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Introducing Byte Breakers | Omega Strikers Characters in a new prototype!

WE'RE (kind of) RELEASING A NEW GAME?


[previewyoutube][/previewyoutube]

Byte Breakers is our newest prototype game - a 40 person platform fighter battle royale. Featuring the Omega Strikers characters you know and love in A NEW SETTING!!

The game is an early prototype and we're not even sure we're gonna actually make it. It's giga early, there's not a lot of polish, there's bugs, but at least 1 person thinks it's fun (me)

You can wishlist and request playtest access RIGHT NOW on Steam to check it out for yourself!!

We'll be playing this FRIDAY!!

https://store.steampowered.com/app/2503080/Byte_Breakers/


FAQs:
  • Why is it NA only???
    • That’s just for our first test. If this goes well, more regions will be included in future testing. We’re trying to validate the core game concept, not global networking infrastructure.


  • What platforms?
    • Right now, only Steam (PC)
  • OS characters?
    • You betcha
  • Team size?
    • Duos! You can solo queue and get matched with someone.
  • Will it be free-to-play or paid?
    • We’re not thinking about business model stuff yet, just focused on making a fun game.

Omega Strikers - August 29th Update | Season 4!!

HEY STRIKING STRIKERS
We really out here with a new patch for SEASON 4 OMEGA STRIKERS!!!
Naturally, we don’t have a ton of new stuff while the team cooks up some new prototypes (and this is technically a micropatch anyway) but we still want to bring you some nifty new changes.
Among those nifty changes are character adjustments and a NEW SKIN REWARD for you climbers.

We also got a couple more small features headed your way in a bigger patch, so keep an eye out for that!

