Closed Beta: Update #8
Eighth update, more than a week into the launch of the steam page, not a day has passed where I would not release an update!
[h3]ADDED:[/h3]
● You can now press the 'T' (shortcut for chat) when a new message is received and the chat panel pops in to quickly answer without having to 'escape' and 'T' your way back in...
[h3]CHANGED:[/h3]
● Increased AI burst fire when using anti air (to 3 shots max).
● Smoothed out the sides of the texture of craters.
● Improved look of craters in Winter.
[h3]FIXED:[/h3]
● One internal error with grenades that would go 'missing' and would never be removed from the list of grenades, creating an endless flow of errors in the console, potentially impacting performances.
● Potentially fixed the white square in the killfeed (very rare bug) that I think happened when a player got killed after the explosion of a vehicle.
If it is not fixed, I should now have the tools/means to debug it anyway the next time it happens!
● Black screen of death in a VERY specific case: Starting the ADS procedure, dying in the meantime, being blown up by a bomb, but a second explosion happened right after the first one.
VERY specific, but it's fixed!
● Black screen of death in another very specific case: Your tank being killed while you are playing in FPS and in the middle of the animation of peeking in/out. FIXED.
● You could spawn and glitch through dead / empty ground vehicles if they had been killed/destroyed/abandonned on their spawnpoint.
● Probably fixed the 'big circle of mud' visual glitch with ground vehicles when spawning sometimes. Those who understand know what I am referring to.
● American vehicles wheels material / texture was a little glowy in the dark/shadows.
● AI (infantry) sometimes could get stuck after fleeing.
[h3]REMOVED:[/h3]
● Nothing.
Daily screenies:


[h3]ADDED:[/h3]
● You can now press the 'T' (shortcut for chat) when a new message is received and the chat panel pops in to quickly answer without having to 'escape' and 'T' your way back in...
[h3]CHANGED:[/h3]
● Increased AI burst fire when using anti air (to 3 shots max).
● Smoothed out the sides of the texture of craters.
● Improved look of craters in Winter.
[h3]FIXED:[/h3]
● One internal error with grenades that would go 'missing' and would never be removed from the list of grenades, creating an endless flow of errors in the console, potentially impacting performances.
● Potentially fixed the white square in the killfeed (very rare bug) that I think happened when a player got killed after the explosion of a vehicle.
If it is not fixed, I should now have the tools/means to debug it anyway the next time it happens!
● Black screen of death in a VERY specific case: Starting the ADS procedure, dying in the meantime, being blown up by a bomb, but a second explosion happened right after the first one.
VERY specific, but it's fixed!
● Black screen of death in another very specific case: Your tank being killed while you are playing in FPS and in the middle of the animation of peeking in/out. FIXED.
● You could spawn and glitch through dead / empty ground vehicles if they had been killed/destroyed/abandonned on their spawnpoint.
● Probably fixed the 'big circle of mud' visual glitch with ground vehicles when spawning sometimes. Those who understand know what I am referring to.
● American vehicles wheels material / texture was a little glowy in the dark/shadows.
● AI (infantry) sometimes could get stuck after fleeing.
[h3]REMOVED:[/h3]
● Nothing.
Daily screenies:

