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Hex of Steel News

7.7.27

[h3]ADDED[/h3]
  • Tooltips on all flags on the UI.
  • Possibility to check stats mid game (new button "Statistics" in the in game menu when you press ESCAPE).


[h3]CHANGED[/h3]
  • Multiplayer compatibility version now is 7.7.27.
  • Many units have been marked as prototypes (M6, Super Pershing, Tortoise, T28, and several others from other nations).
  • Soviet IS-3 availability date.
  • M4A3E2 (76) W graphics.
  • Tweaked a few american tanks stats.
  • Added commanders to the campaign of France germany campaign scenario.
  • Date of some multiplayer UI slots elements were not localized/translated properly.


[h3]FIXED[/h3]
  • AI would buy militia/volkssturm or similar units on turn 1 of a scenario, or on the first turn after a save was loaded even though it was controlling more than 50% of its core territory.
  • Engineer property was not applied to partisans when naturally spawned.
  • AI never bought the best towed AT/AA/arty gun units.
  • AI not purchasing any towed guns late war (1944+) and would purchase SPGs only.
  • When using the "spawn units" button in the map editor, it would not take into account modded units.
  • Desync in PBEM should be fixed automatically now (you know, that bug where you and your friends turns got mismatched and you are now playing as him and he as you). In the case where such a thing occurs, the game will warn you that the issue was discovered, and it will also tell you if it was able or not to patch it.
  • Waypoints were not cleared in campaign mode when your units were taken from one scenario to another, and would prevent turns from ending, as well as selecting any unit with invalid waypoints. If you have save files affected by this, simply redeploy/send back to reserve any unit that cannot be selected on the map, it's always core units that have this problem. Sending them back to the reserve will wipe the waypoints data clean.
  • UI slots in the multiplayer menu were not cleared when you closed the menu.

7.7.26

[h3]ADDED[/h3]
  • New setting: hide enemy's HP. This will simply disable the HP on the UI for any units that you do not have any relation with (enemies/neutrals).
  • New US tank unit: M4A3E2(76)W Jumbo.


[h3]CHANGED[/h3]
  • Soviet Br-5 range + 1 (it had the exact same stats as the ML-20 152mm otherwise).
  • Stalingrad '43 difficulty/balance.
  • You will now be able to divert to Overlord in the Allies campaign after completing Monte Cassino.


[h3]FIXED[/h3]
  • Supplies rate on UI when hovering with the mouse over an enemy unit (or any other than the current player's) would use the current player as reference to calculate the supplies, often showing 100%. This was a UI bug and not an actual gameplay bug as when the AI played it would use itself as a reference and have the proper supplies rate applied.
  • AI sending back all of its units back into its reserve if there was no victory points on the map (bit of an odd setup but I got people making tactical battles for mods and this was an edge case).
  • Tiles holder in the map editor would not scroll left/right (only react to direct mouse drag with the left mouse button).
  • Transfer unit window could go outside of the screen if popping up near the screen's edge.
  • The scenario 'Battle of the Bulge' showed 'Battle of Bulge' in the localization file in English.
  • Some French localization issues.

7.7.25

Along with this update, I'd like to announce the release of an official mod that I made, inspired by @Den Kuenstler (original mod link: https://steamcommunity.com/sharedfiles/filedetails/?id=2834273468)

Link to my complete mod featuring all countries in the game: https://steamcommunity.com/sharedfiles/filedetails/?id=3403266090

[h3]ADDED[/h3]
  • Brand new standalone scenario: Vitebsk–Orsha offensive.
  • Dedicated NATO cavalry icon.


[h3]CHANGED[/h3]
  • Updated/Unified all of the game's counters graphics. Not all had the same shadow/light effect and it disturbed me. They are all the same now (effect wise), and some countries got a refresh too.
  • Cavalry manpower cost reduced from 15k to 5k manpower.
  • Adjusted the cost of the veterancy option (store) as it was way too expensive.


[h3]FIXED[/h3]
  • AI ship embarking routine was not properly working.
  • Clicks went through during upload of mod to the workshop. You could accidentally create a double mod or modify stuff without wanting it.
  • Some commanders had no graphics (pink icon).

7.7.24

[h3]CHANGED:[/h3]
  • Updated banned players list (from chat).
  • Updated multiplayer compatibility version to 7.7.24.


[h3]FIXED:[/h3]
  • Winter Soldiers policy could end up being free for everyone.
  • Cavalry units now have a dedicated NATO icon.
  • Terrain damage modifier breakdown was showing wrong info (UI).
  • Units having 0 HP when loading a save (when they had close to 0 HP when making the save).

7.7.23

CHANGED
  • AI will no longer purchase militia/Volkssturm units unless it has lost a significant amount of its core territory (40+%).
  • Setting negative terrain modifier in the tiles editor is now possible.


FIXED
  • Weather prediction could regenerate itself after loading a save (on turn 1 only).
  • Loading a save would reset the morale of all units.
  • AI would send its units into reserve in some cases when it should not have done so (when it had units on the map but no territory. This could affect vanilla scenarios as well as modded ones, such as the Napoleonic Wars mod).
  • Units in naval transport ships would start with lvl 3 entrenchment on turn 1.
  • Modded heroes image in unit window would not appear and would show generic medal image.
  • Some manpower availability issue when disbanding units when nearing max fielded + available total, some manpower would not be refunded.
  • Units tagged as Missiles (V1s, V2s...) would not be able to attack during bad weather.
  • Units tagged as Missiles (V1s, V2s...) could get ambushed by bumping into another air unit.
  • After loading a save, any unit being overstrength (lvl > 1) would see its HP be regenerated to full automatically. (So, a unit with base max HP = 100, let's say it was lvl 2, its new max was 120, current was 110, it would be set back to 120 on save load).
  • On Europe '45 standalone, 1 snow tile had the 'block season change' property ON and snow there would never melt.
  • The 'isCarrier' flag would not be updated properly on units (any scenario).