[hr][/hr]
SEASON RESET
NEW SEASON!!! LET’S GOOOOO. START THE CLIMB!! The reset algorithm backend has been improved pretty nicely and we fixed some niche bugs where people were unintentionally losing progress or getting wrong gains. Sick.Ranked Rewards:
  • Aqua Cannon goal explosion
    • (This isn't a seasonal reward btw, this is a forever thing that you'll unlock once you hit challenger any time in the future.)
  • Top "x" titles
    • ex: Top 5, Top 10, Top 25, etc
  • Nao Recolor
    • For anyone who reaches Gold!
  • An emote for reaching plat
  • An emote for playing a bunch of games
    • 25 Ranked Games to be exact
Most rewards will be based on your Season *Peak* rating, but the titles for "Top X%" will be based on your leaderboard position at the end of the season.As always, you can track your progress and match history at our site at https://stats.omegastrikers.gg/
MAP ROTATION
Btw there’s 1 fewer map in the rotation now.Rotated Out
  • Night Market
  • Gates of Obscura
  • Ahten City
Rotated In
  • Atlas's Lab
  • Taiko Temple
STRIKERS
[h3]Ai.Mi[/h3]Nerf so small you can call this kitten sized.
  • Cyber Swipe [SECONDARY]
    • Damage and Knockback :: 195 (+97.5) → 185 (+92.5%)
    • Secondary Core Knockback :: 1300(+185%) → 1280(+175%)
[h3]Atlas[/h3]
  • Celestial Intervention [SPECIAL]
    • BUGFIX: Revives should now work properly. Should no longer fail to revive in some instances.
[h3]Drek’ar[/h3]After his recent buffs, lizard has been uhhh… been burning up players at high elo and now he’s gonna do it less.
  • Molten Bolt [SPECIAL]
    • Cooldown :: 30s → 35s
[h3]Finii[/h3]FINII GOALIE IS NUTS. FINII SHOW CANCELLED A LITTLE.
  • Base Stats
    • Speed :: 475 → 465
  • Triple Take [SECONDARY]
    • Cooldown :: 8s → 10s
[h3]Juliette[/h3]10 speed is pretty big okay. Juliette strong now since she was falling off in the meta.
  • Base Stats
    • Speed :: 450 → 460
[h3]Juno[/h3]10 speed AND 5 power is even BIGGER than just 10 speed. Juno mains rejoice.
  • Base Stats
    • Power :: 90→ 95
    • Speed :: 450 → 460
[h3]Kazan[/h3]Kazan goalie has been sleeper OP. We’re hitting these stats in particular to lower his prowess in net.
  • Base Stats
    • Speed :: 450 → 440
  • Crooked Leverage [PRIMARY - CLOSED]
    • Cooldown :: 9.5s → 10s
[h3]Mako[/h3]Struggling to keep the tempo after the instant-cast removal, so we’re loading more power into her secondary to make up for what she lost.
  • Drum and Base [SECONDARY]
    • No longer tagged as MELEE
      • Functionality unchanged
    • Self slow :: 47% → 43% (Base speed while casting :: 289 → 314)
    • Cooldown :: 20s → 18s
[h3]Nao[/h3]Since launch, Nao’s strength has been divided among two groups: really powerful in coordinated play, but pretty weak in solo queue in not high tiers of play. We’ve adjusted a lot of stuff in her kit previously, but she’s still not really where we want her to be for either group. We’re shaking her kit up by removing the hit stun and some PVP power from her secondary to make it a more reliable tool and adding some extra strength to her primary. We’ll be keeping an eye on this and will follow up if needed.
  • Proximity Drone [SECONDARY]
    • Hit type :: Normal → Light
    • Cooldown ::12s → 9s
    • Arm time :: 0.25s → 0.15s
  • Sentry Drone [PRIMARY]
    • Max Duration :: 3.5s → 4s (Max hit power still occurs after 2s)
[h3]Octavia[/h3]We’ve activated additional speed awakenings this patch so we’re making sure Octy doesn’t go crazy with those.
  • Flow State [SECONDARY]
    • Base speed :: 28 → 20
    • Speed per second :: 1.6 → 2
[h3]Rasmus[/h3]Little boost aimed at higher-tier play.
  • Whiplash [SECONDARY]
    • Damage and Knockback :: 150 (+70%) → 160 (+80%)
    • Core Knockback :: 1280 (+150%) → 1300 (+160%)
[h3]Rune[/h3]5 speed and 10 power? That’s the Juno change but reversed!!!
  • Base Stats
    • Speed :: 160 → 165
    • Power :: 100 → 110
[h3]Vyce[/h3]Last set of nerfs dampened her sound, man. We’re giving her some more reliable cooldowns, but still making sure she doesn’t drown out the rest of the cast.
  • Thunderstruck [SECONDARY]
    • Cooldown :: 14s → 12s
    • Damage and Knockback :: 220 (+110%) → 200 (+100%)
[h3]X[/h3]He lost 5 power! Where did that go? To Juno? X was just kinda good last patch so we’re turning him down a bit.
  • Base Stats
    • Power :: 130 → 125
  • X Maximus! [SPECIAL]
    • Cooldown :: 35s → 37.5s
AWAKENINGS
  • Rotated out:
    • Heavy impact
    • Bulk Up
    • Stinger
    • Reptile Remedy
    • Quick Strikes
    • Peak Performance
  • Rotated in:
    • Stagger Swagger [Retuned]
    • Built Different
    • Timeless Creator
    • Egoist [Retuned]
    • Fight or Flight
    • Super Surge
[h3]Deadeye[/h3]
  • Range required to activate :: 550 → 525
[h3]Egoist[/h3]
  • Burst of speed when hitting max energy :: 80% → 60%
  • Speed boost duration :: 8s → 6s
  • Persistent Speed boost at max energy:: 12%→8%
[h3]Momentum Boots[/h3]
  • Speed boost at max stacks :: 20% → 15%
[h3]Stagger Swagger[/h3]
  • Base Speed boost :: 10% → 7.5%
  • Speed boost while staggered :: 20% → 15%
[h3]Twin Drive[/h3]
  • Cooldown :: 2.5% Increase → 2.5% Decrease

Omega Strikers - July 24th Micropatch | Update Notes | Summer Splash Mini

Hey Strikers! We’re here with by far the biggest news of July 2024: an Omega Strikers Micropatch!
We’ve got a couple small adjustments and a little surprise: SUMMER SPLASH IS BACK! Except it’s in like mini form.
Check the Missions tab and you can unlock yourself some summery emotes and goodies.
As an added bonus, Summer Splash (Mini) is actually happening in summer this year! So let us begin.

