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Warlordocracy News

Warlordocracy v3.2

[p]Fixed a bunch of little bugs and improved AI scripts. AI (including party AI if turned on) will no longer use healing items outside combat and they won't use Mad Dash or Defensive Stance if they have a bow equipped. Prevented AI from using combat abilities immediately after an attack, which was very annoying and caused party members to get butchered instantly.[/p][p]Also fixed bug that blocked abilities if you clicked on a target's head while it overlapped a blocked tile (thanks to Mean & Evil). Finally, added a bunch of script booleans that should have been there already.[/p][p]Reminder that Holiday Havoc is free for the time being, complete with 4 challenge maps. Just start a new story and choose that one.[/p][p]EDIT: Also, AI will now only use Defensive Stance when close to target, and only use Mad Dash when far away from target. Never with a bow equipped.[/p][p][/p][p]Complete list of changes:[/p][p][/p][p]-New script Boolean: "if_objMobEvade" (check for mobile's evasion).[/p][p]-New script Boolean: "if_objMobRange" (check for mobile's attack range).[/p][p]-New script Boolean: "if_objMobDamage" (check for mobile's attack damage).[/p][p]-New script Boolean: "if_objMobAim" (check for mobile's ranged attack aiming).[/p][p]-New script Boolean: "if_objDelayAtt" (check for delay after a normal attack).[/p][p]-New script Boolean: "if_objDelay2" (check for number of ticks since last normal attack).[/p][p]-AI script no longer allows using items or abilities immediately after normal attacks (must now wait 20 ticks).[/p][p]-AI script no longer uses Mad Dash or Defensive Stance abilities if mob currently has ranged weapon equipped.[/p][p]-Unarmed attack delay for slow mobs is now 90 ticks instead of 120 (120 for immobile mobs).[/p][p]-Fixed bug where targeting would be blocked if clicking on a head over a blocked tile.[/p][p]-Possibly increased efficiency (framerate) while running scripts.[/p][p]-Party AI now only uses healing items during combat.[/p][p]-Decreased duration of Berserk ability by 5 seconds.[/p][p]-Fixed some blocked and indoor tiles in Ch.1 maps.[/p]

Warlordocracy v3.1

[p]New Party AI option called "maximum" for players who are extra lazy and fixed a major bug where party was disobeying movement orders to attack enemies. Also a couple minor bug fixes, and the game now autosaves whenever you change maps. Thanks once again to Mean & Evil for the constant reports.[/p][p]Also, the Holiday Havoc challenge maps have been added to the base game temporarily. There are currently 4 maps: Turkey Terror, Rabbit Ruckus, Desert Fireworks, and Howling Hunger. I'll probably take it down after New Years, but it's up year-round for Patrons.[/p][p]Patreon: https://www.patreon.com/c/lcsoftware[/p][p][/p][p][dynamiclink][/dynamiclink][/p][p]Complete list of changes:[/p][p][/p][p]-New Party AI option: "maximum".[/p][p]-Party AI no longer attacks hostiles if they currently have destinations.[/p][p]-Party now only uses Buff abilities automatically if Party AI is set to "maximum".[/p][p]-Party now only switches between melee and ranged automatically if Party AI is set to "maximum".[/p][p]-Fixed bug where red transition arrows in Ch.1 weren't showing explanation dialogue when used.[/p][p]-Fixed bug where you could use the wagon again in Scorched Farms in Ch.1 to waste time.[/p][p]-Game now autosaves whenever you change maps (removed sound effect for autosaves).[/p][p]-Prevented saving games with illegal filename characters like question marks.[/p][p]-Ordius now has Aimed Jab, Woodcraft, and Naturalism abilities.[/p][p]-Crippling Strike now costs 30 Meta instead of 25.[/p][p]-Added "Holiday Havoc" story temporarily.[/p]

