1. Unrailed 2: Back on Track
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Unrailed 2: Back on Track News

Stability Improvements, Blocklists and more! [Update]

[p]Hello everyone![/p][p][/p][p]This patch focuses on improving stability and memory issues. We also introduce a blocklist system very similar to Unrailed 1 and some fine-tuning for the bot.[/p][p][/p][p]See you on track![/p][p][/p][p]Changelog v-746-dec1284[/p][p] - New: Controller assign dialog when a controller disconnects unintentionally[/p][p] - New: Blocklist introduced. After kicking a player you can choose to block them as well. You can also block players from replays or custom map creators. The blocklist can be configured in the online settings. Blocked players can’t join your lobby and you can’t open replays or maps from then. Players can be globally blocked by us in rare cases. If globally blocked, you can’t make your lobby public anymore.[/p][p] - Regression fix: Bot didn’t handle Island and Swamp boss anymore[/p][p] - Improvement: Bot can now walk through animals[/p][p] - Improvement: "Show Controls" now first in escape menu when active and added to the accessibility settings[/p][p] - Improvement: Cartridge history not spawning over a npc dialog anymore[/p][p] - Improvement: Faster rendering for 3d lines (when throwing / grabbing)[/p][p] - Bug fix: Multiple memory issues and leaks fixed[/p][p] - Bug fix: Fix many language cropping issues[/p][p] - Bug fix: Fix ground z-fighting when leaving a shop in Labyrinth[/p][p] - Bug fix: Action perk active time could be too high when changing the perks[/p][p] - Bug fix: Action perk timer wasn’t reset when starting a game (or restarting)[/p][p] - Bug fix (maybe): In rare cases, the player might autopick a placed track @kikou[/p][p] - Bug fix: Fixed certain cases where to bot got stuck[/p][p] - Bug/Crash fix: Crashes or random errors happening in replays or when loading checkpoints[/p][p] - Crash fix: Possible crash fix when starting or joining a game[/p][p] - Bug fix: Sometimes models had random colors or images/icons were not rendered on OpenGL or Angle[/p][p] - Balance: Max 10 Respawn Balloon Cartridges[/p][p] - Change: Disallow viewing replays from game-end-screen[/p][p][/p][p]\[Update][/p][p]We just pushed a hotfix due to some players crashing when starting the game;[/p][p]Changelog v-747-14b3cf6 [/p]
  • [p]Regression fix: When changing the language ingame, it wasn't correctly applied when restarting the game[/p]
  • [p]Regression fix: Grappling & throwing perk errors could lead to reduced framerates[/p]
  • [p]Regression/Crash fix: The game crashed when outlines were deactivated[/p]

Experimental Version Update

[p]Hey everyone![/p][p][/p][p]We just pushed another experimental version update. If you want to be the first to see the new features that will come to Unrailed you are in the right place![/p][p][/p][p]You can access the experimental version via right click on Unrailed -> settings-> Betas.[/p][p]Note that changes are not yet complete and things might change depending on your feedback.[/p][p]You can give us feedback right here or on Discord ( https://discord.gg/unrailed ).[/p][p][/p][p]Changelog v-719-7bc0c2d:[/p]
  • [p]New: Savegames folder changed and savegame are saved in slots now. (In experimental, you currently can’t access old savegames anymore). Slots are limited to 20 for now.[/p]
  • [p]Change: Replays are now limited to 20[/p]
  • [p]Change: Disallow viewing replays from game-end-screen[/p]
  • [p]Regression fix: Bot didn’t handle Island and Swamp boss anymore[/p]
  • [p]Improvement: Game mode button text is now fitting inside the box for all languages[/p]
  • [p]Bug fix: Multiple memory leaks fixed[/p]
[p][/p][p]See you on track![/p]

