in alpha version of Tro’s Lab will be restored to the new area
  • Some players were erroneously able to construct a Pasture as a farm dock building - these have been removed and will subtract the number of barns built for each one


Setting Roots Update - Part 2 - Now Available!

Due to the size of the update and the things we still want to include in Settings Roots, in addition to this second part of the update, there will in fact be a Part 3 shortly, including even more content, updates, and fixes!

In the meantime, we've included patch notes showing off the new additions coming with Settings Roots: Part 2, the big one being new dungeon content!

While all of this is going on, TinyHat Studios is also running a publisher-wide sale!
If you're interested in finding more discounted adult game goodness, check out these games!

Additions
  • New dungeon content: Savannah dungeon floor 4 and Tro’s Lab side-area
  • Added a boob jiggle to the character selection
  • Added a difficulty slider with a range of 50% to 150% of base difficulty.
  • Added tutorialization to Lucia, and Giev’s quests
  • Added tutorialization to the Mill
  • Added Yonten Romance and first Date
  • Added a Death Screen, you will no longer be thrown the main menu


Changes
  • Monsters byproduct quality is now based on their Base Domesticity the higher it is the higher quality of byproduct
  • Added some variation to the amount of money or resources yielded from looting in a dungeon


Fixes
  • Fixed all instances where items were not being removed from the inventory
  • Fixed getting a wait for pending update quest more than once
  • Monsters that are over the capacity of the farm no longer age or loss loyalty (This only applies if the bug happened in an older save where you can get more monsters than you had the capacity for)
  • Fixed sleeping not changing weather effects
  • Fixed snack bars not working
  • Fixed traits that give extra breed times not working on same-sex pairing
  • Fixed monsters not changing their status correctly from having sex to idle correctly
  • Fixed monsters forever having sex
  • Fixed the cooking UI telling you that you unlocked the recipe every time
  • Fixed building a field not taking resources
  • Fixed Caramel Cone having the wrong icon
  • Fixed a variety of monster palettes resulting in a shadow instead of the palette
  • Fixed an issue with monster Graduation
  • Fixed monsters not gaining Experience from training fields
  • Fixed docks not showing up in the Job Board
  • Fixed crops not saving how long they were alive, so they would never grow

Setting Roots Part 1 - Hotfix 2

We want to thank everyone for being patient and working with us to help figure out how to improve the game! We've been able to draft up another set of hotfixes, changes, and additions to tackle some of the things you guys have brought up!

Saves are compatible

Notes: On loading a game you will receive a warning that all your monsters were unassigned from jobs. This is due to multiple bugs that caused bad states for Jobs.

Additions
  • There is now a pop-up when you heal a party member outside of combat for how much they healed for and what their current health is at.
  • Enemy Combat Scaling Changes
  • Enemies scale based off average party level rather than player level
  • Nerfed scaling from party level by 33%
  • Stamina Scaling reduced by 25%
  • Reduced Denmother’s Intuition from 60 to 50
  • Increased the Cat Sidhe Swiftness from 30 to 35


Changes
  • Improved the layout of crops on the field.
  • Updated monster Cells description with information about what season they are used in.
  • Improved the visuals of the seed selection window and included information on seed growth time.
  • Party window now shows stats with the buff value separately.


Fixes
  • It is no longer possible to take in more monsters than you have space for.
  • Corrected bosses not scaling with levels.
  • Fixed an issue with the HD seen via the farm being blacked.
  • Fixed an issue with the options UI cutting off test in the audio panel
  • Fixed Fertilizer not showing what season they belong to.
  • Fixed removing a monster from the top slot of the training field not removing the bonus.
  • Fixed being able to assign multiple monsters to the same jobs.
  • Fixed not being able to fire a monster from a job correctly
  • Fixed crops not progressing past Quality 2
  • Fixed items refined in the Mill not using the quality of the base item.
  • Fixed being damaged by the acid pool when the UI is open.
  • Fixed selecting a monster in the inventory would make all other items pure black
  • Fixed grass assets showing up on the farm incorrectly.
  • Fixed Male Harpy not having abilities