v0.2.5 Update - Small Gameplay Update
I'm sorry that my English is not good. Here is machine translation.
[h3]Repair[/h3]
Fixed a problem that in some cases would reset the number of bounces after a bullet split.
[h3]Gameplay[/h3]
[Mechanism] the shrapnel no longer has double range, but the explosion range is increased from 9 times the bullet volume to 16 times the bullet volume.
[upgrade] it's said that the explosion range of the quality upgrade "burst" has been reduced from 9 times the bullet volume to 4 times the bullet volume.
[upgrade] epic quality upgrade "grenade launcher" grenade range x900% reduced to X300%, and no longer reduces accuracy.
[upgrade] add epic quality upgrade "cluster missile", "short-range missile" and "satellite positioning".
[upgrade] epic upgrade "super grenade" provides more bullet volume bonus.
[upgrade] it is said that the "sticky grenade" upgrade provides more bullet damage bonus.
[upgrade] epic upgrade "trump missile" provides more shooting speed bonus.
[upgrade] epic upgrade "combo missile" provides more bullet damage bonus.
[upgrade] epic upgrade "critical missile" provides more critical chance bonus.
[upgrade] epic upgrade "super mine" provides more bullet volume bonus.
[upgrade] epic upgrade "powder recovery" provides more health bonus.
[upgrade] it is said that "engineer" will provide more bullet damage bonus.
[h3]Others[/h3]
Redo the anti cheating mechanism of the ranking.
[h3]Known problems[/h3]
When the number of bullets or enemies on the same screen reaches thousands, frame dropping will occur. It is strongly recommended that players start the optimization function of the number of bullets!
Due to the physical and logical rework of bullets, in some cases bullets may penetrate walls and enemies.
[h3]Notice[/h3]
[this week] add some battlefield props and adjust the balance of existing props.
[this week] strengthen some vulnerable roles according to the ranking.
[this week] with more epic and legendary upgrades of the new mechanism, as well as balance adjustments related to missiles, grenades and mines.
[this week] add some difficulty options.
After the leaderboard function is stable, plan to update the daily challenge function.
Improve the animation and sound effects of battlefield props.
Optimize the damage digital display effect.
Continue to optimize the CPU performance occupation of bullet function operation logic, enemy physical logic, etc. (limited by the unit engine, multithreading optimization is temporarily suspended)
Prepare and improve UI prompt information and settlement interface (proficiency upgrade prompt, etc.).
The achievement system will be preliminarily developed.
[h3]Repair[/h3]
Fixed a problem that in some cases would reset the number of bounces after a bullet split.
[h3]Gameplay[/h3]
[Mechanism] the shrapnel no longer has double range, but the explosion range is increased from 9 times the bullet volume to 16 times the bullet volume.
[upgrade] it's said that the explosion range of the quality upgrade "burst" has been reduced from 9 times the bullet volume to 4 times the bullet volume.
[upgrade] epic quality upgrade "grenade launcher" grenade range x900% reduced to X300%, and no longer reduces accuracy.
[upgrade] add epic quality upgrade "cluster missile", "short-range missile" and "satellite positioning".
[upgrade] epic upgrade "super grenade" provides more bullet volume bonus.
[upgrade] it is said that the "sticky grenade" upgrade provides more bullet damage bonus.
[upgrade] epic upgrade "trump missile" provides more shooting speed bonus.
[upgrade] epic upgrade "combo missile" provides more bullet damage bonus.
[upgrade] epic upgrade "critical missile" provides more critical chance bonus.
[upgrade] epic upgrade "super mine" provides more bullet volume bonus.
[upgrade] epic upgrade "powder recovery" provides more health bonus.
[upgrade] it is said that "engineer" will provide more bullet damage bonus.
[h3]Others[/h3]
Redo the anti cheating mechanism of the ranking.
[h3]Known problems[/h3]
When the number of bullets or enemies on the same screen reaches thousands, frame dropping will occur. It is strongly recommended that players start the optimization function of the number of bullets!
Due to the physical and logical rework of bullets, in some cases bullets may penetrate walls and enemies.
[h3]Notice[/h3]
[this week] add some battlefield props and adjust the balance of existing props.
[this week] strengthen some vulnerable roles according to the ranking.
[this week] with more epic and legendary upgrades of the new mechanism, as well as balance adjustments related to missiles, grenades and mines.
[this week] add some difficulty options.
After the leaderboard function is stable, plan to update the daily challenge function.
Improve the animation and sound effects of battlefield props.
Optimize the damage digital display effect.
Continue to optimize the CPU performance occupation of bullet function operation logic, enemy physical logic, etc. (limited by the unit engine, multithreading optimization is temporarily suspended)
Prepare and improve UI prompt information and settlement interface (proficiency upgrade prompt, etc.).
The achievement system will be preliminarily developed.