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Atomic Picnic News

Hotfix #5 - Patch Notes v0.7.0.145

[p]Hey everyone, thanks for all the reports and feedback![/p][p][/p][p]This hotfix addresses one issue players have found since the update launched and another pesky crash that has been haunting us for a bit. [/p][p][/p]
  • [p]Fix UI being stuck for some players after they return to the camp from a Picnic.[/p]
  • [p]We identified and resolved the audio-related crash that players have been reporting, where the sound effects would break and the game would gradually become unstable until it crashed.[/p]
[p][/p][p]Please let us know if you encounter any other issues. We can be reached on our Discord.gg/AtomicPicnic[/p][p][/p][p][/p][p]Hope you all have some lovely Picnics over the weekend,

Cheers![/p]

Major Update #2 - WE BROKE THE GAME

[h2]🔥 THEN WE REBUILT IT BETTER, FASTER, AND STRONGER THAN EVER![/h2][p][/p][previewyoutube][/previewyoutube][p][/p][p]Hey Loners,[/p][p]Let’s not dance around it:[/p][p]We cracked the game open. Rewired the systems. Burned the balance sheet. Kicked multiplayer in the shins (lovingly). And then built it all back up: better, faster, meaner, and with a lot of new goodies.[/p][p] [/p][p]Warning: This is not a small patch.[/p][hr][/hr][h3]Balance Rework – Every Shot, Every Dodge, Every Kill Matters Now[/h3]
  • [p]We heard you: Enemies were too spongy. Damage felt weak. Some skills hit like wet noodles, others broke the game...[/p]
  • [p]So we changed it:[/p]
    • [p]Damage tuning for ALL enemies.[/p]
    • [p]Health and scaling curves revamped.[/p]
    • [p]Player power progression smoothed.[/p]
    • [p]Objectives rebalanced.[/p]
    • [p]Moment-to-moment combat? Faster, deadlier, way more satisfying.[/p]
[p]Atomic Picnic should feel like a fight for survival, without feeling like a chore.[/p][p][/p][h3]New Evolutions - Can you find them all?[/h3][p]5 New Evolutions to power up your builds.[/p][p]Figure Skating[/p][p]Freeze and Knockback enemies whenever you Gear Dash![/p][p][/p][p][/p][p]Instant Singularity[/p][p]Create Black Holes that draw anything that comes near them to their event horizon![/p][p][/p][p][/p][p]Interlocked Chains[/p][p]Tether yourself to enemies and Tether enemies to enemies![/p][p][/p][p][/p][p]Cocó[/p][p]Your friendly robot chicken that taunts enemies and heals you![/p][p][/p][p][/p][p]Lotus Rhythm[/p][p]Accumulate Orbs whenever you fast reload; these orbs randomly shoot very powerful bullets towards your enemies![/p][p][/p][p][/p][h3]2 New Curios[/h3][p]Spongeblaze[/p][p][/p][p][/p][p]Shuriken Burst (You want to be a ninja? Go for it!)[/p][p][/p][p][/p][h3]Meet WARREN – The New Boss[/h3][p][/p][p]Forget everything you know about boss fights in Atomic Picnic. Warren is different.[/p][p]This is the biggest boss we've ever created[/p]
  • [p]City of Sands now has a big new boss![/p]
  • [p]Aggressive and relentless, with arena control mechanics that force you to move smart.[/p]
  • [p]If you’re not dodging... you’re dying![/p]
[h3]New Map Diamantina[/h3][p][/p][p]After the Harvest Festival, reality was broken, and the world was never the same. This is especially true for the small mine of Diamantina, which was severely affected by the apocalyptic event. Reports indicate that the mine itself began to take on a different form, something akin to the artifacts people call "Mementos". Arms began to grow from the bare rock, destroying anything in its path, albeit very, very slowly... Now, only Loners dare venture to search for answers to whatever happened to that place.[/p]
  • [p]New Map Mechanic: Abyss.[/p]
    • [p]Falling off the map will respawn you somewhere safe, but it will take some of your HP.[/p]
  • [p]Unique level layout.[/p]
    • [p]Experience intense fights in both open and closed spaces, and you'll quickly find why Diamantina is such an inhospitable place.
      [/p]
[h3]New Gameplay Mechanic: Loadout Refinement[/h3][p][/p]
  • [p]Now you'll be able to evolve your Loadout during a Picnic![/p]
  • [p]After a certain number of level-ups, players will get a special "Loadout Refinement" choice![/p]
  • [p]Loners will be able to choose during the run between a permanent upgrade to their Weapon, Device, or Character Skill.[/p]
  • [p]These new choices are sure to change how you think about your build completely!
    [/p]
[h3]Multiplayer Stability[/h3][p]As you may have seen, in recent patches we made MANY changes to our multiplayer to improve stability and connection quality. Performance and significantly reduced lag. If you bounced off before… now’s the time to Picnic your way back in.[/p][p]Check out the Picnic Finder![/p]
  • [p]You can now find multiplayer rooms when you talk to Rose and select a map to play. Get transported to other players' Camps and play with other Loners![/p]
  • [p]We hope this helps your Picnics feel like a chaotic party now![/p]
