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Beasts of Steel News

Closed Beta v1.0.3

Hello there!

Here's the changelog for this third update:

[h3]ADDED:[/h3]
● Per gamemode and per player count setup of spawnpoints and part of the maps to play on, as well as camera setups. Since the map is pretty big and player count can go from as little as 1v1 up to 100v100, it is better to have proper setups for each possibility, this way you don't spend 30 min walking to fight if you're doing a small 16v16 game.
● Radius check for spawnpoints per unit type. Should solve all spawnpoints issues.
● Survival mode is now playable.
● Campaign is now available. I fixed the clicking issues that happened after upgrading the engine (totally unplanned).


[h3]CHANGED:[/h3]
● The Sherman Firefly has been removed from the US side since they did not use it (Only UK). We don't have a M4A3E8 model at the moment, so I kept the Firefly model and simply renamed the vehicle into M4A3E8 Sherman. The model will be updated at a later time.
● Moved the 'Lock Camera' toggle to the 'Planes' section of 'Commands'.
● Reduced sensivity of moving the camera up and down above tanks/planes (using MMB + moving the mouse up/down).
● 'Show damage indicators' toggle will now regroup both the visual indicators when receiving damage, and the damage dealt (numbers on the left side of the screen).
● The in game menu will now automatically close itself when quitting the game/a game.
● Moved tanks spawnpoints further away from the frontline, down the roads. Infantry will be spawning closer to the frontline, while tanks will need to drive for a bit.
● Implemented impostors for the vegetation. It now looks better, but also runs better! Gain of 5 FPS on average.


[h3]FIXED:[/h3]
● 'Lock Camera' key binding never worked and was triggered by something else (Planes).
● Trees were missing their 'physics material' so they probably behave a little weird when shot at or driven over (all bouncy and stuff).
● Improved physics for tanks. They will now stuck more to the ground and will behave way less bouncy.


[h3]REMOVED:[/h3]
● Nothing.

Daily screenshot as usual:

Closed Beta v1.0.2

Hello hello

It's me again

We're in for Changelog #2 for the closed beta!

[h3]ADDED:[/h3]
● Live clouds shadows. It looks super realistic, but it seems that it hits performance. We leave it as an option in the settings, turn it ON to test it and let us know how it runs on your PC.
● Battle presets system to allow for faster game creation. Battle presets can be added, overwritten, or removed entirely. When a battle preset is added, its data will be the one you have set up in the host panel.
● Finally, road speed modifier for ground vehicles. You will be faster when driving on road! It might also now be a good idea to block roads with hedgehogs....
● Button in the main menu to view all changelogs.
● More spawnpoints for planes. This was needed in order to avoid potential collisions at spawn.
● Invert mouse fly by pitch axis (toggle in settings).
● Possibility to swap from Yaw to Roll when using mouse fly by for planes (toggle in the settings).
● Missing translations for Spanish and Chinese.
● Damage modifier for very close range shooting with guns against armour.

[h3]CHANGED:[/h3]
● Greatly improved the map/environment visuals. Flowers have changed, all trees and bushes have new textures.
● Reduced headbob when aiming down while zooming in with infantry.
● Aiming and zooming in while aiming now apply two different speed penalties on top of each other.
● Spawnpoints changed on Normandy Fields map.
● Increased visibility of the aim circle by adding some black outline. You will now properly see the aim when flying with planes or when the aim is pointing at the sky (or anything white).

[h3]FIXED:[/h3]
● Increased radius check for planes spawnpoints. Too many collisions due to short checking were happening.
● Remapping of toggling FPS view for planes now properly works.
● In game scoreboard entries not aligned.
● End of game scoreboard entries not aligned.
● Invert camera toggle was not working.
● Chat was not available post-game.
● Footsteps sounds not played if moving too slowly due to the speed penalty of aiming.
● M24 Chaffee gunner now has a sight.
● Cromwell Mk. V gunner now has a sight.
● Churchill Mk. III and Mk. VII gunner now have a sight.


[h3]REMOVED:[/h3]
● Nothing.

Some screenshots from this update:


And:

Closed Beta v1.0.1

And ... Here we go, first change log!

I am posting the change logs on our discord server, they also are accessible from within the game, but I thought I'd double it all and post them here as well so you guys have an overview of what happens under the curtains (and for those of you who are members of our discord server, you already played with what's under the curtains)

So, here we go! It's changelog time!

[h3]ADDED:[/h3]
  • Winter is now an available season available on the Fields of Normandy map.
  • 'Toggle Compass' keybind.
  • Icon for gears UP or gears DOWN.
  • Aiming down the iron sight of your weapon now decreases your speed while moving by 50%.
  • Jumping now costs 15% of your stamina.
  • Machine gunners (infantry class) will now have a sidearm (pistol).
  • Infantry stances icon in the bottom left of the UI.
  • Gamemode is now shown for online games.
  • 'Hold down to aim' toggle in the settings.
  • First prototype of 'Fly with mouse' for planes.
  • Potential fix for Xbox controllers not being detected by the game.
  • Audio cue for when your main gun in your tank has finished reloading.
  • Physical flag poles to represent flags on the map.
  • Server region filtering. Play in any region of the world with low latency!
  • Sounds kept playing even when game was in pause (settings).
  • Separation of unit setup by team.
  • Bots allowed to use specific units types when hosting a game.


[h3]CHANGED:[/h3]
  • Messages are more readable in the chat.
  • Reduced Flags/objectives icons on the UI (-50%).
  • Moved the ‘Toggle First Person Mode’ toggle from Camera to Vehicles category in the keybindings menu.
  • You can now remap the 'Toggle FPS view' for planes and tanks separately.
  • Compass will no longer be hidden when spawning as anything else than infantry.
  • Messages will now auto delete (old ones only).
  • Changed how bipod icon fades in and out.
  • Changed max players set up for match to be an inputfield instead of a dropdown. Base value is 64. Online games cannot have more than 64 players anymore (it will lag anyway with 64).
  • Solo / offline games can now go up to 200 players.
  • BRAKES state is now shown on the UI (top left, with speed throttle etc).
  • Removed the ‘Toggle engine’ keybind from ‘Vehicles’ category and duplicated it both in ‘Planes’ and ‘Tanks’.
  • Made the changelog panel bigger.
  • Reduced the bipod icon a little.
  • Reworked the server list menu.
  • Bushes, trees, and other vegetation items models and textures.
  • Spawnpoints changed on Fields of Normandy map.


[h3]FIXED:[/h3]
  • Fixed the server list that was disappearing / reappearing all the time showing one server at a time.
  • Camera freeze when aiming down and changing weapon.
  • Craters now properly synchronized for players joining mid-game.
  • Leaderboard display text issue with long nicknames and leaderboard UI in general.
  • Bots did not have any ping in the scoreboard (should have shown the host’s ping)
  • Bullets and shell casing prevented structures to be built.
  • US M10 Wolvering and M36 Jackson listed as regular tanks instead of Tank Destroyers.
  • Churchill Mk. III and Cromwell Mk. V had no gunner sight / object.
  • Resolution displayed in the settings when opening the game for the first time to be the wrong one.
  • Scoreboard white bars issue on wide screens.
  • Selected loadout for paratroopers is now properly saved.
  • Changelog dropdown in the top left did not show the version for which the changelog is showing the content.
  • Potentially fixed clipping with trees and vehicles.
  • Transport planes marked as available to spawn when almost limit out of the map.
  • UI in server list was a little broken especially on wide screens.
  • Chat was kept selected even after sending a message. Should be less sticky now.


[h3]REMOVED:[/h3]
● Nothing.

Screenshot illustrating the changes: