Weekly Update 0.732
Hi everyone,
This week is a regular update with a lot of misc stuff.
[h3]GAMEPLAY[/h3]
[h3]BUGS & FIXES[/h3]
This week is a regular update with a lot of misc stuff.
[h3]GAMEPLAY[/h3]
- Spiders now shoot webs that paralyze
- Nerfed cost of upgrading many town buildings
- Cost to refresh markets +10%
- New sound for town gates
- Flame towers don't damage your town gate anymore
- New sound effect for shieldwall skill
- Line amulet now gives the penetrate ability
- Heroes now have a random starting trait (working now)
- Hard to hit ability reworked
- Late game spawns now a little earlier
- Vision and logistic are now for the Bowman
- Arena power now climbs slower
- Summon illusions and tame abilities now have a small bonus from the level of the user
[h3]BUGS & FIXES[/h3]
- Improved spawnzone visibility
- Fixed tooltip for summoning skill
- Fixed targeting issues in town defense battles
- Fixed units would get stuck in walls
- Localized all achievements
- Various UI fixes
- Fixed bug with achievement kill a leader
- Fixed problem with speed move with group
- Fixed exploit with switching weapons
- Some items now don't appear in inventories as they should
- Various bugs with player log
- Fixed guard's name and description