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Omega Strikers - July 24th Micropatch | Update Notes | Summer Splash Mini

Hey Strikers! We’re here with by far the biggest news of July 2024: an Omega Strikers Micropatch!
We’ve got a couple small adjustments and a little surprise: SUMMER SPLASH IS BACK! Except it’s in like mini form.
Check the Missions tab and you can unlock yourself some summery emotes and goodies.
As an added bonus, Summer Splash (Mini) is actually happening in summer this year! So let us begin.

STRIKERS
[h3]Atlas [/h3]High elo Atlas was kinda struggling. Celestial Intervention also was (is) kinda bugged so this should also help mitigate some of those effects, while also strengthening him.
  • Celestial Intervention [SPECIAL]
    • Healing Per tick :: 3.75% Max stagger → 4% Max Stagger
  • Cosmic Expanse [SECONDARY]
    • Cooldown :: 21s → 20s
[h3]Dubu [/h3]Large Goalie Buffs: Part II. Dubu can now roll to stop that core a little more frequently. Just don’t miss or this buff might be a nerf.
  • Somerassault [SECONDARY]
    • Cooldown :: 19s → 17s
  • Damage & Knockback :: 200 (+100% Power) → 220 (+110%)
[h3]Estelle [/h3]Estelle’s been slowly working her way to the top despite recent nerfs so we’re trying to keep her in check!
  • Base Move speed :: 450 → 445
  • Rose Warp [SECONDARY]
    • Cooldown :: 16s → 17s
[h3]Juno [/h3]Us: Juno, stop jumping around or you’re gonna get nerfed. Juno: i know, i know. i wooon’t! Juno 10 minutes later: omg ur gonna haaate me.
  • Blob Bounce [SECONDARY]
    • Cooldown :: 11s → 13s
[h3]Luna [/h3]Did… did her legs get longer?
  • Base Move Speed :: 450 → 460
[h3]Mako [/h3]The bugfix last patch had a sizeable impact on Mako’s game feel. We're pulling back some of those changes and loading more power into Drum and Base to compensate.
  • Drum and Base [SECONDARY]
    • Minimum cast time :: 0.25s → 0.2s
    • Self-slow while channeling :: 52% → 47%
      • (Base speed while channeling :: 262 → 289)
    • Size and Haste linger after cast :: 0.5s → 0.75s
  • Perfect Pitch [PRIMARY]
    • Minimum cast time :: 0.15s → 0.1s
[h3]Rasmus [/h3]2 more seconds of worry free gameplay on Ai.Mi’s app.
  • Death Touch [SPECIAL]
    • Cooldown :: 20s → 22s
[h3]Vyce [/h3]Vyce’s damage was *off the charts* - especially if she picked up a couple cooldown awakenings. So we nerfed her. Did we really need to write that last sentence? You can read the change and see what we did right? It’s totally intuitive. Nah.
  • Power Chord [PRIMARY]
    • Cooldown :: 7s → 8.5s
    • Damage & Knockback :: 185 (+92.5% Power) → 175 (+87.5% Power)
    • Core Knockback :: 1350 (+185% Power) → 1330 (+175% Power)
MAPS AND MODES
Rotated In: Inky’s Splash Zone

Rotated Out: Ai.Mi’s App, Ahten City, Atlas’s Lab, Clarion Test Chamber, Demon Dais, Gates of Obscura, Night Market, Oni Village, Taiko Temple, Map Flipped, Corner Pocket, Back to Back, About Face, Neo Origins.

Just kidding I wanted to scare you all. We’re not changing any maps this patch lol.
AWAKENINGS
[h3]Aerials[/h3]
  • Movement ability boost :: 75% → 80%
[h3]Cast to Last[/h3]
  • Buff / Debuff duration :: 45% → 50%
[h3]Catalyst[/h3]
  • Bonus Energy from dealing hits :: 20% → 15%
[h3]Orb Dancer[/h3]
  • Move speed boost at max stacks :: 60% → 55%
[h3]Peak Performance[/h3]
  • Percentage Move speed per 100 stagger :: 0.6% → 0.55%
[h3]Perfect Form[/h3]
  • Normal hit cooldown reduction :: 15% (max 1.5s) → 13.5% (Max 1.35s)
  • Light hit cooldown reduction :: 5% (max 0.5s) → 4.5% (Max 0.45s)
[h3]Prize Fighter[/h3]
  • Power per stack :: 20 → 23
[h3]Stinger[/h3]The change for stinger in the last patch ended up being a much more sizeable nerf than intended. This should still represent a nerf from two patches ago, while also bringing the awakening more in line with its peers.
  • Percentage max stagger burn :: 8% → 9% (2.66% → 3% For Light hits)

Omega Strikers - July 4th Update | Update Notes

Hello STRIKERS!! Hope your summer is going well!! (Or if you’re in like Australia, hope your winter is going well?)

