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Magical Harvest News

Forest and a lot of flowers!

[h3]Hello Farmer![/h3]
Again 15 days have passed and again a lot has been added to Magical Harvest! The game now has all the world areas that can be discovered in the demo version (however, this is also only a small part compared to the later game - in addition, the maps are adapted for the demo version and will not be in the form they are now in the game later.



What was done:


What's next?

[h3]Planning until August 15:[/h3]
With all of the game areas important to the demo now implemented, only the tutorial remains as the main focus.
This includes implementing:

Especially the quest system will probably take a bit longer, so the focus in these 2 weeks is completely on the tutorial. If there is more time, other elements will be adjusted (still missing the product prices from the crafting, but this is not a high priority as long as the rest is not finished).

Actually, it was announced that we will release the demo during the Steam Next festival in October. This will not be the case - you will still get the demo in October! What we didn't know before is that you can only participate in the Steam-Next-Festival once and that should be close to the release. In our case, however, this will still take some time, so it doesn't make sense to participate now.

At this point, we would also like to emphasize again that the demo has a kind of pre-alpha status. It is only meant to give a foretaste of farm life. All the NPCs are missing after all and so is the whole dating part! Also, the character creation and decoration mode will not be included, as there simply aren't any assets for it yet (and it's not mature yet either).

Nevertheless, you will be offered something and awaken your desire for more!

If you want to support us, check us out on Facebook, Twitter or/and Instagram and follow us there. There you will also get more interim information and pictures.

Best regards,
Your Magical Harvest Team
Isa & Marie

Monthly Update: July Part 2

[h3]Hello friends! [/h3]

After completing the big part "Mine", the focus was now on smaller improvements in various areas in the game.



In the last two weeks, work on the following content progressed well:




What was planned, but not finished, are the prices of the craft products. This will soon be adjusted in between.

[h3]Planning until August 01?[/h3]
We are very well on time with our planning for the demo version - are even faster than expected.
The following contents are planned until August:


Besides these points, we will work on 3D models for e.g. fish or the environment, create 2D icons, adjust prices, improve scripts...

Furthermore, the first order for the character portrait of our first NPC will be placed soon. For this, concept sketches still have to be made.

Is there something specific you want to know about the game or the development? Write a comment or join our Discord to talk with us!

Best regards,
Your Magical Harvest Team
Isa & Marie

Monthly Update: July Part 1

[h3]Hello, magical farming friends! [/h3]

The development for the demo version is going on and in the last two weeks a lot has happened!

We have a few more concepts for water creatures to fish e.g., jellyfish, eel or oyster. In the demo you should be able to fish at least 20 different water creatures in addition to their color variants. Fishing locations are the farm, the sea and the mine.

Cooking has been finished and some recipes have been added, but the price and quality of the products are still to be calculated. In addition, the products do not yet have any effects when eaten.



The big area Mine is 98% finished for the demo version. There are still a few puzzles missing, they will be adjusted at the end when the demo is playable. In the mine, 3 types of stone, 3 ores and 3 crystals can be mined, as well as 3 types of mushrooms can be found. The mine can be explored and expanded piece by piece to unlock new areas.
Every Monday, the collectible objects in the mine are reset. In between, however, the mine also recovers a little every day to provide a supply of mining products.
This can still change in the course of development.



Implementing light in the mine was a big part that took some time... There will definitely be a slider in the settings to manually adjust the brightness (for some, the mine might look a bit dark).



In addition to the mine, melting metals into ingots and cutting raw gemstones into jewels are now available.

New 3D objects have been added or revised:
Crystals T1-T3, kitchen (still without decoration), ore smelter, gem cutter, alchemical, workbench, bed, bookshelf, nightstand.
Our placeholder character has now clothes adapted to the graphic style.

In addition to these main areas, general background improvements have also been made for a better game flow.



[h3]Planning until July 15 [/h3]
The following areas are scheduled to be done by July 15:

These are partly rather small projects, so there might be time to implement more things.
Furthermore, is pending:

In two months, the demo version should be ready. Especially the tutorial will take a long time, so we have to invest a lot of time to make progress.

In the meantime, we wish you a nice summer!
Enjoy the weather and have fun!

Best regards,
Your Magical Harvest Team
Isa & Marie

Demo-Version for Steam-Next-Festival!

[h3]Hello, magical farm friends![/h3]
Decisions have been made in the last two weeks that you may be happy about. Originally we were going to focus on implementing all the core content this year, but now that the game cycle around the farm is done, we are putting the focus on creating a demo-version!

The mating of animals will still be missing, otherwise, all content around farm life is planned, including mining ores and crystals from the mine and fishing for first fish and their color variations.



Crafting-wise, you'll be able to do the normal crafts, cook, and brew potions. The decoration mode may be taken out entirely or will be limited, as the current decorative objects are just placeholders and we are focusing on the assets on the core gameplay loop.
The plan is to have the demo completed in September. Then our first playtest will be at a public gaming event in Sweden, and by Steam-Next-Fest in October it will be available online on Steam.



The time frame is quite tight, but we are confident to be able to give you first glimpses with this demo version in October! The demo version can be seen as a kind of pre-alpha version and of course there will be some changes to the final version.

[h3]What was done in the last two weeks?[/h3]


[h3]Planning until July 1st:[/h3]
For the demo version the following areas should be implemented:

There is a lot to do!
Therefore... let's go on!

Best regards,
Your Magical Harvest Team
Isa & Marie

Monthly Update: June

[h3]Hello magical farm friends![/h3]

Here is our first devlog entry on Steam. We want to show you who is working on Magical Harvest, what is the current state of the project and what will happen next.

Currently we are two game developers from Germany, living in Sweden with 3 cats for over a year now. We mainly have programming experience, but except for the music and sound effects, we make the game completely ourselves.
The planning of Magical Harvest started in November 2021, the programming started one month later.

We love farm games and fantasy and that's why we mix both in our game. We are passionate about the deep story in The Elder Scrolls and want to bring a bigger story into Magical Harvest than is usually done in farming games. In terms of gameplay, the (former) Harvest Moon and Story of Seasons games are the main inspiration for gameplay, but Stardew Valley also has an influence on Magical Harvest.

If you want to know more, you can write with us in our Discord channel and also express your own ideas and wishes. Click here:


The goal is to program the core content of the game this year. Next year these will be improved if necessary and we will focus on the graphical aspect, add content and put the game together. Currently we are working partly with preliminary placeholder assets (e.g. the decorations in the farmhouse or from outside), but mainly the current farm plants and fish and most of the inventory icons are finished.
Besides the programming, the characters, farm animals and story are designed, and the first farm plants are created.

[h3]What is the current state of the project?[/h3]
The following content has already been programmed:

[h3]What core elements are still missing?[/h3]
More in planning:

From now on we will report monthly on progress here and also what is planned for the next month.

June planning:

So, follow us here for more updates and have a great time!

Your Magical Harvest-Team,
Isa & Marie
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