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Everwind News

Introducing Runes: Infuse Your Gear with Magic in Everwind

Hey Adventurers!
We're excited to share a preview of Runes, which is a core mechanic in Everwind. These powerful items will let you infuse weapons and armor with magical effects. Here's a glimpse of what's coming:

[h2]What Are Runes?[/h2]
Runes are special items designed to apply magical effects to your gear. For now, they work on chestplates (with plans to expand to other armor pieces in the future). We’re planning at least 13 effects for weapons and 10 effects for chestplates, offering tons of ways to customize your playstyle.

[h2]Rune Types and Quality[/h2]
Runes vary by effect and size/quality, which impacts the strength of the enchantment:
Fragment: A crafting component, not usable for enchanting directly. Combine fragments to create higher-tier runes.
Small: The smallest usable rune, applying a basic effect to weapons or chestplates.
Medium: A stronger version of the small rune.
Big: An even more potent rune.
Huge: A near-top-tier rune with impressive effects.
Perfect: The ultimate rune, delivering the strongest enchantment.



[h2]How to Obtain Runes[/h2]
Here’s how you’ll gather runes in the game:
Mob Drops: Fragments drop from mobs at lower altitudes. Higher altitudes yield small or medium runes instead. Defeat elite, legendary, miniboss or boss enemies to obtain them.
Loot: All sorts of runes can be obtained from special chests. The best loot is found at the highest altitudes.
Crafting: Combine 5 fragments to craft a small rune, 5 small runes for a medium rune, and so on, up to the perfect rune.
Processing Station: Recycle enchanted weapons or chestplates at a processing station to extract resources and obtain fragments or runes of the corresponding size.



[h2]How to Apply Runes[/h2]
Enchanting will be intuitive:
1. Hold a rune in your hand and select "Use."
2. A window will show your eligible weapons or chestplates.
3. Choose an item and provide the required additional crafting component (the enchanting cost).
4. The rune and component are consumed, and your item gains a magical effect based on the rune’s size.



This is just a preview of the Runes system, and we’re still fine-tuning it for launch. Stay tuned for more updates as we get closer to release! What do you think of this enchanting system? Share your thoughts below!



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Onwards to the skies,
Enjoy Studio

Everwind Demo Wraps Up... But the Adventure Is Just Beginning!

Hey Explorers!

Our demo may have come to an end… but rest assured, this is only the beginning of the Everwind adventure! 🚀

[previewyoutube][/previewyoutube]

We want to give a massive thank you to every single one of you who jumped in, shared feedback, reported bugs, created content, and left reviews. Your support has been absolutely incredible, and we’re beyond grateful for the passion you’ve shown.

The numbers speak for themselves:
  • 355,000+ unique players
  • 246,000+ hours played
  • 1,400+ reviews

Our small team of indie developers couldn't be more grateful.

[h2]What’s next?
[/h2]

We’re already diving deep into all your feedback and planning improvements to make our Early Access release next year something truly special. Expect better performance, refined mechanics, and some exciting surprises along the way.

We’ll keep sharing progress updates through articles and videos; So stay tuned and make sure to join our Discord to be part of the journey!



Or any other of our social media platforms:



Stay tuned, because the journey is only just beginning!
Enjoy Studio.

Everwind Demo Extended! Keep Exploring Until October 24th

[p]Hey there, Explorer! 🚀 The Everwind demo is in full swing, and wow, your support has been absolutely incredible! 💙 [/p][p][/p][p]We’ve received an incredible amount of feedback, and we’ve already begun diving into it! It will allow us to refine the existing mechanics and improve the experience before the game is released.[/p][p][/p][p][/p][p]We’ve seen a lot of you asking for more time to enjoy the world of Everwind, and we've got some great news: we’re extending the demo until October 24th, 19:00 CEST! That means more time to soar through the skies, perfect your flying base, or jump in for the very first time.
[/p][p]Huge thanks to everyone who’s already played, as it truly means the world to us. 🌍 [/p][p][/p][p]Want to hang out with fellow adventurers (and us devs)? Come join our Discord community and share your stories, tips, and feedback! [/p][p]
Or our social media platforms:



See you in the skies,
Enjoy Studio.[/p]

Everwind Demo Hotfix #2

[p]Hey Explorers,[/p][p]We have another update for you today, with changes and bugfixes for our demo. Most importantly, it takes care of some of the most common stability issues. Make sure to check it out![/p][p][/p][p]Full changelog:[/p][p][/p][p]UPDATES[/p]
  • [p]Added the ability to close all UI windows (chests, crafting, etc.) using the “TAB” key.[/p]
  • [p]Added a gameplay option to disable the Red Flash effect on mobs when they take damage.[/p]
  • [p]Added world seed information display - press the “-” (minus) key on the numeric keypad to view the current world seed.[/p]
  • [p]Added a notification when reaching maximum altitude, informing the player that a Flying ship upgrade is required at the Island Core.[/p]
  • [p]Added additional information to cockpit setup notification, informing players that they must interact with the Cockpit to set a spawn point.[/p]
  • [p]Changed the activation trigger for the compass tutorial entry - it now appears upon interacting with the cockpit instead of entering water.[/p]
[p]BUGFIXES[/p]
  • [p]Fixed a crash that occurred when destroying a chest with a dropped item lying on top of it.[/p]
  • [p]Fixed the gamma slider issue - previously it displayed as maxed out by default, preventing players from increasing gamma.[/p]
  • [p]Fixed a typo in the Doom rune effect description.[/p]
  • [p]Fixed the freezes that occurred when flying to the island / loading into the world / creating a new world - on better hardware it should work right away, while on older hardware you need to disable the PCG Graph Multithreading option in the gameplay settings.[/p]
  • [p]Fixed an issue where the game would freeze exactly after 1 hour of open gameplay in multiplayer, which also caused problems with opening or joining sessions.[/p]
[p][/p][p]As always, we're very grateful for your interest and feedback. See you soon for even more news![/p][p][/p][p]Onwards to the skies,[/p][p]Enjoy Studio[/p]

You can finally play that Minecraft-style fantasy RPG we keep going on about

Forgive us for talking about Everwind again. To paraphrase a great, blue-haired philosopher of our time, we just think it's neat. We're big Minecraft fans here at PCGamesN, and I personally played so much Skyrim when it released that my brain started leaking out of my ears and I nearly failed my exams. Luckily I scooped it back in and Fus-Roh-Dahed my results to eventually land this job, where I can tell you about this Skyrim-like RPG that uses a Minecraft aesthetic to great effect. Everything's come full circle, and I fully plan on abandoning my responsibilities once more in order to play Everwind's first demo, which is featured as a part of Steam Next Fest.


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