Today’s update features a couple of quality of life features you’ve been requesting for a while, some new community stuff, and some of your favorite balance adjustments. We even threw in some bugfixes for good measure.

With that, shall we begin fellow strikers?

[hr][/hr]
SYSTEM CHANGES
[h2]Pick Order Display[/h2]
  • Now displays which team picks first when it’s snake draft!
    • Located in the top left under the current map name
[h2]Pre-Match Mastery Banner Effects[/h2]
  • You can now show off how good you are at Asher before the match starts.
[h2]In-Game Name Change Feature[/h2]
  • Go to the Settings and change your name!
    • No cost (Ody/Striker Coins)
    • You can only change it once every 90 days.
      • Don’t change it and then be like “actually I don’t like it” and make a ticket, I’ll be so mad.
[h2]In-Game HUD Update[/h2]
  • Just a small update to the change we made a bit ago.
    • Increased size and some polish.
[h2]Maps and Modes[/h2][h3]Map Rotations[/h3]
  • Rotated in
    • Ai.Mi’s App
    • Oni Village
    • Demon Dais
  • Rotated out
    • Taiko Temple
    • Atlas’s Lab
    • Inky’s Splash Zone
COSMETICS
Thanks to our incredible community, we got a couple new emoticons, titles, and nameplates! We’ll be making ways to get those over the coming days.[h3]Nameplates[/h3]
  • New Community Nameplates
[h3]Emoticons[/h3]
  • New Community Emoticons
[h3]Titles[/h3]
  • New community Titles
STRIKERS
We’ve got just a couple adjustments to some Strikers. Nothing big like the last batch where we changed virtually everything though![h3]Atlas[/h3]Atlas has been exploring space and gaining knowledge so you haven’t seen him in a while. He learned how to reduce the cooldown of his Secondary so you might be seeing him more often.
  • Cosmic Expanse [SECONDARY]
    • Cooldown :: 22s → 21s
[h3]Drek'ar[/h3]He’s a little stronger now and upgraded his Xeno Cloak so he can go invisible for longer. In general, we are trying to push some power away from his primary and into his other abilities so that Drek’ar won’t be so much of a one trick lizard.
  • Base Stats
    • Power :: 90 → 95
  • Xeno Cloak [SECONDARY]
    • Duration :: 1.0s → 1.25s
    • Speed Boost :: 50% → 40%
    • Stealth hit amp now has a 0.25s post-stealth grace window
[h3]Estelle[/h3]Crystal Volley balls too hard sometimes so we’re turning it down.
  • Crystal Volley [SPECIAL]
    • Cooldown :: 20s → 22s
[h3]Finii[/h3]Finii was struggling to find her rabbit footing so we’re moving some of the power from her supportive utility to her own abilities. We’re also letting her hop across the battlefield a little quicker for good measure.
  • Base Stats
    • Speed :: 470 → 475
  • Triple Take [SECONDARY]
    • Damage per pulse :: 50(+25% Power) → 55(+27.5% Power)
    • Core Knockback :: 1080 (+50% Power) → 1090(+55% Power)
    • Ally Damage Boost :: 30% → 20%
[h3]Kai[/h3]Sick Giga Blasts from like across the map are now cooler and better. You just can’t try and spam it as frequently.
  • Giga Blast [SPECIAL]
    • PvP Knockback and Damage :: 220 (+110% Power) → 240 (+120% Power)
    • Core Knockback :: 1390 (+205% Power) → 1400 (+210% Power)
    • Cooldown :: 22s → 23s
[h3]Juliette[/h3]Try Juliette goalie! Surely it’s good!
  • Flying Phoenix [Secondary]
    • Cooldown :: 16s → 15s
[h3]Luna[/h3]Luna was pretty good in all tiers, especially in higher skill levels. Fewer random across-map rockets now.
  • W.H.A.M.M.Y. [PRIMARY]
    • Cooldown :: 6.5s → 7.5s
  • Stagger Growth Tier :: 375 → 250
[h3]Nao[/h3]Nao is quite strong in coordinated and high-tier games.
  • Proximity Drone [SECONDARY]
    • Cooldown :: 10s → 12s
