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Devlog #2

Hello everyone, it’s time for a new devlog! We have some more things to share with you from the upcoming City Building update.

  • More roads
  • Fire system improvements
  • Buildings upgrades
  • New navigation system status


More Roads



Road system was improved a lot and we can now share how it looks in the game. We’ve decided to use stone roads to create a nice medieval / fantasy style. What do you think about it?

Buildings can be snapped to the road. Decorations like lanterns and signs are being generated along the road. Road placement system is still being worked on, maybe we will be able to show how it works next time.


Fire system improvements

[previewyoutube][/previewyoutube]

Our fire system also was improved, now fire can start from lightning and spread through grass to a building. Units also can catch fire if they cross it.

Now we are working on ways to fight fire. Villagers will be able to extinguish it, wells will help a lot with that. And also we are adding a firefighters guild for the best possible protection against fires.

Building levels







We’ve added visual levels for old buildings that didn’t have it originally. Our goal is to make visual changes for every upgrade in the game. This way you can easily see the current state of your city.

New navigation system status



We’ve made some good progress on the new navigation system. It shows great performance improvements. Unity’s DOTS tech is amazing and allows us to create very optimized and well performing code, giving us more possibilities.

Feel free to share your feedback in the comments and until next time!

Devlog #1

Hello everyone! We’ve been pretty busy for the last few months working on the City Building update and here is a small recap of what we are doing.

  • Weather system
  • Seasons
  • Roads
  • Female characters
  • More buildings
  • New navigation system
  • Roadmap 2021 update


[h3]Weather system[/h3]


Lightning can start a fire or hit something made of metal



We are working on a fire system where flame is able to spread through grass, trees and buildings across the map. It might be an additional challenge for you, but no worries, as we will also add tools to fight it - such as fire brigade and regular villagers. With the right strategy you can use fire for your advantage in battles. Be careful though, as enemies can fire projectiles that can set your buildings or wood walls on fire!

[h3]Seasons[/h3]

Seasons will add a long planning strategy to the game cycle. There is less food production in winter so you should stock some food in advance. Also make sure you have coal to keep your villagers’ homes warm!

[h3]Roads[/h3]
Roads concept, temporary design

We are also working on the road system. It will have an impact on buildings, and have a decorative function as well. We are almost finished with road placement mechanics and soon will start to work on its visuals. We will probably share some road gifs in the next blog post.

[h3]Female characters[/h3]

Villagers will have a random chance to be male or female, making your city more realistic


You will be able to hire female warriors too!

[h3]More buildings[/h3]


Making charcoal will help keep houses warm and cozy during winter


Zeppelin for air trading routes

[h3]New navigation system[/h3]

A lot of you have issues with performance in long sessions, and one of the main reasons for that is navigation that we are currently using. So we are rewriting it from scratch for better performance and more possibilities. It will be possible to have bigger maps and bigger battles, but most importantly good FPS to enjoy the game at any stage. Results are pretty good so far, but it still needs more work. We’re also working on fixing navigation behaviour issues.

[h3]ROADMAP 2021 update[/h3]
Our 2021 roadmap is a bit outdated at this moment, as things take more time than we expected. We are still working on the City Building update and it needs more time to get finished. Unfortunately we can not release it this year. And next year after this major update we will work on “Sandbox” and “Magic and Bosses”. When the original 2021 road map is finished we will work on some other big ideas we have for the game before the final release. Stay tuned!


Next steps

Hey everyone!

In the last few weeks we have fixed a lot of issues and made improvements to the game. We are now starting to work on our next update: City Building.

Not only we will work on new content, but we also plan to make a new navigation system from scratch that will work faster and have better and more correct behavior.

Making new content takes time so there won't be any new updates for a while, except for some critical fixes if any.

Thanks to everyone who participated in the screenshot contest! We have now updated our loading screens and you may find your screenshot there.

Cheers!

Developer Stream and Q&A

Our first major update is live!

Join our stream on friday JULY 2 where we will play Becastled and answer your questions.

We messed up with date in steam announcement so this one is with correct time and date!
Our Discord

Developer Stream and Q&A

Our first major update is live!

Join our stream on friday JULY 2 where we will play Becastled and answer your questions.

We messed up with date in steam announcement, we will also make new announcement with correct date.

Our Discord