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YoloX 1.6.1

This is a small set of fixes to the last update. The major one being UI bindings not working for some games.

Thanks for the detailed reports that helped fix these :)

[h3]UPDATES[/h3]
  • BUFF: Polish overlay HUD
  • FIX: Crosshair menu bindings fixed for some games like Marvel Rivals
  • FIX: Direct blend mode will no longer fallback to fast mode unnecessarily
  • FIX: Invert not working with blur in direct blend mode.
[h3]TODO[/h3]
Raising priority on audio sensor here. The AI possibilities are huge here, though hesitant with it getting too powerful (and therefore bannable)... So maybe I'll just slap a warning label on it ;)
  • NEW: improve audio sensor using AI
  • NEW: scripted (LUA) crosshairs

Feedback greatly appreciated! - Steam - Reddit - More
And huge props to the workshop contributors! ːsteamhappyː

YoloX 1.6.0

Even more in this one... ;)

The game profile UI is probably the largest one here, at least it took the most effort lol. It should make managing your crosshair bindings easier.

Also a new blend effect to replace subtract. It's like an improved invert where colors are rotated by 50% guaranteeing visibility. I'll add a few crosshairs that use it next update... for now you can just easily edit any existing crosshair to use it.

Otherwise the main focus was polish. More to come next update...

[h3]UPDATES[/h3]
  • NEW: Hotkey to open main menu: CTRL SHIFT X
  • NEW: Added color support for zoom effect
  • NEW: Crosshair "Field Scope" that uses inverted + color for zoom effect
  • NEW: Blend effect "rotate", replaces "subtract".
  • NEW: Language support: Spanish, Portuguese, German.
  • BUFF: Allow more crosshair layers to be active simultaneously
  • BUFF: Improve game profile system and associated UI (crosshair tab).
  • BUFF: Make crosshair hotkeys per profile
  • BUFF: Tweak audio sensor to adjust against excess peaks faster
  • BUFF: Always show something in layer preview images (even if transparent or too tiny)
  • BUFF: Increase layer limit from 20 to 40
  • BUFF: Various UI QoL buffs
  • BUFF: Bump self priority to above normal (from normal default)
  • FIX: Crash when adding a layer to an empty crosshair
  • FIX: Reduce screen flicker while using UI
[h3]TODO[/h3]
Several folks asked for more complex create features like animation transitions. Only so much can be done with sliders and buttons so I'm thinking to introduce scripting support to offer full freedom over crosshair design and behavior :)
  • NEW: improve audio sensor using AI
  • NEW: scripted (LUA) crosshairs

Feedback greatly appreciated! - Steam - Reddit - More
And huge props to the workshop contributors! ːsteamhappyː

YoloX 1.5.0

Quite a bit in this one...

First the Zoom effect which does just that. Give it a try with "Scope" crosshair and hold ALT to zoom. To adjust strength of zoom use CTRL+SHIFT+scroll. To change the ALT key use SETTINGS > INPUT > ACTIONS > zoom. Note that such an effect may break TOS for some games so use with care.

Then another update to inverted blend support. This time I have the best (0 latency) mode working perfectly on any GPU. However it requires you to either have a 2nd monitor attached (wierd huh?) or disable MPO (multipane optimizations), which is a janky thing Microsoft added that can improve overlay performance, but also causes side effects like stutter. The option to enable/disable this is in SETTINGS > BLEND > MPO.

The rest are QoL and feedback adds and an inverted fix.

[h3]UPDATES[/h3]
  • NEW: Zoom effect + zoom action (key: ALT) + "Scope" crosshair with first zoom support
  • NEW: Zoom level hotkey (CTRL SHIFT scrollup/down). default: 3x. range 1.5x-8x
  • NEW: Best inverted color support for everyone! See SETTINGS > BLEND > MODE:DIRECT.
  • NEW: Add exit/power button to main menu.
  • NEW: Support ALTGR modifier key
  • NEW: AntiAliasing toggle (settings > performance)
  • NEW: Support scroll up/down as bindable key
  • BUFF: Bump FPS limit to 500
  • BUFF: Arc shape length is now based on degrees
  • FIX: Inverted crosshair showing glitches when too large (size+zoom).
[h3]TODO[/h3]
Several folks asked for more complex create features like animation transitions. Only so much can be done with sliders and buttons so I'm thinking to introduce scripting support to offer full freedom over crosshair design and behavior :)
  • NEW: scripted (LUA) crosshairs
  • NEW: collection: bound games selector
  • NEW: Allow animations to blend between actions.
  • NEW: Easier animations using tweens.

Feedback greatly appreciated! - Steam - Reddit - More
And huge props to the workshop contributors! ːsteamhappyː

YoloX 1.4.1

[p]This is a followup with a blend fast mode rewrite...[/p][p]I accidentally ran into this blend method while researching a magnifier effect for the next YoloMouse update and it turns out to be superior to the existing one, such that it doesnt interfere with the cursor and has lower latency. Yes, I said magnifier aka zoom, which is easily doable with YoloX, but also likely to get it flagged as a cheat ;)[/p][p]About whats doable, now any kind of blend can be done, not just invert... but only in Fast or Compatible mode. I'm thinking removing the useless Subtract one then adding useful ones like edge detection, contrast, and a new kind of invert that considers mid grays better... like a hue rotate or something. Ideas highly welcome! :D[/p][p]Also a thanks to some detailed community feedback leading to several fixes![/p][p][/p][h3]UPDATES[/h3]
  • [p]NEW: rewrite blend:fast using a new method.[/p]
  • [p]FIX: blend:fast input/cursor issues.[/p]
  • [p]FIX: display/input issues when mixing between different DPI monitors.[/p]
  • [p]FIX: crash when dragging menu around in certain multi-monitor setups.[/p]
  • [p]FIX: demo view misalignment when zooming in inverted crosshairs[/p]
[h3]TODO[/h3][p]Several folks asked for more complex create features like animation transitions. Only so much can be done with sliders and buttons so I'm thinking to introduce scripting support to offer full freedom over crosshair design and behavior :) [/p]
  • [p]NEW: scripted (LUA) crosshairs[/p]
  • [p]NEW: collection: bound games selector[/p]
  • [p]NEW: Allow animations to blend between actions.[/p]
  • [p]NEW: Easier animations using tweens.
    [/p]
[p]Feedback greatly appreciated - Steam - Reddit - Email
And huge props to the workshop contributors! ːsteamhappyː[/p]

YoloX 1.4.0

[p]This is major crosshair rendering rewrite aimed at performance and inverted support...[/p][p]The rendering side replaces the current DDraw impl with Dx11. This buffs rendering performance and opens up development for 3D and shaders. I'd use Dx12 or Vulkan but they dont play nice with overlays. [/p][p]A large part of this involved improving blending support. The main method was reworked for performance. New capture methods were added to support systems that dont support the main method. Each of these come with various tradeoffs so I made these selectable. By default the best known one is selected for known GPUs and games.[/p][p]Then XBox controller support. PS and other controllers are planned based on feedback. For now DS4Windows is recommended.[/p][p]The rest are feedback items and fixes :)[/p][p][/p][h3]UPDATES[/h3]
  • [p]NEW: Crosshair rendering rewrite to use Directx11. This improves performance and opens up future crosshairs to 3D and shaders.[/p]
  • [p]NEW: New configurable blending methods to improve color inversion support. Attemps to pick best method by default.[/p]
  • [p]NEW: XBox controller support[/p]
  • [p]BUFF: Bump scale limit to 4x (from 2x). This should allow near fullscreen LPVOs.[/p]
  • [p]BUFF: FPS limiter adjusts in 1 increments, instead of 10[/p]
  • [p]BUFF: Add pixel guide to grid background in demo view.[/p]
  • [p]BUFF: Create: Improve creating arcs[/p]
  • [p]FIX: Input bindings not working for mouse buttons.[/p]
[p][/p][h3]TODO[/h3][p]Several folks asked for more complex create features like animation transitions. Only so much can be done with sliders and buttons so I'm thinking to introduce scripting support to offer full freedom over crosshair design and behavior :) [/p]
  • [p]NEW: scripted (LUA) crosshairs[/p]
  • [p]NEW: collection: bound games selector[/p]
  • [p]NEW: Allow animations to blend between actions.[/p]
  • [p]NEW: Easier animations using tweens.
    [/p]
[p]Feedback greatly appreciated! - Steam - Reddit - Email

May you guru in your pew pew! ːsteamhappyː[/p]