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Damned 2 News

Damned 2 Update - 0.5.2006

Hi Everyone!

We're rolling out a new update today, addressing issues reported during the last playtest and introducing a brand-new puzzle! Let us know what you think.

Just a reminder: this update is currently available only to select Discord members with access to our internal build.

Our next focus is on player feedback and suggestions to enhance the experience for new players, refine difficulty balancing, and improve tutorials. During this time, we’re also working on releasing the next two survivors and a new monster. However, we can’t promise a release date for the monster just yet.

Changelog:

Content
  • Added new puzzle: Radio Frequency.
Gameplay
  • When a survivor is downed, a particle effect now marks the location to make it easier to find and revive them.
  • The survivor’s camera no longer follows their body after being downed, preventing issues where they could get stuck.
  • Prism Rotator now moves slower to improve precision.
  • AI-controlled monsters now open doors faster on Normal, Hard, and Damnation difficulties.
  • Some puzzle items are no longer droppable.
Sound
  • Reduced the volume of certain possessable objects.
Interface
  • The chat window now closes when pressing
  • *ESC** or clicking outside the text box.
  • Added in-game feedback when a survivor dies.
  • Player Leave Messages now displays the player name.
  • Added information indicating that Missing Warehouse does not have a Final Puzzle.
Fixes
  • Fixed an issue where the rotating part of the Prism Puzzle was invisible to survivors.
  • Likely fixed puzzle rotation not loading at the start of a game.
  • Fixed Luca’s ghost being able to see his inner meshes.
  • Fixed the "Not Full" filter in Lobby Search not showing any lobbies.
  • Fixed monster AI not starting correctly in Warehouse.
  • Fixed alarm clock sound not playing correctly.
  • Corrected Warehouse door name from "1th Door" to "1st Door".
  • Possible fix for metal door lights staying on after a game.
  • Fixed new survivors not leaving footprints.
  • Fixed a blank item appearing in a survivor’s inventory after a prism was destroyed.
  • Fixed Lurker’s music attenuation not working properly.
  • Fixed some puzzles interfering with AI pathfinding.
  • Adjusted AI pathfinding for certain room corners in Black Lake Facility.
  • Fixed a bug where players briefly appeared as Host when joining a game.
  • Possible fix for characters not being available when a player leaves the game.
  • Fixed floating items after being added to a puzzle.
  • Fixed "No Random Puzzles" still appearing in some presets.
  • Fixed monsters seeing items being added to puzzles.
  • Fixed invalid items appearing in player inventories.
  • Fixed a mannequin overlapping a shelf.
  • Fixed monsters colliding with certain puzzles.
  • Fixed server desync, where clients didn’t appear to move their cameras up and down.
  • Fixed an issue with the Laser Puzzle when a survivor connected mid-game.
  • Fixed monsters hearing ghosts.
  • Fixed voice chat not working when returning to the lobby.
  • Fixed monsters not hearing survivor death sounds.
  • Fixed the player count not updating correctly in-game.

Damned 2 Playtest is now live!

The Damned 2 playtest is now live and will run until Monday! This is your chance to experience everything we've developed so far, including three brand-new maps and puzzles filled with intense survival and hunting gameplay.

We’re eager to hear your thoughts, so please share your feedback on our Discord. Whether it’s creating YouTube videos, streaming your sessions, or inviting your friends to play, feel free to share your experience however you see fit.

Thank you for being part of our journey, and we can't wait to hear what you think!

— Daniel & Henrique

Damned 2 Update - 0.5.2000

Hello Everyone!

We’ve been hard at work on exciting updates for Damned 2, and today's release brings fresh content, polished gameplay, and key improvements. Here's some of the Highlights:

Update Highlights

  • 3 New Maps: 4th Floor, Missing Warehouse, and Top Hill Restaurant.
  • New Puzzle: Laser Connection – Find prisms to divert the laser to its target while navigating map obstacles.
  • Survivor Upgrades: Lily and Lucas now have revamped 3D models and animations.

    Monster Updates
  • Mary: Reworked AI and Haunting abilities for more intense encounters.
  • Lurker: Adjusted hunting mechanics and movement speed.
  • New item mechanic: Survivors can now drop items from inventory.


And here's a sneak peek at what's coming next:

  • A new puzzle, currently in development.
  • Final 3D models are on the way for the remaining placeholder survivors (though Hudson will stay with us!).
  • We've resumed work on Blight's long-awaited design.

If this update proves stable, we’ll host a public playtest on Steam next week, which will be the final test before entering Early Access.

Your feedback has been crucial, and we can’t wait to hear your thoughts on this update!
As always, please leave any feedback you may have in our discord or steam discussions.

All the best,
9heads games


Full Changelog

Content


    New Maps:
  • 4th Floor
  • Missing Warehouse
  • Top Hill Restaurant (no puzzles)
  • Survivors: Lily and Lucas updated with new 3D models and animations.
  • New Puzzle: Laser Connection – Survivors need to find and use prisms to divert the laser while avoiding obstacles.


