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Rogues Don't Cry News

Update 0.720

Hi everyone,

Regular update ːsteamthisː

[h3]Changes[/h3]

  • Updated demo with some bug fixes
  • Optimized most special effects, especially fire aura and flame throwing, and frost aura
  • Added warning if trying to load an incompatible save game
  • New crossbow: auto crossbow. Fires small bolts very fast.
  • Fixed hidden nasty bug where generating unit classes would use the wrong spreadsheet column
  • Fixed level up logs for mutants
  • New unit ability: defender. When hit by an attack, increase defense.
  • Improved all attack animations
  • Fixed bug with dead units appearing on battlefield
  • Fixed problem with button filters in inventory
  • Flame towers now can appear as enemies
  • Fixed tooltip problems with potions
  • Update weapon icons
  • Changed a couple of weapon names
  • Removed diplomacy from cloak of learning
  • Improved blunderbuss model
  • Fixed bug with dungeon messages
  • Improved arena UI
  • Fixed bug where push and pull affected turrets and walls
  • Fixed bug with blink skill
  • Lair and catacomb enemies revised
  • Improved mutant traits gain
  • Reworked riding skill and mounts speed
  • Added a couple of UI sound effects
  • Fixed friendly units power on overworld
  • Rebalanced bows and crossbows stats
  • Fixed bug with tutorials not appearing
  • Bee nests upkeep now higher
  • Improved performance of monster generators
  • Fixed tooltip for economizer skill
  • Improved camera limits for some battlefields
  • Fast shooter skill upgraded
  • Fixed some localization issues
  • Improved variability in rewards in random events
  • Improved description of some skills
  • Heroes now have 1 guaranteed trait, but only one trait
  • Fixed bug with jelly's attack animation
  • Updated some units models
  • Updated formula for unit town upgrades
  • Hospital building cost raised to 755 gold
  • Gates are now immune to curses
  • Rebalanced gladius and copper swords
  • Fixed problem with heavy hunters not having full HP in arenas
  • Optimized dust storms
  • Fixed bug with leaderboard not showing stats when opened
  • Fixed bug with wandering monsters staying still and not wandering
  • Fixed bug with deserting units
  • Fixed bug where strongshot and blunderbuss would use too much ammo
  • Improved battle models of various mounts
  • Reworked formula for unlockable units
  • Fixed bug with summons
  • Fixed bug with second rounds not triggering in battle
  • Fixed bug where you could select some enemies and change their AI

Update 0.715

Hi everyone,

Regular update.

[h3]Changes[/h3]

  • Added melee attack to flame towers
  • Added soft cap to weapon skills
  • Fixed the long arm trait for heroes
  • Fixed problem with arena shop not closing correctly
  • Fixed engineer zone not allowing turrets outside of spawn zone
  • Changed arena items: mostly higher level now
  • Fixed hydra attack animation
  • Improved performence of damage popups
  • Fixed bug with animator that would freeze after death
  • Nerfed upgrade prices for town buildings
  • Fixed bug where 2 blesses of the same type were offered
  • Gorgon stare attack now has a chance to insta kill units
  • Fixed golem's reduce attack skill bug
  • Improved localization tool
  • Fixed bug with battle indicators not being removed
  • Death curse disease now instantly shows up in battle tooltips
  • Fixed bug where chests would offer 2 identical potions
  • Fixed problem with friendly units spawns
  • Fixed UI of certain town tooltips
  • Fixed ghost cave model
  • Fixed bug with grandma blessings
  • Fixed glitch with equipping items that would use potions at the same time
  • Catapults now have the push ability
  • Improved slimes model
  • Tweaked spider paralysing venom
  • Fixed bug where wandering monsters would stall
  • Fixed grandma blessing battle message
  • Fixed bug with the cloning ability
  • Nerfed ghost cave battle power
  • Improved main menu UI - now a lot more better looking
  • Added sound effects and messages for dungeon events
  • Fixed orientation of the spawn points in battle waves
  • Final boss now has a marker above its head
  • Fixed bug where golems, specters and siege engines could equip armors
  • Added visual effect for cursed attacks
  • Fixed bug where flame faces would get burned by other flame faces
  • Fixed equipment tooltip with gladiator armor
  • Improved croc models
  • Fixed sound for random event close button
  • Capped the bonus you can get from treasure bonuses in dungeon events
  • Fixed bug where game over music would not play
  • Added debug options to build
  • New dungeon event: healing spirit that heals random units
  • New grandma blessing: temporary prayer, which gives one prayer for next battle

Update 0.710

Hi everyone,

Regular update.

