I have decided to add 'generic' (non historical) heroes to most of base game countries. These heroes never existed historically, but have believable names. I have added 10 of these in each category (Air/Land/Naval) for pretty much every country. I decided to do that to give more incentive to play smaller countries which did not have heroes.
New policy in the Field Modifications category: Improved AP shells. +30% damage vs armoured targets for all AT units. Ammo cost for supplies x300% for all anti tank units.
Biome category for damage breakdown (northern countries getting bonus for fighting in snow).
New combined arms 'mechanics'. Not really a mechanics, but a new damage bonus in combat. The damage bonus from this is maximum 10% of the unit's raw/base damage. So, if the unit has 30 base damage, it will add 3. The way this works is the following: Combined arms only applies to infantry and tanks. In order for infantry to get the 5% combined arms damage bonus, it must have an allied tank adjacent to it, and to the enemy it is trying to attack. For tanks, it's the other way around, they need an allied infantry. To get an additional 5%, you need to also be adjacent to an allied artillery. Combined, these will bring the 10% promised above.
2 new buttons on the main UI (left) of when a unit is selected. Redeploy and Disband. More available shortcuts than from the OOB.
[h3]CHANGED[/h3]
Multiplayer compatibility version -> 7.3.6.
Updated the manual.
You can now see the ammo/fuel state of your allies (units).
Downgrading a unit into a Garrison will no longer result in the unit being sent to the reserve.
Yugoslavian counters graphics color scheme.
Italian counters graphics color scheme.
Denmark counters graphics color scheme.
Campaign commander (you, player) rank now has a max rank cap: 15.
Tanks / Cavalry no longer gets the terrain penalty when attacking FROM a defavorable tile, unless being attacked (in which case they are effectively fighting in that terrain).
Damage bonus from hills is now only applied in defensive position, to further align the battle logic, same as above.
Rebalanced Europe 39 (standalone).
Rebalanced Winter War (standalone).
Rebalanced Op. Edelweiss (campaign).
Terrain modifier now only applies for the defender during battle, retaliation fire will no longer take into account and apply the attacker's hex modifier, since battle happens only in defender's hex.
Since the attacker will now take more damage, I have enabled back the stacking of recon (air+ground) bonuses. You can now get both as an addition, instead of the best of the two. As a remember, it is +15% damage on base/raw damage for each (air/ground).
The tank penalty now consists of 50% of the terrain modifier penalty instead of 100%. This change was made so that tanks would deal more than 0 damage when attacking cities.
Buttons for actions on the left for currently selected unit that are unavailable for the unit (Such as paradrop for naval units) are now hidden.
[h3]FIXED[/h3]
Romania annexations by Hungary and USSR were happening at the wrong date.
AI level 5 units could reach 150 HP (if they were purchased with veterancy) instead of 140 max.
You could deploy in marsh tiles units that could not move through them.
If a plane had 0 max ammo (often recon planes do if they have no defensive weapons) then the AI would move to the closest airfield and stay there forever.
You could spawn generals through events, and they would remain available to purchase in the store.
7.3.5
[h3]ADDED[/h3]
New unit property in the units editor for modders: AI purchase chance override. Using this, you can now fine tune the frequency of the AI purchasing a particular unit. This can be used to overwrite base units purchase rate by AI, or your own from your mods.
New policy in units production category: Import focus (cancels lend lease price penalty).
New toggle in the map/scenario editor: Force disable Upkeep mechanics.
New policy in the Field Modifications category: Improved AP shells. +30% damage vs armoured targets for all AT units. Ammo cost for supplies x300% for all anti tank units.
10 generic heroes to more or less every nation in the game. All names have been made up, representation is generic, but at least it enables nations without known heroes to get some.
[h3]CHANGED[/h3]
Rebalanced the Op. Husky campaign scenario on the Allies side.
Rebalanced the Pacific 1942 standalone scenario.
Upkeep cost of some units (planes and ships were increased and more detailed, veterancy upkeep was brought down to 0).
Starting morale for newly built unit (65vs75).
Flamethrower tanks NATO icon.
Some polish units graphics.
Updated the manual.
Downgrading a unit into a Garrison will no longer result in the unit being sent to the reserve.
Yugoslavian counters graphics color scheme.
Italian counters graphics color scheme.
Denmark counters graphics color scheme.
Campaign commander (you, player) rank now has a max rank cap: 15.
