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Alaska Gold Fever News

Play One Last Time Before Launch - Final Playtest Starts March 12!

[h2]Hello all players![/h2]
[h3]We’re excited to announce that the final round of playtests for the Alaska Gold Fever will begin on March 12 and run until March 22.[/h3]

The playtest begins on March 12th at 6 PM CET (UTC+1).

This will be the last opportunity to experience the game before its official launch, test the latest improvements, and help us polish the experience with your feedback.



[h2]⛏️ How to Join the Playtest[/h2]

Joining is simple:
Go to the game’s Steam page and click “Request Access” to sign up for the playtest.
Once approved, you’ll be able to download and start playing.

[h2]🎁 Play the Playtest and Get a Free DLC[/h2]

To thank everyone who helps us test the game before launch, all players who participate in the playtest will be eligible to receive a free DLC for the full version of the game which will be released at a later date.

To qualify, participants must provide their e-mails and launch and play Alaska Gold Fever within the first 7 days after release.
This expansion will introduce a new threat to the harsh world of Alaska Gold Fever.



[h2]Bandits are coming![/h2]
These ruthless outlaws will begin roaming across the game’s locations, turning the wilderness into an even more dangerous place! They won’t just exist in the background - they will actively patrol areas, disrupt your plans, and make every expedition more intense.



[h2]✨ What’s New in This Playtest?[/h2]

A Brand-New Mine
This playtest is focused on mining mechanism. Discover an entirely new mining location filled with fresh challenges and unique rock types. Each surface behaves differently, meaning not every pickaxe will work everywhere. Choosing the right tool is now more important than ever.

Expanded Systems
The gold extraction process has been slightly redesigned, and the progression system has been rebalanced to create a smoother and more rewarding gameplay experience.

More Tools, More Possibilities
We’ve expanded the available equipment with more pickaxes, buckets, filters, and even new types of gold to discover.

Improved Visuals & UI
Enjoy enhanced graphics, a more polished interface, and multiple gameplay improvements that make the experience smoother and more immersive.

Story Beginnings
A familiar NPC from a demo version will bring the first pieces of a larger narrative that connects the playtest with the full version of the game. The world of Alaska Gold Fever is starting to reveal its bigger story!

A Secret Cave
This playtest also features a special ending. We won’t spoil it - but it’s more than just a closing screen .Explorers with a sharp eye may stumble upon a hidden cave in gold mine during their journey. And if you manage to find it… be ready. Something unexpected awaits inside!

[previewyoutube][/previewyoutube]

[h2]📝 Send Us Your Feedback[/h2]

If you encounter bugs or have suggestions, please share them with us during the playtest.

Use in-game tool (press F5) to report any bugs or suggestions.

We also encourage you to fill out the survey and share your feedback.

➡️ https://forms.gle/5k5BFp94LjVCjCg37

Your feedback will help us with final touch before release.

[h2]The Final Test Before Launch[/h2]

This is your last chance to jump in before the game officially launches.
Explore, experiment, and help us shape the final version!

We can’t wait to hear what you think.

See you in the playtest!

⛏️⛏️⛏️⛏️⛏️⛏️⛏️⛏️⛏️⛏️⛏️⛏️⛏️

Baked Games

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We’re Joining Best Indie Games Spring Showcase 2026!

We’re Joining the Best Indie Games Spring Showcase 2026!


We’re excited to share that our game will be featured in Best Indie Games Spring Showcase 2026 hosted by Clemmy!



❄️ Tune in to the event to catch the world-premiere of our newest trailer!
And also to watch so many great indie games!

https://www.youtube.com/watch?v=AgAIrujI65Q

Join us for a fresh look at the game during the showcase!

Check official event page on Steam!
https://store.steampowered.com/curator/26397247/sale/ClemmysBIGSpringShowcase2026

⛏️⛏️⛏️⛏️⛏️⛏️
-----

Best regards,
Baked Games Team

Try our greatest hit!
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Chilly DevLogs from Alaska! #93 - Life, Gold, and Survival

Welcome to a 93 DevLog for Alaska Gold Fever!
[p]

Hello again, explorers!

Wow ! Over 90 DevLogs already!

For a long time, I’ve been showing you what we’ve been working on. I truly enjoyed sharing our progress through these DevLogs, reading your opinions, and interacting with fans along the way.

But now, the work on Alaska is slowly coming to an end.

So far, we’ve talked about lighting, characters, and the world itself. Today, we want to take a step back and look at the bigger picture - the many ways you’ll live, work, and survive in Alaska.

The Mine - The Heart of It All


At its core, Alaska Gold Fever is about the mine.

Digging deep into the frozen earth, expanding tunnels, managing risks, and chasing that shining promise of gold - this is the main pillar of the experience. The mine is where ambition meets danger, and where every decision can bring fortune… or collapse.

