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Patchnote #43 for Dark Hours (v0.9.19845)

[h2]Patchnote #43 for Dark Hours (v0.9.19845) - 02/06/2025[/h2]

[h3]Gameplay[/h3]
  • Freeze Crash Fix: Whenever a player was frozen and then unfrozen by teammates, their game would consistently crash. This has been fixed.
  • Mirror Slide Fix: Fixed a bug where players could get stuck when being dragged onto the mirror by another player while near a safe zone.

[h3]Monster[/h3]
  • Monsters Crossing Doors Fixes:
    - Fixed a rare bug where monsters could sometimes get stuck in front of an open door and fail to pass through.
    - Fixed a bug due to enabled navigation links during PCG, which allowed monsters to go through closed doors when they shouldn't.
    - Fixed multiple bugs that could cause monsters to loop their door-crossing animation.
  • Statue Movement Fix: Fixed a bug where statues would still move forward even when players were looking at them.
  • Voltaic Wraith Explosion Fix: Fixed an issue where the Voltaic Wraith’s explosion could still hit players even when they were hidden behind obstacles.

[h3]General[/h3]
  • Electrified Screen Effect Modified: The electrified screen effect has been removed when you are hidden.
  • Ear Defender Fix: Fixed a bug where the ear defender could sometimes remain visibly floating in the air even when equipped by a player.
  • Glasses Visual Upgrade: Improved the glass material on some pairs of glasses.

Patchnote #42 for Dark Hours (v0.9.19807)

[h2]Patchnote #42 for Dark Hours (v0.9.19807) - 28/05/2025[/h2]

[h3]Gameplay[/h3]
  • Explosive Location Fix: Fixed a bug where the hint sparkle for placing explosives could appear through a wall.

[h3]Monster[/h3]
  • Monster Navigation Fix: Fixed numerous cases of monsters getting stuck due to navigation issues.
  • Monster Crossdoor Mod: Increased minimum crossdoor duration from 0.5 to 1 second to fix slow monsters without animations being triggered repeatedly.
  • Monsters & Door Fix: Fixed a bug where monsters could pass through doors if the player kept closing the door on them.
  • Mummy Crossdor Fix: Fixed a bug where the mummy could catch players from a distance if the mummy and the player crossed paths in a doorway.
  • Trickster & Water Balloon Fix: Fixed a bug where throwing a water-filled balloon didn’t scare off the Trickster.
  • Voltaic Wraith Fix: Fixed a bug where a player equipped with a mirror could still be killed by the Voltaic Wraith while it was dashing.
  • Voltaic Wraith Dash Modified: Players using a mirror to block the Voltaic Wraith’s dash are now pushed back.
  • Voltaic Wraith Dash VFX Updated: Improved the dash VFX of the Voltaic Wraith.
  • Bling Ghoul & Sound: Fixed a bug where the Blind Ghoul would rush upstairs even though the sound was made on the ground floor.

[h3]LD[/h3]
  • Walldoor Fix: Fixed a bug where walls on the lower floor prevented navmesh generation, affecting monster navigation.
    Ceiling Light Fix: Fixed a bug where ceiling lights in the museum hallways would spawn above the statue when they shouldn't.
  • Battery Racks Fix: Increased the size of the battery racks to prevent any navigation issues.
  • Double Door Name Fix: Fixed a bug where only one of the double doors would display a line break in the name text.
  • Loot Items in Power Plant Fix: Fixed a bug where loot items could clip through the phone booth in the Executive Office of the Power Plant.

[h3]UI[/h3]
  • Lifebar Item Fix: Fixed the item durability bar that wasn't visible in the inventory.
  • Icon visibility Fix: Fixed a bug where the icon overlay wouldn't update correctly when a player switched from controller to keyboard.
  • Ready Button Modifie: Pressing the Echap key on the lobby screen now closes the page without canceling the "ready" status.
  • Objectives Fix: Fixed a bug where if two objectives appeared almost simultaneously, the first one wouldn’t display. Now, they will show one after the other.
  • Scroll box Custo menu NEW: Added a scroll box to improve navigation in the customization menu.
  • Drawers Position Fix: Fixed the position of the drawers in the control room.
  • Post-Bomb Plant Interaction Fix: Fixed a bug where interaction buttons would no longer appear after planting a bomb.

