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Alaska Gold Fever News

Chilly DevLogs from Alaska ! #83 Hiring Miners - The Workforce Arrives!

Welcome to a eighty-three DevLog for Alaska Gold Fever!
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Hello, explorers and adventurers!

In this devlog, we’re talking about something every gold rush needs (besides gold): people to do the digging! That’s right - we’ve started working on the system for hiring and managing workers in your mine.



Work in Progress (Literally)

At this stage, our workers are still “template” characters - no unique faces, no fancy clothes, just good old test models ready to swing their pickaxes and pretend to understand what they’re doing.

We like to think of them as the ghost crew of the mine - hard-working, loyal, and slightly creepy when they all move in sync.



Smart(ish) AI Workers

Each worker runs on our new AI logic system:

They can find resources, operate tools, and carry materials.

They (sometimes) avoid walking into walls.

They react to player commands.

It’s still early, so we’ve had moments where one miner got stuck in a barrel and another refused to stop mining air.
But hey - that’s how progress looks underground!



New Interactions

We’re also adding more ways to interact with NPCs:

-Hire or fire workers directly.

-Assign them to tasks (digging, transporting, repairing).

-Chat with them to get progress updates - or hear some gossips.



Next Steps

Soon, every worker will have their own appearance, personality, and skill level. That will change as we refine the system.

Until then, we salute our brave test miners - tirelessly walking in the infinite circles for the sake of game development.


⛏️⛏️⛏️⛏️⛏️⛏️
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Best regards,
Baked Games Team

Try our greatest hit!
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Chilly DevLogs from Alaska ! #82 - Minecart Tracks

Welcome to a eighty-two DevLog for Alaska Gold Fever!
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Hello adventurers!
Today’s devlog is all about one of the most “ground-breaking” parts of our mine: building and testing the rail tracks for those precious minecarts. It quickly turned into a wild ride.

Testing the Slopes

Historically, mines used very specific angles for their tracks -too steep, and you’d risk runaway carts; too flat, and the cart wouldn’t move at all. So naturally, we tried them all in save environment (in Unity engine)



Fun fact: one of our a cart reached speeds that could probably break the sound barrier (or at least a good PC). Don’t worry, we tuned it down (a little).



Building Tracks: Easier Said Than Done

On paper: place track - snap to grid - done.
In practice:
-Tracks clipping through walls.
-Tracks floating in mid-air
-Minecarts refusing to acknowledge the laws of physics.

We loved these bugs so much we almost want to keep them. (Almost.)



Illegal Minecart Driving

Of course, as soon as the tracks worked, someone on the dev team discovered the “fun” of driving carts outside the mine.



We can’t promise this will stay in the final game… but let’s just say, if you see a cart rolling through town, don’t be surprised ;)

⛏️⛏️⛏️⛏️⛏️⛏️

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Best regards,
Baked Games Team

Try our greatest hit!
[dynamiclink][/dynamiclink][/p]

Chilly DevLogs from Alaska ! #81 The Multi-Level Mine

Welcome to a eighty-one DevLog for Alaska Gold Fever!
[p]

⛏️ Deep Dive: The Multi-Level Mine

Hello again, brave prospectors!

Today’s devlog is all about going underground.
We’ve been working on the multi-level mine - a place full of treasures, dangers, and (of course) technical nightmares for our dev team.



Super Minecarts

The star of the show is the minecart. You’ll be able to ride it through tunnels, carrying gold and supplies between levels. Sounds fun, right?



Well… the cart can have has a personality of its own:

Too slow - feels like watching paint dry.

Too fast - feels like a rollercoaster.

We’re still fine-tuning the speed!



The Elevator Problem


We also wanted to add elevators to connect the mine levels. Easy, right? Nope. For developers, elevators, ladders, stairs, and doors are pure nightmares. Why? Because players will always find a way to break them! Really! And it can occur in every game!

A view for a whole multi-leveled gold mine.

So yes, elevators in mines are coming - but we’re bracing ourselves for the chaos.

That’s all for this update! Next time, we’ll show you even more underground secrets. Until then – hold on tight to those minecarts!

⛏️⛏️⛏️⛏️⛏️⛏️
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Best regards,
Baked Games Team

Try our greatest hit!
[dynamiclink][/dynamiclink][/p]

Chilly DevLogs from Alaska ! #80 Mountain overview

Welcome to a eighty DevLog for Alaska Gold Fever!
[p]
Hello, explorers and adventurers!

In this devlog, we’re taking you on a little trip to one of our favorite areas in Alaska Gold Fever – a peaceful mountains. It’s a place where you’ll rest, explore, and maybe find more than just gold.

🏔️ Location Spotlight: Mountains Overview


The high mountains in the background, small clusters of trees, and the calm water surface give it a special atmosphere. It feels like a perfect break from the dusty mining sites and noisy town.



We want every location in Alaska Gold Fever to feel unique.
The mountain lake is designed to give you that breath of fresh air before diving back into the gold rush chaos.

Next Steps

Ah, yes my fav place in Alaska: "Location Title" ;)



We’ll keep polishing the mountain lake with more details: dynamic weather, wildlife around the shore, and better interactions with the environment. It’s already one of the most atmospheric spots in the game, and we can’t wait for you to explore it.



Boats, Physics, and Problems

One of the key features of this area is the little wooden boat. It sounds simple, but getting it to behave correctly in the game engine wasn’t as easy as we hoped. Here you can see our trials and errors.



The boat really wanted to fly instead of float (turns out buoyancy is tricky!).

Water can be tricky in game development. And vehicles... too! Some old games uses really weird tricks to simulate automobile or other moving vehicle. Those tricks inlucde making character so vide and big it resembles a car. Looks normal for the player but game reads it as "character".

⛏️⛏️⛏️⛏️⛏️⛏️
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Best regards,
Baked Games Team

Try our greatest hit!
[dynamiclink][/dynamiclink][/p]

Chilly DevLogs from Alaska ! #79 - NPC: The Bald Prospector

Welcome to a seventy-nine DevLog for Alaska Gold Fever!
[p]
Hello, explorers and adventurers!

Meet Our New NPC: The Bald Prospector!

We’re excited to introduce a new face or rather, a new character to our Alaskan town: the Bald Prospector. He’s wrapped in a cozy scarf, full of personality, and ready to lend a hand (or a pickaxe) in your gold-hunting adventures.

Behind the Scenes

Our 3D modelers have been hard at work - though in the current screenshots, he’s missing a head (don’t worry, it’s just the model update, he’ll get one soon!).



We thought it was funny enough to share the “work-in-progress” look-it’s like he’s already dreaming about the gold before even looking at it!

Gameplay Role


Offers side quests like “fetch rare minerals” or “repair old equipment.”
Sells and trades useful gear.



Daily Routine

-Morning: checks the mine or fixes tools.
-Midday: talks to other townsfolk or rests at the saloon.
-Evening: returns to his cabin, planning tomorrow’s gold hunt.

Baldy with firends.

⛏️⛏️⛏️⛏️⛏️⛏️

Stay tuned, gold seekers! Our town is never short on eccentric characters.
⛏️⛏️⛏️⛏️⛏️⛏️
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Best regards,
Baked Games Team

Try our greatest hit!
[dynamiclink][/dynamiclink][/p]