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Carrier Command 2 News

Update - 17 Sept 2021 Fixes and Improvements



Dear Players,

Today we release v1.0.18. Please see the change notes below for a full list of changes.

While our day-to-day and week-to-week updates have been entirely focused on quality improvements and fixes, we are planning to release new features in larger feature updates, and have already been working on new features for Carrier Command.

Initially, these features will probably focus on important reworks and updates to existing systems rather than adding new systems or components. In particular, we are interested in looking at the inventory system and barges which players have given us a lot of feedback on, as well as general game balance.

We have also been in conversations with CC2 modders and are discussing integrating some of the best mod content into the base game as well as how we can best support further modding for the future. We have already been updating the moddable APIs in these regular updates to help modders do more. We are trying to have these conversations on the public issue tracker so it is transparent and open to all players. Feel free to read what is going on and even get involved in the conversations!

We look forward to hearing your feedback on this new update!

Much love
The Carrier Command Developers



v1.0.18

Fix - Fixed softlock if disconnected from a server while using a vehicle camera
Fix - Fixed z-fighting on countermeasure arm button
Fix - Clients no longer get stuck in a black screen if disconnected from a server when using a vehicle camera
Fix - Fixed mesh for 160mm gun not being capped causing it to be see-through
Fix - Fixed being able to hear outside audio when standing in the corners of some rooms on the carrier
Fix - Fixed carrier physics so that players can't fall through the carrier if walking out of the air hangar while the elevator is up
Fix - Fixed carrier engine RPM and audio not being affected by running out of fuel
Fix - Carrier fuel gauge changes color as fuel level decreases and fuel valve indicators switch off
Fix - Chaingun attachments no longer continue to fire on clients if docked with the carrier during an attack order
Rework - CIWS guns now do reduced damage to non-air vehicles
Rework - Removing vehicles and attachments from bays will restock the items even if the carrier's inventory capacity is then exceeded
Feature - Added multiplayer client UI that displays the connection timeout status if the server stops responding for more than 5 seconds

Update - 10 Sept 2021 Fixes and Improvements



Dear Players,

Today we release v1.0.17. Please see the change notes below for a full list of changes.

We have been working hard on fixes and improvements and have been updating the game at least twice a week. Usually we post the new version with "small update / change-notes" type community post which doesn't show up on the store page, but you can see all the change notes on the news tab in the games community.

Many thanks to all the players who reported these bugs that we have fixed on the official issue tracker. You can access this site using the in-game "report a bug / feature" button.

Today we are also launching the store page for Stormworks: Search & Destroy. Stormworks is another game made by our studio. Check it out here.

We look forward to hearing your feedback on this new update!

Much love
The Carrier Command Developers



v1.0.17

Fix - TV-guided missile no longer has the same mesh as the IR missile
Fix - Minor German localisation fixes
Fix - Fixed rocket pod attachment description stating incorrect rocket capacity
Fix - Improvements to torpedo target acquisition
Fix - Improvements to helicopters lining up with runway when landing
Fix - Increased speed of resupplying IR flare launcher attachment
Fix - Air vehicles no longer explode on contact with other air vehicles
Fix - Fixed carrier not moving when set to reverse
Fix - Fixed rocket pod rockets flying upwards when fired from a manta doing an attack run
Fix - Improved Petrel accuracy when airlifting moving targets
Fix - Fixed island name not showing on ship's log for island lost notifications
Rework - Swapped names/descriptions/behaviour of surface observation camera and actuated camera
Rework - Reduced min/max player camera pitch from 85 to 80 degrees

VR

Fix - Zoomed camera UI now correctly lines up with vehicle targets

v1.0.16

Fix - Fixed surface vehicle missile attachment camera not rotating
Fix - Carrier torpedo activation delay clamped to 990 seconds
Fix - Adjusted navmesh on cliff arch tile to reduce likelihood of vehicles driving off the cliff or getting stuck there
Fix - Fixed vehicle attack order always being cleared when dragging a new waypoint from an existing one
Fix - Fixed gamepad input getting stuck when pressing escape to open pause menu causing camera to keep rotating
Fix - Fixed virus bots getting stuck when rolled over
Fix - Virus bots retire if current island has been captured
Fix - Virus bots clear their waypoints when retired
Fix - Razorbills no longer have their engines/exhausts enabled in the carrier hangar
Rework - Barges spawned by barge factory try to find a spawn point that is unobstructed by other vehicles
Rework - Game pauses in singleplayer when end of tutorial message is displayed
Rework - Added update_get_logic_tick function to HUD and pause menu lua contexts for modders