Monster Updates

Mary
  • Increased AI ground friction to match other characters.
  • Blink while Haunting now increases Mary's move speed for 0.7 seconds instead of teleporting.
Mental Trace changes:
  • No longer reverts Mary to her past position or forces her to transform back from haunting.
  • Prioritizes teleporting Mary to a survivor inside a Cursed Doll's vision.
  • Decreased teleport distance to a survivor inside Cursed Doll's vision by 50%.
  • Cursed Doll gives 1 haunt energy per second while a survivor is in vision.
  • Mary gains berserk energy when using Mind Reach on a survivor.
  • Increased very close distance to gain energy from 150 to 250.
  • Mary's cry while haunting now has a small range, and doors affected by haunting no longer emit audio.


Path Fork Changes
  • Keys can spawn randomly in rooms before puzzles.
  • Keys can appear in puzzle rooms.
  • Puzzles now open multiple doors or give multiple keys more often.
  • Safes can be empty.
  • Increased number of forks from 2 to 4.



Gameplay Changes
  • Survivors are pushed back by doors if a monster forces the door in their direction.
  • Survivors can now select an item to drop for others by holding TAB, similar to Cursed Doll creation.
  • Picked items now have a small animation towards the player.
  • All puzzles can now be the final puzzle.
  • Pressure puzzles can appear like other puzzles.
  • Removed Lost Valve game option.
  • Scattered Puzzles and Lost Puzzle Items game options affect the last puzzles.
  • Survivor flashlight light now snaps to the middle of the screen, reducing wobbling.
  • Decreased Fool's Trap life by 25%.
  • Removed Lurker music sound spatialization.
  • Lurker is now much quieter when starting hunting.
  • Decreased Lurker's Shadow Run bonus speed from 191 to 150.
  • Survivors don't pick duplicate Batteries or Pills dropped by dead survivors.
  • Monsters possess objects faster when more objects are available on the map.
  • Scattered Puzzle game option now uses puzzle parts from other rooms more often.


Simplified Mode Updates

Mary
  • Increased haunt time by 300%.
  • Randomly teleports over time while haunting.
  • Increased haunt walk speed from 30 to 100.
  • No sliding in any form.
  • Increased initial possessable objects by 50%.
  • Increased energy gain from nearby survivors.


Lurker
  • Increased hunt time by 75%.
  • Removed bonus walk speed.
  • Increased speed while invisible by 100%.


Interface Updates
  • Door unlock messages don't repeat for the same door.
  • Usable items in the survivor's inventory now stay at the top.
  • Added credits to the main menu.
  • Added network failure messages.
  • Added Ukrainian language (Contact us if you'd like to help improve it).
  • Added confirmation windows for exit buttons.


Bug Fixes
  • Fixed players joining full games.
  • Fixed "Not Full" option while searching lobbies.
  • Fixed items showing names with other players in Low Game Help mode.
  • Fixed chance of puzzles not appearing.
  • Fixed ghostly items visible to non-server survivors.
  • Fixed multiple issues with Cursed Doll creation.
  • Fixed some lids and doors not opening.
  • Fixed monsters seeing base statue subtitles.
  • Fixed door sound positions moving away from doors.
  • Fixed some doors vibrating.
  • Fixed small boxes not opening.
  • Fixed reflections using objects removed from the map.
  • Fixed seed not updating when returning to the lobby.
  • Fixed game options not updating when changing language.
  • Fixed Mary transforming while pointing at an object that stayed highlighted.
  • Fixed multiple traps not being possessable from afar by Mary on Black Lake Facility.
  • Fixed monster name translations on the final screen.
  • Fixed survivors creating bags at the end of the game.
  • Fixed game timer not resetting after returning to the lobby.
  • Fixed main menu disappearing when pressing ESC.
  • Fixed escape message overlapping with others.
  • Reduced AI chance of getting stuck between objects.
  • Fixed AI slowing down or getting stuck near objects.

Damned 2 Update - 0.5.0068

Hi Everyone!

As we gear up for the Steam Halloween event, we're excited to release a new update that introduces the Black Lake Facility map! This is the first iteration of the map, and we're eager to hear your feedback on its overall gameplay experience.

Along with the new map, this update also brings several bug fixes, gameplay adjustments, and balance improvements.

Moving forward, our focus will be on replacing the current survivor models with the new, high-quality 3D models created by our partner, Art Daggers.

We’re also working on adding the new monster, Blight, along with fresh puzzles to the game soon. Stay tuned!

Let us know what you think, and we appreciate your ongoing support!