Experimental Version Update

[p]Hey everyone![/p][p][/p][p]We just pushed another experimental version update. If you want to be the first to see the new features that will come to Unrailed you are in the right place![/p][p][/p][p]You can access the experimental version via right click on Unrailed -> settings-> Betas.[/p][p]Note that changes are not yet complete and things might change depending on your feedback.[/p][p]You can give us feedback right here or on Discord ( https://discord.gg/unrailed ).[/p][p][/p][p]Changelog v-717-0e3e122:[/p]
  • [p]New: Blocklist introduced. After kicking a player you can choose to block them as well. You can also block players from replays or custom map creators. The blocklist can be configured in the online settings. Blocked players can’t join your lobby and you can’t open replays or maps from then. Players can be globally blocked by us in rare cases. If globally blocked, you can’t make your lobby public anymore.[/p]
  • [p]Improvement: Pinhole animation when entering a tunnel[/p]
  • [p]Improvement: Bot can walk through animals (this simplified a lot of bad cases at the moment)[/p]
  • [p]Improvement: Bot can get stack when having the Claw Cartridge[/p]
  • [p]Improvement: Credits includes loco labyrinth and should load faster[/p]
  • [p]Improvement: Credits after defeating the lab boss have a small extra[/p]
  • [p]Improvement: Lab sounds added[/p]
  • [p]Balance: Lab boss second map part is a bit more difficult[/p]
  • [p]Balance: Buttons and weights get removed once placed in lab[/p]
  • [p]Bug fix: Publish map wasn’t working anymore[/p]
  • [p]Crash fix: Crash when starting on linux[/p]
  • [p]Crash fix: Possible crash fix when starting or joining a game[/p]
[p]See you on track![/p]

New Year's Cup: LIVE NOW!

[p]The New Year's Cup organized by @Steve2210 (from Discord) is coming up on the 10th & 11th of January![/p][p]Kick of the new year by either joining the Versus matches on Saturday or the Time Attack competition on Sunday. Check out all details here.[/p][p]Or directly visit the Community Tournament Discord![/p][p][/p][p]The Cup is streamd Live on [/p][p]Twitch [dynamiclink][/dynamiclink] and YouTube [dynamiclink][/dynamiclink][/p]

Experimental Version Update

[p]Hey everyone![/p][p][/p][p]We just pushed another experimental version update. If you want to be the first to see the new features that will come to Unrailed you are in the right place![/p][p][/p][p]You can access the experimental version via right click on Unrailed -> settings-> Betas.[/p][p]Note that changes are not yet complete and things might change depending on your feedback.[/p][p]You can give us feedback right here or on Discord ( https://discord.gg/unrailed ).[/p][p][/p][p]Changelog v-712-0dfb1fd: [/p]
  • [p]New: Controller assign dialog when a controller disconnects unintentionally[/p]
  • [p]Improvement: Sandbox can choose Lab as start biome[/p]
  • [p]Improvement: Cartridge history not spawning over a npc dialog anymore[/p]
  • [p]Improvement: Slightly longer timeout for picking multiple tracks when holding the pick button and more stable time calculation[/p]
  • [p]Improvement: Faster boss map loading[/p]
  • [p]Balance: Lab boss shoots homing missiles again (less often than before and with shorter lifetime)[/p]
  • [p]Balance: Lab boss 1nd part includes button mimics[/p]
  • [p]Balance: Lab boss 2nd part has a bit more water at the last laser[/p]
  • [p]Balance: Max 10 Respawn Balloon Cartridges[/p]
  • [p]Bug fix: Tunnels could spawn in bottlenecks[/p]
  • [p]Bug fix: Speed preview wrong for lab boss and credits (or showing a warning which doesn’t make sense)[/p]
  • [p]Bug fix: Replay scrolling system didn’t keep internal checkpoints anymore. Scrolling should work better again[/p]
  • [p]Bug fix: Sometimes models had random colors or images/icons were not rendered on OpenGL or Angle[/p]
  • [p]Bug/Crash fix: Crashes or random errors happening in replays or when loading checkpoints[/p]
[p]See you on track![/p]