STRIKERS
[h3]Atlas [/h3]High elo Atlas was kinda struggling. Celestial Intervention also was (is) kinda bugged so this should also help mitigate some of those effects, while also strengthening him.
  • Celestial Intervention [SPECIAL]
    • Healing Per tick :: 3.75% Max stagger → 4% Max Stagger
  • Cosmic Expanse [SECONDARY]
    • Cooldown :: 21s → 20s
[h3]Dubu [/h3]Large Goalie Buffs: Part II. Dubu can now roll to stop that core a little more frequently. Just don’t miss or this buff might be a nerf.
  • Somerassault [SECONDARY]
    • Cooldown :: 19s → 17s
  • Damage & Knockback :: 200 (+100% Power) → 220 (+110%)
[h3]Estelle [/h3]Estelle’s been slowly working her way to the top despite recent nerfs so we’re trying to keep her in check!
  • Base Move speed :: 450 → 445
  • Rose Warp [SECONDARY]
    • Cooldown :: 16s → 17s
[h3]Juno [/h3]Us: Juno, stop jumping around or you’re gonna get nerfed. Juno: i know, i know. i wooon’t! Juno 10 minutes later: omg ur gonna haaate me.
  • Blob Bounce [SECONDARY]
    • Cooldown :: 11s → 13s
[h3]Luna [/h3]Did… did her legs get longer?
  • Base Move Speed :: 450 → 460
[h3]Mako [/h3]The bugfix last patch had a sizeable impact on Mako’s game feel. We're pulling back some of those changes and loading more power into Drum and Base to compensate.
  • Drum and Base [SECONDARY]
    • Minimum cast time :: 0.25s → 0.2s
    • Self-slow while channeling :: 52% → 47%
      • (Base speed while channeling :: 262 → 289)
    • Size and Haste linger after cast :: 0.5s → 0.75s
  • Perfect Pitch [PRIMARY]
    • Minimum cast time :: 0.15s → 0.1s
[h3]Rasmus [/h3]2 more seconds of worry free gameplay on Ai.Mi’s app.
  • Death Touch [SPECIAL]
    • Cooldown :: 20s → 22s
[h3]Vyce [/h3]Vyce’s damage was *off the charts* - especially if she picked up a couple cooldown awakenings. So we nerfed her. Did we really need to write that last sentence? You can read the change and see what we did right? It’s totally intuitive. Nah.
  • Power Chord [PRIMARY]
    • Cooldown :: 7s → 8.5s
    • Damage & Knockback :: 185 (+92.5% Power) → 175 (+87.5% Power)
    • Core Knockback :: 1350 (+185% Power) → 1330 (+175% Power)
MAPS AND MODES
Rotated In: Inky’s Splash Zone

Rotated Out: Ai.Mi’s App, Ahten City, Atlas’s Lab, Clarion Test Chamber, Demon Dais, Gates of Obscura, Night Market, Oni Village, Taiko Temple, Map Flipped, Corner Pocket, Back to Back, About Face, Neo Origins.

Just kidding I wanted to scare you all. We’re not changing any maps this patch lol.
AWAKENINGS
[h3]Aerials[/h3]
  • Movement ability boost :: 75% → 80%
[h3]Cast to Last[/h3]
  • Buff / Debuff duration :: 45% → 50%
[h3]Catalyst[/h3]
  • Bonus Energy from dealing hits :: 20% → 15%
[h3]Orb Dancer[/h3]
  • Move speed boost at max stacks :: 60% → 55%
[h3]Peak Performance[/h3]
  • Percentage Move speed per 100 stagger :: 0.6% → 0.55%
[h3]Perfect Form[/h3]
  • Normal hit cooldown reduction :: 15% (max 1.5s) → 13.5% (Max 1.35s)
  • Light hit cooldown reduction :: 5% (max 0.5s) → 4.5% (Max 0.45s)
[h3]Prize Fighter[/h3]
  • Power per stack :: 20 → 23
[h3]Stinger[/h3]The change for stinger in the last patch ended up being a much more sizeable nerf than intended. This should still represent a nerf from two patches ago, while also bringing the awakening more in line with its peers.
  • Percentage max stagger burn :: 8% → 9% (2.66% → 3% For Light hits)

Omega Strikers - July 4th Update | Update Notes

Hello STRIKERS!! Hope your summer is going well!! (Or if you’re in like Australia, hope your winter is going well?)

Today’s update features a couple of quality of life features you’ve been requesting for a while, some new community stuff, and some of your favorite balance adjustments. We even threw in some bugfixes for good measure.

With that, shall we begin fellow strikers?