[h3]Changes[/h3]

  • Rebalanced the traveler skill for all units
  • Fixed the bowman combat model
  • The tooltip for the final boss now display correct information
  • You can now forfeit arena battles
  • Pacified wandering monsters now have a tooltip saying so
  • Improved arena UI
  • Dark horse mount now grants the hard to hit ability + other tweaks
  • Mules are now lower tier mounts
  • 4 new permanent blesses and curses added: contruction discount, hiring discount, haggling bonus and cooking bonus
  • Throwing hammers reach lowered to 17
  • Warriors and bowmen xp reqs lowered a bit
  • New item abilities: add fire and cold damages based on % of total damages
  • Fixed glitch with mount models on overworld
  • New mount: cerebus, adds fire damage
  • New mount: unicorn, a defensive kind of mount
  • Fixed glitch with shieldman and their weapons
  • Many new weapon models for battle were added
  • Tweaked brutes and their pushing ability
  • Heroes now have one more skill pick
  • Fixed tooltip in town recruitment camps
  • 2 new items that give extra ammo for throwing axes and javelins
  • Dungeons traps are now stronger
  • Rebalanced the strangle ability
  • Tiger helmets no longer show up in shops
  • All heroes now gain a small amount of tactic skill
  • Fixed tooltip glitch with crown of tactic
  • High level shops now sell some low level items
  • Fixed bug where you could sell your potions to wandering merchants
  • Fixed bug where final boss would respawn after being defeated
  • Fixed bug with selecting units in battle
  • Final boss now has more info about it
  • Fixed bug with temporary curses
  • Fixed message about aura of protection in battles
  • Fixed tooltip with total ammo
  • Fixed glitch with item stacking in inventory
  • Updated some secret diseases+fixed their tooltips
  • Fixed death spawn ability where the owner would incorrectly transfer their AI to their spawns
  • Tweaked unit upgrades formula
  • Fixed blessed grandma blessing
  • Rebalanced heroic spear
  • Improved random events UI
  • Random events now have more chances to appear later in the game
  • Fixed damage popups with splash damage ability
  • Fixed damage popup with thorn ability
  • Low level curses now have shorter duration
  • Rebalanced loot for lower level battles
  • It's now not possible to get the same unit and equipment reward twice in the same run (on the overworld)

Update 0.709

Hi everyone,

Major performance optimizations for this update. First 3 items took a long time, but now the game runs a lot faster.

[h3]Changes[/h3]

  • Opening the inventory when having >150 units in late games was getting slow, improved speed by 60%
  • Town UI: Same
  • Battles: many summons can now appear without too much FPS drop
  • Changed formula for treasure quality
  • Nerfed Carrier formula
  • Monster generator units levels are now set according to their power
  • Nerfed slings
  • Changed formula for thorn
  • Increased prices of mounts
  • Increased thieves traveling speed
  • Increased fire defense of golems
  • Dungeon bonus are now displayed as icons
  • New crafted battles formations: thieves + heavy hunters
  • Crystal cloak now protects against cold and fire
  • New crafted battles formations: exploding crystals + jellies
  • Improved dungeon worldmap objects models
  • Edited secret dungeon battles: it now has a custom biome
  • Improved ghouls defense
  • Rebalanced battle waves loot
  • Outcasts no longer use shields but gain berserk
  • Nerfed boulder attack delay
  • Changed keep model
  • Swordsmen no longer use shields
  • Leprosy is now 15% more deadly(and annoying)
  • Ballistae and catapults will now spawn as enemies
  • Loyalty now affects taunts


[h3]Fixes [/h3]

  • Fixed chests would give duplicate items
  • Fixed bug where flying units would not attack gates
  • Fixed 3d sounds on some units
  • Fixed the charge AI on units
  • Fixed gates damage popup
  • Fixed gates that would turn around
  • Fixed issue with text and framerates
  • Fixed performance of idols
  • Fixed various bugs with town recruitment