PixelOver 0.17.1 RC 2 - Bone System Improvements
Hello! Here is a second release candidate version with improvements to the bones system and mesh deformation.
Please note that pre-release versions may be unstable.
[h3]How to access pre-release versions[/h3]
[h3]Roadmap and news[/h3]
[h3]Documentation and tutorials[/h3]
[h3]Changes[/h3]
(RC1 -> RC2) Rewrote bones auto-weight. Improved weight map computation and bone area influence. Separated polygons now prioritize bones in their area.
Before:

After:

Improved rest/pose system with a toggle mode to allow changing the rest or pose transform via the interface.

Multi-selection is now allowed for bone weights.

Improved display for selected bones and weight points.
[h3]Bug fixes[/h3]
If you encounter any bugs or have feature suggestions, feel free to share them in the community forum. Thank you!
Please note that pre-release versions may be unstable.
[h3]How to access pre-release versions[/h3]
[h3]Roadmap and news[/h3]
[h3]Documentation and tutorials[/h3]
[h3]Changes[/h3]
(RC1 -> RC2) Rewrote bones auto-weight. Improved weight map computation and bone area influence. Separated polygons now prioritize bones in their area.
Before:

After:

Improved rest/pose system with a toggle mode to allow changing the rest or pose transform via the interface.

Multi-selection is now allowed for bone weights.

Improved display for selected bones and weight points.
[h3]Bug fixes[/h3]
Bug
Reference
(RC1 -> RC2) Fixed drawing selection synchronization.
(Not Reported)
(RC1 -> RC2) Fixed incorrect transform with the GUI bone tool in rest mode.
(Not Reported)
Fixed crash and synchronization issues when using multi-selection.
(Not Reported)
If you encounter any bugs or have feature suggestions, feel free to share them in the community forum. Thank you!