[hr][/hr]
SYSTEM CHANGES
[h2]Pick Order Display[/h2]
  • Now displays which team picks first when it’s snake draft!
    • Located in the top left under the current map name
[h2]Pre-Match Mastery Banner Effects[/h2]
  • You can now show off how good you are at Asher before the match starts.
[h2]In-Game Name Change Feature[/h2]
  • Go to the Settings and change your name!
    • No cost (Ody/Striker Coins)
    • You can only change it once every 90 days.
      • Don’t change it and then be like “actually I don’t like it” and make a ticket, I’ll be so mad.
[h2]In-Game HUD Update[/h2]
  • Just a small update to the change we made a bit ago.
    • Increased size and some polish.
[h2]Maps and Modes[/h2][h3]Map Rotations[/h3]
  • Rotated in
    • Ai.Mi’s App
    • Oni Village
    • Demon Dais
  • Rotated out
    • Taiko Temple
    • Atlas’s Lab
    • Inky’s Splash Zone
COSMETICS
Thanks to our incredible community, we got a couple new emoticons, titles, and nameplates! We’ll be making ways to get those over the coming days.[h3]Nameplates[/h3]
  • New Community Nameplates
[h3]Emoticons[/h3]
  • New Community Emoticons
[h3]Titles[/h3]
  • New community Titles
STRIKERS
We’ve got just a couple adjustments to some Strikers. Nothing big like the last batch where we changed virtually everything though![h3]Atlas[/h3]Atlas has been exploring space and gaining knowledge so you haven’t seen him in a while. He learned how to reduce the cooldown of his Secondary so you might be seeing him more often.
  • Cosmic Expanse [SECONDARY]
    • Cooldown :: 22s → 21s
[h3]Drek'ar[/h3]He’s a little stronger now and upgraded his Xeno Cloak so he can go invisible for longer. In general, we are trying to push some power away from his primary and into his other abilities so that Drek’ar won’t be so much of a one trick lizard.
  • Base Stats
    • Power :: 90 → 95
  • Xeno Cloak [SECONDARY]
    • Duration :: 1.0s → 1.25s
    • Speed Boost :: 50% → 40%
    • Stealth hit amp now has a 0.25s post-stealth grace window
[h3]Estelle[/h3]Crystal Volley balls too hard sometimes so we’re turning it down.
  • Crystal Volley [SPECIAL]
    • Cooldown :: 20s → 22s
[h3]Finii[/h3]Finii was struggling to find her rabbit footing so we’re moving some of the power from her supportive utility to her own abilities. We’re also letting her hop across the battlefield a little quicker for good measure.
  • Base Stats
    • Speed :: 470 → 475
  • Triple Take [SECONDARY]
    • Damage per pulse :: 50(+25% Power) → 55(+27.5% Power)
    • Core Knockback :: 1080 (+50% Power) → 1090(+55% Power)
    • Ally Damage Boost :: 30% → 20%
[h3]Kai[/h3]Sick Giga Blasts from like across the map are now cooler and better. You just can’t try and spam it as frequently.
  • Giga Blast [SPECIAL]
    • PvP Knockback and Damage :: 220 (+110% Power) → 240 (+120% Power)
    • Core Knockback :: 1390 (+205% Power) → 1400 (+210% Power)
    • Cooldown :: 22s → 23s
[h3]Juliette[/h3]Try Juliette goalie! Surely it’s good!
  • Flying Phoenix [Secondary]
    • Cooldown :: 16s → 15s
[h3]Luna[/h3]Luna was pretty good in all tiers, especially in higher skill levels. Fewer random across-map rockets now.
  • W.H.A.M.M.Y. [PRIMARY]
    • Cooldown :: 6.5s → 7.5s
  • Stagger Growth Tier :: 375 → 250
[h3]Nao[/h3]Nao is quite strong in coordinated and high-tier games.
  • Proximity Drone [SECONDARY]
    • Cooldown :: 10s → 12s
  • Base Speed: 460 → 455
[h3]Vyce[/h3]Vyce KOs a lot of people, so let’s see how she likes it now with her lower stagger!!!