[p]We’re not done yet... but this is a huge step forward. We'd love it if you could send us any bugs you find so that we can continue to improve your experience. You can join our Discord to share logs and more detailed information.[/p][p][/p][h3]Plus: New Enemies, New Curios, New stuff, Progression Rebalance[/h3]
  • [p]Discovery system rebalance: Unlocks are now easier and faster to discover[/p]
  • [p]Mementos rebalance: We slashed all Mementos prices! The total cost of completing all Mementos is now 1/4 of the original cost! Some Mementos now also offer more points to purchase![/p]
  • [p]New song: Rebellion Bonds! Take a sneak peek at the latest trailer![/p]
  • [p]Miniboss: Charles – Even Warren has friends... He is fast and violent. Stay sharp.[/p]
  • [p]Major performance improvements[/p]
    • [p]Because we optimized our enemies to run faster on the CPU, even single-player matches will feel much smoother.[/p]
  • [p]UI and UX Improvements[/p]
  • [p]And more! There are too many things in this update; we might've missed some of them here, sorry![/p]
  • [p]Higher chance of appearing a Curio that completes an evolution once you choose the other part of the evolution.[/p]
  • [p]Evolutions' recipes are now available on the ESC menu.[/p]
  • [p]Character's first active skill is now unlocked by default.[/p]
  • [p]Rocket Launcher now does not apply knockback to other players.[/p]
  • [p]Taka-chan now drops either 3 or 5 curios.[/p]
  • [p]Life drops in piñatas increased from 10 to 25.[/p]
[p]Curios and evolutions' names and descriptions review for easier understanding.[/p]
  • [p]Refreshing Brew → Ricocheting Flavor[/p]
  • [p]Scarlet Meniscus → Scarlet Vision[/p]
  • [p]Deferred Frustration → Late Rage[/p]
  • [p]Floobber → Ballistic Blob[/p]
  • [p]Nope → Bullet Gaze[/p]
  • [p]Eau du Medama → Doom Perfume[/p]
  • [p]Bitter Barking Brew → Berserk Brew[/p]
  • [p]Assimilar → Revenge Reverb[/p]
  • [p]Gig → Tether Pad[/p]
  • [p]One-Eyed Whirli → Twister Baker[/p]
  • [p]Firebranded Whisk → Pyro Brush[/p]
  • [p]Blooming Falset → Liquid Decoy[/p]
  • [p]Alternate Actuality → Snowbro[/p]
  • [p]Candle-lit Yoyo → Blaze Rotation[/p]
  • [p]Chain Light → Chain Shock[/p]
  • [p]Recursive Scissors → Cut-Paste[/p]
[p]Visual Improvements[/p]
  • [p]New VFX for damage taken.[/p]
  • [p]New VFX for low life.[/p]
[p]Quality of Life Improvements[/p]
  • [p]Auto-collect boss drops.[/p]
  • [p]Character, weapons, and devices are now shown in the UI in the expected order of unlock.[/p]
  • [p]The game won't auto-select a curio for players after 30 seconds when playing solo.[/p]
[h3]Fixes:[/h3]
  • [p]When a covey member disconnects, its health bar does not react appropriately on the HUD.[/p]
  • [p]Mine's from Doom Perfume curio detonate instantly upon spawning.[/p]
  • [p]The shop appears without items when starting a picnic.[/p]
  • [p]Stutter movement for players while trying to walk over minor collisions.[/p]
  • [p]Flying enemies are getting stuck to the ground.[/p]
  • [p]If a character does damage while using Air Gear and has a curio that does the same, the Damage Per Second won't be displayed on the End Game Screen.[/p]
  • [p]Fixes for disappearing UI during picnics.[/p]
[h3]Known Issues[/h3]
  • [p]Gold Goblin is falling into the abyss in Diamantina[/p]
  • [p]As a client, banishing the curio at the center during the first level-up causes input to remain blocked until the next level-up[/p]
[h3]Director's Commentary[/h3][p]Here it is![/p][p]We've done it, we completely rebalanced the entire game, everything. Enemies, Objectives, and Curios, we tweaked a lot of parameters, and most of it was due to your direct feedback.[/p][p]This is something we've been wanting to do for quite a while now, but behind the scenes, there was so much we had to do to get it right... We even overhauled a significant portion of our AI Director system, which is responsible for spawning and evolving enemies. It took a long time to get to where we are now, but I think this is the best version of the game yet. Hopefully, it'll only get better from here with your feedback.[/p][p]And I mean with your feedback, none of this would be possible without the over 1,200 pieces of feedback sent to us, and, of course, all the reviews! I think this update proves that we're doing our best to listen to the community and adjust course accordingly.[/p][p] [/p][p]Please continue to support us so we can make Atomic the best game it can be![/p][p]Cheers,[/p][p]Edu[/p][p][/p][h3]✅ Why This Update Matters? TLDR[/h3][p]This is the first step toward delivering the Atomic Picnic you’ve been asking for:[/p][p]✔️ New Curios, Evolutions, and Builds![/p][p]✔️ Better multiplayer[/p][p]✔️ Improved game pacing[/p][p]✔️ New enemies and Boss fights[/p][p]✔️ Survivor and Roguelike feeling[/p][p]✔️ Less grindy[/p][p] [/p][p]We’re not done. More is coming. But this is the reset point we needed.[/p][p] [/p][hr][/hr][h3]Now… Jump In. Fall In.[/h3][p]Test the new map. Beat Warren.[/p][p]Try building all the Evolutions.[/p][p]Tell us how the balance feels.[/p][p]Tell us how multiplayer holds up.[/p][p]We’re reading everything![/p][p] [/p][p]See you in the Zone,[/p][p]-- The Atomic Picnic Team 🔥[/p]

