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Chronomon News

EA Update .8011

[p]Early Access .8011

--- Features --- [/p]
  • [p]Chillspire dungeon added[/p]
  • [p]Trash cans now permanently allow you to throw away items[/p]
  • [p]Player can now add grass to silo (Instead of just monsters)[/p]
[p] --- Other Changes --- [/p]
  • [p]Unity project upgrade from 2021 -> Unity 6[/p]
    • [p]Game launch speeds increased by 25%[/p]
    • [p]Decreased storage requirements[/p]
    • [p]Mobile battery usage decreased by 15%[/p]
    • [p]Performance speeds increased 10-45%[/p]
    • [p]Android SDK 35 targeted (New google requirements)[/p]
  • [p]Inn costs increased - Heal monster party while sleeping at inns now[/p]
  • [p]Skill names fixed, Exoskeleton and Vampire Bite[/p]
  • [p]Rare monster palette changes + evolution line - Mandeblite, Blobby(s), Artiknife, Lognaw[/p]
  • [p]Fish weights now show in info box top/center when clicking items[/p]
[p] --- Balancing --- [/p]
  • [p]Water damaged to Electric from 2x -> 1x[/p]
[p] --- Control Fixes --- [/p]
  • [p]Unable to open main menu after exiting the monster storage[/p]
  • [p]Passport menu issues moving through each NPC[/p]
  • [p]Shift/L2 not always working for quick transfering items[/p]
  • [p]Monster skills now toggle in monster control side menu. Right joystick no longer used and while active, N/E/S/W buttons used while open.[/p]
  • [p]Inconsistencies with dialog box closing[/p]
[p] --- Bugs --- [/p]
  • [p]Can't open PVP menu after building it up (Menu locked behind Solaris build)[/p]
  • [p]Spectral moves getting reset to other move types[/p]
  • [p]Can't assign monsters to farm after doing a full page sort[/p]
  • [p]Palmshore inn door blocked[/p]
  • [p]First time opening map menu while inside farm showing wrong numbers[/p]
  • [p]Battle action choices popping up after capturing monster[/p]
  • [p]Trainer battles sometimes spawning multiple monsters[/p]
  • [p]Boltoso missing evolution from visual evolve list[/p]
  • [p]Gold showing up as 999 sometimes when checking items[/p]
  • [p]Silo issue with adding grass to max capacity[/p]

PVP Update .8010

[p]Early Access .8010


--- Features --- [/p]
  • [p]Online PVP (Assign defense team, 1v1, 3v3, 6v6) Moved to Vicevale[/p]
  • [p]PVP Leaderboards[/p]
  • [p]Multiple town constructions in progress, Vicevale added.[/p]
[p] --- Other Changes --- [/p]
  • [p]MonPC added to Solaris online center[/p]
  • [p]Solaris map fixed walkable wall tile[/p]
  • [p]Sell amount shown on item infos while in sell chest[/p]
  • [p]Added settings option to remove hold/drag to move decorations[/p]
  • [p]Walking behind daycare counter in Palmshore now possible[/p]
  • [p]Quest items needed keep aspect ratio in menu now[/p]
  • [p]Recipes changed : Octopus Stirfry[/p]
  • [p]Objects can't be dragged while not in free roam state[/p]
  • [p]Monster EXP now shows as max when maxed out level[/p]
  • [p]Mill ready items now drop when breaking it[/p]
  • [p]Shrapnel skill has wrong name (Metal Maelstorm)[/p]
  • [p]Repair building name added to job board[/p]
  • [p]Mine boss level monsters levels changed (5 + level) and monster types[/p]
  • [p]Mine treasure chests guaranteed to give items now[/p]
  • [p]Code added to handle out of version monsters[/p]
  • [p]Monster 117 Added[/p]
  • [p]All quality removed from junk items while fishing[/p]
  • [p]Fixed some un-plowable spots in the mountain farm[/p]
[p] --- Balancing --- [/p]
  • [p]Night monsters stats reduced from 3x to 2x normal stats[/p]
[p] --- Bugs --- [/p]
  • [p]Total stats in Chronodex adding up wrong[/p]
  • [p]Mobile: Trying to move with decorations underneath the UI makes the objects move too[/p]
  • [p]Birthday cake and other MAX Hp/Mp items not working properly[/p]
  • [p]Exit to main menu and re-open not respawning monsters in the map you were in[/p]
  • [p]Ectoplasm missing from database causing it to disappear[/p]
  • [p]Visual issues with leaderboards and masking hair[/p]
  • [p]Some map spaces not walkable[/p]
  • [p]Some NPC doors can't be opened with full friendship[/p]
  • [p]Soft-lock in battle from certain status checking imprints[/p]
  • [p]Gates top sprites wrong type when vertical[/p]
  • [p]Exiting teleporter allows you to walk, setting the player off-center[/p]
  • [p]Silo only ever adding 1 to total no matter how many were delivered[/p]
  • [p]Soft lock while placing pathway down on fence gate[/p]
  • [p]Time counting up with forge sometimes[/p]
  • [p]MP items healing double what they should[/p]
  • [p]Hotbar not showing back up after calling monster back while using skills[/p]