  • Base Speed: 460 → 455
[h3]Vyce[/h3]Vyce KOs a lot of people, so let’s see how she likes it now with her lower stagger!!!
  • Base Stagger :: 1300 → 1200
  • Stagger Growth Tier :: 375 → 300
  • Super Nova [SPECIAL]
    • [BUGFIX] Minimum cast time :: 0s → 0.25s
      • Due to how they were implemented, press and hold abilities were subverting the cast-time system that all abilities use and were effectively able to output hits faster than intended. We made a systemic change to normalize these abilities.
[h3]Zentaro[/h3]His special is pretty special am I right? Okay sorry, now it’s got a 5 second longer cooldown.
  • Oni’s Blade [SPECIAL]
    • Cooldown :: 35s → 40s
[h3]Mako[/h3]Very prevalent in coordinated and high-tier play (like Nao), Mako needs a touch to ensure she isn’t domineering.
  • Perfect Pitch [PRIMARY]
    • Cooldown :: 7s → 8.5s
    • [BUGFIX] Minimum cast time :: 0s → 0.15s
      • Due to how they were implemented, press and hold abilities were subverting the cast-time system that all abilities use and were effectively able to output hits faster than intended. We made a systemic change to normalize these abilities.
  • Drum and Base [SECONDARY]
    • [BUGFIX] Minimum cast time :: 0s → 0.25s
      • See above
[h3]AWAKENINGS[/h3]
  • Rotated out:
    • Specialized Training
    • Recovery Drone
    • Among Titans
  • Rotated in:
    • Glass Cannon
    • Big Fish
    • Perfect Form
[h3]Perfect Form[/h3]IT’S BACK BUT WEAKER THAN LAST TIME. YOU MAY NOT LIKE IT, BUT THIS FORM IS PERFECT. SURELY WE WON’T CHANGE IT EVER AGAIN.
  • Normal hit cooldown reduction :: 20% (max 2s) → 15% (Max 1.5s)
  • Light hit cooldown reduction :: 6.66% (max 0.66s) → 5% (Max 0.5s)
[h3]Orb Ponderer[/h3]
  • Orb Cooldown Reduction (Before max stacks) :: 15% → 17.5%
[h3]Rampage[/h3]
  • Base Size: 5% → 7.5%
[h3]Reptile Remedy[/h3]
  • Max stagger increase: 350 → 400
[h3]Slick Kicks[/h3]Slick Kicks has been straight up really good for the past 10 years. Let’s try to give other Forward gear some love.
  • Speed boost duration 1.5 → 1.25
[h3]Stacks on Stacks[/h3]
  • Speed per stack :: 0.08% → 0.075%
    • (Max speed :: 12/24% → 11.25/22.5%)
[h3]Stinger[/h3]Increasing the duration of burns from Stinger so that quick reapplications of the debuff are weaker. This’ll be particularly noticeable when multiple people take Stinger and try and burn you to death.
  • Duration :: 2.5s → 4s (Damage per second effectively reduced from 3% → 2%)
    • Note: Stinger does not prevent stagger regen so this won’t keep you from healing any longer than before.
  • Burn :: 7.5% (2.5% for LIGHT hits) → 8% (2.66% for LIGHT hits)
[h3]Twin Drive[/h3]
  • Secondary Cooldown Increase :: 5% → 2.5%
[h3]Vicious Vambrace[/h3]VV hasn’t really been poppin for a while. With the global stagger increase with the last big patch, VV was effectively healing you less. This should help it be decent again.
  • Heal% :: 40% → 45%
  • Core Heal% :: 8% → 9%
BUG FIXES
  • Mako Japanese VO is once again Japanese.
  • Zentaro Secondary dash will now travel full distance over terrain.
  • Modified amount of time before Asher special starts applying hits to reduce leaks during it spawn.
  • Rasmus secondary should no longer occasionally fail to cast. (Let us know if it does)
  • Multiple awakenings that reduce the base cooldown of an ability should now always stack correctly.
  • Fixed a bug where players using controllers could sometimes stop the core in place.
  • Player reports now show confirmation of successful report submission.
  • Slot swap UI should now be correct for all languages.
  • Various small bug fixes.

