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Aztecs: The Last Sun News

Step Into the Future at WePlay Expo 2025!

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WePlay Expo 2025 will be held on November 22–23, 2025, in Shanghai, China, at the Shanghai World Expo Exhibition & Convention Center. The event is a celebration of indie games and gaming culture.

[h3]Playable at WePlay Expo 2025:[/h3]
  • Medieval Dynasty
  • Aztecs: The Last Sun
  • Vampires: Bloodlord Rising
  • Survive the Fall


[h3]Trailer featured at WePlay Expo 2025: [/h3]
  • Permafrost
  • Vikings Dynasty





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Patch #3 | v4.1_19304



Greetings, Chosen Ones!

Another update today! The focus is on fixing key gameplay bugs and helping making resources more visible.

We also want to let you know that Aztecs: The Last Sun is now compatible and playable on Steam Deck.

Thank you for all your feedback — your reports help us keep the Last Sun shining bright!



[h3]New Feature[/h3]
Visible Resource Piles: All outpost and workshop buildings now have visual resource piles visible outside the buildings. They fill and deplete while the building is working. You can hover over these to get the current state of the production.

[h3]Fixes[/h3]
  • Buildings outside the blood zone operated after demolishing the blood shrine. This is fixed; such buildings no longer work.
  • Fixed an issue where crops disappeared when constructing a road near a chinampa field.
  • Two or more events with the same name could appear simultaneously. By design, only one instance of a named event should spawn per day; this has been fixed.
  • Fixed an issue where a NullReferenceException occurred if the Beacon placement was interrupted during autosave.
  • We fixed an issue where storehouse workers stopped transporting resources after loading a saved game.
  • The naming inconsistency in the History tab has been fixed.
  • We fixed an issue where players could expand their resource capacity limit indefinitely.
  • The issue with the quest Sign in a Heaven and Earth has been fixed.
  • Blood beacons cannot be built near a moon beacon.
  • We fixed an issue where all patients were sent to the same medical facility. Since patients are treated sequentially, new patients should be alternately assigned to the available medical facilities.
  • Fixed an issue where a feasting storm cataclysm spawned outside crop fields.
  • Fixed an issue where verdant decay cataclysm spawned in treeless locations.
  • Several localization and UI issues have been fixed.
  • Gold in water was mistakenly treated as a fish resource, but this issue has been resolved.
  • Fixed an issue where the building connection +/- button remained visible when the building was turned off.
  • The UI did not adapt to some screen resolutions, which is now fixed.
  • An issue was fixed where gold sometimes remained on the map after collection.
  • Players could build outside the map boundaries. This is fixed.
  • Graphics and controls settings apply without pressing "Apply" when exiting via Escape or Back button. This issue is resolved.
  • Fixed misaligned fences around mud-raising roads built on water.
  • In some cases, blood vessels failed to spawn while previous vessels remained on the map. This issue has been fixed.






[h3]Developer Note[/h3]
We continue to refine Aztecs – The Last Sun based on your reports and feedback. Thank you for helping us improve the world under the Last Sun! Please keep sharing your thoughts on Steam and Discord — more updates and balancing tweaks are on the way soon.


Your teams from
Play2Chill & Toplitz Productions



https://store.steampowered.com/app/1409840/Aztecs_The_Last_Sun/



Patch #2 | v0.4.0_19148



Greetings, Chosen Ones!

Today’s update focuses on improving stability, fixing key gameplay bugs, and polishing several late-game systems. Thank you for all your feedback — your reports help us keep the Last Sun shining bright!



[h3]Gameplay Fixes[/h3]
  • Fixed an issue where players could become stuck while constructing roads if a cutscene triggered mid-construction.
  • Resolved a bug where decision windows displayed a warning message instead of the mouse cursor, causing the game to stop responding afterward.
  • Fixed an issue where days skipped continuously after the night phase, preventing normal gameplay progression.
  • Addressed an infinite loading issue when attempting to load late-game save files.
  • Moon Ghost now correctly deals damage when Blood Zone range is set to 3.
  • Moon Temple now correctly damages the player instead of refilling the Blood Bar.
  • Fixed an issue where Altars could be built but no interaction menu appeared on click after loading certain saves.
  • Additional resources are now correctly displayed in the interface when selecting a location to build a Blood Beacon.
  • Chinampas now properly reinitialize agents and production after reloading a save.
  • Garden structures are now fully functional again.
  • Fixed an issue where the Garden positive Cataclysm did not increase Garden Trust.
  • The Rich Harvest Cataclysm bonus now correctly increases Chinampa field production values.
  • Treatment speed now correctly responds to the Healing Grass event.