EA Update .8009

[h3]Early Access .8009[/h3][p]
As promised we are diving into deeper, more meaningful features! This update contains a crucial features, The online friend system, that will be needed for more multiplayer features in the future.
[/p][p]--- Features ---[/p][p]- Friend System: Add/Accept/Block and gift monsters/gift items[/p][p]- Click/Touch to interact with objects on screen. Farming objects will move the player as well[/p][p]- Piggy Bank - Purchase in Solaris and quest added for Krynth [/p][p]- Slider added to count selector
[/p][p]--- Other Changes ---[/p][p]- Mail system setup to change player levels JIC for the bugzes[/p][p]- Count selector menu now moves with the hotbar position settings[/p][p]- Fishing in Camellia before finishing sewers missing text[/p][p]- MP items no longer heal all moves, only the one selected[/p][p]- Shark can no longer be caught with grasshoppers[/p][p]- Fishing junk no longer has a quality/weight[/p][p]- Cliff jumps added to Fen Crossroads to navigate south from Fenland Village[/p][p]- Item amount text changed to pure black to be more legible[/p][p]- Removed legends from arena battles[/p][p]- Critical chance & critical % altering wrong causing almost always criticals[/p][p]- Passives fixed - Volt Stride, Floral Precision, Arcane Surcharge, [/p][p]- MP & HP Orbs not working in battle when held[/p][p]- PC dialogue box size reduced[/p][p]- Evolution in view screen or MonPC no longer allowed[/p][p]- Leaderboard/Player info hair showing up certain head accessories[/p][p][/p][p]--- Bugs ---[/p][p]- Hotbar position changes not persisting through sessions[/p][p]- 2nd and 3rd accessories not showing on player in info menu[/p][p]- Mill hitboxes fixed no longer allowing overlap when moving[/p][p]- Jobs in towns not updating properly[/p][p]- Unique items like fish with different weight stacking[/p][p]- Monster control buttons not updating properly when calling back to player[/p][p]- Top menu not reactivating after battle when monster not in control[/p][p]- "Copy Error" settings button fixed to help debugging[/p][p]- Number keys not working on PC builds anymore[/p][p]- Item signs not saving unique values or quality[/p][p]- MonPC not sorting properly when all pages are selected[/p][p]- Game freeze when monsters spawn on ice at night[/p]

EA Patch .8008

[p]Early Access .8008 Released

The next update will have a few larger but welcome features which will likely take a bit longer to properly put together. The wait will be worth it.

--- Features --- [/p]
  • [p](Mouse/Touch Exclusive) Top menu button visuals changed. Toggable windows for season, monster control,[/p]
  • [p]Cycle through monster in Cloud menu summary,[/p]
  • [p]Trees now change with season, including some plant life,[/p]
  • [p]Top button, Mon controls and hotbar now resize with settings resizer,[/p]
  • [p]Running shoes crafting recipe - increases walk speed by 10% when in hotbar,[/p]
[p] --- Other Changes --- [/p]
  • [p]Player EXP shows as MAX if you are max level instead of numbers,[/p]
  • [p]Items max stack set to 999,[/p]
  • [p]Top menu button changed - Added rotating sun/moon, trees to indicate season,[/p]
  • [p]Each friendship heart with monster adds +1 to tame level in battle,[/p]
  • [p]Fruit automatically falls off trees on first day of winter,[/p]
  • [p]Egg sizes now increase Aptitude for each stat by 1 per size increase,[/p]
  • [p]Fishing Changes[/p]
    • [p]Fish now have quality and weight,[/p]
    • [p]Pull interval altered by weight,[/p]
    • [p]Quality altered by keeping fish centered.,[/p]
    • [p]Base quality determined by weight,[/p]
    • [p]Animation and SFX added to quality catches,[/p]
    [p],[/p]
  • [p]Item save data altered to retain unique item values in case of older version install,[/p]
[p] --- Balancing --- --- Bugs --- [/p]
  • [p]Soft lock when defeating a monster right as they engage in battle in monster mode,[/p]
  • [p]Player sprite spazzing out when petting a monster,[/p]
  • [p]Room blackout not turning off in Vicevale when completing town repair,[/p]
  • [p]Dungeon forcefield not deactivating properly,[/p]
  • [p]Epic mine chest in dungeons sprite was an arrow,[/p]
  • [p]Dungeon not counting down each day after exiting until closing the game.,[/p]
  • [p]Dungeon not activating top buttons when entering exiting,[/p]
  • [p]Dungeon/Mines screen fading back in before everything loads[/p]

EA Patch .8007

[p]Early Access .8007
[/p][p]--- Features ---[/p][p]- Drag/Drop monsters in party to reorder them[/p][p]- The hotbar can now be moved up in settings[/p][p][/p][p]--- Other Changes ---[/p][p]- Key rebinds save online now and other settings that were missing[/p][p]- Quest items no longer get destroyed if on the map[/p][p]- Tree seeds can no longer be planted in the mines[/p][p]- Monsters can no longer trigger the teleporter[/p][p]- Tutorial hints added at start[/p][p]- Some text sizes increased for readability[/p][p]- Tools missing now checks other inventory items in the farm besides chests[/p][p]- For new games, south and east buttons automatically chosen based on controller being used[/p][p]- Tablet VS screen with raiders fixed for out of bounds[/p][p]- Tablet Hotbar scale decreased[/p][p]- Dotbot and Lumibot added evolutions duel path[/p][p]- Hovering over item in inventory now show if upgraded[/p][p][/p][p]--- Bugs ---[/p][p]- Monster renaming themselves on evolution to base name[/p][p]- Settings not loading in on cloud load[/p][p]- Auto-work by holding down being unreliable[/p][p]- Swapping control while player sitting causing graphical issues[/p][p]- Some areas with black maps when zoomed all the way out fixed[/p][p]- Dying while monster is in control and in another map causing void[/p][p]- Loading farm trees and rocks in from previous update[/p][p]- Issue soft-locking battles while in mines[/p][p]- Cutscenes that call out monsters issue when you don't have any with you[/p][p]- Random mine levels will soft lock sometimes when entering[/p]