v1.0.15

Fix - Missiles and torpedoes only activate targeting when facing towards their tracking vector
Fix - Direction now has greater tracking weighting compared to distance for missiles/torpedoes
Fix - Improved accuracy of IR missiles
Fix - Improved ocean foam so that it doesn't rise up through islands as much at distance
Fix - Torpedoes no longer have large drag applied when above water causing them to fall slowly
Fix - Torpedoes should no longer violently rotate sometimes
Fix - Fixed Long Haul achievement not unlocking
Fix - Destroying an enemy vehicle in multiplayer is credited to correct player's achievement progress
Fix - "Mass Mobilization" achievement correctly unlocks when 8 air vehicles and 8 land vehicles are deployed
Fix - Islands must be fully captured to count towards "Supply Line" achievement branch
Fix - "Supply Line" achievement progress is updated correctly for all players on a team in multiplayer
Fix - Fixed "Chain of Command" achievement branch not working at all
Fix - "Friendly Fire" achievement is credited to correct player in multiplayer games
Fix - "Eye Spy" achievement branch requires vehicle handle to be revealed when hovering to count towards achievement progress
Fix - Fixed potential crash when unlocking "Bonk!" achievement
Fix - "Down with the Ship" achievement unlocks for all players on team instead of only the host
Fix - "Maelstrom" achievement is now based on wind speed at position of enemy carrier
Fix - Fixed air traffic screen rendering vehicle icons behind vehicle handle list
Fix - Fixed support weapon screens not beeping when tracking a target if player moves a short distance away from them
Fix - Fixed being able to set an airlift waypoint on a stationary turret causing Petrel to get stuck
Fix - Fixed bullet drop indicator not displaying on HUD for heavy cannon
Fix - Fixed target lead indicator on HUD being incorrect for CIWS gun with target locked
Fix - Fixed observation cameras sometimes drifting up/down when in stabilised mode
Fix - Fixed ship log notifications often not being sent for destroyed enemy vehicles
Fix - Tutorial no longer gets stuck on "reach bridge" objective if player returns to bridge from pause menu
Fix - Missiles/torpedoes no longer fail to hit targets that have unloaded due to being out of range of a player vehicle
Fix - Fixed key prompts being blank if keyboard is set to a different language to the game language
Fix - Petrels now stabilise immediately after airlift/drop off to avoid crashing
Fix - Players can no longer press buttons or use screens on vehicles belonging to other teams
Rework - Hardpoint torpedo activation timer now set to 60 seconds
Rework - Aircraft will now drop torpedoes from 8km and fire missiles from 4km
Rework - Improved Oculus VR controller bindings to avoid double-click interaction
Feature - Added "update_get_version" function to screen/hud lua scripts to facilitate mod compatibility checks

v1.0.14

Fix - Fixed islands generating differently for the same seed between Mac and Windows causing issues in multiplayer
Fix - Fixed ocean depth and wave height being incorrect when connecting to a Windows server from Mac
Fix - Fixed Top Gun achievement not unlocking
Fix - Disabled friction on missile physics to prevent missiles/torpedoes from getting stuck on each other and the sea floor
Fix - Lua scripts are better sandboxed to protect from malicious mods
Fix - Fixed both carrier torpedo launchers being unusable if only one has been damaged
Fix - AI surface vehicles with IR missile turret will target and fire at surface and sea targets
Fix - Surface missile turret attachment visibly rotates to face target vehicle
Fix - Vehicle chassis in a carrier's docking bay can no longer be removed/replaced while the vehicle in that bay is docking/undocking
Fix - Vehicle attachments can no longer be modified when a vehicle is in the process of docking/undocking
Fix - Vehicles that are docking/undocking can no longer be selected on the vehicle loadout screen until they are fully docked
Fix - Improved missile and torpedo tracking
Fix - Improved heli landing on carrier in side current
Rework - Various lua multiplayer functions used on pause menu are now exposed to modders in in-game scripts