MULTIPLAYER ADJUSTMENTS AND BALANCING – JUMP BACK IN

[p]Hey, Loners.[/p][p][/p][p]Atomic Picnic is getting better. And it’s because of you.[/p][p][/p][p]Thanks to all the feedback you’ve shared, we’ve been able to take a deep dive into the multiplayer experience and make real improvements. Connection issues, instability, and gameplay balancing. We heard it all, and we took it seriously.

In the last updates, we dropped a bunch of improvements to our multiplayer, making it more stable and improving connectivity. If you’ve had trouble playing with friends in the past, we’d love for you to jump back in and see how it feels now. This is your moment to test the new and improved co-op experience.[/p][p]We also listened to some players' feedback about finding new people to play with. So in the last minor update, we launched the Picnic Finder: a simple way to join other people's picnics. We are eager to see what you think of it.
[/p][p]We also know that Atomic Picnic is a fast, chaotic game, and balance matters. We're actively using your feedback to make the game more satisfying and fun and always taking a closer look at everything that impacts gameplay.[/p][p]Our next steps are focused on improving balance and game flow, with a faster tempo and more consistent enemy escalation to keep each run dynamic and satisfying.
[/p][p]These adjustments are just the beginning. The next Major Update is close by, and it’s focused on delivering a bunch of new Curios and Evolutions, all shaped by your feedback.[/p][p]Haven’t logged in for a while? This is the perfect moment. Fire up Atomic Picnic, test the new multiplayer, and tell us what you think.
[/p][p]So, thank you. Keep the feedback coming, keep playing, and keep pushing us to make Atomic Picnic the best it can be.
[/p][p]See you in The Zone,[/p][p]— The Atomic Picnic Team[/p]