Tanks / Cavalry no longer gets the terrain penalty when attacking FROM a defavorable tile, unless being attacked (in which case they are effectively fighting in that terrain).
Rebalanced Europe 39 standalone (Italy).
Rebalanced Winter War standalone (Finland).
[h3]FIXED[/h3]
When loading a save, if some of your planes were equipped with rockets or bombs, they would see their max ammo increased.
Coastal battery flag/property (from units editor) in game effects.
Using Czech language would prevent the game from working at all.
Buildings could be embarked in transport ships if built on harbour tiles. You could transport bunkers and such :) Funny bug
Romania annexations by Hungary and USSR were happening at the wrong date.
Level 5 units could reach 150 HP (if they were purchased with veterancy) instead of 140 max.
You could deploy in marsh tiles units that could not move through them.
7.3.4
[h3]ADDED[/h3]
New event trigger type: On one of VPs lost (works the same as On VPs lost, but instead of checking if ALL VPs in the list have been lost, this one only checks if ONE of the VPs in the list has been lost).
New event trigger type: On unit destroyed. You will need to register the unique ID of the unit you want to act as the trigger. The unit's ID is displayed when you click on a unit on the map. Simply copy and paste it in the event trigger field.
New event action: Update tile. You can now simply transform one tile into another. I'm personally using this alongside other events to check if the enemy is making an advance to 'spawn' trenches on the map.
Scrollbars in a lot of key dropdowns (with lots of entries).
New policy in units production category: Import focus (cancels lend lease price penalty).
[h3]CHANGED[/h3]
Updated multiplayer features compatibility -> 7.3.4
Half fix, half a change, not sure where to put it. AI planes production. When it came to purchasing planes, the AI would take into account all of the visible enemy planes, but only its own planes, this created a disbalance in its understanding of the situation, as it should have taken all of the allied planes instead of just its own into account.
Europe standalone scenarios USSR territory setup.
Minors, but also early war majors, will now have a higher purchase rate of vehicles from other nations PAST 1941. Such as: Belgium, Norway, France, Luxembourg, Poland, etc. This change was made because if somehow, those countries were still alive in 1941+, they would still fight with early war shitty equipment, but now, they will way more often purchase equipment from bigger allies.
The AI will now purchase and deploy supply depots.
Improved balance on Stalingrad 42 and Stalingrad 43 standalone scenarios.
Balance improvements on Crimea 44 standalone scenario.
Improved significantly the calculation speed of a unit supply route.
Norway counters color.
The 'spawn units in VPs' button in the map editor will now work with modded units as well (populating with random infantry from your mod).
Dive/Surface button now has a dynamic icon to better show in what state the submarine is.
Rebalanced the Op. Husky campaign scenario on the Allies side.
Upkeep cost of some units (planes and ships were increased and more detailed, veterancy upkeep was brought down to 0).
Starting morale for newly built unit (65vs75).
[h3]FIXED[/h3]
Research field in the Heroes Editor was not working.
Heroes images loaded from mods would be all grey.
AI ships not working properly in some very specific and rare cases (being in a sea near a lake where there were enemies but it could not really move to the lake because land was preventing its path).
Fast AI (Allies Only) option would not properly work, the AI allies would not play as fast as they should have.
The 'no capture' property in the unit editor would also be preventing the unit to surrender.
AI crashing planes out of fuel.
In multiplayer games, you could see if enemy human units were low on ammo or fuel / or depleted.
Great Britain kept declaring war on people occupying Norway (every turn).
You could not deassign a keybind and set it to nothing for example.
Pressing escape while rebinding would close the settings menu instead of deassign any assigned keybind.
Ships were not sent back to the reserve when the tile they're on is freezing into ice.
When loading a save, if some of your planes were equipped with rockets or bombs, they would see their max ammo increased.
7.3.3
[h3]ADDED[/h3]
New units for Sweden: Cavalry, AT infantry, AT infantry 43, Heinkel 115, 57 mm Pvkan m43, Haubits m40, Landsverk L-62 Anti, m40 automatic cannon, Pansarbil m39, Pansarbil m40, Pansarvarnskanonvagn m43, Stormartillerivagn m43 75mm, Stridsvagn m37, Stridsvagn m38, Stridsvagn m40K, Stridsvagn m40L, Terrangbil m42 KP.
New event action: Add/Remove fixed income. You can now use this to simply add or remove any value to the current fixed income for a player (before, you could only set a value, directly).
Translation of the game in Norwegian.