[h3]General[/h3]
  • Dartgun Effect in Lobby Fix: Fixed a bug where the tranquilizer dart voice effect would persist in the lobby.
  • Input Block Fix: Fixed a bug where, in certain cases, players could get stuck when returning to the lobby.
  • Spectator Camera Fix: Fixed a bug where the spectator camera could get stuck when the observed player went up or down stairs.
  • Qwerty Fix: Fixed a bug where the game could incorrectly launch with AZERTY instead of QWERTY keyboard settings.
  • Credits Fix: Fixed a typo.

[h3]Known Bugs[/h3]
  • Sometimes the statues move when they shouldn't.
  • Sometimes the Blind Ghoul (or other monsters, more rarely) can get stuck in certain door frames.

Patchnote #41 for Dark Hours (v0.9.19734)

[h2]Patchnote #41 for Dark Hours (v0.9.19734) - 23/05/2025[/h2]
[h3]Gameplay[/h3]
  • Timer Ticking NEW: Added a ticking sound when less than 60 seconds remain to exit the level during the "Set up Explosives" contract.
  • Set up Explosives Contract Fix: The contract is now considered successful as long as at least one player is in the van when the timer ends.
  • Defibrillator Fix: Fixed a bug that reduced the defibrillator’s effectiveness when a player carried two and switched rapidly between them.
  • Core Access Puzzle game Improvement: Increased complexity of the tile path leading to the core. This difficulty now varies depending on the selected difficulty level.

[h3]Monster[/h3]
  • Monsters Navigation Fix: Fixed a bug where monsters could become misaligned and block by walls when passing through doorways.
  • Voltaic Wraith:
    - Voltaic Wraith Fix: Fixed various bugs improving its Electric Arc.
    - Voltaic Wraith Cooldown Fix: Fixed a bug where the Voltaic Wraith had excessively short cooldowns between its spawns.
    - Voltaic Wraith Improvement: Upgraded the Arc drain VFX, its charging and its dash feedback.
  • Mummy:
    - Mummy Staring Fix: Fixed a bug where the mummy would get stuck staring at a hidden player.
    - Mummy Stun Fix: Fixed a bug where the mummy wouldn’t be properly stunned if the action occurred while passing through a doorway.
  • Crossdoor & Catch Mummy Fix: Fixed a bug where the mummy could catch a player from far away after it had passed through a door.
  • Trickster Demon:
    - Trickster Demon Box Fix: Fixed a bug where the visual effects of the Trickster’s boxes were applied to all players in the game.
    - Trickster Demon Box & Miror Fix: Fixed a bug where the Trickster’s boxes, which normally invert controls, didn’t apply the effect when the player was sliding with the mirror.

  • - Statue Rushing Fix: Fixed a bug where statues could rush at players even while being looked at.
    - Statue Performance Fix: Fixed a bug causing performance issues due to the statues' behavior.

[h3]LD[/h3]
  • Van Collider Fix: Fixed a bug where thrown objects could sometimes pass behind the locker.
  • Explosion Sound Fix: Fixed an issue where the final explosion sound would cut off suddenly.
  • Telephones Fix: Phones now ring at most once per game.
  • Broken Mirror VFX Fix: Fixed a bug where the visual effect of the broken mirror appeared where the player picked it up instead of on the broken object.
  • Broken glass VFX Fix: Fixed a bug where the broken glass visual effect could clip through walls.
  • Museum:
    - Museum Galleries Fix: Fixed a bug where wall and ceiling lights were desynchronized.
    - Museum Stairs Fix: Fixed a bug where the colliders of the adjacent restrooms extended into the staircase, allowing players to walk on air.
  • Casino:
    - Casino Patio Fix: Fixed a bug where the sound of rain could be heard inside the casino.
    - Casino Patio Fix: Fixed a bug where loot could spawn right in front of the door.
    - Casino Basement Fix: Fixed a bug where the ceiling light would sometimes not spawn.