Update #9 - Tooltips System, UI, and Multiplayer Improvements - v0.6.4

Hey Loners, time for a new update!

This time, we wanted to address two major pieces of feedback from the Community: explaining some mechanics and improving Networking.

For the first one, we're releasing a new Tooltip system, where you can read about how some mechanics work during level up! (Leave us suggestions on how we can improve the tooltips!).

About Networking, we've also done a lot of work behind the scenes to improve reliability and overall code performance, so please try playing some matches with friends and let us know how it goes!

[h3]What’s New
[/h3]1. Tooltip System
  • New Feature: Hover over upgrades during level-up to see explanations of stats and mechanics.
  • Toggleable: Defaults to ON! Disable in settings if you crave mystery.
2. Multiplayer Improvements
  • Smoother networking, performance optimizations, and stability fixes.
  • Added Picnic Finder: a feature to help squad assembly (feedback welcome!).
3. Party Health HUD
  • Keep tabs on allies’ HP during co-op chaos. No more shouting, “ARE YOU ALIVE?!”

4. Audio Upgrades
  • Rose Skills SFX: Now you can listen to the captain bringing hell.
  • Discovery Unlock SFX

[h3]Quality of Life:[/h3]1. Fire Devil VFX
  • New Texture & Flaming Wings VFX: This Curio now radiates molten menace. Fly through the air, burning it all.
2. Enhanced Stats & UI
  • Tab Screen Additions:
    • Stats Duration: Track buff/debuff timers.
    • Magazine Size: Monitor ammo capacity changes mid-fight.
  • Revamped Mementos UI: Darker, grittier, and aligned with the game’s apocalyptic vibe.

[h3]Changes & Balancing
[/h3]
  • Revenge (Assimiliar):
    • Debuff now triggers on ANY damage taken (not just enemy hits).
    • Now the curio can target multiple enemies. Turn pain into payback.
  • Tracking Sniper: Now prioritizes enemies closest to your crosshair (not the player). Aim matters.
  • Picnic Start Changed: Now, even when playing by yourself, your Picnic won't start automatically after choosing a map.
[h3]Fixes[/h3]
  • Fixed our sorting algorithm based on distance (used on TrackingSniper and several upgrades).
  • Fixed Rose's drone not working with Tracking Sniper Weapon Mod.
  • Fixed an issue that prevented some players from unlocking maps after defeating a Boss in multiplayer.
City of Sands: Replaced jarring metal textures on Settlements A/C. Immersion restored.

[h3]Known Issues:
[/h3]
  • Some players might experience slight stuttering when using the Air Gear or ledge grabbing during very intense Picnics.
  • Picking up multiple Cursed Curios that increase the Damage Taken Stat can instantly kill players at 21+ HP when picking up an Offering.
  • Area of Effect VFX replays briefly after the initial effect ends on any AoE source.
  • When switching between mouse and gamepad on the level-up screen, the button to open/close the tooltip details might appear incorrect: "D-pad down" or "X."
  • Some players might experience the UI disappearing when playing multiplayer; restarting the game can fix this.
  • Rose's skills functionality information is outdated in the Quick Help menu and the Loadout screen.
  • When using Air Gear for the second time near a ledge, your character can fly super high.
  • If a character does damage while using Air Gear and has a curio that does the same, the Damage Per Second won't be displayed on the End Game Screen.
  • PaulĂŁo's Shop spawns empty, forcing immediate restock.