[h3]UI & Visual Improvements[/h3]
  • Fixed incorrect mouse pointer appearance in decision windows.
  • Construction grid now properly displays when placing Monuments.
  • Resolved a bug where red blueprints appeared in valid zones for Productivity and Water Beacons.
  • Fixed decimal value display in Blood Beacon UI for Blood Quality technology.
  • Marketplace order icons now update properly after selecting items.
  • Fixed Garden II–III upgrade localization mismatch.
  • Corrected the Garden Trust display when multiple Gardens are placed in the same city.




[h3]Fixed/Adjusted[/h3]
  • Blessing of the Eagle reward is no longer granted twice after reloading a save.
  • Fixed an issue where the camera zoomed out too far when unlocking the first Region.
  • Various minor stability improvements and optimizations.
  • An issue has been fixed for Garden Trust, displaying wrong value with multiple Gardens placed in the city.
  • Fixed an issue where the night was constantly looping.
  • Late in the game, interaction with a building might suddenly lock. We fixed this issue.




[h3]Developer Note[/h3]
We continue to refine Aztecs – The Last Sun based on your reports and feedback. Thank you for helping us improve the world under the Last Sun! Please keep sharing your thoughts on Steam and Discord — more updates and balancing tweaks are on the way soon.


Your teams from
Play2Chill & Toplitz Productions



https://store.steampowered.com/app/1409840/Aztecs_The_Last_Sun/



3 Tips to Help You Thrive in Aztecs: The Last Sun

Oh mighty Tlatoani!

Tenochtitlan lives - and so do the shadows that threaten it. Since the launch of Aztecs: The Last Sun, we’ve loved watching players throw themselves into city-building, resource gathering, and survival strategy. But keeping your people alive beneath the dying sun is no small task. To help your city endure, here are three lessons every ruler should remember.

[h3]🌳 1. Treat the Land with Care[/h3]
Every tree you cut, every stone you quarry, every patch of earth you cover is gone for good. The way you use resources early on shapes the future of your city.

Tip: Before clearing a forest or digging into stone, think about the long game. Short-term gains can cost you dearly later. Sometimes it’s smarter to build around resources instead of rushing to consume them.



[h3]🍲 2. Take Care of Your People - or Pay the Price[/h3]
Your citizens aren’t just numbers on a screen - they’re the heart of Tenochtitlan. If they run out of food or access to water, sickness will spread, and once disease takes root, death is never far behind.

Tip: Match your city’s growth with its supply of food and water. Expanding too quickly without securing the basics can collapse your empire from the inside out.



[h3]🩸 3. Keep the Blood Shield Alive[/h3]
When night falls, the blood shield is all that stands between your people and the darkness. Sacrifices keep it strong, but don’t forget the role of your priests - when blood temples rise at night, send them to draw out their power.

Tip: Never let the blood meter drop. If the shield fails, your people and buildings are exposed - and once the destruction starts, recovery is painfully hard.



Survival in Aztecs: The Last Sun is about balance: growth and preservation, sacrifice and prosperity, day and night. With these strategies in mind, you’ll be ready to guide your people through the shadows.



https://store.steampowered.com/app/1409840/Aztecs_The_Last_Sun/







A preview of the Companion!

Oh mighty Tlatoani!

As you might have already seen, we're offering some special DLCs for Aztecs: The Last Sun, including a Cookbook and a Companion! In today's News, we want to give you a more detailed look into the Companion, so you know what to expect from it, and if it's worth getting for you. The Companion is only available in German and English.

https://store.steampowered.com/app/3984910/Aztecs_The_Last_Sun__Official_Companion/







[h3]General Info[/h3]

Your task is to build a city on the treacherous land of Lake Texcoco and defend it against the nightly attacks of the Moon Goddess and her merciless servants. With the Official Companion at your side, you will not only find all the help and tips to overcome the odds and lead the Aztec civilization to glory. You will also get background information on the history of the Aztecs, their belief systems, their architecture and much more.

Content includes:

  • Game overview
  • City building & strategic map
  • Defending your creation
  • Building overview
  • Research and technology tree
  • Terraforming
  • The Blood Zone
  • The Aztec world of belief
  • The myth of Tenochtitlan
  • Aztec gods
  • The Aztec calendar
  • Rituals, rites and ceremonies
  • Historical context
  • Aztec architecture


and much more...



[h3]Examples[/h3]

Here are some examples, how the content is structured and looks like:





We hope this gave you a good glimpse of what to expect from the Official Companion!

Your teams from
Play2Chill & Toplitz Productions



https://store.steampowered.com/app/1409840/Aztecs_The_Last_Sun/