But mining is not the only path.





Not Just Gold – Other Ways to Earn


Alaska isn’t only about digging.

Running a hotel or managing a farm gives you alternative ways to earn dollars. Providing shelter, food, and services to other settlers helps build stability in a world where survival often depends on more than raw resources.



Life in Alaska - People Matter


You won’t be alone.

Buying goods from NPCs, interacting with townsfolk, and completing quests are all part of daily life. Trade, favors, and relationships shape your journey just as much as gold veins do.

Alaska is harsh - but it’s also a community.



Exploration, Hunting & Survival


And then there’s the wild.

You’ll explore vast landscapes, travel with dog sleds, hunt for food and resources, and witness breathtaking views of untouched nature.





What Comes Next


This marks the last DevLog in this broader “world overview” style.

From here on, we’ll move closer to launch. Upcoming DevLogs will focus on concrete mechanics, systems, and features - showing exactly how things work and what you can expect when the game arrives.

We’re entering the final stretch.
Thank you for staying with us!
Until then - stay warm out there!

⛏️⛏️⛏️⛏️⛏️⛏️

Baked Games Team

Try our greatest hit!
[dynamiclink][/dynamiclink][/p]

Chilly DevLogs from Alaska! #92- Holy Men & Unholy Remains

Welcome to a 92 DevLog for Alaska Gold Fever!
[p]

Hello again, explorers!

Today we’d like to introduce two… very different residents of our little Alaskan settlement. One talks a lot. The other, thankfully, does not.

Let’s start with the man of the hour.

The Pastor - A Man of Faith


Every frontier town needs guidance. A moral compass. A calm, spiritual presence.

Our pastor provides… most of that.

Dressed head to toe in black, wearing a hat that has definitely seen things, and carrying a cross large enough to make anyone slightly nervous, he is one of the most recognizable figures in town. He delivers sermons, offers blessings, and somehow always appears exactly when something suspicious happens.



Did the saloon brawl escalate?
He was nearby.

Did someone “accidentally” lose a gold nugget behind the church?
He saw nothing. Absolutely nothing.

Did he organize a late-night “charity poker game”?
Technically, yes. Spiritually? Also yes.




He is an important (and slightly chaotic) part of the town’s social ecosystem. Sometimes he calms tensions. Sometimes he causes them. But without him, things would definitely feel… less interesting.

Let’s just say: if the town has secrets, he probably heard them first.




The Skeleton - A Former Dreamer of Gold


Now for someone much quieter.
Out in the cold wilderness, near the cliffs and the frozen shoreline, sits a skeleton. A hat still resting on its skull. A lantern by its side. A pickaxe not far away.



We like to think he was once a hopeful gold prospector who ventured just a bit too far in search of fortune. Maybe he found gold. Maybe he found only frostbite. Either way, Alaska won that round.

Don't worry, he won't talk in-game - that's just a funny animation we did ;)


He now serves as a silent reminder that greed, ambition, and “just one more dig” can sometimes lead to very permanent consequences.

Don't worry, he is 100% non-interactive. Zero jumpscares or something like that. Alaska Gold Fever is not a fantasy game ;)

Living town and the world


Characters like the pastor and environmental storytelling like our dead prospector help give the world personality. Not everything needs a quest marker. Sometimes a hat, a lantern, and a suspiciously calm priest are enough to spark imagination.

Until then - stay warm!

⛏️⛏️⛏️⛏️⛏️⛏️

Baked Games Team

Try our greatest hit!
[dynamiclink][/dynamiclink][/p]

Chilly DevLogs from Alaska! #91 - Beneath the surface of gold mine

Welcome to a 91 DevLog for Alaska Gold Fever!
[p]

Hello again, explorers!

Last time, we took you deep underground. Today, we’re stepping back into the entrance of gold mines - where light behaves very differently! But is just as important for mood, navigation, and gameplay.

From sunlight to lamplight


Transitioning from the bright overworld into a dark mine is a big moment. To make it work, we carefully balance exposure and contrast so the shift feels natural, not jarring.



Outside light slowly fades as you descend, giving way to localized light sources underground. This makes lamps, lanterns, and reflections feel more important - and more comforting.



Extra effects underground


Inside the mines, we layer additional effects on top of the baked lighting. Deepened the shadows, subtle dust particles that catch light beams and other details that add life to otherwise static spaces.

Here you can see how it was vs how it looks now. The darker the better, right?



That’s all for this devlog. Next time, we’ll take a closer look at some SPECIAL character taht will rattle your bones ;)

Until then - stay warm out there!

⛏️⛏️⛏️⛏️⛏️⛏️

Baked Games Team

Try our greatest hit!
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