[h3]General[/h3]
  • Bomb Holding Visual NEW: Players can now see the bomb when holding it in their hand.
  • Balloon Animation Fix: Fixed a bug where the hand animation would react to the balloon explosion even when it wasn't being held.
  • Contract Desync Fix: Fixed a bug where non-host players could see the wrong map during contract selection.
  • Extinguisher Fix: Fixed a bug where the extinguisher in rocket mode could pass through gates.
  • Death Ragdoll Fix: Fixed a bug where a dead player’s body could sometimes start spinning uncontrollably.
  • End Screen Time Fix: Fixed a bug affecting the time display at the end of a match.

Patchnote #40 for Dark Hours (v0.9.19637)

[h2]Patchnote #40 for Dark Hours (v0.9.19637) - 20/05/2025[/h2]
[h3]Gameplay[/h3]
  • Sprint & Mirror Fix: Fixed a bug that prevented players from sprinting after using the mirror.
  • Crouch Defrost Fix: It is no longer possible to crouch while defrosting another player.

[h3]Monster[/h3]
  • Door Navigation Update: Modified the system for how monsters navigate through doors.
  • Voltaic Wraith Fix: Fixed the orientation of the electric arcs.
  • Voltaic Wraith Improvement: Upgraded the feedback during its Phase 1.

[h3]LD[/h3]
  • Vent Entry Improvement: Smoothed out the action of entering a vent to make it more fluid.
  • Security Camera Fix: Fixed a bug where security cameras could be destroyed from outside a room.
  • Floor Power Plant Fix: Fixed a bug where the floor in the Core room was too low, causing items to fall through.
  • Car Parking lot Fix: Fixed a bug where, in very rare cases, a car could spawn through a wall.
  • Double Door Museum Fix: Fixed a bug where the museum’s double doors opened too far and clipped through the columns.
  • Hippo Loot Update: This item can now be found in loot safes on the Casino and Power Plant maps.
  • Museum Light Switch Fix: Fixed a bug where the light switches were not correctly positioned.

[h3]General[/h3]
  • Performance Issue Fix: Fixed a bug that caused performance issues whenever a player opened a door.
  • Timer fixes: Fixed various bugs affecting timers at the end of a heist. Players now have 30 seconds on the score screen, followed by 30 seconds to select a contract.

Patchnote #39 for Dark Hours v0.9.19582

[h2]Patchnote #39 for Dark Hours v0.9.19582 - 16/05/2025[/h2]


[h3]Gameplay[/h3]
  • Mirror Durability Updated: The mirror's durability bar is now slowly affected when sliding on it.
  • Set up Explosives Change: It is no longer possible to interact with the pedestal in the vault or the core during the Set Up Explosives contract.
  • Timers on Boss Fix: Fixed various bugs affecting timers at the end of a heist. Players now have 30 seconds on the score screen, followed by 30 seconds to select a contract.

[h3]Monster[/h3]
  • Monster Navigation Fix: Improved monster navigation on stairs.
  • Monster & Doors Fix: Fixed a bug where some monsters could sometimes pass through closed doors when they shouldn't.
  • Voltaic Wraith Fix: Fixed a bug where the Voltaic Wraith's electric arcs could sometimes pass through walls.
  • Voltaic Wraith Fix: Fixed the direction of the Voltaic Wraith’s VFX during its first phase.
  • Trickster Card Fix: Fixed a bug where Trickster cards could spawn in the center of the map.
  • Trickster Box Fix: Added new spawn constraints for Trickster boxes to prevent them from spawning under desks in the accounting furniture.

[h3]LD[/h3]
  • Rain Sound Fix: Fixed a bug affecting the sound of the rain.
  • Vault Door Occlusion Fix: Fixed a bug where the vault door could temporarily disappear depending on the viewing angle.
  • Kitchen & Tag Fix: Fixed a bug where it was not possible to tag the floor in the kitchen.

[h3]Known bugs:[/h3]
  • Some performance issues are under investigation and will be fixed shortly