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PixelOver News

PixelOver 0.17.1 RC 2 - Bone System Improvements

Hello! Here is a second release candidate version with improvements to the bones system and mesh deformation.

Please note that pre-release versions may be unstable.


[h3]How to access pre-release versions[/h3]



[h3]Roadmap and news[/h3]
[h3]Documentation and tutorials[/h3]

[h3]Changes[/h3]




(RC1 -> RC2) Rewrote bones auto-weight. Improved weight map computation and bone area influence. Separated polygons now prioritize bones in their area.

Before:



After:







Improved rest/pose system with a toggle mode to allow changing the rest or pose transform via the interface.






Multi-selection is now allowed for bone weights.






Improved display for selected bones and weight points.




[h3]Bug fixes[/h3]



Bug

Reference



(RC1 -> RC2) Fixed drawn image disappearing when scaling.




(RC1 -> RC2) Fixed multi-key selection between tracks and optimized track selection.




(RC1 -> RC2) Fixed missing images from MTL.




(RC1 -> RC2) Re-added the lost ability to move bones with arrow keys.




(RC1 -> RC2) Fixed drawing selection synchronization.

(Not Reported)



(RC1 -> RC2) Fixed incorrect transform with the GUI bone tool in rest mode.

(Not Reported)



Fixed loaded animation tracks with incorrect interpolation.




Fixed disappearing image when using the back option on depth displacement.




Fixed line display when using tiled mode.




Fixed incorrect pixel/meter scale in sub-3D layers.




Fixed denoise usage on a layer with a sub-3D layer.




Fixed crash and synchronization issues when using multi-selection.

(Not Reported)







If you encounter any bugs or have feature suggestions, feel free to share them in the community forum. Thank you!

PixelOver 0.17.1 RC 1 - Bone System Improvements

Hello! Here is a first release candidate version for an improvement of the bones system and mesh deformation.

Please note that pre-release versions may be unstable.


[h3]How to access pre-release versions[/h3]


[h3]Roadmap and news[/h3]
[h3]Documentation and tutorials[/h3]

[h3]Changes[/h3]




Improved rest/pose system with a toggle mode to allow changing the rest or pose transform via the interface.






Multi-selection now allowed for bone weights.






Improved display for selected bones and weight points.




[h3]Bug fixes[/h3]



Bug

Reference



Fixed loaded animation tracks with incorrect interpolation.




Fixed disappearing image when using the back option on depth displacement.




Fixed line display when using tiled mode.




Fixed incorrect pixel/meter scale in sub-3D layers.




Fixed denoise usage on a layer with a sub-3D layer.




Fixed crash and synchronization issues when using multi-selection.

(Not Reported)







If you encounter any bugs or have feature suggestions, feel free to share them in the community forum. Thank you!

PixelOver 0.17 - Blending mode and per object shader

Hello! Finally the stable version of the huge migration of PixelOver to the next major version of Godot, going from Godot 3.5.1 to Godot 4.4.

As previously announced, this update is more than just a migration. It introduces 2 major new features: the ability to add shaders to individual objects and blending mode.


[h3]Roadmap and news[/h3]
[h3]Documentation and tutorials[/h3]

[h3]New features[/h3]




Blending mode for layers and 2d objects.


Art by maxtron95




Per-object shaders. This feature is especially useful for tasks like adding a separated outline to each element of a bone chain.




Art by Oce33




Allow parent-child layers.



And multiple layers to be a clipping mask under one layer.







[h3]Changes[/h3]




Added cleanEdge as pixel scaling algorithm.




Dialogs are now using sub-windows, which will allow floating panels in the future.




[h3]Bug fixes[/h3]



Bug

Reference



(RC2 to Stable) Readded section names in the Create Object dialog.




(RC2 to Stable) Fixed constrained bones losing synchronization when moving the target object to a different parent.




(RC2 to Stable) Fixed incorrect synchronization between 3D object input rotation and its actual rotation.

(Not reported)



(RC2 to Stable) Fixed tracks alignment




(RC2 to Stable) Fixed 3D bones and their synchronization with imported animation.

(Not reported)



(RC2 to Stable) Fixed gradients position in lines

(Not reported)



(RC2 to Stable) Fixed sub window scale.




(RC2 to Stable) Removed wrong depth and normal buffer draw in 2D.

(Not reported)



(RC1 to RC2) Some threads caused crashes, all threads have been reviewed to prevent these.




(RC1 to RC2) Fixed sprite sheet file dropper.




(RC1 to RC2) 3D objects using post-process shaders are now correctly Z-ordered, thanks to the depth buffer.




(RC1 to RC2) Fixed pick dialog selection.




(RC1 to RC2) Fixed empty pasted images from the clipboard.




(RC1 to RC2) Fixed layer blending mode and opacity.

(Not reported)



(Beta1 to RC1) Fixed synchronization between keys and tree tracks.




(Beta1 to RC1) Fixed cursor position when drawing on a graphic tablet.




(Beta1 to RC1) Fixed animation replace track dialog buttons actions.




(Beta1 to RC1) Fixed extra New Animation auto added and tab style issue.

(Not reported)



(Beta1 to RC1) Fixed sub layer normal and depth buffer position.

(Not reported)



(Beta1 to RC1) Fixed voxel importer.