[h3]Director Commentary
[/h3]Hey Loners, Edu here!

We've just released our newest Roadmap. Did you see it?

There are a lot of new things coming up on the next Major Update, but right now, my focus is on what's beyond. I want to tackle things like Picnic Events and Picnic Objectives, and I'd love to hear from you in the comments below what you would like to see changed or added to how Objectives or Events work. Which ones do you hate, which ones do you love, and what would you change or add? Hit us up below!

Join the Picnic
Share feedback, report bugs, and showcase your builds on our forums or Discord. Your input shapes the future of the game.
[h3]Stay Connected
[/h3]We invite players to join the conversation and share their thoughts on the update:

The updated ROADMAP is here!

Hey Loners,

Our second Major Update is approaching, so it's time to freshen up our Roadmap! Big thanks to all the Loners who have been playing Atomic Picnic during Early Access! The team’s been glued to your feedback, scouring forums, reviews, streams, and every spicy take you’ve dropped. Y’all are the real MVPs, and we’re cooking up fixes and surprises. Let’s dive in!

Check the bottom of the post for the Roadmap Infographic!

[h3]Priority Fixes
[/h3]The game has evolved fast, but we can't stop here. You guys have been very vocal about what we need to improve, so here's a list of what we've been working on, according to our community feedback.

[h3]More Build Diversity[/h3]
  • Since the last Roadmap news, we added weapon mods, and the Major Update 2 will bring a new pack of goodies to make your builds more unique than ever. This will give you more control over winning a picnic in all crazy styles. You can expect A LOT of new Evolutions and even some new Curios thrown in the mix ;)

[h3]Networking issues
[/h3]We've read the comments, the negative reviews, and you've even sent us more than 1.2 THOUSAND replies on our feedback form... We understand that you want better reliability on Multiplayer Matches and ways to find more players to play the game with. That's coming... SOON.

[h3]Balancing (Harder, Faster, Better, Stronger)
[/h3]
  • A significant point in our next Major Update is a complete rebalance and improvements of our underlying Enemy Spawner. We hear your feedback about the game feeling slow-paced and grindy, and that it can be a slog! We are working on many new things to make it faster-paced and with more consistent enemy progression.
  • Our new update aims to make the matches faster overall and with quicker objectives. That means objectives with fewer things to do (time, health, counts) and enemies dying faster. However, simultaneously, it also means the rest of the game will be a bit harder. Please look forward to some more pain.

[h3]Progression Tweaks
[/h3]
  • Between the first Major Update and the second, we've already made many adjustments to Discoveries and Curios, and we even added a new map, Viridity Pass, to smooth out the game's first-time experience. This is all to address some community feedback about the overall game progression. We'll keep working on it till it's perfect for final release, so keep those comments flowing.
[h3]UI[/h3]
  • The UI team has done a TON of work, from reworking the entire gameplay HUD to creating the new Tab and loadout explainer (press F1). One major question from the players was about what each thing does and how they work: like, what does Burn, Chill, or Doom do? What does the Quantity or Probability stat do? Well, soon we're releasing a Tooltips system to explain everything to you! And way more UI improvements are coming to the game as we head to the second Major Update and beyond!

[h3]Roadmap Sneak Peek
[/h3]New Content Rolling Out Soon:
  • 5 Wild Evolutions: Icy dash explosions, black hole shenanigans, revenge totems, chaos upgraded.
  • New Map - Diamantina: Fall into the Abyss, respawn, repeat. It’s a feature, not a bug.
  • New Enemies: Vacuum, Beyblade (spin-to-win, but you lose).
  • Boss Alert: City of Sands now has a giant worm. Bring a toothbrush or your sniper.
  • Curios: Reload shurikens, fiery “don’t touch me” armor.
Want to help shape the game? Crash our Discord, yell at us on Steam, or send carrier pigeons. We’re here for it.
Stay tuned! Updates drop faster than Hani’s nerf hammer.

The Atomic Picnic Crew
P.S. Roadmap details subject to change.