Omega Strikers - May 9th Micropatch | Update Notes

Welcome Strikers to the patch notes of the May 9th, 2024 Micropatch!
Please remain seated and keep all arms and legs inside the ride as we take you on an exciting journey of map rotations, Striker adjustments, Awakening changes, and the return of Orbs.
That’s right, the orb map is back, so we're bringing the orb awakenings back with it! (Kind of, lol)

STRIKERS
[h3]Asher[/h3]Strikes CD is being brought up to match Quick Strikes now that the global CD is gone. Also adding some strength to her Breakthrough to KILL PEOPLE
  • Breakthrough [SECONDARY]
    • Strike CD reduction on her side of the field 15% → 20%
    • Knockback and Damage :: 130(+65% Power) → 140(+70% Power)
    • Core Knockback :: 1240(+130% Power) → 1260 (+140% Power)
[h3]Atlas[/h3]Atlas has struggled finding his sure ground this year, so now he peers ahead to make his path clear. That's iambic pentameter I just really wanted to do that. But for real, Atlas hasn’t been doing great so far in Season 3 so we’re letting him project a little further into the future.
  • Astral Projection [PRIMARY]
    • Damage & Knockback :: 170(+85% Power) → 180 (+90% Power)
    • Core Knockback :: 1320 (+170% Power) → 1340 (+180% Power)
    • Lifetime :: 0.65 → 0.70 (Effective range 450 → 480)
[h3]Era[/h3]This witch can be quite annoying in some cases because of that beam you know what I mean? So it’s getting a slap to lower its strength.
  • Bewitching Beam [PRIMARY]
    • Enemy Slow :: 25% → 20%
    • Enemy shrink :: 40% → 30%
    • Cooldown :: 8.5s → 9s
[h3]Juno[/h3]Juno has developed the taste for human blood and must kill. This will help her do so because we don’t have the bug where Stinger did 90% of enemy Max HP like it did in one of our playtests by accident.
  • Friend Fling [PRIMARY]
    • KB & Damage :: 185 (+92% Power) → 200 (+100%Power)
    • Core KB :: 1350 (+185% Power) → 1380 (200% Power)
[h3]Kai[/h3]Small adjustment from the divergent base stats that will stop Kai from really outclassing other forwards.
  • Stagger Growth Tier :: 425 → 250
  • Base Stagger :: 1200 → 1150
[h3]Octavia[/h3]HUGE buff
  • Flow State [SECONDARY]
    • Cooldown :: 18s → 17s
[h3]Rune[/h3]HUUUUUUGE buff
  • Base Speed :: 450 → 460
Map Rotation
[h3]Rotated OUT[/h3]
  • Demon Dais
  • Oni Village
[h3]Rotate IN[/h3]
  • Atlas's Lab
  • Ahten City
AWAKENINGS
[h3]Rotated OUT[/h3]
  • Knife's Edge
  • Demolitionist
  • Timeless Creator
[h3]Rotated IN[/h3]Orbs are back baby and I know you love it. We brought back and adjusted both Orb Dancer and Orb Ponderer. We wanted to “flatten” their strength curve so that compared to the previous iteration they perform better on average but have a lower top-end. We’re also keeping Orb Replicator out to prevent some snowballing with these changes.
  • Orb Dancer [Retuned]
  • Orb Ponderer [Retuned]
  • Catalyst
[h3]Aerials[/h3]
  • Movement/Haste buff :: 70% → 75%
[h3]Hotshot[/h3]
  • Core hit amp :: 12% → 13%
[h3]Might of the Colossus[/h3]
  • Power scaling per size :: 0.75 → 0.65
[h3]Orb Dancer[/h3]
  • Speed Increase per orb :: 40% → 30%
  • Speed increase per orb at max stacks :: 80% → 60%
  • Max Stacks :: 10 → 5
  • Duration :: 6s → 4.5
[h3]Orb Ponderer[/h3]
  • Active cooldowns reduced per orb :: 25% → 15%
  • Cooldown reduction per orb at max stacks :: 45% → 30%
  • Max stacks :: 10 → 5
[h3]Reptile Remedy[/h3]
  • Heal :: 4.5% → 5%
  • Duration :: 3s → 4s
[h3]Stacks on Stacks [/h3]We’re trying something new on our pancakes where they take longer to stack but are stronger at max, making them more important to protect but also putting a bigger target on your back!
  • Max stacks :: 100 → 150
  • Speed per stack :: 0.1 → 0.08 (Max speed 10%/20% → 12%/24%)
[h3]Stinger [/h3]
  • Burn :: 9% → 7.5% (Light Hits: 3% → 2.5%)
[h3]Team Player[/h3]
  • Allied strike power buff :: 20% → 22.5%


[hr][/hr]

Alright with that patch note stuff outta they way I just wanna drop in for a sec and say I saw some stuff that you all have been posting on the World Wide Web about OS and just wanted to post up a reminder of what’s happening on our end.
While it’s true that, as previously announced, most of the team have moved onto other projects, (which are still open for playtest applications here btw.) but a couple of us are still working on small quality-of-life stuff for Omega Strikers. For the future, we still want to bring some smaller updates to you all like:
  • New seasons
  • Recolors as skins for season rewards
  • Additional Battlepass Levels
  • Community-made emotes, titles, nameplates, etc.
For the next update patch, we’re just going to have some bug fixes and a couple smaller things. All that being said, we’re so stoked that you’ve been sticking with us so far and have been playing OS, enjoying the matches, and giving us feedback on everything we’ve done!! We hope you continue to do so into the future and we’ll see you soon

Omega Strikers - April 17th Micropatch | Update Notes

Hey gang, how’s the new season going?? Are ya winnin' son?
You all had some things to say about the new season and we are listening!!
This micropatch is live NOW with a couple of changes you probably will welcome.
Let us BEGIN!~
[hr][/hr]
SYSTEM CHANGES
[h2]New Gameplay Rule[/h2]We’ve heard your feedback on this one. We’re reverting the "ability cooldown from striking the core" change that came with the Season 3 update. The original goal was to add additional gameplay depth by giving players the opportunity to make more dynamic decisions around what to do with the Core once they have possession. However, it’s become apparent that this new rule has negatively impacted game pacing and promoted some unhealthy play patterns.
  • Hitting the CORE with an ability will continue to reset your STRIKE cooldown (once per ability cast).
  • Hitting the CORE with strike now reduces your ability cooldowns (Removed)
[h2]Maps and Modes[/h2][h3]Ranked[/h3]
  • We’re aware of the issue of not displaying which team is 1st pick in the draft order.
    • We’re exploring some solutions to see if we can amend this in a future patch.
STRIKERS
[h3]Atlas[/h3]The weight of the world is proving a little much for Atlas. We're increasing the uptime of his ranged tools to compensate him.
  • Astral Projection [PRIMARY]
    • Cooldown :: 9s → 8.5s
[h3]Finii[/h3]Finii was kinda bad, now she will be good?
  • Base Stats
    • Speed :: 460 → 470
    • Power :: 90 → 95
[h3]Kai[/h3]Goalie Kai is running circles around the competition, we're bumping his cooldowns a touch to give the rest of the cast some breathing room. As much as Kai probably dislikes that.
  • Barrage [PRIMARY]
    • Cooldown :: 11s → 12s
  • Giga Blast [SPECIAL]
    • Cooldown :: 20s → 22s
[h3]Mako[/h3]Mako’s struggling to find her footing this patch. With this change she may knock some other players off their footing too, so I guess that makes them even?
  • Perfect Pitch [PRIMARY]
    • Projectile Base PvP Damage and Knockback :: 100 (+50% Power) → 105 (+52.5% Power)
      • i.e. Fully charged player hit with no Awakenings :: 310 → 326
    • Projectile Base Core Knockback :: 1180 (+100% Power) → 1190 (+105% Power)
      • i.e. Fully Charged Core hit with no Awakenings :: 1613 → 1632
[h3]Octavia[/h3]Reverting this preemptive nerf on Octavia. She did not need it. Sorry Octy.
  • Flow State [SECONDARY]
    • Cooldown :: 20s → 18s
[h3]X[/h3]X got way too buff way too fast this patch… what’s his diet anyway? We are stepping and hitting him with some immediate action from us.
  • Bell Ringer [PRIMARY]
    • Cooldown :: 8s → 10s
  • Bull Rush [SECONDARY]
    • PvP Damage and Knockback :: 210 (+105% Power) → 190 (+95% Power)
    • Core Knockback :: 1385 (+202.5% Power) → 1360 (+190% Power)
  • X Strike [SPECIAL EMPOWERED STRIKE]
    • Strike Diameter :: 325 → 315
AWAKENINGS
[h3]Might of the Colossus[/h3]The Colossus was a bit more mighty than we intended.
  • Power per 1% Size :: 1 → 0.75
[h3]Stinger[/h3]I’m allergic to bees :(
  • Normal hit burn :: 10% → 9%
  • Light hit burn :: 3.33% → 3%
[h3]Reptile Remedy[/h3]This remedy wasn’t able to keep up with the damage, we're increasing its healing powers with some new ingredients.
  • Missing health heal per second :: 3% → 4.5%
[h3]Quick Strike[/h3]Since we’re removing the strike CD change, we’re reverting the Quick Strike nerf that was affected by it.
  • Strike Cooldown Reduction:: 15% → 20%
  • Energy gain :: 2 → 1

Omega Strikers - April 12th Update | Season 3! | Update Notes

GOOD DAY STRIKERS!!
We're here with Omega Strikers update 4 POINT 0!!!!!!!
We've got some new things we cooked up for you, ranging from a new friends list, new awakenings, new custom game options, and new gameplay changes to like every striker! (Keep reading for that)
This will also mark the beginning of A NEW SEASON!!!
With all of that out of the way, let us begin.

[hr][/hr]

SYSTEM CHANGES

[h2]New Friends List[/h2]

  • Now displays current game status!

    • Online, In Queue, In Game.

[h2]Custom Lobby Ping Filter[/h2]

  • Filter out some custom games so your ping isn't hella high.

[h2]Divergent Base Stats[/h2]

  • Strikers now have different initial speed/power/stagger.

    • Each striker is currently on a "tier" of the new base stats, but we these stats will likely branch out in the future.

    • On average, strikers recieved an increase to their base stagger to dampen damage-focused playstyles moving into 4.0

    • For example, in general, bigger characters will have more power and stagger but will be slower in contrast to smaller characters. These changes are also to help strikers develop their unique themes and sharpen their identities.

    • Also, this will serve as another balance lever for us!

[h2]New Gameplay Rule[/h2]
We want to reward players for their sickass dribbling and passses while further disincentivize pingponging, so we're changing things up a bit. This new strike/ability adjustment should open up room for some new combos on many strikers while also shaking up "optimal" playstyles for everyone else. You can probably expect cooldown increases to strikers in future patches as we fine tune the game with these new rules.

  • Hitting the CORE with an ability resets your STRIKE cooldown (once per ability cast)

  • Hitting the CORE with strike now reduces your ability cooldowns

[h2]Custom Lobby Changes[/h2]

  • Can now choose starting awakenings, draft type, sets, goals per set, etc.

    • How customizable! Go check it out!
SEASON RESET
Big changes to Ranked are here! We'll be rolling out the new season starting today. The new season will feature all the goodies we mentioned before!
Ranked Rewards:

  • Aqua Cannon goal explosion

    • (This isn't a seasonal reward btw, this is a forever thing that you'll unlock once you hit challenger any time in the future.)

  • Top "x" titles

    • ex: Top 5, Top 10, Top 25, etc

  • Kazan Recolor

    • For anyone who reaches Gold!

  • An emote for reaching plat

  • An emote for playing a bunch of games

    • 25 Ranked Games to be exact

Most rewards will be based on your Season *Peak* rating, but the titles for "Top X%" will be based on your leaderboard position at the end of the season.
We are also working on an external match history webpage for you to track your progress!

[h2]Maps and Modes[/h2]
[h3]Ranked[/h3]
Picking teams in ranked is getting a shakeup. We're introducing a couple things to the game that'll change up the whole Striker draft. Snake draft, no mirrors, slot trading. Check it out. These changes will hopefully add more game-to-game variance and add to the dynamics of picking!
  • Snake Draft

    • Teams now take turns picking their characters

      • Blue team picks 1, red team picks 2, blue team picks 2, red picks 1.
  • No mirrors

    • You can't pick the same character as your opponent. Time to learn 3 more characters.
  • Slot trading

    • Want your goalie to go first? Trade them!

    • You'll be able to trade before the pick-phase for your team.

      • Ban and pre-selection phase have been slightly extended to give players time to trade.

[h3]Map Rotations[/h3]

  • Rotated in

    • Clarion Corp

    • Inky's Splash Zone

  • Rotated out

    • Atlas's Lab

    • Ai.Mi's App
COSMETICS
We whipped up a couple cosmetics and some other goodies for your enjoyment! Especially if you're rich. Also our good ole' community sent some emotes our way. Shouts out to them.
[h3]Skins[/h3]

  • Gold Kazan (Ranked Reward)

[h3]Nameplates[/h3]

  • Big Spender

    • 2,000,000 SC

  • New Community Nameplates

[h3]Emoticons[/h3]

  • New Community Emoticons

[h3]Steam Community Items[/h3]

  • Trading cards, badges, profile wallpapers, and more can be YOURS!!!