(Not reported)



Fixed font size for Chinese, Korean and Japanese.




Fixed 3d scene loading empty scene issue.




Fixed disable tracks checkbox.




Fixed scroll synchronization between tracks and tree.

(Not reported)



Crash when using the mesh.




Crash when using the drawing tool.

(Reported by DM)



Issue to load the modified shortcuts.

(Reported by DM)



Now attempt to load project and shader files, even if they contain errors, rather than completely failing and only displaying an error message.








If you encounter any bugs or have feature suggestions, feel free to share them in the community forum. Thank you!

PixelOver 0.17 RC 2 - Blending mode and per object shader

Hello! Here is the second (And hopefully the last one before the stable release) release candidate version of the huge migration of PixelOver to the next major version of Godot, going from Godot 3.5.1 to Godot 4.4.

As previously announced, this update is more than just a migration. It introduces 2 major new features: the ability to add shaders to individual objects and blending mode.

Please note that pre-release versions may be unstable.



[h3]How to access pre-release versions[/h3]




(For itch.io users, you can get a Steam key on the download page)
[h3]Roadmap and news[/h3]
[h3]Documentation and tutorials[/h3]

[h3]New features[/h3]




Blending mode for layers and 2d objects.


Art by maxtron95




Per-object shaders. This feature is especially useful for tasks like adding a separated outline to each element of a bone chain.




Art by Oce33




Allow parent-child layers.



And multiple layers to be a clipping mask under one layer.







[h3]Changes[/h3]




Added cleanEdge as pixel scaling algorithm.




Dialogs are now using sub-windows, which will allow floating panels in the future.




[h3]Bug fixes[/h3]



Bug

Reference



(RC1 to RC2) Some threads caused crashes, all threads have been reviewed to prevent these.




(RC1 to RC2) Fixed sprite sheet file dropper.




(RC1 to RC2) 3D objects using post-process shaders are now correctly Z-ordered, thanks to the depth buffer.




(RC1 to RC2) Fixed pick dialog selection.




(RC1 to RC2) Fixed empty pasted images from the clipboard.




(RC1 to RC2) Fixed layer blending mode and opacity.

(Not reported)



(Beta1 to RC1) Fixed synchronization between keys and tree tracks.




(Beta1 to RC1) Fixed cursor position when drawing on a graphic tablet.




(Beta1 to RC1) Fixed animation replace track dialog buttons actions.




(Beta1 to RC1) Fixed extra New Animation auto added and tab style issue.

(Not reported)



(Beta1 to RC1) Fixed sub layer normal and depth buffer position.

(Not reported)



(Beta1 to RC1) Fixed voxel importer.

(Not reported)



Fixed font size for Chinese, Korean and Japanese.




Fixed 3d scene loading empty scene issue.




Fixed disable tracks checkbox.




Fixed scroll synchronization between tracks and tree.

(Not reported)



Crash when using the mesh.




Crash when using the drawing tool.

(Reported by DM)



Issue to load the modified shortcuts.

(Reported by DM)



Now attempt to load project and shader files, even if they contain errors, rather than completely failing and only displaying an error message.








If you encounter any bugs or have feature suggestions, feel free to share them in the community forum. Thank you!

PixelOver 0.17 RC 1 - Blending mode and per object shader

Hello! Here is the first release candidate version of the huge migration of PixelOver to the next major version of Godot, going from Godot 3.5.1 to Godot 4.4.

As previously announced, this update is more than just a migration. It introduces 2 major new features: the ability to add shaders to individual objects and blending mode.

Please note that pre-release versions may be unstable.



[h3]How to access pre-release versions[/h3]




(For itch.io users, you can get a Steam key on the download page)
[h3]Roadmap and news[/h3]
[h3]Documentation and tutorials[/h3]

[h3]New features[/h3]




Blending mode for layers and 2d objects.


Art by maxtron95




Per-object shaders. This feature is especially useful for tasks like adding a separated outline to each element of a bone chain.


Art by Oce33




Allow parent-child layers.



And multiple layers to be a clipping mask under one layer.







[h3]Changes[/h3]




Added cleanEdge as pixel scaling algorithm.




Dialogs are now using sub-windows, which will allow floating panels in the future.




[h3]Bug fixes[/h3]



Bug

Reference



(Beta1 to RC1) Fixed synchronization between keys and tree tracks.




(Beta1 to RC1) Fixed cursor position when drawing on a graphic tablet.




(Beta1 to RC1) Fixed animation replace track dialog buttons actions.




(Beta1 to RC1) Fixed extra "New Animation" auto added and tab style issue.

(Not reported)



(Beta1 to RC1) Fixed sub layer normal and depth buffer position.

(Not reported)



(Beta1 to RC1) Fixed voxel importer.

(Not reported)



Fixed font size for Chinese, Korean and Japanese.




Fixed 3d scene loading empty scene issue.




Fixed disable tracks checkbox.




Fixed scroll synchronization between tracks and tree.

(Not reported)



Crash when using the mesh.




Crash when using the drawing tool.

(Reported by DM)



Issue to load the modified shortcuts.

(Reported by DM)



Now attempt to load project and shader files, even if they contain errors, rather than completely failing and only displaying an error message.








If you encounter any bugs or have feature suggestions, feel free to share them in the community forum. Thank you!