1. Warlordocracy
  2. News

Warlordocracy News

Warlordocracy v2.8

[p]New option to auto-pause after dialogue and targeting only during combat, which is now the default option.[/p][p]Also fixed a game-breaking script bug in Ch.5 major battle (before finale), added 2nd quest from Beroni the Elder in Ch.2, and made the Murderer, Grave Robber, and Sex Patron reputations have more of an impact on the story. Finally, improved and added a bit of dialogue.[/p][p][/p][p]Complete list of changes:[/p][p][/p][p]-New options to auto-pause after dialogue and targeting only during combat.[/p][p]-Fixed major game-breaking bug with Battle of Jadenbury scripts in Ch.5.[/p][p]-Beroni the Elder now gives a 2nd quest to clear sewers of ratfolk in Ch.2.[/p][p]-Minax, Oakia, and Shale now all leave the party and refuse to speak to you if you get the Murderer rep.[/p][p]-You can now ask Durolo about Riverfoot Keep in Ch.2, as well as foolishly give him Tycho's Journal.[/p][p]-Made the following reputations more meaningful in dialogue: Murderer, Grave Robber, Sex Patron.[/p][p]-Improved a lot of dialogue in all chapters, finished noble dialogue in Ch.5 (forgot to fill it in).[/p]

Warlordocracy v2.7

[p]Improved ability/item targeting, thanks to Mean & Evil. There was a bug that said target was out of range if he was immediately north of you and you clicked on the top of his head. It now checks for target's current position, as well as the position he's currently moving into, so it should be a lot easier to target baddies in combat now. Also fixed a couple minor bugs and added a new persuasion opportunity to Ch.4.[/p][p]Finally, changed default settings so game remains paused after ability targeting and dialogue windows. It seems like most people prefer this. If you don't like it, you can turn it off in the game settings.[/p][p]I still have a short to-do list of new dialogue and party banter that I need to cram into the game, and then I will be ready to start on Ch.6.[/p][p][/p][p]Complete list of changes:[/p][p][/p][p]-Fixed bugs with player item/ability targeting, greatly improved range check (thanks to Mean & Evil).[/p][p]-Fixed minor problem with crafting abilities when interacting with crafting stations (thanks to Mean & Evil).[/p][p]-Fixed bug where Dabi would incessantly tell you to take high ground in Lockdell Outskirts in Ch.1.[/p][p]-Auto-Pause after ability/item targeting and dialogue windows is now on by default.[/p][p]-Added another persuasion opportunity with Berindal in Ch.4.[/p][p]-Wood spears now cost 12 wealth instead of 18.[/p][p]-Fixed some tiles in Lockdell Farms in Ch.1.[/p]

Warlordocracy v2.6

[p]Fixed bug where light circle effects were blocking crafting abilities when interacting with campfires and forges, thanks to Mean & Evil, along with a couple other minor bugs.[/p][p]Overhauled the persuasion minigame, creating separate scripts for each topic and level of difficulty, allowing up to two scrambled words at once, adding a few new topics for lore-specific words like town names and monsters, and attaching certain topics to specific characters instead of picking topics at random. For example, trying to bluff an herbalist will require you to unscramble the name of an herb or plant, and trying to woo a noble will test your vocab on furniture or clothing.[/p][p]Also carrying a gold amulet as bling will now give you +5 seconds to the word scramble persuasion time limit, and carrying rat pheromones will repel ratfolk from attacking the character.[/p][p][/p][p]Complete list of changes:[/p][p][/p][p]-Persuasion minigame can now be two words.[/p][p]-Persuasion minigame scripts now have new topics for proper nouns, including Towns, Lands, and Religion.[/p][p]-Persuasion minigame scripts are now sorted by topic, and specific characters are tied to certain topics.[/p][p]-Fixed bug where crafting abilities got blocked by light effects of campfires, etc. (thanks to Mean & Evil).[/p][p]-Fixed bug with skill checks for repairing weapons with Smithing ability (thanks to Mean & Evil).[/p][p]-Gold Amulets now grant +5 seconds to persuasion minigame (updated encyclopedia).[/p][p]-Carrying rat pheromones will now pacify ratfolk temporarily.[/p][p]-Fixed "Babadoo Mire" spelling in Atlas and maps.[/p][p][/p]

Warlordocracy v2.5

[p]Line of sight to low elevation tiles is now blocked if they are behind higher elevation tiles. Improved the elevation on all maps in all chapters (especially Ch.3 finale). Fixed some more minor bugs and improved a couple maps.[/p][p][/p][p][/p][p][/p][p]Complete list of changes:[/p][p][/p][p]-Corrected tile elevation in all chapters (especially Ch.3).[/p][p]-Increased AI range of non-combatants during combat from 4 to 6.[/p][p]-Line of sight is now blocked for low elevation tiles on the other side of high elevation tiles.[/p][p]-Fixed bug with Cliffdancer's dialogue where he thinks you killed Cloudspill in Ch.4 (thanks to Macabre).[/p][p]-Added more blank frames to one blood effect animation that was sometimes looping slightly.[/p][p]-Added a silver goblet to Ch.3 that you can only get with the Swimming ability.[/p][p]-You can now craft a Wood Staff with Woodcraft ability.[/p][p]-Fixed bug where game would unpause while shopping.[/p][p]-Fixed bug where text would show up on scene pics.[/p]

Warlordocracy v2.4

[p]Fixed a bug where using combat abilities would inflict status effects even if target evades or is immune to the damage, and another bug where the trogs weren't surrendering in Ch.4. Using a grapnel will now throw the item to one tile above the hook. Aimed Jab ability now inflicts Crippled status. Also a bunch of other little bug fixes.[/p][p]Just a couple more patches before I start on Ch.6 (for real this time). It's gonna be a while because I need to make all the snow tiles, so it probably won't be out until March.[/p][p][/p][p]EDIT: Also I'm moving back to the city in December and I'm looking for a new day job. So it's gonna be a while until Chapter 6 and voice acting.[/p][p][/p][p]Complete list of changes:[/p][p][/p][p]-Sira Beroni now teaches Mechanics and Analyze Character abilities in Ch.2.[/p][p]-Fixed bug where combat abilities still inflicted status effects even if evaded.[/p][p]-Fixed bug with "if_damage" Boolean (checks damage in current attack or damage script).[/p][p]-Fixed bug where mobiles in sand/shallows weren't being drawn when cam repositions for dialogue windows.[/p][p]-Fixed bug where Cloudspill wouldn't surrender in Trog Caves in Ch.4.[/p][p]-Aimed Jab ability now has a chance to cause Crippled status effect.[/p][p]-You can now set "objPos" command to "default" or "target".[/p][p]-Grapnel is now thrown to tile above hook when used.[/p][p]-Updated all story files and removed temp fixes.[/p]