[h3]CHANGED[/h3]
Multiplayer compatibility -> 7.3.3
Swedish counters (new color scheme).
Some Swedish units graphics.
Artillery barrage policy effects (downsides): Artillery repair now costs 2 times more, and ammo costs 3 times more.
All upgraded units will now be sent to the reserve for at least 1 turn.
Some soviet planes graphics update.
Some units stats.
Buildings (units) can no longer get heroes.
[h3]FIXED[/h3]
Auto supplies at beginning of player's turn was not working (units would stay with no ammo or fuel).
Cycle through keybind 'ground only' not working.
Could not join the Comintern when changing faction in diplomacy.
Changing faction through diplomacy would not take into account potential translations, and would not convert those into actual usable game data to assign the proper faction (Axe (FR) -> Axis (EN)).
Paratroopers and upgrades.
Ice not properly forming at coastlines during winter.
AI not deploying new units as close to the frontline as it could.
AI often blocking itself in harbours and not starting amphibs when it could/should.
Bougainville campaign scenario was not marked as 'official' and you could not continue your campaign.
Japan 1945 standalone scenario would end on turn 1.
Ambush would sometimes not fire/work, the unit ambushing would not attack (if it had attacked during its previous turn).
Submarines not dealing any air damage to planes in retaliation.
Movement points issue when deploying new units if movement points amount was impacted by some option from the store.
7.3.2
[h3]ADDED[/h3]
New policy category: Field Modifications.
New confirmation window when the game fails to upload your PBEM game to the server after you played your turn. Usually, this happens when the network is really weak (Northern Alaska weak). This could get really frustrating because you had to play your turn all over again, without any guarantee it would go through. Now, you can play your turn, and if the upload fails, a popup will appear and you will be able to re try to send the file, without having to re take your turn!
Extra tooltip to explain HQ points.
[h3]CHANGED[/h3]
Updated multiplayer compatibility from 7.3.0 to 7.3.2.
Reorganized the policies in different categories.
Improved AI 'move after attack' both with bombers and fighters.
Veteran option in the store is no longer available when upgrading a unit.
Updated list of people banned from the chat.
Military tactics policies giving bonuses on specific terrain tiles have been changed to take effect only in the tile where the fight actually happens (instead of any tile from defender or attacker).
When playing with Historical Focus ON, Germany will now declare war on anyone invading Sweden, if they are not with the Axis.
When declaring war through the diplomacy panel on a neutral player, the new neutral player will not get all wars of the new faction it joins. So, when I am playing as Finland and I declare war on Sweden, Sweden joins the Allies, but it doesn't get the wars the Allies have (like vs Germany, Italy, Slovakia, etc).
XP required to reach level 5 (from level 4) for units has been increased (need an extra 15 XP).
Towed artillery and ships XP required to reach next level has been increased. As they would most of the time stay away and shoot over and over, they would reach their next levels quite fast (+50% more XP required in between level).
Cost for veterans option in the store. Now costs more for tanks, ships and planes.
Campaign scenarios are now available in the map editor menu.
When upgrading a unit, if the difference in raw price between two units is too high, the unit will be sent to the reserve for a certain amount of turn (minimum of 1, maximum of 2).
Great Britain will now go to war with a human player if it invades Norway.
Naval convoy routes will now only provide a visibility of 0 hexes around itself (previously 1 all around).
[h3]FIXED[/h3]
AI in landing crafts in harbour stuck in landing crafts and not staying as regular units.
Units landing on the ground would have a LOT of movement points (254 to be exact).
AI would place down pontoon bridges on frozen rivers.
Game freeze when Vichy France units reached level 5 on Europe 39.
Fixed once and for all the UI input issues with joysticks/controllers/wheels/pedals....
Supply rate was not capped between 0 and 100. You could get 100+ if you had the policy which grants an extra 50% supply rate.
XP animation or other text animations would stop animating if you unselected the unit right away.
Paratroopers in real time multiplayer could end up in landing crafts when a save was made and loaded.
Ping/Mentions in the chat.
PBEM chat was not working.
Stacking menus when clicking on all top UI buttons (they would not close each other).
Notification saying you got a new tech researched would not have the left click shortcut working (supposed to open the research panel).
"Sea was lost" notification text when losing a naval convoy route tile.
Notification area on the right of the screen would not properly scale with game's window's height.
[h3]REMOVED[/h3]
Icon for Veterans units, as it no longer have any real meaning (simply makes a unit start with extra levels and XP).