Transfers and Stability fixes | IWC 0.52 Alpha Patch Notes
Welcome to the newest patch for Infinity Wars Classic, Alpha version 0.52.
If it seems that you've missed a few patches, don't worry, we've had some short and hotfix patches recently as we've fixed up issues and made minor fixes here and there, things that weren't worth publishing out to all of our old players. These small patches are always featured in the Patreon area of our Discord, so the people who care the most to know what's happening week to week have access to everything they need, but we wanted to wait until more substantial changes had occurred before telling everyone again. So, these patch notes will include everything from 0.50 and 0.51's hotfix as well as the most recent patch.
[h3]Reminder: Intrigue Sign-up[/h3]
We're nearing our Free to play Beta launch, and joining it is our brand new set release, Intrigue. If you're interested in jumping into the game's Beta the second it's ready, or if you're more concerned with getting some sweet early bird perks, exclusive cards and platinum pre-order cards, sign up today HERE, or head to ks.infinitywarsclassic.com to be added to our pre-launch page.
Patch Notes
[h2]Major Features[/h2]
[h3]Grayscale & Inventory System[/h3]
As part of our move to a Complete Trading Card Game, we have released our Grayscale and card collection systems. All accounts by default will have a copy of every single card available in the deck builder, as a "Grayscale" card, these are in greyscale and non-animated. You don't technically own these, they're just available at all times, and usable in deck builder.
With the first batch of account transfers being processed, and the grayscale system being implemented, players need to be able to see their card and cosmetics collections. We have enabled the Inventory, though please be aware the UI here is very much a work in progress as we have a UI overhaul happening in the background.
[h3]Vanity Improvements[/h3]
Card Cosmetics have received additional improvements, fixing a number of bugs and having far better integration with the deckbuilder. Also deck saves have received some major upgrades to better handle your chosen cosmetics. Note that your old decks will be converted automatically, but set fully to grayscale. So be sure to re-add your cosmetic choices.
[h2]Minor Features[/h2]
[h3]Deckbuilder Fixes and Optimization[/h3]
The deckbuilder has been expanded to allow you to choose what cosmetics you use for each card added, including if your using grayscale cards or not. Options are also available to change card borders, alternate arts, and foiling. However you must have the associated item in your inventory. Additionally, a new asynchronous deckbuilder loader has been added and integrated with the vanity cosmetics of various cards and the inventory to drastically decrease loading times.
[h3]Animation Fixes[/h3]
Nearly 30 cards have received fixes to their animated spritesheets that meant they didn't loop correctly or jittered. We have an additional dozen or so we are still in the process of fixing for next patch.
[h3]Account Transfer Tool - Working and improving[/h3]
Our first account transfers have been a success so far, with plenty more on the way. Improvements have been made to the account transfer system that were causing some cards to go missing, specifically those gotten via trades. These changes have been applied retroactively to old accounts as well. In additionally, the account transfer summary page has been improved to more accurately show the number of cards transferred.
[h3]Vanity Improvements[/h3]
Card Cosmetics have received additional improvements, fixing a number of bugs and having far better integration with the deckbuilder. Also deck saves have received some major upgrades to better handle your chosen cosmetics. Note that your old decks will be converted automatically, but set fully to grayscale. So be sure to re-add your cosmetic choices.
[h3]Store rotation[/h3]
With us re-enabling the store, we have rotated the Profile pictures available for purchasing.
We plan to begin more regularly rotating our store offerings, so be sure to check back regularly.
[h2]Card Changes[/h2]
[h3]New Intrigue Cards[/h3]
Glimpse The Nightmare
Cost:1 (EX x1)
Ability
Discard your left-most card. If you do, draw a card and that card costs 1 less.
[h2]Content[/h2]
We've had two videos to share recently, being the CTCG Explained video, as well as the Community Update which went live the second before these patch notes did, both of which are worth checking out.
[previewyoutube][/previewyoutube]
https://www.youtube.com/watch?v=C_AIC8SzBFE
[h2]Bug Fixes[/h2]
- Fixed Beck Dragon Tamer missing a tag check that meant it sometimes reduced the cost of non-dragons
- Fixed Nemophilist angel not having overcharge reminder text
- Fixed AI being able to used restricted profile pictures that were exclusive to certain events
- Fixed Evellee's activated ability choices
- Fixed Kung Ji being able to loop morale loss sometimes
- Fixed Proctul's activated ability being able to damage characters in the wrong zone
- Fixed Malignant sometimes not reviving correctly
- Fixed Rescue Angel's cost reduction not refreshing after end step
- Fixed the ability to play multiple locations
- Fixed Lanstead only working on artificial characters
- Fixed Finds the hidden pulling cards out of the graveyard
- Fixed Rampant Virus having no tags
- Fixed Loading into game
- Fixed matchup loading getting stuck
- Fixed Real Money Purchases not calculating correctly
- Fixed the 9cost Trading Post Option giving resources immediately
- Fixed Deck Builder bugging out when entering/exiting the deckbuilder
- Fixed tokens not copying the cosmetics of their creator
- Fixed Deckbuilder, Creating a new deck, exiting the deck, and deleting the deck.
- Fixed Siegebreaker in the inventory breaking the entire inventory
- Fixed Patreon Deckbuilder check
- Fixed Vanity errors in inventory
- Adjusted some shop descriptions to be more informative of what your purchasing
- Fixed some minor currency visual errors
- Fixed Greyscale cards sometimes changing how they look when undone
- Fixed the 3d Model of Backgrounds getting untethered from the menu
- Fixed Wish Cards sometimes not handling passive modifiers correctly, especially cost reduction.
- Fixed cards removed from the game keeping modifiers and damage
- Fixed Game Freezes caused by token creation by alt art cards
- Fixed Subjugated Dragon
- Fixed Tokens having incorrect animation when the creator has a cosmetic
- Fixed various Pay X cards sometimes not working correctly
- Fixed Nix still costing 7
- Fixed Trading Post Shuffle not always shuffling
- Fixed Omnitron not creating token's correctly if there wasn't an artificial character in play
- Fixed Some Activated abilities not spending resources during the resolution
- Fixed Shikana text
- Fixed many deckbuilder errors
- Fixed Malignant not checking the owner of card's dying for its trigger
- Fixed Rita, Mistress of Shadow token creation
- Fixed Some Exile cards causing the game to not load in multiplayer
- Fixed various pack opening issues
- Fixed players not reading patch notes with misdirection bugfix to catch them
- Fixed AI being able to use some promo only items
- Fixed some UI elements when using Manual Resolution
- Fixed "Last Played Deck" not loading correctly from the playersave
- Fixed transforming vanity characters causing art errors
- Fixed profile pictures appending to the end of each other if they are changed
- Fixed deckbuilding statistics not loading sometimes
- Fixed a major bug that meant some players using premade decks or demo mode decks were not able to load into games correctly
- Fixed Time for Fun creating colored cards when used by a grayscale version
Check out the INTRIGUE PRE-LAUNCH PAGE to register your email, and hear all about our Free to Play launch and Kickstarter launch.
Discord: discord.gg/y8KGxk4
Patreon: patreon.com/lightmarestudios