  • Base Stagger :: 1300 → 1200
  • Stagger Growth Tier :: 375 → 300
  • Super Nova [SPECIAL]
    • [BUGFIX] Minimum cast time :: 0s → 0.25s
      • Due to how they were implemented, press and hold abilities were subverting the cast-time system that all abilities use and were effectively able to output hits faster than intended. We made a systemic change to normalize these abilities.
[h3]Zentaro[/h3]His special is pretty special am I right? Okay sorry, now it’s got a 5 second longer cooldown.
  • Oni’s Blade [SPECIAL]
    • Cooldown :: 35s → 40s
[h3]Mako[/h3]Very prevalent in coordinated and high-tier play (like Nao), Mako needs a touch to ensure she isn’t domineering.
  • Perfect Pitch [PRIMARY]
    • Cooldown :: 7s → 8.5s
    • [BUGFIX] Minimum cast time :: 0s → 0.15s
      • Due to how they were implemented, press and hold abilities were subverting the cast-time system that all abilities use and were effectively able to output hits faster than intended. We made a systemic change to normalize these abilities.
  • Drum and Base [SECONDARY]
    • [BUGFIX] Minimum cast time :: 0s → 0.25s
      • See above
[h3]AWAKENINGS[/h3]
  • Rotated out:
    • Specialized Training
    • Recovery Drone
    • Among Titans
  • Rotated in:
    • Glass Cannon
    • Big Fish
    • Perfect Form
[h3]Perfect Form[/h3]IT’S BACK BUT WEAKER THAN LAST TIME. YOU MAY NOT LIKE IT, BUT THIS FORM IS PERFECT. SURELY WE WON’T CHANGE IT EVER AGAIN.
  • Normal hit cooldown reduction :: 20% (max 2s) → 15% (Max 1.5s)
  • Light hit cooldown reduction :: 6.66% (max 0.66s) → 5% (Max 0.5s)
[h3]Orb Ponderer[/h3]
  • Orb Cooldown Reduction (Before max stacks) :: 15% → 17.5%
[h3]Rampage[/h3]
  • Base Size: 5% → 7.5%
[h3]Reptile Remedy[/h3]
  • Max stagger increase: 350 → 400
[h3]Slick Kicks[/h3]Slick Kicks has been straight up really good for the past 10 years. Let’s try to give other Forward gear some love.
  • Speed boost duration 1.5 → 1.25
[h3]Stacks on Stacks[/h3]
  • Speed per stack :: 0.08% → 0.075%
    • (Max speed :: 12/24% → 11.25/22.5%)
[h3]Stinger[/h3]Increasing the duration of burns from Stinger so that quick reapplications of the debuff are weaker. This’ll be particularly noticeable when multiple people take Stinger and try and burn you to death.
  • Duration :: 2.5s → 4s (Damage per second effectively reduced from 3% → 2%)
    • Note: Stinger does not prevent stagger regen so this won’t keep you from healing any longer than before.
  • Burn :: 7.5% (2.5% for LIGHT hits) → 8% (2.66% for LIGHT hits)
[h3]Twin Drive[/h3]
  • Secondary Cooldown Increase :: 5% → 2.5%
[h3]Vicious Vambrace[/h3]VV hasn’t really been poppin for a while. With the global stagger increase with the last big patch, VV was effectively healing you less. This should help it be decent again.
  • Heal% :: 40% → 45%
  • Core Heal% :: 8% → 9%
BUG FIXES
  • Mako Japanese VO is once again Japanese.
  • Zentaro Secondary dash will now travel full distance over terrain.
  • Modified amount of time before Asher special starts applying hits to reduce leaks during it spawn.
  • Rasmus secondary should no longer occasionally fail to cast. (Let us know if it does)
  • Multiple awakenings that reduce the base cooldown of an ability should now always stack correctly.
  • Fixed a bug where players using controllers could sometimes stop the core in place.
  • Player reports now show confirmation of successful report submission.
  • Slot swap UI should now be correct for all languages.
  • Various small bug fixes.