Changelog:

Map
  • Added new map: Black Lake Facility
Gameplay
  • Updated door interactions to enhance exploration. Doors no longer display the room name when pointed at, won’t highlight in red when locked to survivors, and won’t change the cursor to a key symbol when accessible.
  • Updated message for the last unlocked door to show its name.
  • Changed game options for ‘Game Help Low’ and ‘No Help’ to disable door highlights.
  • Reduced Mary’s AI appearance distance.
  • Increased Mary’s Blink distance while Haunting from 350 to 500.
  • Reduced Mary’s Blink speed while Haunting by 75%.
Interface
  • Added a new 3D background for the Main Menu and Lobby.
  • Adjusted item inventory position and improved its animation.
  • Enhanced the lobby search window.
Fixes
  • Fixed issues with Subtitles and High-Quality Shadows settings not saving.
  • Fixed formatting in the Haunting tutorial texts.
  • Fixed an issue where Game Options were blocked after leaving a lobby as a client and creating a new game.
  • Fixed lobby list names breaking when using Chinese characters.
  • Fixed stamina regeneration while standing still or sprinting.
  • Fixed safe door handle interaction issues.
  • Fixed skill tooltips not working after closing the in-game options.
  • Fixed Mary not displaying subtitles when invisible.
  • Fixed map signs missing subtitles.
  • Fixed custom preset selection inside the Game Options interface.
  • Fixed bright effects not working in some lights.
  • Fixed bulbs not changing color correctly when the light changes.
  • Fixed Mary’s Lost Doll losing red highlight after unpointing.
  • Fixed Mary’s Cursed Doll losing orange highlight after unpointing.
  • Fixed monsters seeing Pressure Puzzle's decoder subtitles.
  • Fixed an issue where monsters could see puzzles.

Damned 2 Update - 0.5.0014

Hello everyone!

Today's update brings a bit of everything—quality of life improvements, UI enhancements, new gameplay features, balance changes, bug fixes, and achievements! We also update the game engine to the latest version 5.4

When we introduced the idea of becoming a ghost after death, the goal was to give players something to do rather than just spectate, like in the original Damned. This patch adds a new mechanic for ghosts: you can now collect ghostly batteries, pills, and a Pump Inhaler to assist your living teammates. Just pick one up and aim at a survivor to use it.

Our localization system has also received a major overhaul. By popular demand, we’ve added Chinese, Russian and Spanish to the list of supported languages. However, please note that neither I nor Heliax speak these languages, so we relied on AI for the translations. We reviewed them by translating back to English and Portuguese to ensure clarity, but there might still be some errors. If you spot any mistakes, whether translation or formatting issues (like text overflow or strange characters), please let us know so we can fix them.

Additionally, we've added 38 achievements to the game, though they are currently locked. You can view them on Steam, and if you have any cool ideas for new achievements, feel free to share them with us on our Discord channel!

Changelog:

  • Updated unreal version to UE 5.4


Ghost
  • Added new skill Spectral Aid. Ghosts can now find ghostly items around the map to aid the survivors. They can use the item by pointing at the survivor. Ghostly items can only be seen and picked by Ghosts.
  • Added new item Pump Inhaler. The item regenerates the stamina of the survivor very fast. The item is exclusive for Ghosts to find.
  • Improved ghost visual effects.
Gameplay
  • All lids of the game now lock the camera when moving them. You can still move them by moving your character.
  • Changed the last key name from "Key" to "Golden Key".
  • Increased negative time for destroying a doll from 2 to 3 seconds.
  • Improved character change transition.
  • Increased the distance variation that the AI appear from survivors.
Survivors
  • Increased the distance that survivors can see the revive point of another survivor.
Interface
  • Expanded the graphics settings menu.
  • Added Chinese, Spanish, and Russian language selections. Texts were automatically translated and will be improved as soon as possible. (Contact us if you want to help translate it.)
  • Changed the custom font to a similar font that has better readability and supports more characters making it possible to localize the game for any language.
  • Improved multiple interfaces to adapt to different sizes of texts of different languages.
  • Added more information about the lobbies listed in the Lobby Search menu.
  • Added more filters in the Lobby Search menu.
  • Added a new bar for Mary`s haunt energy.
  • Tooltip tutorials improved at the lobby and now save when you already see them.
  • Changed the name of the Random level selection from "Random" to "Random Map".
  • Improved the precision of the stamina bar.
  • Changed the visuals of all monster's energy bars.
  • Improved all interfaces size, position, and margin.
Achievements
  • Added 38 achievements to the game. Give us suggestions! (The achievements are locked for now)
Sound
  • Added new Music for Lurker's invisible form by Matt.
  • Changed Lurker's full-energy sound.
  • Balanced the volume of some sound effects.
Fixes
  • Fixed Mary not closing some doors around her.
  • Fixed characters were going up the clothing rack.
  • Fixed floating some objects.
  • Fixed server playing Mary's AI Blink sound effect.
  • Fixed Ghost seems Mary's doll while using Blink.
  • Fixed items spawning under the Statue Puzzle's Chest.
  • Fixed some game options not disabling for clients.
  • Fixed puzzle items were spawning inside of removed safes.
  • Fixed fuses not showing name with no game help.
  • Fixed mute sanity effect not stopping when the player leaves the game.
  • Fixed items keeping highlight after survivor's death.
  • Fixed interface alignment of Mary's Pull input text.
  • Fixed Statuettes items floating.
  • Fixed the Lobby background wall missing.
  • Fixed AI character selection not showing the name and lore of the character.
  • Fixed possessed object not triggering when a survivor gets near.
  • Fixed survivor receiving a message that is being heard when destroying a doll.