Warlordocracy v3.0

[p]Added new options for Party AI, including only using healing items, and only using combat abilities. Setting AI to advanced will use both, and now also switch between ranged and melee weapons when convenient. Also, when you click an ability or item and enter targeting mode while walking, your party member will snap to the tile they are walking into if they are 8 pixels away or less. Also improved combat AI scripts in other ways (see below).[/p][p]Finally, fixed a couple more bugs reported by Mean & Evil (see below). Thank you to everyone who has been reporting bugs. It's almost finished.[/p][p][/p][p][/p][p][/p][p]Complete list of changes:[/p][p][/p][p]-Added new Party AI options: "ability" and "healing".[/p][p]-Script Boolean "if_partyAI" can now check for all specific Party AI settings.[/p][p]-Combat abilities now skip the first couple attack frames so it looks better while paused.[/p][p]-Improved AI scripts so baddies now use Crippling Strike, and archers switch weapons faster.[/p][p]-Party now snaps to destination tile if you use an item or ability and are within 6 pixels (75% there).[/p][p]-Fixed major bug where weapons were not degrading condition after first attack (now 5% chance to degrade).[/p][p]-Fixed bug where concealed items weren't being revealed normally (Gravewort is the only one).[/p][p]-Fixed bug where weak wood and straw walls were of stone material (thanks to Mean & Evil).[/p][p]-Izari Mercenaries no longer have Crippling Strike ability (only Officers).[/p][p]-Improved some dialogue and encyclopedia entries.[/p][p]-Gravewort herbs are now concealed by default.[/p][p]-Updated Builder's Manual.[/p][p][/p]

Warlordocracy v2.9

[p]You can now renew henchmen contracts for half price if you talk to them, giving you more incentive to keep your men alive. Reinforced Chests are now of metal material, meaning they will always damage your weapons when you attack them, and mobile movement speed is now displayed in the HUD. Also fixed a few minor bugs thanks to Mean & Evil again.[/p][p]Finally, Touchscreen Mode now includes large buttons for dialogue choice selection. This wasn't a problem on Steam Deck because of the joystick, but I'm gonna try compiling for Android again tonight.[/p][p][/p][p][/p][p][/p][p]Complete list of changes:[/p][p][/p][p]-Touchscreen mode now has large buttons for dialogue choices.[/p][p]-You can now renew henchmen contracts by talking to them for a 50% discount.[/p][p]-Added mage dialogue to chapters 3-5 if summoned as henchmen (files were missing).[/p][p]-Reinforced Chests are now of metal material, damaging weapons that attack them.[/p][p]-Mobile speed now displayed below character pic in HUD (if not normal).[/p][p]-Fixed bug where Ralo did not have combat abilities for training.[/p][p]-Fixed marching sound effect when using henchmen contracts.[/p][p]-Sleeping in beds now heals, etc. before the time passes (not after).[/p][p]-Corrected stump stash wealth text.[/p]

Warlordocracy v2.8

[p]New option to auto-pause after dialogue and targeting only during combat, which is now the default option.[/p][p]Also fixed a game-breaking script bug in Ch.5 major battle (before finale), added 2nd quest from Beroni the Elder in Ch.2, and made the Murderer, Grave Robber, and Sex Patron reputations have more of an impact on the story. Finally, improved and added a bit of dialogue.[/p][p][/p][p]Complete list of changes:[/p][p][/p][p]-New options to auto-pause after dialogue and targeting only during combat.[/p][p]-Fixed major game-breaking bug with Battle of Jadenbury scripts in Ch.5.[/p][p]-Beroni the Elder now gives a 2nd quest to clear sewers of ratfolk in Ch.2.[/p][p]-Minax, Oakia, and Shale now all leave the party and refuse to speak to you if you get the Murderer rep.[/p][p]-You can now ask Durolo about Riverfoot Keep in Ch.2, as well as foolishly give him Tycho's Journal.[/p][p]-Made the following reputations more meaningful in dialogue: Murderer, Grave Robber, Sex Patron.[/p][p]-Improved a lot of dialogue in all chapters, finished noble dialogue in Ch.5 (forgot to fill it in).[/p]