    • This is kinda unrelated to game cosmetics but I'm putting it here anyway. Fight me.
STRIKERS
Like I mentioned above, Strikers are getting changes to their base stats. We've changed pretty much every Striker because of that, so there will be lots of numbers here.
[h3]Unlocked Strikers[/h3]
[h3]Ai.Mi[/h3]
Ai.Mi's been all sass and no swipe for the last few patches - especially at low-mid ranks. She's sharpening her claws now!!

  • Cyber Swipe [SECONDARY]

    • Cooldown :: 14s → 13s

[h3]Asher[/h3]

  • Base Stats

    • Speed :: 450 → 440

    • Power :: 100 → 125

    • Stagger :: 1200 → 1400

    Breakthrough
    • Buff Strike CD reduction location :: Own goal zone -> Own side of the field
    • Buff Strike CD reduction :: 33% -> 15%

[h3]Atlas[/h3]

  • Base Stats

    • Speed :: 450 → 440

    • Power :: 100 → 90

    • Stagger :: 1200 → 1400

[h3]Drek'ar[/h3]
Shotgun Lizard developed an upgrade to his active camoflauge. We've shifted some of his power towards his secondary to give help him relive his dreams as an assassin when he ambushes his opponents.

  • Base Stats

    • Speed :: 450 → 460

    • Power :: 100 → 90

    • Stagger Growth :: 500 → 375

  • Lock and Load [PRIMARY]

    • Cooldown :: 8 → 9

  • Xeno Cloak [SECONDARY]

    • Rework: Become invisible and gain 50% Speed for 1s. Using an ability during this
      invisibility will reveal you and make that ability hit 25% harder (12.5% to
      Core).

      • The tooltip in-game is wrong for that, don't worry about it. It's right.

[h3]Dubu[/h3]
In addition to his base stat changes, Dubu is getting his old larger strike size back!

  • Base Stats

    • Speed :: 450 → 435

    • Stagger :: 1200 → 1500

  • Strike

    • Strike Range :: 275 → 285

[h3]Era[/h3]

  • Base Stats

    • Speed :: 450 → 460

    • Power :: 100 → 90

    • Stagger :: 1200 → 1300
  • Bewitching Beam
      Ally power buff :: +70% Power -> +70 Power

[h3]Estelle[/h3]

  • Base Stats

    • Power :: 100 → 110

    • Stagger Growth :: 375 → 250

[h3]Finii[/h3]

  • Base Stats

    • Speed :: 450 → 460

    • Power :: 100 → 90

[h3]Juliette[/h3]

  • Base Stats

    • Power :: 100 → 110

    • Stagger Growth :: 500 → 425

    • Stagger :: 1200 → 1300

  • Flying Phoenix [SECONDARY]

    • Cooldown :: 18s → 16s

[h3]Juno[/h3]

  • Base Stats

    • Power :: 100 → 90

    • Stagger :: 1200 → 1400

[h3]Kai[/h3]

  • Base Stats

    • Speed :: 450 → 475

    • Power :: 100 → 90

[h3]Kazan[/h3]

  • Base Stats

    • Power :: 100 → 90

    • Stagger :: 1200 → 1100
Luna

  • Base Stats

    • Power :: 100 → 110

[h3]Mako[/h3]

  • Base Stats

    • Speed :: 450 → 440

    • Power :: 100 → 110

    • Stagger :: 1200 → 1300

  • Drum and Base [SECONDARY]

    • Haste Granted :: 20% → 25%

[h3]Nao[/h3]

  • Base Stats

    • Speed :: 450 → 460

    • Power :: 100 → 90

    • Stagger :: 1200 → 1100

[h3]Octavia[/h3]
Flow State just got a lot faster with her base speed increase. We're gonna preemptively give her a tuning so she doesn't run over the competition.

  • Base Stats

    • Speed :: 450 → 475

    • Power :: 100 → 75

    • Stagger :: 1200 → 1100

  • Flow State [SECONDARY]

    • Cooldown :: 18s → 20s

[h3]Rasmus[/h3]

  • Base Stats

    • Stagger :: 1200 → 1300

[h3]Rune[/h3]

  • Base Stats

    • Stagger :: 1200 → 1300

[h3]Vyce[/h3]
In upper tiers of play, Vyce is a real star. Were turning her volume down just a touch.