Omega Strikers - May 9th Micropatch | Update Notes

Welcome Strikers to the patch notes of the May 9th, 2024 Micropatch!
Please remain seated and keep all arms and legs inside the ride as we take you on an exciting journey of map rotations, Striker adjustments, Awakening changes, and the return of Orbs.
That’s right, the orb map is back, so we're bringing the orb awakenings back with it! (Kind of, lol)

STRIKERS
[h3]Asher[/h3]Strikes CD is being brought up to match Quick Strikes now that the global CD is gone. Also adding some strength to her Breakthrough to KILL PEOPLE
  • Breakthrough [SECONDARY]
    • Strike CD reduction on her side of the field 15% → 20%
    • Knockback and Damage :: 130(+65% Power) → 140(+70% Power)
    • Core Knockback :: 1240(+130% Power) → 1260 (+140% Power)
[h3]Atlas[/h3]Atlas has struggled finding his sure ground this year, so now he peers ahead to make his path clear. That's iambic pentameter I just really wanted to do that. But for real, Atlas hasn’t been doing great so far in Season 3 so we’re letting him project a little further into the future.
  • Astral Projection [PRIMARY]
    • Damage & Knockback :: 170(+85% Power) → 180 (+90% Power)
    • Core Knockback :: 1320 (+170% Power) → 1340 (+180% Power)
    • Lifetime :: 0.65 → 0.70 (Effective range 450 → 480)
[h3]Era[/h3]This witch can be quite annoying in some cases because of that beam you know what I mean? So it’s getting a slap to lower its strength.
  • Bewitching Beam [PRIMARY]
    • Enemy Slow :: 25% → 20%
    • Enemy shrink :: 40% → 30%
    • Cooldown :: 8.5s → 9s
[h3]Juno[/h3]Juno has developed the taste for human blood and must kill. This will help her do so because we don’t have the bug where Stinger did 90% of enemy Max HP like it did in one of our playtests by accident.
  • Friend Fling [PRIMARY]
    • KB & Damage :: 185 (+92% Power) → 200 (+100%Power)
    • Core KB :: 1350 (+185% Power) → 1380 (200% Power)
[h3]Kai[/h3]Small adjustment from the divergent base stats that will stop Kai from really outclassing other forwards.
  • Stagger Growth Tier :: 425 → 250
  • Base Stagger :: 1200 → 1150
[h3]Octavia[/h3]HUGE buff
  • Flow State [SECONDARY]
    • Cooldown :: 18s → 17s
[h3]Rune[/h3]HUUUUUUGE buff
  • Base Speed :: 450 → 460
Map Rotation
[h3]Rotated OUT[/h3]
  • Demon Dais
  • Oni Village
[h3]Rotate IN[/h3]
  • Atlas's Lab
  • Ahten City
AWAKENINGS
[h3]Rotated OUT[/h3]
  • Knife's Edge
  • Demolitionist
  • Timeless Creator
[h3]Rotated IN[/h3]Orbs are back baby and I know you love it. We brought back and adjusted both Orb Dancer and Orb Ponderer. We wanted to “flatten” their strength curve so that compared to the previous iteration they perform better on average but have a lower top-end. We’re also keeping Orb Replicator out to prevent some snowballing with these changes.
  • Orb Dancer [Retuned]
  • Orb Ponderer [Retuned]
  • Catalyst
[h3]Aerials[/h3]
  • Movement/Haste buff :: 70% → 75%
[h3]Hotshot[/h3]
  • Core hit amp :: 12% → 13%
[h3]Might of the Colossus[/h3]
  • Power scaling per size :: 0.75 → 0.65
[h3]Orb Dancer[/h3]
  • Speed Increase per orb :: 40% → 30%
  • Speed increase per orb at max stacks :: 80% → 60%
  • Max Stacks :: 10 → 5
  • Duration :: 6s → 4.5
[h3]Orb Ponderer[/h3]
  • Active cooldowns reduced per orb :: 25% → 15%
  • Cooldown reduction per orb at max stacks :: 45% → 30%
  • Max stacks :: 10 → 5
[h3]Reptile Remedy[/h3]
  • Heal :: 4.5% → 5%
  • Duration :: 3s → 4s
[h3]Stacks on Stacks [/h3]We’re trying something new on our pancakes where they take longer to stack but are stronger at max, making them more important to protect but also putting a bigger target on your back!
  • Max stacks :: 100 → 150
  • Speed per stack :: 0.1 → 0.08 (Max speed 10%/20% → 12%/24%)
[h3]Stinger [/h3]
  • Burn :: 9% → 7.5% (Light Hits: 3% → 2.5%)
[h3]Team Player[/h3]
  • Allied strike power buff :: 20% → 22.5%


[hr][/hr]

Alright with that patch note stuff outta they way I just wanna drop in for a sec and say I saw some stuff that you all have been posting on the World Wide Web about OS and just wanted to post up a reminder of what’s happening on our end.
While it’s true that, as previously announced, most of the team have moved onto other projects, (which are still open for playtest applications here btw.) but a couple of us are still working on small quality-of-life stuff for Omega Strikers. For the future, we still want to bring some smaller updates to you all like:
  • New seasons
  • Recolors as skins for season rewards
  • Additional Battlepass Levels
  • Community-made emotes, titles, nameplates, etc.
For the next update patch, we’re just going to have some bug fixes and a couple smaller things. All that being said, we’re so stoked that you’ve been sticking with us so far and have been playing OS, enjoying the matches, and giving us feedback on everything we’ve done!! We hope you continue to do so into the future and we’ll see you soon