Demo Patch Notes (190d)
small update
(please expect less frequent updates to the demo as I prioritize working on the base game for early access release)
Thank you for trying the demo!
(please expect less frequent updates to the demo as I prioritize working on the base game for early access release)
- New objective type: Destroy
- Fuel cells should less frequently spawn in unreachable areas
- New pickup: Medallions. Enemies have a very small chance to drop medallions
- Medallion costs for certain interactables now scale in multiplayer
- Multishot beacon now fires 4 rounds, each dealing 50% dmg in a specific horizontal arc (was 3 rounds, 60% dmg completely random direction within cone)
- Updated various perk sfx
- Slow trap mutation radius reduced to 125 (was 200)
- Current beacons and mutations are now shown in beacon selection menus
- You can scroll in the beacon/mutation lists in Tac Info while holding the button down
- Reduced sprint stamina cost further to 4/s (was 5)
- Boss’ health now scales with # of mutations
- Increased the potency of some weaker boss attacks
Thank you for trying the demo!