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PixelOver News

PixelOver 0.17 beta 1 - Blending mode and per object shader

Hello! Here is the first beta version of the huge migration of PixelOver to the next major version of Godot, going from Godot 3.5.1 to Godot 4.4.

As previously announced, this update is more than just a migration. It introduces 2 major new features: the ability to add shaders to individual objects and blending mode.

Please note that pre-release versions may be unstable.



[h3]How to access pre-release versions[/h3]




(For itch.io users, you can get a Steam key on the download page)
[h3]Roadmap and news[/h3]
[h3]Documentation and tutorials[/h3]

[h3]New features[/h3]




Blending mode for layers and 2d objects.







Per-object shaders. This feature is especially useful for tasks like adding a separated outline to each element of a bone chain.


Art by Oce33




Allow parent-child layers.



And multiple layers to be a clipping mask under one layer.







[h3]Changes[/h3]




Added cleanEdge as pixel scaling algorithm.




Dialogs are now using sub-windows, which will allow floating panels in the future.




[h3]Bug fixes[/h3]



Bug

Reference



Fixed font size for Chinese, Korean and Japanese.




Fixed 3d scene loading empty scene issue.




Fixed disable tracks checkbox.




Fixed scroll synchronization between tracks and tree.

(Not reported)



Crash when using the mesh.




Crash when using the drawing tool.

(Reported by DM)



Issue to load the modified shortcuts.

(Reported by DM)



Now attempt to load project and shader files, even if they contain errors, rather than completely failing and only displaying an error message.








If you encounter any bugs or have feature suggestions, feel free to share them in the community forum. Thank you!

PixelOver 0.17 alpha 2 - Per object shader

Hello! Here is the second alpha version of a huge migration of PixelOver to the next major version of Godot, going from Godot 3.5.1 to Godot 4.4.

As previously announced, this update is more than just a migration. It introduces a major new feature: the ability to add shaders to individual objects.

Please note that pre-release versions may be unstable, especially alpha ones.


[h3]How to access pre-release versions[/h3]


[h3]Roadmap and news[/h3]
[h3]Documentation and tutorials[/h3]

[h3]New features[/h3]




Per-object shaders. This feature is especially useful for tasks like adding a separated outline to each element of a bone chain.


Art by Oce33





Allow parent-child layers.



And multiple layers to be a clipping mask under one layer.







[h3]Changes[/h3]




Dialogs are now using sub-windows, which will allow floating panels in the future.




[h3]Bug fixes[/h3]



Bug

Reference



Crash when using the mesh.




Crash when using the drawing tool.

(Reported by DM)



Issue to load the modified shortcuts.

(Reported by DM)



Now attempt to load project and shader files, even if they contain errors, rather than completely failing and only displaying an error message.








If you encounter any bugs or have feature suggestions, feel free to share them in the community forum. Thank you!

PixelOver 0.17 Alpha 1 - Godot Engine 4 Migration

Hello! Here is an alpha version of a huge migration of PixelOver to the next major version of Godot, going from Godot 3.5.1 to Godot 4.4.

Most of the work was to migrate the current software with the existing features. However, through the pre-releases, new functionalities will be added to encourage you to test it.

Please note that pre-release versions may be unstable, especially alpha ones.



[h3]How to access pre-release versions[/h3]




(For itch.io users, you can get a Steam key on the download page)
[h3]Roadmap and news[/h3]
[h3]Documentation and tutorials[/h3]

[h3]New features[/h3]




Allow parent-child layers.



And multiple layers to be a clipping mask under one layer.







More new features will be added in the upcoming pre-releases...




[h3]Changes[/h3]




Dialogs are now using sub-windows, which will allow floating panels in the future.




[h3]Bug fixes[/h3]



Bug

Reference



Now attempt to load project and shader files, even if they contain errors, rather than completely failing and only displaying an error message.








If you encounter any bugs or have feature suggestions, feel free to share them in the community forum. Thank you!

PixelOver 0.16.1 - Canvas rework

Hello! Here is the stable version featuring reworked canvas and export functionalities.

You may notice that there are fewer updates than usual, this is because the software is currently being migrated to the next major version of the engine used (Godot Engine 4).


(For itch.io users, you can get a Steam key on the download page)
[h3]Roadmap and news[/h3]
[h3]Documentation and tutorials[/h3]

[h3]Changes[/h3]




Rework of the canvas to make it more intuitive.

This has slightly changed the shader effects, introducing a size option for tiled mode. However, shader effects will need further rework in a future update to make them more flexible and easier to use.

The auto export area now hides the previously visible rectangle.



Manual export area setup is now easy and straightforward.



Added a new canvas resizing option in the toolbar, with the C key as a shortcut by default.






Improved export functionality, now way faster with more feedback.





New menu option added next to the shader name input.




[h3]Bug fixes[/h3]



Bug

Reference



Fixed custom shortcuts saving issue.




Solved unexpected color shifting when applying selection in the drawing tool.




Fixed crash when importing a gif into a 3D layer.




Added correct face culling for the normal buffer.





[h2]Roadmap for 2024[/h2]



Animation




ːsteamthumbsupː

Edit 3D bones animation.






Ability to save and load animations.



Tools and Objects



ːsteamthumbsupː

Drawing tool.



ːsteamthumbsupː

Particle systems.




Fluids.




2D and 3D text objects.




2D lights with support of normal and depth maps.



Pixelation and Effects




More available effects with a tool to place them easily.




More pixel-art oriented resampler.



Importation & Export




Import Aseprite and PSD 2D formats.



Application





Better favorite system with previews for shaders, palettes, dithering, ...





Lighter project type. To batch pixelate files without any transformation.




ːsteamthumbsupː Available features but could be improved.


ːsteamthisː New available features added with this version.



If you encounter any bugs or have feature suggestions, feel free to share them in the community forum. Thank you!

PixelOver 0.16.1 RC 1 - Canvas rework

Hello! Here is a pre-release to introduce a rework of the canvas and the export. Please note that pre-release versions may be unstable.

Also, you may see that there are fewer updates than usual, it's because the software is currently being migrated to the next major version of the engine used (Godot Engine 4).



[h3]How to access pre-release versions[/h3]




(For itch.io users, you can get a Steam key on the download page)
[h3]Roadmap and news[/h3]
[h3]Documentation and tutorials[/h3]

[h3]Changes[/h3]




Rework of the canvas to make it more intuitive.

This changed the shader effects a bit, introducing a size for tiled mode. But the shader effects will need a rework in a future update to make them more flexible and easy to use.
No more export area annoying rectangle when it's set on auto.


Easy to set export area manually.


New way to resize the canvas option in the toolbar with the C key as a shortcut by default.





Improved export, way faster with more feedback.




Added menu option next to the shader name input.




[h3]Bug fixes[/h3]



Bug

Reference



Fixed custom shortcuts save.





[h2]Roadmap for 2024[/h2]



Animation




ːsteamthumbsupː

Edit 3D bones animation.






Ability to save and load animations.



Tools and Objects



ːsteamthumbsupː

Drawing tool.



ːsteamthumbsupː

Particle systems.




Fluids.




2D and 3D text objects.




2D lights with support of normal and depth maps.



Pixelation and Effects




More available effects with a tool to place them easily.




More pixel-art oriented resampler.



Importation & Export




Import Aseprite and PSD 2D formats.



Application





Better favorite system with previews for shaders, palettes, dithering, ...





Lighter project type. To batch pixelate files without any transformation.




ːsteamthumbsupː Available features but could be improved.


ːsteamthisː New available features added with this version.



If you encounter any bugs or have feature suggestions, feel free to share them in the community forum. Thank you!