Update 0.720
Hi everyone,
Regular update ːsteamthisː
[h3]Changes[/h3]
Regular update ːsteamthisː
[h3]Changes[/h3]
-  Updated demo with some bug fixes 
 -  Optimized most special effects, especially fire aura and flame throwing, and frost aura
 -  Added warning if trying to load an incompatible save game 
 -  New crossbow: auto crossbow. Fires small bolts very fast.
 -  Fixed hidden nasty bug where generating unit classes would use the wrong spreadsheet column
 -  Fixed level up logs for mutants
 -  New unit ability: defender. When hit by an attack, increase defense.
 -  Improved all attack animations
 -  Fixed bug with dead units appearing on battlefield
 -  Fixed problem with button filters in inventory   
 -  Flame towers now can appear as enemies
 -  Fixed tooltip problems with potions
 -  Update weapon icons 
 -  Changed a couple of weapon names
 -  Removed diplomacy from cloak of learning 
 -  Improved blunderbuss model  
 -  Fixed bug with dungeon messages  
 -  Improved arena UI 
 -  Fixed bug where push and pull affected turrets and walls 
 -  Fixed bug with blink skill 
 -  Lair and catacomb enemies revised
 -  Improved mutant traits gain
 -  Reworked riding skill and mounts speed 
 -  Added a couple of UI sound effects
 -  Fixed friendly units power on overworld   
 -  Rebalanced bows and crossbows stats
 -  Fixed bug with tutorials not appearing
 -  Bee nests upkeep now higher
 -  Improved performance of monster generators
 -  Fixed tooltip for economizer skill 
 -  Improved camera limits for some battlefields
 -  Fast shooter skill upgraded 
 -  Fixed some localization issues 
 -  Improved variability in rewards in random events 
 -  Improved description of some skills
 -  Heroes now have 1 guaranteed trait, but only one trait
 -  Fixed bug with jelly's attack animation 
 -  Updated some units models
 -  Updated formula for unit town upgrades 
 -  Hospital building cost raised to 755 gold 
 -  Gates are now immune to curses 
 -  Rebalanced gladius and copper swords 
 -  Fixed problem with heavy hunters not having full HP in arenas 
 -  Optimized dust storms 
 -  Fixed bug with leaderboard not showing stats when opened
 -  Fixed bug with wandering monsters staying still and not wandering 
 -  Fixed bug with deserting units   
 -  Fixed bug where strongshot and blunderbuss would use too much ammo 
 -  Improved battle models of various mounts 
 -  Reworked formula for unlockable units  
 -  Fixed bug with summons
 -  Fixed bug with second rounds not triggering in battle 
 -  Fixed bug where you could select some enemies and change their AI