  • Base Stats

    • Power :: 100 → 110

    • Stagger :: 1200 → 1300

  • Power Chord

    • Damage & Knockback modifier for chained hits :: 60% → 50%

  • Thunderstruck [SECONDARY]

    • Stun Duration :: 0.75s → 0.6s

[h3]X[/h3]
X was sad last patch, but nothing will make him feel better than hitting you harder and more frequently!!

  • Base Stats

    • Speed :: 450 → 440

    • Power :: 100 → 130

    • Stagger :: 1200 → 1250

  • Bell Ringer [PRIMARY]

    • Cooldown :: 9s → 8s

[h3]Zentaro[/h3]

  • Base Stats

    • Speed :: 450 → 460

    • Stagger :: 1200 → 1100


AWAKENINGS

  • Rotated out:

    • Spark of Strength

    • Spark of Agility

    • Spark of Focus

    • Spark of Resilience

    • Spark of Leadership

    • Built Different

    • Stagger Swagger

    • Fight or Flight

    • Glass Cannon

  • Rotated in:

    • [NEW] Reptile Remedy

      • Gain 350 Stagger and heal 3% missing Stagger per second for 3 seconds whenever you strike the core.

    • [NEW] Might of the Colossus

      • Gain 15% Size and 1 Power per 1% bonus Size.

    • [NEW] Rampage

      • Gain 5% Size. Whenever you destroy or assist in destroying an enemy barrier, gain 7.5% more size. Lose additional size when KO'd and between sets.
    • Stinger

      • Normal hit burn :: 12% Max stagger → 10% Max Stagger

      • Light hit burn :: 12% Max Stagger → 3.33% Max Stagger

      • No Longer stacks if multiple players apply it to the same target
    • Adrenaline Rush

      • Speed granted from takedown :: 100% → 40%

      • Cooldown refund on takedown :: 5s → 10s

    • Stacks on Stacks

    • Peak Performance

    • Bulk Up

    • Reverberation

[h3]Heavy Impact[/h3]
Heavy Impact had quite the impact on the last patch. We're turning down its cooldown refund capabilities to bring it fully in line with other similar awakenings.

  • CD Refund :: 35% → 30%

  • Maximum CD Refund :: 7s → 3s

[h3]Magnetized Soles[/h3]
Dust off these ole' boots, the weather is changing so it's time to try em out again.

  • Haste duration :: 1.5s → 2s

[h3]Quick Strikes[/h3]
  • Cooldown :: 20% -> 15%
  • Energy :: 1 -> 2

[h3]Siphoning Wand[/h3]
With base stagger going up across the board were preemptively nerfing Siphoning Wand to keep it from going CRAZY.

  • Normal Hit Drain :: 6% → 5%

  • Light hit Drain :: 2% → 1.66%

[h3]Stagger Swagger[/h3]
Stagger Swagger is being nerfed on its way out.

  • Bonus Movespeed :: 12% → 10%

[h3]Strike Shot[/h3]
Strike Shot is a staple gear in high tiers. We're nudging it down a touch to give the other options some room to breathe.

  • Cooldown :: 8s → 9s

[h3]Team Player[/h3]
Sometimes Team Player was a bit too gatekeepy about whether your "pass" was truly a pass or just a random redirect. This should make it stop being so stingy.

  • Increased what counts as a pass for close-medium ranges.

[h3]Timeless Creator[/h3]
What's even more timeless than timeless? Timelessless??

  • Creation Duration :: 65% → 75%

[h3]Unstoppable[/h3]
Unstoppable is still struggling to find a home across all tiers of play. We're giving it another nudge on the cooldown to see if it can live up to its dreams.

  • Recharge Time :: 7s → 6.5s
BUG FIXES

  • Fixed a bug where some creations visuals would disappear if the player had too much creation duration.

  • Clarion Corp: Project OBSCURA now correctly slows staggered players inside the zone

  • Clarion Corp: Project OBSCURA no longer adds multiple stacks of the intended slow onto staggered players

  • Improved consistency of Asher's Special once it is deployed (Some cases still exist where it will leak as the ability spawns)

  • Attempted to fix a bug where Recovery Drone and Atlas SPECIAL would revive players without cleansing their staggered state.

  • Mako's Primary Projectile now counts as part of her PRIMARY for the purposes of awakenings

  • Vyce Secondary now correctly grants her a Hit whenever she would stun a target with the ability

  • Reduced cases where Juno Blobbos would pass backwards to other Blobbos

  • Strike Shot now correctly has its knockback amped by Missile Propulsion

  • Fixed missing voice line from Shogun Asher's MVP celebration